Weirdly enough, so do I. Shiny blue and flamboyant gold everywhere? Nah.Out of those screens on the previous page, I prefer the old UI.
Comments on BGEE & BG2EE News
#661
Posted 16 September 2012 - 02:26 AM
#662
Posted 16 September 2012 - 02:33 AM
Btw I think they have removed UI from screens on pre-purchase page. It was there just a few days ago, right?
Edited by Suslik, 17 September 2012 - 04:05 AM.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#663
Posted 16 September 2012 - 11:55 AM
Btw I think they have removed UI from screens on pre-purchase page. It was there just a few days ago, right?
I definitely saw it... Hopefully that means they are adjusting things in the UI based on feedback. I'm not terribly picky about the structure, but the color was just way wrong.
#664
Posted 17 September 2012 - 12:54 AM
I'd love to be able to tell the 20+ or so gamers I play with that this is worth paying attention to, but unless some of these inside-info ppl (Andrea, k'ae, asc64, etc) want to divulge substantial info, all I can say is that it's as bad as it looks.
#665
Posted 17 September 2012 - 09:06 AM
Caveat - I really don't care about the things I consider window dressing. The UI can be any darned thing it wants, as modders can rebuild it. I like BG2 Fixpack, Ascension64's ToBEX, E's 1PP, and The Bigg's Widescreen, so I am glad the game ships with these kinds of adjustments made natively. What I care about is a stable, bugfixed, modder-friendly game with continuing developer support. BG is still BG, BG2 is still BG2. The positive side of the prohibitive assinine ridiculous corporate contract structure is that if you like BG content, you will get BG the BG content you know and love, with bugfixes, spellchecked and un-typo'd, and some new stuff.
But all this talk is useless. Wait until the game comes out, drop less money than you would spend on the *soda and popcorn* at an evening at the movies, and play it for yourself. Then list all the things you want changed, drop by the official forums or SHS or PPG or G3 or CoMTBG or Rosenkavelier or TATW - and we'll start whipping up the changes.
#666
Posted 17 September 2012 - 09:49 AM
Thanks for telling us as much as you are allowed, your statements alleviates a lot of my concerns.
Edited by Dakk, 17 September 2012 - 09:50 AM.
#667
Posted 17 September 2012 - 09:54 AM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#668
Posted 17 September 2012 - 10:49 AM
The UI can be any darned thing it wants, as modders can rebuild it. I like BG2 Fixpack, Ascension64's ToBEX, E's 1PP, and The Bigg's Widescreen, so I am glad the game ships with these kinds of adjustments made natively.
Wait, was it confirmed that all fixes from TobEx are included to the EE engine?
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#669
Posted 17 September 2012 - 11:07 AM
Well, almost at least as the Mod was "included" as a part of the game in the official thread. It might include facts like... as the TobEx has it's own .ini file to read player input... that that's included in the game options screens and thus in the baldur.ini file too, not a separate file. No promises...Wait, was it confirmed that all fixes from TobEx are included to the EE engine?
What I wished to know from cmorgan is that is the same files used the same way in BGEE as they are in BG2... say I want to install the not yet Enhanced Edition converted BG2 Tweak pack to the BGEE... Can you say: Can the Weidu.exe make a Bag of Holding bottomless without any change ? ... the reason for this is... I want to know if every mod needs to be converted... not just the few you, I and the other thousand modders are involved.
Edited by Jarno Mikkola, 17 September 2012 - 11:14 AM.
Deactivated account. The user today is known as The Imp.
#670
Posted 17 September 2012 - 02:31 PM
CamDawg has already made BG2 Tweak Pack to work with the BG:EE beta and announced full compatibility as soon as the new version of WeiDU is out. Being no modder myself, I can't really say anything on other mods' compatibility. It is my understanding that the vast majority of the mods out there will require some degree of adaptation, but I lack the means and knowledge to fathom how much that's gonna be (I guess it will vary from mod to mod).
Edited by Andrea C., 17 September 2012 - 02:31 PM.
#671
Posted 17 September 2012 - 10:58 PM
Thanks for what little info you are able to give us, Cmorgan, it's always great to get *some* info, even if it isn't much. Definitely looking forward to seeing it come out!
Check out my DeviantArt account, as well as my scribbling on FanFiction.net
#672
Posted 19 September 2012 - 11:53 PM
Baldur's Gate Enhanced Edition Takes a Little Longer @ The Escapist
That's the same think 3 times, with differentiating opinions on the taste of things... which is not actual news.Baldur's Gate Enhanced Edition Delayed, NPC Feature Revealed @ Inside Mac Games
Baldur's Gate Enhanced Edition delayed @ Game Guru
Especially as the original news was here. I know, I know... but this same thing goes for the Mass Effect news where the Bioware blog has all the needed news, and the Project Ethernity where the kickstarter page has them. Well, everything but reviews and perhaps previews.
Deactivated account. The user today is known as The Imp.
#673
Posted 20 September 2012 - 06:21 AM
Check out my DeviantArt account, as well as my scribbling on FanFiction.net
#674
Posted 21 September 2012 - 01:48 AM
Heh - they seem to have enhanced it with BGT-WeiDU. That was a surprise.GOG shows you how to 'enhance' old Baldur's Gate games @ Joystiq (following the delay of BGEE)
Edited by Ascension64, 21 September 2012 - 01:48 AM.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#675
Posted 21 September 2012 - 05:41 AM
"Rule BGT, BGT rules the waves".Heh - they seem to have enhanced it with BGT-WeiDU. That was a surprise.
GOG shows you how to 'enhance' old Baldur's Gate games @ Joystiq (following the delay of BGEE)
#676
Posted 02 October 2012 - 10:22 PM
#677
Posted 02 October 2012 - 11:37 PM
#678
Posted 03 October 2012 - 04:09 AM
#679
Posted 03 October 2012 - 06:03 AM
Check out my DeviantArt account, as well as my scribbling on FanFiction.net
#680
Posted 03 October 2012 - 09:13 AM
Or at least we all hope so.It is not. Those idiots posted a fan art.
Actual stuff: Almateria's Restoration Project | Icewind Dale 2 Fixpack + Restorations
Skips: Hell Recollection | Fake Import Mod
Assorted tweaks from when I was 14: Alma Tweaks (macOS)