Bug & Typo Reports
#1
Posted 14 February 2012 - 03:38 PM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#2
Posted 14 February 2012 - 09:59 PM
IF ~~ j.32
SAY ~"Oh, hi, I want your help in taking down some slavers! Oh and by the way my father was a slaver and that may complicate things more than a little." Yeah, I'm sure that would have gone down real well.~
IF ~~ + j.32
END
(By the way, it may be just me and my trusty Opera 9.25, but when I pressed download button, instead of offering me the .rar file, the software just opened the .rar file as they would a .html file; didn't look pretty).
I'll edit the post if I find something else. Added to the modlist, by the way.EDIT: Read it all and haven't seen more loops, but got a logic question here:IF ~~ l12.8 SAY ~I like you quite a bit, . And to be honest, I'm not really sure how to deal with that. I enjoy talking to you, spending time with you... having sex with you. (grin)~- judging from the previous talks, sex is optional, so they might not have had sex at all, and there's no reply to reflect that.Also, the readme: "a unique romance spanning SoA and ToB" - but there's no ToB content yet. And "Arath is quite a talkative NPC. She has a total of 22 PC dialogues throughout SoA and ToB (18 in SoA, 4 in ToB), as well as a number of comments and interjections. She will banter with each NPC approximately two times in SoA, and once in ToB." - probably meaning "he".
Edited by Kulyok, 14 February 2012 - 11:01 PM.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#3
Posted 14 February 2012 - 10:01 PM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#4
Posted 17 February 2012 - 12:24 AM
I started playing the mod. It was so much fun that curiosity got the better of me and I looked at the dialogue files . sigh. So first, some typos I spotted:
- For his flattery of your spellcasting technique, he says "... Watching you cast is like watching artist at work" (the f1.6 comment for lovetalk 1).
- In lovetalk 14, the reply "not having a soul, you mean?" seems to direct to 12.2 rather than 14.2 if I understand it correctly (I'm no modder so I may be way off). The next reply does similar, leading to 12.3 rather than 14.3.
- The druid messenger that gives Arath a letter says "Wreimasss"
- Hendak's talk t3.2 has the line, "...ignore it as it nothing happened"
My big question is, if you free Hendak, does the mod account for the possibility that Hendak nevertheless dies in his fight with Lehtinan? My understanding is that it can happen rarely...
As for bugs, I had some but it's probably my fault. I did something stupid; I just installed the mod it without regard to the other mods I had installed, and it retrospect I probably should have removed the mods that should go at the end, like atweaks, and reinstalled them afterwards. Some of the bugs I think were obviously an artifact of that mistake, so I'll just mention the ones I'm not sure about:
- In my install, the armor he starts out wearing was unidentified, he has no spells memorized and he has no proficiency points. Also, he has Bhaalpowers of his own, heh.
- When I reached that door in the sewers that leads to the room where you get Lilarcor, he misidentified it as the door that leads to the slavers.
Anyway, when I have more time I hope to try the mod again with a less-stupid install strategy. And I might as well mention here that I really like the writing for this mod, which was fun and matched the game's tone. Thanks a ton for your work here!
#5
Posted 17 February 2012 - 04:29 PM
Excellent catch! I'll make sure to add a check there. Will fix those readme problems as well! That's what I get for not writing them from scratch I supposeRead it all and haven't seen more loops, but got a logic question here:IF ~~ l12.8 SAY ~I like you quite a bit, . And to be honest, I'm not really sure how to deal with that. I enjoy talking to you, spending time with you... having sex with you. (grin)~- judging from the previous talks, sex is optional, so they might not have had sex at all, and there's no reply to reflect that.Also, the readme: "a unique romance spanning SoA and ToB" - but there's no ToB content yet. And "Arath is quite a talkative NPC. She has a total of 22 PC dialogues throughout SoA and ToB (18 in SoA, 4 in ToB), as well as a number of comments and interjections. She will banter with each NPC approximately two times in SoA, and once in ToB." - probably meaning "he".
I'm glad you enjoyed it! I often do the same, heh Thanks for following through and posting some feedback, as well, as a modder that's the best kind of thanks a player can give!(My post has some light spoilers, guys! Avoid.)
I started playing the mod. It was so much fun that curiosity got the better of me and I looked at the dialogue files . sigh. So first, some typos I spotted:
Noted, should be "an artist at work."- For his flattery of your spellcasting technique, he says "... Watching you cast is like watching artist at work" (the f1.6 comment for lovetalk 1).
Oh dear! You're absolutely right.- In lovetalk 14, the reply "not having a soul, you mean?" seems to direct to 12.2 rather than 14.2 if I understand it correctly (I'm no modder so I may be way off). The next reply does similar, leading to 12.3 rather than 14.3.
