Maybe he'll do characters since most of his samples are people or beings and not landscapes.
He's drawn portraits for new NPCs as per Trent Oster, but as an art director I suspect he'll be responsible for pretty much all new art in the game.
Posted 20 April 2012 - 05:41 PM
Maybe he'll do characters since most of his samples are people or beings and not landscapes.
Posted 20 April 2012 - 06:59 PM
Posted 20 April 2012 - 08:52 PM
Check out my DeviantArt account, as well as my scribbling on FanFiction.net
Posted 22 April 2012 - 10:20 AM
Edited by Andrea C., 22 April 2012 - 01:08 PM.
Posted 22 April 2012 - 01:03 PM
Posted 22 April 2012 - 03:16 PM
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
Posted 22 April 2012 - 07:02 PM
Still too early. "This summer" is all we have. Because, as Trent said ...Umm.. Any hints on the date of release?
@HotSpotBoss As a betting man, I have enough of a grasp on the risks to know going any more detailed than 'this summer' is a bad idea
Edited by Miraz, 22 April 2012 - 07:07 PM.
Posted 22 April 2012 - 09:43 PM
Check out my gaming oriented Youtube channel >>> https://www.youtube....er/viceiceman85
Posted 22 April 2012 - 10:15 PM
I'll be updating the thread on BGEE news as often as possible. As you can see in the first post, we've only had a vague "this summer" so far. Wat and see! Summer isn't far off anyhow, May is just around the corner. Unless they're shooting for Southern hemisphere summer.Umm.. Any hints on the date of release?
Check out my DeviantArt account, as well as my scribbling on FanFiction.net
Posted 23 April 2012 - 11:28 AM
I guess this could be of interest for modders (e.g. leaner code = easier modding?) ?
Trent Oster: The original BG code was very Windows 95 oriented. The UI and rendering code were both huge. They are now much simpler.
EDIT:
A few more news from Cameron Tofer, too: the ui logic is being moved out of the code and into the ui data files, where it can be modded
Cameron Tofer: utf-8, kerning pairs, anti-aliasing oh my
Me: The only thing I've understood is anti-aliasing, and it sounds pretty good! No more jagged red and green circles? :-)
Cameron Tofer: those are getting overhauled too.
Posted 23 April 2012 - 02:53 PM
Posted 23 April 2012 - 03:42 PM
Posted 24 April 2012 - 03:45 PM
Posted 26 April 2012 - 06:29 AM
All mods will be IAPs, 0.99$ a piece.We are scheming as to how to make mods work on the iPad. So far, we only have the basic Weidu-like build system in.
Actual stuff: Almateria's Restoration Project | Icewind Dale 2 Fixpack + Restorations
Skips: Hell Recollection | Fake Import Mod
Assorted tweaks from when I was 14: Alma Tweaks (macOS)
Posted 26 April 2012 - 01:29 PM
Seems to be an established writer of Forgotten Realms novels, so sure as heck will know the setting. Haven't read any of his stuff though.Dave first joined TSR as an editor for Polyhedron Newszine. Later he edited Dungeon and Dragon magazines, while also writing fantasy fiction on the side. His Forgotten Realms novels include Black Wolf and Lord of Stormweather. More recently he’s published Prince of Wolves and Master of Devils for Pathfinder Tales, and was a co-author for Winter Witch.
“I was sitting in a coffee shop complaining about the lack of classic RPGs for the iPad,” says Dave, “when Trent appeared in a sulphurous cloud and said, ‘Have I got a job for you.’”
While the opportunity to play his favorite RPGs on a tablet was strong incentive, Dave says the most exciting part is working with a talented team whose knowledge of games and the Realms makes him insist they take the front in marching order.
Edited by Miraz, 26 April 2012 - 01:32 PM.
Posted 05 May 2012 - 01:25 PM
A lot of what we’re trying to do is incorporate a lot of the core fixes and features that the mod community has found. We’re really trying to support new modding efforts moving forward.
Posted 11 May 2012 - 08:14 AM
Posted 11 May 2012 - 09:32 PM
Check out my DeviantArt account, as well as my scribbling on FanFiction.net
Posted 11 May 2012 - 10:10 PM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
Posted 13 May 2012 - 10:58 AM
I don't think that's an apt comparison. Actors can change their styles with greater ease than a composer can learn to compose well in a new style. Despite what people may generally think, most composers tend to have similarities within their works that are quite evident if you've heard something from them before. And I've never though of Hulick as a composer fit for fantasy themed scores, especially not if his work is supposed to give continuity to M. Hoenig's original soundtrack. People will disagree, but this is where I stand.I disagree, AMS, that's like saying an actor should stay away from drama because all he's done up til now is comedy. I'm willing to give him the benefit of the doubt, they've said they won't touch Hoenig, so at best, Hulick should score but a fragment of the score.