-Any weapon (e.g. zzz6bc.itm) that should have a damage/thac0 bonus vs. creatures per its description seem to miss these abilities effects, if you look at it using NI. It may be hardcoded in IWD, but how handles 'IWD in BG2' those?
Hm... I'm not a modder but I want to help 'cause IWD my favourite game.
What about IWD Redrake fixpack? Some items are changed by this mod.
E.g. (from readme) - Arrows of the hand were no different than the Arrows +2. I've changed this, so now Arrows of the hand offer +4 damage vs orcs
- Hellpick, according to its description was used to kill drow wizards. It seems logical to me that the weapon should have bonus against mages. Therefore, +5 damage vs mages.
Can you check this mod and it's damage/thac0 bonus vs. creatures?
http://forums.chosen...sa=view;down=22
Now you have suggestions for fix other items (zzz6bc.itm and others)?
It needs to be tested, whether the original game items get the mentioned effects applied hardcoded via the IWD engine.
A hint for a special handling could be, that all but 2(3?) file names for items in question starting with 'zz'.
I did some testing on this matter (used zzg7ts.itm 'Trollslayer' in ar7005.are to fight snow and ice trolls).
1. According to dialog window feedback the extra bonus to damage and hit seems to be applied correctly. Since
NI doesn't show any of the mentioned effects attached, it must be hardcoded inside the
IWD engine. So
IWD is ok, but I think those items need some tweaking for IWDinBG2 (if not done already)...
2. The way Redrake's Fixpack applies extra boni to damage and hit for some items doesn't seems to work (and should not according to
IESDP). It attaches effects 178 and 179 directly and utilized 'power' for the desired value. But the value has to go to paramter 3 and there is no way to set it using this method.
For testing, I made a copy of zzg7ts.itm and applied the effects the way Redrake's Fixpack did it and the feedback did not show any improvment in to hit or damage.
3. Now it gets wierd... I made another copy of zzg7ts.itm and applied effects 178 and 179 via effect 177, this method is used on original
BG1/
BG2 items. So far so good, after the first hit the boni get applied correctly (if the feedback is right). But... if you switch to a different weapon the boni stay and don't go away. Even if you fight a different creature with this weapon and than another troll, the boni return... In order to get rid of them, you need to reload a save game.
I think, that's why they didn't use effects 177/178/179 at all and there seems to be no easy way to make items that have damage/to hit boni vs. certain creatures.
And, if this has been already known, sorry for the spam