For the moment let's just assume that he has particularly sibilant "s"-es Noted!- The druid messenger that gives Arath a letter says "Wreimasss"
Thanks!- Hendak's talk t3.2 has the line, "...ignore it as it nothing happened"
No, it does not. The dialogue is there Lehtinan to win in the game, but unless the PC intervenes, it's impossible. Hendak is crucial to the quest (and the mod, really), so I have considered making him definitely win the fight. Without Hendak being alive, Arath might not have the impetus to join the PC.My big question is, if you free Hendak, does the mod account for the possibility that Hendak nevertheless dies in his fight with Lehtinan? My understanding is that it can happen rarely...
Argh, I must have accidentally used the wrong creature! At least he has the correct spells, stats etc. Will fix in the following release. As for the other problem, chances are, you whizzed past the door where the slavers are so quickly that he didn't get a chance to trigger his dialogue. I'm not sure what I can do to fix this, but I'll look into it!As for bugs, I had some but it's probably my fault. I did something stupid; I just installed the mod it without regard to the other mods I had installed, and it retrospect I probably should have removed the mods that should go at the end, like atweaks, and reinstalled them afterwards. Some of the bugs I think were obviously an artifact of that mistake, so I'll just mention the ones I'm not sure about:
- In my install, the armor he starts out wearing was unidentified, he has no spells memorized and he has no proficiency points. Also, he has Bhaalpowers of his own, heh.
- When I reached that door in the sewers that leads to the room where you get Lilarcor, he misidentified it as the door that leads to the slavers.
Thank you for your feedback! I had a lot of fun writing it, so I'm glad that came through!Anyway, when I have more time I hope to try the mod again with a less-stupid install strategy. And I might as well mention here that I really like the writing for this mod, which was fun and matched the game's tone. Thanks a ton for your work here!
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#6
Posted 18 February 2012 - 12:42 AM
Anyways, thanks again!
#7
Posted 18 February 2012 - 01:24 AM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#8
Posted 21 February 2012 - 02:52 PM
Thanks
#9
Posted 21 February 2012 - 03:32 PM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#10
Posted 23 February 2012 - 03:08 AM
first of all, thank you for this amazing mode.
Second - I´d like to ask: My romance with Arath seems to be stopped. No dialogues, no nothing. I tried to reinstall the mode, but it didn´t help.
I´m almost ending the third chapter of the game. Is there any way to "provoke" a dialogue? He seems to be stuck every time he tries to speak.
What to do?
#11
Posted 23 February 2012 - 03:18 AM
Can you enter this into the CLUAConsole?
GetGlobal("LK#ArathLovetalks","GLOBAL")
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#12
Posted 23 February 2012 - 04:08 AM
Abou CLUAconsole: because I didn´t realise, I have win7, I installed the game into Program files. Would it be ok if I reinstall the game (save my saves) and then install arath again? I know, this topic is a little off, but I´d be grateful for a respond
#13
Posted 23 February 2012 - 04:11 AM
As for reinstalling in general, that would be fine, you just need to ensure you install your mods in the exact same order, otherwise the save game would be broken.
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#14
Posted 23 February 2012 - 04:25 AM
#15
Posted 23 February 2012 - 04:27 AM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#16
Posted 23 February 2012 - 05:12 AM
#17
Posted 25 February 2012 - 08:35 PM
Sorry I keep having problems, but on this install I'm still having the problems I had last time. The biggest problem is that when Arath kills creatures, (sometimes? or always?) the creature sticks around: if you hover the cursor over it, it'll say the creature name, and "Dead," and it will have dropped any items it had, but it's still attacking with its "hand" attack. Even Ctrl+Y doesn't get it to stop.
I also get some dialog misfirings. I've had to resurrect him, but when he resurrects, he keeps walking up over and over to say "Hello there" (which is voiced), until I save and reload, which makes it stop but triggers both resurrection comments from him. Also, this time I did the de'Arnise quest before picking him up, and when I took him to the Trademeet quest, he gave me his de'Arnise talk rather than the "Shadow Druids Pt. I" talk, although the 2nd shadow druids talk was fine.
Here's my weidu log... on my previous install, I had all the others installed basically bug-free.
Thanks for your help again!
#18
Posted 25 February 2012 - 09:02 PM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#19
Posted 25 February 2012 - 09:33 PM
#20
Posted 28 February 2012 - 01:44 PM
I´m very sorry to bother you again, but I have a (small, I hope) problem with Arath´s quest.
This may a spoiler for those, who are playing, and are not in this part of the game.
So, I spoke with that druid lady, who told me to visit Hendak in Copper Coronet. So I did. He told me to have a chat with Bylanna and I did so. But after she asked me to check the slavers´ house (that "boathouse" in the slum district), nothing happened. I checked it and I didn´t find anything. No slaver, no slave, no note...I tried to look for a ship in the docks or in the bridge district and it was useless. When I tried to tell Bylanna, that I found nothing, there was no option to say that.
What should I do? Is it a bug, or did I just overlooked something?