'Yovaneth', on 07 Dec 2012 - 09:39, said:
'Daulmakan', on 06 Dec 2012 - 23:57, said:
I don't necessarily disagree with all that, but it's the same thing I pointed to Ardanis. All of that was kwown from the start when Beamdog set up to port BG to it (I even hit the bullseye in my early hunch about it). They knew what they were up to, and didn't measure up to standards.
If - as is known with Apple and you agree - the standards keep moving arbitrarily, how can you measure up to something that has no definition for you to aim at?
Even given the mutable state, there must be some kind of ground base, otherwise no one would even try making apps for apple, including Beamdog. For starters, a way to measure up would be to actually test the thing before releasing it. Not with a couple of PCs, I mean actual testing. Gamebreaking bugs reported upon first day of re-release of a 14 year old game is a craptastic way of going about it. On the whole, since it was too much for them to handle, they bit more than they could chew. If they did it unconsciously, then they are very poor self evaluators and/or their work is low quality. If they did it knowingly (AKA to cash in with minimum amount of work), it's just despicable. Either way, I don't want this guys anywhere near an hypothetical BG3, and I fear any chance of that happening has been damaged by this initiative. A shame, really, I'd LOVE to see another
IE game with similar scope/content (not a continuation of the bhaalspawn saga, though, that's over).
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The point is, what you apparently see on the surface is never the full story - think iceberg.
One cannot express one's opinion on a game release (and cannot be asked not to) based upon undisclosed hypotheticals.