It meant enhancing the weather system - through your suggestion is pretty cool as well.Also, doesn't "atmospheric effects" mean stuff like people reacting to what you do and doing normal, everyday stuff?
Comments on BGEE & BG2EE News
#241
Posted 30 March 2012 - 09:23 AM
#242
Posted 30 March 2012 - 10:36 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#243 -NorthernRealm-
Posted 30 March 2012 - 02:48 PM
There obviously is quite big community that produced lot of valuable stuff for BG series over the years.
Team responsible for remake seem to be socialising with the fans.
So why dont do a survey of already available fixes (most important) and useful mods?
Then contact the authors and get an agreement to use it (im not sure about proper legal terms here).
It could possibly save them time for some other enhancements that community couldnt implement due technical limitations, etc.
Marketing slogan like "..perfected with a help of fandom over the decade.." (some better wording) sound good to me, as for a potencional buyer
Just a few of my thoughts (excuse my english, not a native speaker..)
PS. If all this is by any chance happening, I would be nothing but happy about whole project
#244
Posted 30 March 2012 - 06:14 PM
Also, doesn't "atmospheric effects" mean stuff like people reacting to what you do and doing normal, everyday stuff?
Wasn't ToB supposed to do something like that, already (IIRC from a pre-release interview)? Though I know what you mean - and I agree it would be pretty awesome indeed.
Ah - fixing the fog bug.
At the cost of looking like a n00b, I must ask what the fog bug is (though I may infere that there is a bug in the engine that prevents the "fog" atmospheric effect from displaying, which is why I never saw any fog in BG/BG2... I just wasn't aware of the fact that such an effect even existed in the first place. Am I correct?)
Edited by Andrea C., 30 March 2012 - 06:15 PM.
#245
Posted 31 March 2012 - 03:29 AM
Nobody should ever use the word "fandom" anywhere in their game, it's automatically associated with the worst people. The potential players will think Saerileth and Imoen Romance got added. :SMarketing slogan like "..perfected with a help of fandom over the decade.." (some better wording) sound good to me, as for a potencional buyer
Actual stuff: Almateria's Restoration Project | Icewind Dale 2 Fixpack + Restorations
Skips: Hell Recollection | Fake Import Mod
Assorted tweaks from when I was 14: Alma Tweaks (macOS)
#246
Posted 31 March 2012 - 03:33 AM
Yes, there is a FOG effect in weather.ids, but it doesn't work. Ascension64 is probably hard at work fixing it .I may infere that there is a bug in the engine that prevents the "fog" atmospheric effect from displaying, which is why I never saw any fog in BG/BG2... I just wasn't aware of the fact that such an effect even existed in the first place. Am I correct?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#247
Posted 31 March 2012 - 04:02 AM
At the cost of looking like a n00b, I must ask what the fog bug is (though I may infere that there is a bug in the engine that prevents the "fog" atmospheric effect from displaying, which is why I never saw any fog in BG/BG2... I just wasn't aware of the fact that such an effect even existed in the first place. Am I correct?)
I'm not a n00b, and I have absolutely no idea what the fog was supposed to do, how would it have looked like.
-Galactygon
#248
Posted 31 March 2012 - 04:50 AM
What was wrong with the Imoen Romance ...?Nobody should ever use the word "fandom" anywhere in their game, it's automatically associated with the worst people. The potential players will think Saerileth and Imoen Romance got added. :SMarketing slogan like "..perfected with a help of fandom over the decade.." (some better wording) sound good to me, as for a potencional buyer
#249
Posted 31 March 2012 - 04:51 AM
"Atmospheric effects" doesn't necessarily just mean weather. It could mean anything from that to adding echoes when in cave-like environments, enhanced background sounds, etc.It meant enhancing the weather system - through your suggestion is pretty cool as well.
Also, doesn't "atmospheric effects" mean stuff like people reacting to what you do and doing normal, everyday stuff?
#250
Posted 31 March 2012 - 06:28 AM
OT: PLENTLY, PLENTLY, PLENTLY, NEVER MENTION IT EVER AGAIN ON SPELLHOLD STUDIOS.What was wrong with the Imoen Romance ...?
