Refinements HLA-component and kitted multi-class characters
#1
Posted 02 February 2012 - 01:23 PM
As you may know, there is (and has been for a long time) an incompatibility between the HLA component of Refinements and Lvl1NPCs, if in the latter mod you assign a kit to a multi-class character. For instance, if you were to turn Stivan into a fighter/bounty hunter using Lvl1NPCs, the game would crash when he was able to select his first HLA.
I'm wondering if it wouldn't be possible to solve this incompatibility somehow in the Refinements mod?
#2
Posted 02 February 2012 - 02:41 PM
OTOH, I know it works for some people, so I guess you could try it for yourself with a quick test game and some CLUAing.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#3
Posted 03 February 2012 - 06:13 AM
#4
Posted 03 February 2012 - 11:33 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#5
Posted 04 February 2012 - 04:31 AM
#6
Posted 04 February 2012 - 04:51 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#7
Posted 04 February 2012 - 05:24 AM
#8
Posted 05 October 2014 - 08:09 PM
Is the reason that kitted multiclass characters causes crashes that with Refinements, there is a table for the kit, and a table for the multiclass, and the game can't work out which to use?
If that's so, it implies that it would only cause crashes for vanilla kits. What about a mod kit? A kit that has no HLA table of its own, but defaults to the base class. Shouldn't that simply use the multiclass table?
What about a mod kit that is specifically designed to be a multiclass kit? Maybe it could be coded specifically to use the multiclass HLA table. (I think you can guess where I'm going with this...) Could that work with Refinements?