That would be true for Fallout: NV, but you can't blame B/Z for the horrible bugs in Alpha Protocol, or the terrible state of KOTOR:2.OT: Obsidian is less to blame for their bugs than Bethesda/Zenimax. No developer creates bugfree code, but B/Z is infamous for rushing releases.
Comments on BGEE & BG2EE News
#321
Posted 07 April 2012 - 04:25 AM
#322
Posted 07 April 2012 - 07:12 AM
No, that blame falls squarely on LucasArts. Specifically, they wanted the game out for xmas, whether it was finished or not.or the terrible state of KOTOR:2.
#324
Posted 07 April 2012 - 11:04 AM
I disagree. The game could've been released in a working state quite easily ... Obsidian simply, for whatever reason, decided to leave in clearly unfinished portions of the game. It would've stood up on its own feet perfectly fine if they'd just said "Look, we're on a tight schedule, let's just cut out all these bits that we're not going to have time with", but they didn't. And Alpha Protocol, they only had themselves to blame.No, that blame falls squarely on LucasArts. Specifically, they wanted the game out for xmas, whether it was finished or not.
or the terrible state of KOTOR:2.
Sorry, I just don't see the love for Obsidian ... they've never made a game that I'd classify as being any good.
#325
Posted 07 April 2012 - 01:02 PM
OT: well, there's always TSLRCM...I disagree. The game could've been released in a working state quite easily ... Obsidian simply, for whatever reason, decided to leave in clearly unfinished portions of the game. It would've stood up on its own feet perfectly fine if they'd just said "Look, we're on a tight schedule, let's just cut out all these bits that we're not going to have time with", but they didn't. And Alpha Protocol, they only had themselves to blame.
Sorry, I just don't see the love for Obsidian ... they've never made a game that I'd classify as being any good.
#326
Posted 07 April 2012 - 03:47 PM
They didn't decide to leave the game unfinished, they were forced to. Regardless, we are talking about bugs, Kotor II had no major bug on its release, it was functional.I disagree. The game could've been released in a working state quite easily ... Obsidian simply, for whatever reason, decided to leave in clearly unfinished portions of the game. It would've stood up on its own feet perfectly fine if they'd just said "Look, we're on a tight schedule, let's just cut out all these bits that we're not going to have time with", but they didn't. And Alpha Protocol, they only had themselves to blame.
No, that blame falls squarely on LucasArts. Specifically, they wanted the game out for xmas, whether it was finished or not.
or the terrible state of KOTOR:2.
Sorry, I just don't see the love for Obsidian ... they've never made a game that I'd classify as being any good.
As a matter of fact neither Alpha Protocol nor Dungeon Siege III were overly bugged, I'd say they were in line with the current standards.
Your problem if you think none of Obsidian's games were any good. Mask of the Betrayer is easily one of the best RPGs released in the past 6-7 years, for example none of Bioware's game is comparable RPGwise, NV is excellent, a shame it rests upon that awful Gamebryo engine.
What else did they do? Storm of Zehir? The game was totally worth the 20$ you paid for it, NWN2? NWN2 is a terrible game, although it's still better than the original.
#327
Posted 08 April 2012 - 01:47 AM
Edited by Almateria, 08 April 2012 - 01:47 AM.
Actual stuff: Almateria's Restoration Project | Icewind Dale 2 Fixpack + Restorations
Skips: Hell Recollection | Fake Import Mod
Assorted tweaks from when I was 14: Alma Tweaks (macOS)
#328
Posted 08 April 2012 - 02:09 AM
Check out my DeviantArt account, as well as my scribbling on FanFiction.net
#330
Posted 08 April 2012 - 11:28 AM
During these 12 years since BG was released, the people behind those mods made one hellova' job to make the best possible complete game of all time. And, so far, IMO, they have succeeded. So, let's assume this is one side of the coin.
The other side of the coin will naturally be what the new BGEE will look like. They can fix, change, modify, balance, nerf, add whatever the hell they want, hell they can even make the game grow its own christmas tree next to Frendly Arm Inn, but the final decision on whether to buy it or not will rest upon whether BGEE satisfies or more likely dissatisfies the hardcore fan of BG series. In case of the former, then no worries, hats off, here's your money. In case of the latter, I'll just shrug my shoulders, say "Oh, well" and go back to playing the original, which I believe is what most of you consider of doing. I'm still rooting for them, though. Reviving a game is always a good thing. -.-
Edited by devicem, 08 April 2012 - 11:35 AM.
#331
Posted 08 April 2012 - 03:25 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#332
Posted 08 April 2012 - 09:51 PM
Sell me the game, not a license to install and play it. Until then...
#333 -NorthernRealm-
Posted 09 April 2012 - 01:23 AM
#334
Posted 09 April 2012 - 05:19 AM
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#335
Posted 09 April 2012 - 08:55 AM
#336
Posted 09 April 2012 - 11:07 PM
The new platform is hardly mod-friendly, and the people that play games on them are certainly not more mod-proficient than PC gamers. Just look at what the shill is forced to pimp: running the art through some blur and saturation filters. Definitely not a significant contribution.Anyway release of BG on a new platform can and will inject a lot more newcomers to the BG-fan community. More fans = more donators = more modders which indirectly will result in better modded game overall quality.
#337
Posted 09 April 2012 - 11:37 PM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#338
Posted 10 April 2012 - 12:49 AM
I doubt they'll touch the area art at all, except to create the new areas needed for their new quest.
Trent said they're looking into OpenGL upscaling algorithms for backgrounds and animations, since the source art assets are lost and can't be re-rendered.
#339
Posted 10 April 2012 - 01:04 AM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#340
Posted 11 April 2012 - 12:04 PM