#251
Posted 31 March 2012 - 06:35 AM
OT: It was .. disturbing.What was wrong with the Imoen Romance ...?
#252
Posted 31 March 2012 - 07:39 AM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#253
Posted 31 March 2012 - 11:03 AM
It meant enhancing the weather system - through your suggestion is pretty cool as well.
Also, doesn't "atmospheric effects" mean stuff like people reacting to what you do and doing normal, everyday stuff?
Oh. Right, it was "atmospheric actions" I meant. These would be nice too.
#254
Posted 31 March 2012 - 12:31 PM
* SimDing0's Virtue mod will be intergrated.
* Wheels of Prophecy will be intergrated as well.
* They are mantaining the same style, but enhancing the paperdolls and charcater animations (I don't know if it's the David Walker BG1 ones, but I really hope they are)
#255 -guest-
Posted 31 March 2012 - 12:48 PM
Word of God (or at least from one of the Reddit board moderators) has confirmed that:
* SimDing0's Virtue mod will be intergrated.
* Wheels of Prophecy will be intergrated as well.
* They are mantaining the same style, but enhancing the paperdolls and charcater animations (I don't know if it's the David Walker BG1 ones, but I really hope they are)
What...I never used the Virtue mod, didn't like the idea.
This is not what I was expecting, they should add fixes and that's it. Improve/add animations/sounds aswell, sure, but not such "features".
Meh, unless they do anything major with regards to graphics, I don't think this sounds anything more than a glorified mod; that too taking other people's hard work (no doubt with their permission, but still). I'll probably stick to my normal, fully moddable as I like, 'base' versions of BG1 & 2.
I wouldn't think things like the Virtue mod would be top of the list to be added in...Surely, SCS, banter packs etc are better - but see, here's the issue, these are my opinions, just like with the afore-mentioned mods, and others will not see them as integral in any way whatsoever.
Sorry to say, but I'm pretty skeptical about this for the moment, though I hope I'm proven wrong. If it breaks older mods, and some favourite ones, and let's say the modders don't/cannot "update" said mods to work with this new incarnation, then I won't be using BGEE.
Most likely, this is just to pave the way for BG3, which Trent has already stated as a long term goal. I doubt they would go out of their way to enure mod compatability when people can just switch to the standard, original installations.
#256
Posted 31 March 2012 - 03:14 PM
I'm finding this sort of thing more and more dubious. Both of those mods are for BG2/ToB, not BG1. They hardly belong in a discussion of BGEE.Word of God (or at least from one of the Reddit board moderators) has confirmed that:
* SimDing0's Virtue mod will be intergrated.
* Wheels of Prophecy will be intergrated as well.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#257
Posted 31 March 2012 - 03:34 PM
#258
Posted 31 March 2012 - 03:44 PM
Well, Virtue can work on BG1 with lots of fixes/tweaks, and Wheels is going to be held off until BG2EE.I'm finding this sort of thing more and more dubious. Both of those mods are for BG2/ToB, not BG1. They hardly belong in a discussion of BGEE.Word of God (or at least from one of the Reddit board moderators) has confirmed that:
* SimDing0's Virtue mod will be intergrated.
* Wheels of Prophecy will be intergrated as well.
#259
Posted 31 March 2012 - 03:59 PM
Her locks were as yellow as gold
Her skin was white as leprosy.
The Nightmare Life-in-Death was she,
Who thicks man's blood with cold.
Samuel Taylor Coleridge
http://teambg.net
The Undying
#260
Posted 31 March 2012 - 05:50 PM
Background-wise, we had hoped to get the source artwork from Bioware, but they were unable to locate the source art assets for characters or backgrounds. They communicated the assets may have been forever lost.
Now, if you'll excuse me, I need several minutes to mourn the loss of Daniel Walker's work.
EDIT: source (scroll down the page, it's the last post).
Edited by Andrea C., 31 March 2012 - 06:20 PM.