Comments on BGEE & BG2EE News
#201
Posted 26 March 2012 - 01:21 AM
#202
Posted 26 March 2012 - 05:15 AM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#203
Posted 26 March 2012 - 06:43 AM
#204
Posted 26 March 2012 - 07:20 AM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#205
Posted 26 March 2012 - 07:43 AM
Except, you know, the modding community growing divided (even more so than it is now). For good or ill, this has a strong chance of sounding the death knell for the established modding community.
If i understand you correctly, are you saying that modders may chose to go with the new format of the game, so the old format modding community may wither away? I should think for modders to move to a new format, its quality must be at the very least equal to the old BG. So where exactly is the danger? Modders are commited people and not so easily swept away, as the musings in this thread clearly express.
"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."
My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."
"The study of modern science today is being done by the brain of primitive man."
#206
Posted 26 March 2012 - 08:00 AM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#207
Posted 26 March 2012 - 08:10 AM
Apple doesn't want users modifying any apps, so any actual 'mods' would have to be Oster-approved separate downloads (or a kind of a separate app? I don't know too much about it ) The only way to go around it is jailbreaking, which voids the warranty and I think AppleCare? (vital to getting new iPads for almost free)Hmm. I don't know much about iPad. Is it so different from other Apple platforms that you can somehow get walled out of modding altogether? Are they more protective of iPad than their actual computers?
Actual stuff: Almateria's Restoration Project | Icewind Dale 2 Fixpack + Restorations
Skips: Hell Recollection | Fake Import Mod
Assorted tweaks from when I was 14: Alma Tweaks (macOS)
#208
Posted 26 March 2012 - 08:39 AM
It does make me wonder how quickly mods are going to have to go official just to keep the iPad version viable. I don't particularly like the concept of mods going official, since that's where I see community fragmentation and resentment start creeping in, so... =/
#209
Posted 26 March 2012 - 06:16 PM
#210
Posted 26 March 2012 - 08:43 PM
I think Trent's wanted to do BG3 for a while but Atari wants him to test the waters before greenlighting it. I hope he proves my cynicism wrong. I'd buy an iPad just to play it.
#211
Posted 27 March 2012 - 01:03 AM
And yes, modding the iPad version is also optional. The moment Apple tries to strong-arm modders into something that limits their creative freedom, no mods for iPad get done and modders keep their freedom on the PC platform (which will remain the main platform for BG games, of this I'm pretty sure).
Edited by Andrea C., 27 March 2012 - 01:04 AM.
#212
Posted 27 March 2012 - 02:15 AM
Now, if the proposed modified IE does retain backwards compatibility and Weidu works without The Bigg having to tear out the rest of his hair to create Weidu compatibility, mod authors won't have to make a choice because existing mods will install without changes. Under this situation, the real problem is going to be those 'enhanced graphics'. NPC authors may decide to find the few necessary hours to update those smaller areas they created for the NPC-specific quests, but updating the graphics of huge quests like Classic Adventures, Northern Tales of the Sword Coast and Fishing For Trouble just isn't going to happen.
On a sidenote: I wonder how BWL are taking this announcement, given their absolute faith in the current bug-riddled Infinity Engine being the absolute canon. I suspect they'll treat BeamDog's corrections of the original source code with the same contempt that they've treated all bugfixes....
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#213
Posted 27 March 2012 - 03:33 AM
Not true for BGEE as far as I can see. Tutu and BGT mods won't install on it because the resource names are all different. BG1 mods won't install either, because the structure formats are all different. Now it may be fairly trivial to get a Tutu/BGT mod working with BGEE but I don't think I'm going to be running out and buying DRMware just for the purpose of enabling my Tutu/BGT mods for BGEE (on the other hand, if it wasn't DRMware and was reasonably priced, I'd probably consider it).if the proposed modified IE does retain backwards compatibility... existing mods will install without changes.
Most likely, this just means the "enhanced GUI" and not-so-enhanced character animations of BG2 and higher resolution capability (not that that's always a good thing when it's so high your characters look like ants). I highly doubt they're changing all the existing tilesets. In any case, that wouldn't mean mods would have to do so (if so, you could forget about any larger mods being compatible with it at all).Under this situation, the real problem is going to be those 'enhanced graphics'.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#214
Posted 27 March 2012 - 05:11 AM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#215
Posted 27 March 2012 - 09:29 AM
But that was the point the whole time! The only mods the mariety of gamers would install for a not specifically moddable game are Widescreen andAnd yes, modding the iPad version is also optional. The moment Apple tries to strong-arm modders into something that limits their creative freedom, no mods for iPad get done and modders keep their freedom on the PC platform (which will remain the main platform for BG games, of this I'm pretty sure).
uh
the Fixpack? Maybe a better GUI if they felt particularly risky, but that's it. And it's all supposed to already be in the finished product. What I'm saying is that I don't think the majority of gamers mod their games.
I don't v v
Edited by Almateria, 27 March 2012 - 09:31 AM.
Actual stuff: Almateria's Restoration Project | Icewind Dale 2 Fixpack + Restorations
Skips: Hell Recollection | Fake Import Mod
Assorted tweaks from when I was 14: Alma Tweaks (macOS)
#216
Posted 27 March 2012 - 01:44 PM
The only mods the mariety of gamers would install for a not specifically moddable game are Widescreen and
uh the Fixpack? Maybe a better GUI if they felt particularly risky, but that's it. And it's all supposed to already be in the finished product. What I'm saying is that I don't think the majority of gamers mod their games.
I think you are completely wrong. The modding community cannot be sustained solely by the efforts from modders. Players are the other half of the equation.
"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."
My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."
"The study of modern science today is being done by the brain of primitive man."
#217
Posted 27 March 2012 - 02:57 PM
-Y-
Edited by Yovaneth, 27 March 2012 - 02:59 PM.
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#218
Posted 27 March 2012 - 07:17 PM
It is true - the people on these forums represent just a subset of everyone who plays the games. Which is why it'd be great if Beamdog included some mods under a separate menu for optional add-ons in BGEE, the way they do it in Civilization and other games. But apparently they're not interested in that. It's a shame, because it could actually increase the marketing appeal of a re-release. Yes, they apparently have new content of their own, but I'm not sure how much that's going to extend replayability.I believe that what Almateria is saying is that the majority of players don't add mods to their games.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#219
Posted 28 March 2012 - 12:56 AM
Which is why it'd be great if Beamdog included some mods under a separate menu for optional add-ons in BGEE, the way they do it in Civilization and other games. But apparently they're not interested in that.
We have no evidence of that just now, that I know of
#220
Posted 28 March 2012 - 01:05 AM
Maybe you didn't page back far enough in this thread.We have no evidence of that just now, that I know of
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle