BWPv11 ready to release
#21
Posted 20 February 2012 - 02:51 PM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#22
Posted 20 February 2012 - 03:04 PM
It would be a shame to let it die
Edited by Beleg33, 20 February 2012 - 03:05 PM.
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#23
Posted 20 February 2012 - 03:07 PM
#24
Posted 21 February 2012 - 05:24 AM
If, only I knew a little earlier I would install it few days later with newest possible version:]
#25
Posted 21 February 2012 - 09:35 AM
I'll soon need some small edits, when I upload a new version of DSotSC; IE, the main component will become #5 instead of #0 (to be compatible with QUICK_MENU; that will be necessary for the next update, but, since this update will anyway require people to uninstall the old version without [R]einstalling, I think it's the only time I can do that without risking to break games). This update should be ready in a few days or little more. Is there anyone here who has access to the files? Or should I ask at Kerzenburg? (BTW, I must access KB via Google translate not because I don't speak German, but because it blocks my ISP).I imagine someone else would have to take responsibility for those.
Turambar
Currently supporting: DSotSC for BGT, NTotSC - forum
Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!
Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
(how to correctly report CTDs)
#26
Posted 21 February 2012 - 10:25 AM
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#27
Posted 23 February 2012 - 10:27 AM
Maintaining the PDF was the smallest part of my work on BWP. Most time I spent to figure out the right install order. Although the BWP installation proves to be very stable (at least as stable as the mods allow) it is like a very fragile construct - one unsuitable component at the wrong place and all collapses like a house of cards. It may happen that a modder updates his/her mod and nothing is working as before. So it takes hour after hour to find the reason why and a lot of testing. And this is exactly that what I don't longer want to do.
Nevertheless I could agree to update the PDF from time to time. If you find any errors and misspelling or missing some descriptions, with Acrobat Reader X you can add your comments or highlight any text in a very simple way. Then send the PDF back to my email address and I will update it.
If you want me to add new components or even a new mod, I need the new lines for the PDFs and the install.bat ready to copy and paste. Remember, the PDF is in four languages! And of course, it must be tested in a complete expert version before!
Maybe that one of the copycats is also able to figure out something new by himself instead of only copy my work?
On this occasion: BG1NPCSOA is incompatible with a few NPC mods because the NPC will be spawned again even if the NPC is already in the group. I think someone should add a check to BG1NPCSOA for the regarding NPCs in order to add the new content without spawning if the NPC already exists.
#28
Posted 24 February 2012 - 10:57 AM
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#29
Posted 26 February 2012 - 06:09 AM
#30 -new(moke)-
Posted 01 March 2012 - 09:50 PM
i want to know where i can find the BGT-compatible versions.of NeJ2 and TS.
is NeJ2 691 and TS.704 compatible with BGT and in BWP11.
thank you very much for your reply!
#31 -Filip503-
Posted 01 March 2012 - 11:59 PM
NEJ2 homepage -> http://vlad.blackwyr...et/nejmain.html
Hope that helps!
#32 -new(moke)-
Posted 02 March 2012 - 01:49 AM
when bwp 11 released,i find it seems that bwp install with NeJ2 691 and TS.704
i don't if i download NeJ2 691 and TS.704 from blackwyrmlair and use bwp 11 to install
thank you very much
#33
Posted 03 March 2012 - 07:10 AM
when bwp 11 released,i find it seems that bwp install with NeJ2 691 and TS.704
i don't know if i download NeJ2 691 and TS.704 from blackwyrmlair and use bwp 11 to install them,or i will download other vision of NeJ2 and TS.
where i can find the new BGT compatible NEJ and TS,who can tell me ?
thank you very much
Edited by new(Mike), 04 March 2012 - 09:56 PM.
#34
Posted 04 March 2012 - 07:32 AM
I'll take that into consideration. What I'm thinking of is basically adding dialog before the Iren intro cutscene to let you choose your subrace, then let the other scripts do their cource. If BGT is installed, the subrace dialog selection will show up in Candlekeep as well, and after you choose your spells in Cha. Iren.I also tried to install the Subrace mod. However, in the current state it is not usable in a megamod, at least not together with the big BG2 mods that add intros to the game. The reason is, that the option for changing the race only appears after a few moments of gamplay. For example during the fight with Sarevog suddenly the dialog from Subrace appears and then the intro repeats in and endless loop.
#35
Posted 08 March 2012 - 03:46 AM
A temporary solution is here.
What I suggest, though, is to pass arguments to BGT, because that will work regardless of the game being in the registry, and will not lock the prompts if complications arise.
The final command, after resolving necessary scripts and variables, should be then something like:
Setup-BGT.exe --language %WHATEVER% --force-install 0 --skip-at-view --args-list ops "%PATH_TO_BG1%" --[any other option you like, concerning logs etc.]. Those options can be in whatever order you like, provided the sequence--args-list ops %PATH_TO_BG1% remains somewhere, in that order.
If you use all those options, nothing will be prompted; moreover, the combination of "skip-at-view" and the "s" in the argument will suppress all readmes from showing. Further information is in the BGT readme and forum
Turambar
Currently supporting: DSotSC for BGT, NTotSC - forum
Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!
Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
(how to correctly report CTDs)