Isn't there two different approval procedures, one for the mobile devices (iTunes / Apple Store) and one for the Apple Computers ?
No. Apple's approval's procedure is known to be arbitrary at best and downright impenetrable at worst. It's also a closed shop with no real detail as to how to get your app to pass their 'approval'. Apps are rejected for no good reason without reason and without explanation.
Considering they failed to pass Apple's approval test, wouldn't that make BG:EE even more of a blunder?
-Y-
I guess the game not being able to function on most Apple computers is an arbitrary explanation to you, then?
Comments on BGEE & BG2EE News
#921
Posted 06 December 2012 - 02:09 AM
#922
Posted 06 December 2012 - 02:39 AM
How about we lighten the mood over here with a video of Gorion winning(almost).
http://www.youtube.c...e&v=_XVPjj78LVU
My apologies for the crappy quality of the video.
This is brilliant! Who did he use Imprison on? Tamoko?
Addendum: 20 bucks is quite a high price for some countries, not to mention there's no CD version so far and I'd have to pay A LOT to download 1,8 GB...
#923
Posted 06 December 2012 - 02:55 AM
That's true, 20 bucks is a somewhat high price for some countries, but It's not like BG:EE is the only game with this pricing model, so the point is pretty moot.Addendum: 20 bucks is quite a high price for some countries, not to mention there's no CD version so far and I'd have to pay A LOT to download 1,8 GB...
If money is really a problem, there's other games one can play (Steam has a lot of cheap, AAA titles, especially during this period of the year) or you can buy GoG's regular version.
#924
Posted 06 December 2012 - 06:51 AM
#925
Posted 06 December 2012 - 03:57 PM
I don't necessarily disagree with all that, but it's the same thing I pointed to Ardanis. All of that was kwown from the start when Beamdog set up to port BG to it (I even hit the bullseye in my early hunch about it). They knew what they were up to, and didn't measure up to standards. Without the port to iPad, Beamdog's initiative wouldn't have happened in the first place. Thus, I think it's indicative of the quality of their performance that their main goal failed to succeed (a goal in which they didn't have previous modders' work to make use of, to boot).No. Apple's approval's procedure is known to be arbitrary at best and downright impenetrable at worst. It's also a closed shop with no real detail as to how to get your app to pass their 'approval'. Apps are rejected for no good reason without reason and without explanation.
Considering they failed to pass Apple's approval test, wouldn't that make BG:EE even more of a blunder?
#926
Posted 07 December 2012 - 01:39 AM
If - as is known with Apple and you agree - the standards keep moving arbitrarily, how can you measure up to something that has no definition for you to aim at?I don't necessarily disagree with all that, but it's the same thing I pointed to Ardanis. All of that was kwown from the start when Beamdog set up to port BG to it (I even hit the bullseye in my early hunch about it). They knew what they were up to, and didn't measure up to standards.
As an aside (and this not aimed at you, Daulmakan, or anybody else - I'm just taking the opportunity to say this), I sometimes get very frustrated with this type of comment for two reasons. One is the shot I took at Phordicus regarding game development per se (didn't I just lose the cool there!!) and my involvement in both indie and mainline games and the other is my full time job. I work for a company that writes software which itself tests other software i.e. some quite serious QA. My job as a senior engineer is to help client companies nail bugs. The point is, what you apparently see on the surface is never the full story - think iceberg.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#927
Posted 07 December 2012 - 02:40 PM
Even given the mutable state, there must be some kind of ground base, otherwise no one would even try making apps for apple, including Beamdog. For starters, a way to measure up would be to actually test the thing before releasing it. Not with a couple of PCs, I mean actual testing. Gamebreaking bugs reported upon first day of re-release of a 14 year old game is a craptastic way of going about it. On the whole, since it was too much for them to handle, they bit more than they could chew. If they did it unconsciously, then they are very poor self evaluators and/or their work is low quality. If they did it knowingly (AKA to cash in with minimum amount of work), it's just despicable. Either way, I don't want this guys anywhere near an hypothetical BG3, and I fear any chance of that happening has been damaged by this initiative. A shame, really, I'd LOVE to see another IE game with similar scope/content (not a continuation of the bhaalspawn saga, though, that's over).If - as is known with Apple and you agree - the standards keep moving arbitrarily, how can you measure up to something that has no definition for you to aim at?
