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#741 Tempest

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Posted 19 November 2012 - 02:33 PM



And I'll support the devs to ensure we get to see additional, genuine & balanced content.

I'll admit the "additional", but it's not more "genuine" than anything aVENGER or Demivrgs has cooked up... And the jury is still out on "balanced", we'll have to see about that! And considering the original had it's fair share of useless (and a few overpowered) items and spells, I'm wouldn't count on you getting that one right either ;)

Note that not all mods are as balanced avenger's or demi's mods.
Also note that while loving some of the work from Demi, I do dislike how far away he went from the original spells, or how he integrated 3rd edition shenanigans in BG/BG2.
Note that I like 3rd edition. Just, not in BG2.


Well, the barbarian, monk, and sorcerer are all 3E. I'd pay plenty of money for the BG series in full-on 3/3.5E.

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#742 Andrea C.

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Posted 19 November 2012 - 10:30 PM

Well, the barbarian, monk, and sorcerer are all 3E. I'd pay plenty of money for the BG series in full-on 3/3.5E.


You see? I wouldn't, but it'd be totally ok for you to buy it and enjoy it. Different perspectives— something some people have a hard time understanding and/or accepting (not you, Tempest).

On a mildly unrelated note, barbarians and monks also existed in AD&D, although the ones found in BG2/ToB are clearly 3rd Ed. derivatives.

#743 Jarno Mikkola

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Posted 19 November 2012 - 11:03 PM

Well, the barbarian, monk, and sorcerer are all 3E. I'd pay plenty of money for the BG series in full-on 3/3.5E.

Well, that's actually kinda ridiculous... the BG2's base rules are, yes based on the 2ed, kinda, with a few liberties taken via the 3rd ed, but if you look at it, the rule set is a BG2's ones, which comes from the engine, not from some random book made by others. If you don't like the fact, you are always free to build a total conversion game from the ToEE and the BG2's story... of course you don't have the freedom to sell that, but I bet there's still a plenty of a sink hole to pore your money&time into, even for Tempest. :devil:

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#744 Tempest

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Posted 20 November 2012 - 06:35 AM

Thank you for jumping all over a wistful remark for something that I know I'll never see, just like a proper single-player game set in 3.5E Eberron.

Edited by Tempest, 20 November 2012 - 06:36 AM.

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#745 Aranthys

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Posted 21 November 2012 - 03:20 AM

There's also another thing, that english-speaking players do not know :
The translations are beeing improved and corrected, thanks to the community.

What does that mean ? That mean we'll get a much better translation.
While the french BG2 translation wasn't too bad (Still had a lot of errors, but was rather consistent in its naming / description conventions), the french BG1 translation was, well, not that great and full of inconsistencies.

Everything is getting corrected. By LOTS of people. Organized around Graoumf and Les d'Oghmatique (Main french mod traduction team, that does a WONDERFUL job)
And that rocks.

Edited by Aranthys, 21 November 2012 - 04:59 AM.


#746 Eleima

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Posted 21 November 2012 - 04:48 AM

Aranthys raises a very valid point. I didn't work on that particular project, but there's been a LOT of work done to improve the French translation (it wasn't terrible per se, just rushed out the door, I think). I can't speak for the other translations, but my guess is that they suffer from similar issues. Now I still play in English, but it's my opinion that the devs should get bonus karma points for that. Because there's nothing worse (both sad and hilarious) that a botched translation.

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#747 Andrea C.

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Posted 21 November 2012 - 03:31 PM

The Italian translation was in a terribly bad shape (which is really an understatement for how bad it was). The Italian team has worked, and is still working, really hard on a vastly improved localization. There is no comparison between the original text and the revised text for the Italian language.

#748 Almateria

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Posted 21 November 2012 - 11:01 PM

That must be pretty fun for you EFIGS guys :( Our new translation is powered by slave labor.

#749 Jarno Mikkola

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Posted 21 November 2012 - 11:33 PM

There is no comparison between the original text and the revised text for the Italian language.

Well, you just haven't learned how... say you extract both via NearInfinity as a text files, then you use WinMerge and the resulting color chart is your comparison. Nice... :P

Thank you for jumping all over a wistful remark for something that I know I'll never see, just like a proper single-player game set in 3.5E Eberron.

