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NPC Idea: Marcos Corvus

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#41 Stnemele

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Posted 05 February 2012 - 07:23 PM

Haha :D You tend to get a lot of that with NPCs somehow "knowing" that Yoshimo is untrustworthy/etc/etc. Yoshimo is a brilliant trickster, one of the best--unless your NPC is inhumanly astute, there is no way they are going to be able to tell.


I'm extremely astute and I didn't see it coming, so that means Marcos can't. Not like him? Sure, but Marcos will probably trust the PC before Spellhold, anyway, and (like most NPCs) kick himself for not seeing it coming. The best Marcos can get is suspicious about getting into Spellhold being too easy (as in someone finally knows Yoshimo's name), but only then in the sense of "So you were useful after all. Who would have guessed... Rather convenient you met <CHARNAME> in Irenicus's dungeon.... Rather convenient <HESHE> met any of us." and end it there.... and that last part might be too far, too. Any banters beforehand, though would not be suspcious.

I'd also suggest you actually write your ToB banters in conjunction with your SoA banters, for a couple of reasons. It's a lot easier to write all of an NPC's banters at once (because you get a feel for their character/voice), so the banters end up better than if you come back to them later, and it's also a huge pain to come back and have to write a bunch more banters for ToB once SoA is done. If you write the ToB banters at the same time you avoid having to backtrack, and you'll thank yourself later when you've got a big chunk of ToB already done :)


I was thinking about that, though my hesitation had been because I wasn't sure how Marcos's character progresses by the end of BG2 (then again, he may very well only act one way with the PC and then another with everyone else). But now I'll certainly do it and get the progression out of the way while I'm at it. Ooh... Marcos and Sarevok... THAT is going to be interesting. :devil:
"I've had better conversations with cheese."
--Michael Keaton, "Dream Team"

"I love love-triangles! ... Or squares. Hexagons. Trapezoids. Circles with tangent lines... Geometry aside, where are we?"
-- Cassandra Mewborn, a dead character

#42 Stnemele

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Posted 06 February 2012 - 09:40 AM

Progress Update:
SoA Banters:
Finished: Aerie (3 of 3), Anomen (LN/CN/LG; 2 of 2, 1 of 1, and 1 of 1 respectively), Cernd (3 of 3), Edwin (1 of 1), Haer'Dalis (1 of 1), Imoen (3 of 3), Jaheira (2 of 2), Jan (1 of 1), Keldorn (3 of 3)
In Progress: Nalia (1 of 2)
Remaining: Korgan (0 of 1 or 2), Mazzy (0 of 1 or 2), Minsc (0 of 1), Valygar (0 of 3), Viconia (0 of 1), Yoshimo (0 of 2)
Coded: All finished/in progress (whether or not it's correctly remains to be seen).
Proofread: None (need to check for veracity to characters, flaming that shouldn't be there, typos, coding errors, etc).
Tested: None
ToB Banters:
Nothing done; just vague ideas.

Next after SoA/ToB NPC interactions:
Friendship talks!

Other in Progress:
~Joining dialogue (idea and two uncoded drafts)
"I've had better conversations with cheese."
--Michael Keaton, "Dream Team"

"I love love-triangles! ... Or squares. Hexagons. Trapezoids. Circles with tangent lines... Geometry aside, where are we?"
-- Cassandra Mewborn, a dead character

#43 Stnemele

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Posted 06 February 2012 - 06:49 PM

Banter update!

So, I've already got some NPC banters in the first post, but here are a few more. Thoughts? Opinions? Anyone out of character here or am I Bioware smashing?

This is everything I have so far (I haven't done anything else since the last post).

//Aerie Banter #1
CHAIN
IF ~InParty("S#MARC")
InParty("Aerie")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Aerie",CD_STATE_NOTVALID)
Global("S#AerieBanter","GLOBAL",0)~
THEN S#MarcB AerieBanter1
~How, exactly, did you let yourself fall under that gnome's enchantment?~
DO ~SetGlobal("S#AerieBanter","GLOBAL",1)~
== BAERIE ~I-- What? It was a trap. We all fell under h-his spell.~
== S#MARC ~You have magic skills. Why didn't you fight back?~
== BAERIE ~I-I couldn't--~
== S#MARC ~Pathetic.~
EXIT

