'Andrea C.', on 22 Apr 2012 - 18:20, said:
I guess this could be of interest for modders (e.g. leaner code = easier modding?) ?
Trent Oster: The original BG code was very Windows 95 oriented. The UI and rendering code were both huge. They are now much simpler.
EDIT:
A few more news from Cameron Tofer, too: the ui logic is being moved out of the code and into the ui data files, where it can be modded
Cameron Tofer: utf-8, kerning pairs, anti-aliasing oh my
Me: The only thing I've understood is anti-aliasing, and it sounds pretty good! No more jagged red and green circles? :-)
Cameron Tofer: those are getting overhauled too.
Jumps up and down at the prospect of the UI being able to be modded and the code being slimmed down - hell, it means the game will run smoother and look better!
About the release date: I don't frankly care. It can be Autumn, for all I know, I just want
BGEE to be the best possible!