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Missile Quantifiers in Extended Headers of BGII ITM files

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#1 Lollorian

Lollorian

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Posted 01 February 2012 - 06:35 PM

Thought I'd ask because the IEDSP doesn't explain much in this regard :P

IEDSP's ITM page

I'm talking about specifically the 3 consecutive bitwords starting at offset 0x32 in the item's extended header(s).

I;ve noticed that they tend to make items crash when said items are used in the game overworld (aka... when the animations play), I've also noticed that there exist items with these flags set and the items working perfectly :wacko:

What I'd love to know is whether these flags are dependant on some other field (item type? animation?) that makes them bork the game if wrongly set :unsure:

Any help mucho appreciated :cheers:

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