//Aerie Banter #2
CHAIN
IF ~InParty("S#MARC")
InParty("Aerie")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Aerie",CD_STATE_NOTVALID)
Global("S#AerieBanter","GLOBAL",1)~
THEN S#MarcB AerieBanter2
~Your insecurities are your folly.~
DO ~SetGlobal("S#AerieBanter","GLOBAL",2)~
== BAERIE ~W-Why do you have to talk to me like this?~
== S#MARC ~<CHARNAME> clearly thinks you have potential. I agree.~
== BAERIE ~So y-you're just going to criticize me? Y-you made me cry last time!~
== S#MARC ~Do you want an apology?~
== BAERIE ~I-I... I don't know. You make me n-nervous.~
== S#MARC ~You are skilled, Aerie, but not confident enough to live up to your potential. Fix it.~
EXIT

//Aerie Banter #3
CHAIN
IF ~InParty("S#MARC")
InParty("Aerie")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Aerie",CD_STATE_NOTVALID)
Global("S#AerieBanter","GLOBAL",2)~
THEN S#MarcB AerieBanter3
~I was wrong.~
DO ~SetGlobal("S#AerieBanter","GLOBAL",3)~
== BAERIE ~Y-you... About what?~
== S#MARC ~I mistook your nature for weakness. It is not wrong to be gentle. I did not see that and I reacted instinctively.~
== BAERIE ~Marcos...~
== S#MARC ~I am not used to seeing someone like you capable of what you are. So, I misjudged you.~
== BAERIE ~So... so you're apologizing to me?~
== S#MARC ~I am making an observation of a fact. I was wrong.~
== BAERIE ~I forgive you, Marcos. Just... P-please don't yell at me again.~
== S#MARC ~I will try.~
EXIT


//Anomen Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Anomen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Anoment",CD_STATE_NOTVALID)
Alignment("Anomen",LAWFUL_NEUTRAL)
Global("S#AnomenBanter","GLOBAL",0)~
THEN S#MarcB AnomenBanter1
~What are you staring at?~
DO ~SetGlobal("S#AnomenBanter","GLOBAL",1)~
== BANOMEN ~ I've heard stories about you, Corvinus. I see you are a man of honor and noble deeds, yet you are not a knight. The stories they tell do not reflect such virtues.~
== S#MARC ~That depends on the stories and the deeds.~
== BANOMEN ~ They say that you have killed over a thousand men, burned homes to the ground, hunted monsters in the sewers, and are attempting to take control from your Captain.~
== S#MARC ~They are wrong.~
== BANOMEN ~Then what is the truth?~
== S#MARC ~Relative. I do not count my kills. I only burn that which is already condemned. The monsters I hunted were slavers and thieves. I do not believe in the same kind of honor as you. I do not fight for justice. I fight for right. The difference is subtle, but I see it. The honor in vows and knighthood is nothing if the man is not worthy to uphold the morality behind it all.~
== BANOMEN ~And yet you said nothing about your Captain.~
== S#MARC ~No, I did not.~
EXIT

CHAIN
IF ~InParty("S#MARC")
InParty("Anomen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Anomen",CD_STATE_NOTVALID)
Alignment("Anomen",LAWFUL_NEUTRAL)
Global("S#AnomenBanter","GLOBAL",1)~
THEN S#MarcB AnomentBanter2
== BANOMEN ~Your Captain...~
DO ~SetGlobal("S#AnomenBanter",GLOBAL,2)~
== S#MARC ~Ruth Ivaness.~
== BANOMEN ~Do you really seek to usurp her?~
-- S#MARC ~It is not so simple.~
== BANOMEN ~She is a member of this guard, and therefore a woman of integrity. She stands for--~
== S#MARC ~(hisses) You have no idea what you're talking about, boy. I may have few limits, but she has none. I do not begin a vendetta without good reason.~
== BANOMEN ~Revenge? How can you betray your honor in such a way?~
== S#MARC ~My honor is determined by those I protect, not those I condemn. She protects--~
= ~I do not need to speak of this with you. Ru-Captain Ivaness is my concern, not yours. My actions will not taint your... honor.~
== BANOMEN ~Be careful, else you may fall into the trap that so many men fail to anticipate.~

//Anomen LG Banters
CHAIN
IF ~InParty("S#MARC")
InPArty("Anomen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Anomen",CD_STATE_NOTVALID)
Alignment("Anomen",LAWFUL_GOOD)
Global("S#AnomenBanter","GLOBAL",2)~
THEN S#MARCB AnoLGBanter1
== BANOMEN ~No man should strive for dishonor in the way you do.~
DO ~SetGlobal("S#AnomenBanter","GLOBAL",3)~
== S#MARC ~No man should worship it as you strive to do.~
== BANOMEN ~Bah. I see you will not listen to the advice I give.~
== S#MARC ~Nor did you heed mine.~
== BANOMEN ~As you wish. I shall hold my tongue. Do not say I did not warn you of your folly.~
EXIT

