Jump to content


Photo

Bug & Typo Reports


  • Please log in to reply
141 replies to this topic

#81 Cal Jones

Cal Jones
  • Modder
  • 1168 posts

Posted 28 January 2013 - 11:40 AM

Same - this is the ToB version also.



#82 ElementalSon

ElementalSon
  • Member
  • 1 posts

Posted 16 February 2013 - 12:10 AM

Something of an odd bug to report.

 

Arath died in combat - I revived him after the fight using Ctrl-R. He now continuously comes up to the PC, initiates dialogue, and says "Why must you waste my time with idle banter?", or something similar.

 

 

Not sure what caused this, but thought you should know.



#83 Kaeloree

Kaeloree

    Head Molder

  • Administrator
  • 9200 posts

Posted 18 February 2013 - 04:58 PM

That's odd! Would you mind zipping up your save directory and emailing it to me at liam.esler@gmail.com? :)

#84 Kulyok

Kulyok
  • Modder
  • 2450 posts

Posted 19 February 2013 - 12:08 AM

Here's what I think happened:

 

Your Arath's main script wants a conversation when your ArathRaised variable is at 2. However, your baldur.baf sets ArathRaised to 3 immediately if the timer expired. Hence, Arath wants a conversation, but his dialogue file wants the variable at 2, but it's already at 3! So, Arath is doomed.

 

Solution: in your baldur.baf, edit 


IF
Dead("Arath")
RealGlobalTimerExpired("LK#ArathRaisedTimerThing","GLOBAL")
Global("LK#ArathRaised","GLOBAL",3)
THEN
RESPONSE #100
SetGlobal("LK#ArathRaised","GLOBAL",4)
END

 

Later, in your lk#arath.baf, edit

 

 

// Scenery: On Being Raised... Again
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
CombatCounter(0)
!Detect([ENEMY])
Global("LK#ArathRaised","GLOBAL",4)
THEN
RESPONSE #100
SetGlobal("LK#ArathRaised","GLOBAL",5)
END

IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
CombatCounter(0)
!Detect([ENEMY])
Global("LK#ArathRaised","GLOBAL",5)
THEN
RESPONSE #100
MoveToObject(Player1)
Dialogue(Player1)
END

 

Finally, in lk#aratj.d, edit 

 

// Scenery: Raised Again
IF ~Global("LK#ArathRaised","GLOBAL",5)~ a6
SAY ~...it happened again, didn't it? I died? I'm never going to get used to this. (wince)~
++ ~It does get easier.~ DO ~SetGlobal("LK#ArathRaised","GLOBAL",6) SetGlobal("LK#ArathBreak","GLOBAL",1)~ + a6.1
++ ~Bring anything back for me?~ DO ~SetGlobal("LK#ArathRaised","GLOBAL",6) SetGlobal("LK#ArathBreak","GLOBAL",1)~ + a6.2
++ ~Stop whining, we need to go.~ DO ~SetGlobal("LK#ArathRaised","GLOBAL",6) SetGlobal("LK#ArathBreak","GLOBAL",1)~ + a6.3
++ ~I don't get a thank you?~ DO ~SetGlobal("LK#ArathRaised","GLOBAL",6) SetGlobal("LK#ArathBreak","GLOBAL",1)~ + a6.4
END
 

This way, you get two correct 3-variable cycles, not a 3-cycle and a 2-cycle.



#85 Kaeloree

Kaeloree

    Head Molder

  • Administrator
  • 9200 posts

Posted 19 February 2013 - 03:16 PM

Of course! I don't know how I missed that, no wonder. Thanks Kulyok, fixing now!

#86 Piperb

Piperb
  • Member
  • 10 posts

Posted 07 April 2013 - 08:11 PM

Just thought you should know about this little issue.  New game on a clean install.  PC Fem CN F/T and in party MInsc, Aran, Yoshimo, Kivan,  First entry into CC Arath did not spawn had not started the slaver quest.  Reloaded previous save and tried again.  Arath spawned, now in party and slaver quest completed.  He had multiple interjections during slaver quest and mentioned his father a couple of times.  Last talk was him asking PC about being the child of a God.  Will let you know if anything else unusal happens but really like what I have seen so far.



#87 Piperb

Piperb
  • Member
  • 10 posts

Posted 08 April 2013 - 11:56 AM

I have another game going with a fem Bard PC.  Same party line up as above.  In the CC the guard at the top of the stairs was still alive after Hendak gave us the second part of the slaver quest.  My PC was fighting that guard when Arath started the talk asking about completing the quest.  You might want to put a not in combat check on that talk.



#88 SapphireIce101

SapphireIce101
  • Member
  • 30 posts

Posted 19 May 2013 - 07:02 PM

A typo that I saw while playing through the mine quest, was that the Archdruid seems to be named Archmage. I said something in the Minimal Reload Challenge on the BGEE forums, but I figured I should say something here as well, just in case.



