Thought I'd ask because the IEDSP doesn't explain much in this regard
IEDSP's ITM page
I'm talking about specifically the 3 consecutive bitwords starting at offset 0x32 in the item's extended header(s).
I;ve noticed that they tend to make items crash when said items are used in the game overworld (aka... when the animations play), I've also noticed that there exist items with these flags set and the items working perfectly
What I'd love to know is whether these flags are dependant on some other field (item type? animation?) that makes them bork the game if wrongly set
Any help mucho appreciated
Missile Quantifiers in Extended Headers of BGII ITM files
Started by Lollorian, Feb 01 2012 06:35 PM
nearinfinity ITM arrow bolt bullet
No replies to this topic
#1
Posted 01 February 2012 - 06:35 PM
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Also tagged with one or more of these keywords: nearinfinity, ITM, arrow, bolt, bullet
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