//Anomen CN Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Anomen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("S#MARC",CD_STATE_NOTVALID)
Alignment("Anomen",CHAOTIC_NEUTRAL)
Global("S#AnomenBanter","GLOBAL",2)~
THEN S#MarcB AnoCNBanter1
~You seem happier this way, Anomen~
DO ~SetGlobal("S#AnomenBanter","GLOBAL",3)~
== BANOMEN ~Indeed. Without the chains of the Order, there is so much I can do. The freedom is...~
== S#MARC ~Intoxicating.~
== BANOMEN ~How I stayed subject to their blind devotion, I shall never know.~
== S#MARC ~No man begins life knowing what to believe in. I did not. I only recently began to find my way.~
== BANOMEN ~Aye, and it is a good way. She will pay for what she has done.~
== S#MARC ~So you understand what I must do.~
== BANOMEN ~Only too well. I can only hope you taste the pleasure I have in seeing the life leave the eyes of such a treacherous liar.~
== S#MARC ~As do I, my brother, as do I.~
EXIT

//Cernd Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Cernd")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Cernd",CD_STATE_NOTVALID)
Global("S#CerndBanter","GLOBAL",0)~
THEN S#MarcB CerndBanter1
~You compare everything to nature, it seems.~
DO ~SetGlobal("S#CerndBanter","GLOBAL",1)~
== BCERND ~I have learned her ways. Like a tree--~
== S#MARC ~Must you use *that* kind of metaphor?~
== BCERND ~Always.~
EXIT

CHAIN
IF ~InParty("S#MARC")
InParty("Cernd")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Cernd",CD_STATE_NOTVALID)
Global("S#CerndBanter","GLOBAL",1)~
THEN S#MarcB CerndBanter2
== BCERND ~You act as if you know yourself, but there is so little you understand.~
DO ~SetGlobal("S#CerndBanter","GLOBAL",2)~
== S#MARC ~I am still young, but I know of what I am capable.~
== BCERND ~The wolf who does not howl at the moon cannot know his place in his pack.`
== S#MARC ~That... actually makes sense.~
EXIT

CHAIN
IF ~InParty("S#MARC")
InParty("Cernd")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Cernd",CD_STATE_NOTVALID)
Global("S#CerndBanter","GLOBAl",2~
THEN S#MarcB CerndBanter3
== BCERND ~Do you see yourself as a lone wolf searching for his pack?~
DO ~SetGlobal("S#CerndBanter","GLOBAL",3)~
== S#MARC ~I did in the past, when I was a teenager, but then I found the guards...~
== BCERND ~Do you regret finding your place among them?~
== S#MARC ~A fallen raven may join a sparrow's nest to learn to fly, but it is still a raven.~
== BCERND ~And are we ravens?~
== S#MARC ~With the death that surrounds <CHARNAME>, we have no choice but to be.~
EXIT

//Edwin Banter
CHAIN
IF ~InParty("S#MARC")
InParty("Edwin")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Edwin",CD_STATE_NOTVALID)
Global("S#EdwinBanter","GLOBAL",0)~
THEN S#MarcB EdwinBanter1
~Watch your step, Odesserion. I do not take well to your type.~
DO ~SetGlobal("S#EdwinBanter","GLOBAL",1)~
== BEDWIN ~And I do not take well to yours, boy. (Oversized thug. The ingrate has no idea what he is doing…)~
== S#MARC ~<CHARNAME> will not be able to protect you if you cross me. I do not forgive those that prey on the helpless.~
== BEDWIN ~(The fool is not even intimidating.)~
EXIT

//Haer'Dalis Banters
CHAIN
IF ~InParty(S#MARC")
InParty("Haer'Dalis")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Haer'Dalis",CD_STATE_NOTVALID)
Global("S#HaerDBanter","GLOBAL",0)~
THEN S#MarcB HaerDBanter1
== BHAERDA ~You are a crow, my friend.~
DO ~SetGlobal("S#HaerDBanter","GLOBAL",1)~
== S#MARC ~As my name suggests.~
== BHAERDA ~You circle the fallen, waiting to take your fill... It is why you were drawn to <CHARNAME>.~
== S#MARC ~Don't crows also attack sparrows?~
EXIT