#89 -Guest-

-Guest-
  • Guest

Posted 22 May 2013 - 01:00 PM

-Arath died (I'm sorry!) but after he was resurrected I got his resurrected talk, and then right after we had another one, despite the fact he hadn't died again.

 

-typos: for his personal quest, I remember reading about a "horde" of quicksilver, rather than a hoard and I think there was a typo right before the fight with Irenicus where charname does the moral check...something about "has promised to see your quest though." rather than through. at least, I'm assuming that's what you meant.



#90 -Carrie-

-Carrie-
  • Guest

Posted 16 June 2013 - 06:50 PM

So I was deleting some programs on my computer, and I accidentally deleted BG2. I reinstalled it and all my mods, and I am trying to get Arath to work again. Instead of saying 'Arath' it says 'I did not say that' and when I try to talk to him, he replies with that I am twisting his words. Any ideas how I could fix this, or do I just need to start a new game.



#91 Kaeloree

Kaeloree

    Head Molder

  • Administrator
  • 9200 posts

Posted 16 June 2013 - 07:09 PM

Definitely a new game, I'm afraid, sorry!



#92 crawlkill

crawlkill
  • Member
  • 7 posts

Posted 17 June 2013 - 05:36 PM

Had this one happen in two separate games imported from the same SoA file in ToB: Using CLUAConsole: AdvanceRealTime(9999999) a few times in the pocket plane right at the beginning of ToB, Arath will talk about the wraith who taunts him in the grove with Gorion's fake ghost before you've been, as if it were a normal lovetalk. I'd thought I'd missed something about his mom's ghost showing up to yell at him back in his SoA quest.



#93 -LightMonday-

-LightMonday-
  • Guest

Posted 18 June 2013 - 09:26 AM

Hi,

 

I'm having the same problem as a couple of other people - no matter where I rest after the "hey, we're both attractive, aren't we?" conversation, I'm not getting any further at all.  I've uninstalled and reinstalled a few times and I'm just getting nowhere!  I had to skip the first lovetalk to get past the Clingy Bard Problem, do you think that's maybe got something to do with it?

 

If it helps, ArathRomanceActiveGlobal is set to 1 and ArathLovetalksGlobal is at 7.

 

Thanks!



#94 -LightMonday-

-LightMonday-
  • Guest

Posted 18 June 2013 - 11:47 AM

Wait, I lie!  It's working now.  Yay!



#95 crawlkill

crawlkill
  • Member
  • 7 posts

Posted 20 June 2013 - 08:32 AM

My second playthrough he turned up with no proficiencies! I gather that's a semicommon problem with modded NPCs anyway?



#96 -Eibhlin-

-Eibhlin-
  • Guest

Posted 03 July 2013 - 10:23 AM

Hello, 

 

I'm having a bit of trouble with the command to fix the Clingy Bard Problem. When I paste it in it says 'Global: LK#ARATHACTIVE GLOBALDoes not exist' and the same for the LoveTalk Locals command. CreateItem commands are working fine. I've uninstalled all other mods apart from Yeslick. 

The 'just-give-me-a-warning-if-you-decide-to-go-on-a-murderous-rampage' talk was last up. I think that's the forth talk.

By the way, Arath+Boo+Minsc dialogue = love.



#97 Kaeloree

Kaeloree

    Head Molder

  • Administrator
  • 9200 posts

Posted 03 July 2013 - 04:46 PM

Hey Eibhlin, can you be more specific with your problem? Exactly what is happening?

 

Also, make sure you type the following, as I think you may be typing the variables incorrectly.

 

GetGlobal("LK#ArathRomanceActive","GLOBAL")

GetGlobal("LK#ArathLovetalks","GLOBAL")



#98 -Eibhlin-

-Eibhlin-
  • Guest

Posted 04 July 2013 - 08:04 AM

I was stuck in dialogue mode and trying to skip to the next talk to get past it. After some tinkering around, it worked when I entered the commands in an old save file. Sorry for being a bother. I'm happily engrossed in the story again, so I doodled the latest scene in appreciation.

 

Spoiler
(I love being shocked. :))



#99 -Char-

-Char-
  • Guest

Posted 13 July 2013 - 12:41 PM

I don't know if this board is still active. But I'm having the same prob as Nix. I entered the SetGlobal command you asked (Playing an elven berserker), but he still won't talk. I uninstalled, then i installed again, still doesn't work. He just keeps humping my back to get my attention but won't actually talk!!



#100 -Char-

-Char-
  • Guest

Posted 13 July 2013 - 12:53 PM

I don't know if this board is still active. But I'm having the same prob as Nix. I entered the SetGlobal command you asked (Playing an elven berserker), but he still won't talk. I uninstalled, then i installed again, still doesn't work. He just keeps humping my back to get my attention but won't actually talk!!

Nevermind, I used your SetGlobal command but put a 6 in place of 4 and it worked xD