You are more than welcome. :devil: And as a matter of fact, the 3.5E Eberron can be done the same way, but this time you only need to use your own time, and a little of your brain, as you can do all the work... and no one is there to look at the quality of the work either, except the worst critic ever, ones self. Yep, it won't be a computer game either, but... sometimes you have to make sacrifices. The Imp prefers the pink bunnies. :clown:

That must be pretty fun for you EFIGS guys :( Our new translation is powered by slave labor.

Erhm, you have a weird definition of slave labor... as mine includes forced labour, corporal punishment and interceded worker deaths.

Edited by Jarno Mikkola, 22 November 2012 - 01:30 AM.

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#750 Grunker

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Posted 22 November 2012 - 03:03 AM

To those who questioned my criticism: Why would I play this? Why would I choose one quest and 3 NPCs and then live without the entire catalogue of fantastic modifications for Baldur's Gate? There are so many central mods to a playthrough of Baldur's Gate, and BG:EE implements almost none of them.

This might become a relevant project if all cental mods are ported to BG:EE, as well as some of the ones in the periphery. Even then, this project is leeching off of the hard work modders have done throughout more than 10 years.

This is essentially nothing more than a hack and his team attempting to re-sell a tablet-port to the PC Market with the lure of 3 NPCs and a quest. The fans who have followed the mod-scene for so long should be wise enough to say it like it is.

They could have taken this chance to actually make some changes - for better or for worse, do something with the game. Update the rules to Pathfinder, anything. Instead, they made less effective version of GemRB's project goal, stuck a quest and 3 NPCs to it, and made sure we couldn't use our mods.

Edited by Grunker, 22 November 2012 - 03:06 AM.

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#751 Jarno Mikkola

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Posted 22 November 2012 - 03:30 AM

they made less effective version of GemRB's project goal, ... and made sure we couldn't use our mods.

Well, that's not the entire truth, they can release their own engine parts which the modders can reclame as their own... as in make far better mods .. the only thing at the moment that bugs this out still is that the Weidu.exe(the mod installer) needs updates to make it all happen smoothly, well that and then making bumped down instructions to all these functions. And that's actually what the GemRB's goals was, at least in part.

Edited by Jarno Mikkola, 22 November 2012 - 05:07 AM.

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#752 Aranthys

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Posted 22 November 2012 - 04:42 AM

I do like the new screenshots :)
Even if the UI is still gold & blue, everything does look great, and we'll maybe have the chance to be able to mod the UI easily (or at least, easier than before) to get a "classic" look & feel.

#753 Bartimaeus

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Posted 22 November 2012 - 10:39 AM

Did anyone see the inventory? What's with the big empty space in the bottom right?

Edited by Bartimaeus, 22 November 2012 - 10:40 AM.


#754 Jarno Mikkola

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Posted 22 November 2012 - 11:16 AM

Did anyone see the inventory? What's with the big empty space in the bottom right?

You mean the this, well it's the item identifier:
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#755 hook71

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Posted 22 November 2012 - 11:50 AM

That's to the left Jarno...

I must say I think the new screenshots look nice as well.

#756 Jarno Mikkola

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Posted 22 November 2012 - 12:01 PM

Ahh, you mean the hole under the HP, AC and Thaco numbers, well I guess that's a artistic interface space holder, just like all the other once... They are there to fill in the space as the screen size increases. I bet it's because that looks better than say the big black holes in the original BGII game with Widescreen mod. There might have been additional info placers that weren't needed.

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#757 Andrea C.

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Posted 22 November 2012 - 12:08 PM

The space in the lower right is there because if they added more inventory slots, it would break all mods in existence.

#758 Aranthys

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Posted 22 November 2012 - 01:12 PM

The manuals are available. Those guys love Baldur's Gate, there's no other way they'd do something as great :D
They've earned my bucks, on 28th, I'll play Vanilla BG:EE :D

#759 Archmage Silver

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Posted 22 November 2012 - 03:08 PM

The trailer is out and the GUI is so... blue. It doesn't look like a professional artist worked on it.

#760 Aranthys

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Posted 22 November 2012 - 03:32 PM

Actually, I kinda like the new GUI. Was weird at first, but I'm pretty sure it'll grow on me very fast.
There's been huge improvements to the inventory, character sheet, journal and all, so, well .. :)