I don't necessarily disagree with all that, but it's the same thing I pointed to Ardanis. All of that was kwown from the start when Beamdog set up to port BG to it (I even hit the bullseye in my early hunch about it). They knew what they were up to, and didn't measure up to standards.
One cannot express one's opinion on a game release (and cannot be asked not to) based upon undisclosed hypotheticals.The point is, what you apparently see on the surface is never the full story - think iceberg.
#928
Posted 07 December 2012 - 02:52 PM
I'd LOVE to see another IE game
Let's hope P:E will satisfy us.
One cannot express one's opinion on a game release (and cannot be asked not to) based upon undisclosed hypotheticals.
It's just the usual strawman. "You couldn't possibly know the complexity, so you cannot possibly comment." Basically the reverse version of Appeal to Complexity ("I understand this, so you can't.")
- Yahtzee
#929
Posted 07 December 2012 - 05:27 PM
I spent many hours beta testing the game and I still have no idea what complexity lies behind the effort that went into creating the various versions, so I don't comment on what I don't know about. I very rarely have done and I very rarely will do - I really do prefer to know what I'm talking about before opening my mouth.It's just the usual strawman. "You couldn't possibly know the complexity, so you cannot possibly comment." Basically the reverse version of Appeal to Complexity ("I understand this, so you can't.")
I build a good straw man, eh?
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#930
Posted 08 December 2012 - 04:30 AM
#931
Posted 08 December 2012 - 04:56 AM
I knew I should have worked harder on my automatic sprinkler system pitch at the last forum board meeting... oh, well. At least the world isn't on fire yet. Not ours anyway, not so sure about the fair city of Baldur's Gate.
There is a fine line between vehemently disagreeing and flaming, I guess, but it's been a long time since I've been here, so I don't recall where you guys draw that line.
And by the way Silver, I was sooooo wrong about ToEE. I was a wee lad without a fine-tuned appreciation of beauty.
Edited by Grunker, 08 December 2012 - 04:57 AM.
- Yahtzee
#932
Posted 08 December 2012 - 05:20 AM
ToEE is a nice game.
I knew I should have worked harder on my automatic sprinkler system pitch at the last forum board meeting... oh, well. At least the world isn't on fire yet. Not ours anyway, not so sure about the fair city of Baldur's Gate.
There is a fine line between vehemently disagreeing and flaming, I guess, but it's been a long time since I've been here, so I don't recall where you guys draw that line.
And by the way Silver, I was sooooo wrong about ToEE. I was a wee lad without a fine-tuned appreciation of beauty.
I think I should replay it with the latest Circle of Eight release.
#933
Posted 08 December 2012 - 10:49 AM
Game gets better and better
#934
Posted 08 December 2012 - 01:44 PM
We were nowhere near a flamewar. That takes far more effort than I'm willing to put in!There is a fine line between vehemently disagreeing and flaming, I guess, but it's been a long time since I've been here, so I don't recall where you guys draw that line.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#935
Posted 08 December 2012 - 03:59 PM
Yeah, ever since you retired from modding you've become lazier by the day.We were nowhere near a flamewar. That takes far more effort than I'm willing to put in!
There is a fine line between vehemently disagreeing and flaming, I guess, but it's been a long time since I've been here, so I don't recall where you guys draw that line.
-Y-
#936
Posted 08 December 2012 - 04:48 PM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#937
Posted 08 December 2012 - 05:06 PM
#938
Posted 08 December 2012 - 06:01 PM
Fourth patch in about a week has been released today.
Game gets better and better
Impressive they are actually getting them out so fast...When all is said and done, count on me to buy a copy for sure!
Check out my gaming oriented Youtube channel >>> https://www.youtube....er/viceiceman85
#939
Posted 09 December 2012 - 03:09 AM
Don't really know. There had to be a very good reason though because you don't put that much effort into such a major change without a good reason.Why did they change the tileset format? I was under the impression that the only thing you could improve there was compression ratio.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#940
Posted 10 December 2012 - 04:38 AM
It's good to get some hard data on the engine changes finally. It looks like there's hope for some things to be unlocked/externalized, but it also looks like it will be many, many months away, and likely more of a modder's work (again) but with some help/info from Beamdog. That sound about right?
Edited by phordicus, 10 December 2012 - 04:38 AM.