//Imoen Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Imoen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Imoen",CD_STATE_NOTVALID)
Global("S#ImoenBanter","GLBOAL",0)~
THEN S#MarcB ImoenBanter1
~You are not so broken as <CHARNAME> led me to believe.~
DO ~SetGlobal("S#ImoenBanter","GLOBAL",1)~
== BIMOEN ~Huh? Oh... Yeah. I mean, I'm fine, I guess...~
== S#MARC ~He had no cause to harm you as he did, daughter of Bhaal or not.~
== BIMOEN ~Could you have stopped him, though?~
== S#MARC ~I would have tried.~
EXIT

CHAIN ~InParty("S#MARC")
InParty("Imoen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Imoen",CD_STATE_NOTVALID)
Global("S#ImoenBanter","GLOBAL",1)~
THEN S#MarcB ImoenBanter2
== BIMOEN ~Why do you do it?~
DO ~SetGlobal("S#ImoenBanter","GLOBAL",2)~
== S#MARC ~Do what?~
== BIMOEN ~Watch me like I'm about to fall apart or something. It's kinda... creepy.~
== S#MARC ~I have only one rule: never let an innocent come to harm. You are exactly what I imagined that innocent to be.~
== BIMOEN ~(laughs) Innocent? Didn't <CHARNAME> tell you anything about me?~
== S#MARC ~Considering how maniacal you just sounded, apparently not as much as I thought...~
EXIT

//If Imoen has her soul...
CHAIN ~InParty("S#MARC")
InParty("Imoen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Imoen",CD_STATE_NOTVALID)
Global("DeathofBodhi","GLOBAL",1)
Global("S#ImoenBanter","GLOBAL",3)~
THEN S#MarcB ImoenBanter3
~You look alive again.~
DO ~SetGlobal("S#ImoenBanters","GLOBAL",4)~
== BIMOEN ~And it feels great. To not be... Just to not be like that... Heh...~
== S#MARC ~Is something amusing?~
== BIMOEN ~I think I felt like a vampire... Like her. Ironic, isn't it?~
== S#MARC ~Quite. I can think of another.~
== BIMOEN ~Really? What?~
== S#MARC ~That you and <CHARNAME> are related at all.~
== BIMOEN ~Hey! We make a great pair! <HESHE>'s... well, <HESHE>'s <HIMHER> and I'm the Amazing Imoen! No, wait... Imoen the Great! Ooh! The Great Imoen--~
== S#MARC ~Like I said: Ironic.~
EXIT

//Jaheira Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Jaheira")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Jaheira",CD_STATE_NOTVALID)
Global("S#JaheiraBanter","GLOBAL",0)~
THEN S#MarcB JaheiraBanter1
== BJAHEIR ~I do not trust you, boy.~
DO ~SetGlobal("S#JaheiraBanter","GLOBAL",1)~
== S#MARC ~Nor I you, Harper.~
== BJAHEIR ~No man should seek to overthrow his masters.~
== S#MARC ~Captain Ivaness is not my master. She is... She is not my master.~
== BJAHEIR ~Do you even know what you're doing? I suggest thinking before you next act.~
EXIT

CHAIN
IF ~InParty("S#MARC")
InParty("Jaheira")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Jaheira",CD_STATE_NOTVALID)
Global("S#JaheiraBanter","GLOBAL",1)~
THEN S#MarcB JaheiraBanter2
~Ru--Captain Ivaness exploits the weak. That is why I seek to ruin her.~
DO ~SetGlobal("S#JaheiraBanter","GLOBAL",1)~
== BJAHEIR ~And what are her intentions? So long as she upholds the balance in all things, she is doing her part.~
== S#MARC ~She is not interested in balance; she is interested in power.~
== BJAHEIR ~You didn't answer my question, boy, so I will ask it again: What are her intentions?~
== S#MARC ~...~
= ~This conversation is over.~
EXIT

//Jan Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Jan")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Jan",CD_STATE_NOTVALID)
Global("S#JanBanter","GLOBAL",0)~
THEN S#MarcB JanBanter1
~You've caused me much grief, gnome.~
DO ~SetGlobal("S#JanBanter","GLOBAL",1)~
== BJAN ~Oh, is that so? So's far as I recall, it was just a bit o' a ruckus about something or other. That reminds me--~
== S#MARC ~You threw a turnip at my head using that... that... *thing*.~
== BJAN ~You mean the Marvelously Magnificent Mushy Matter Mangonel?~
== S#MARC ~...Do I even want to know who you came up with that name?~
== BJAN ~My uncle Toby used to--~
= ~Where're yeh going? Ah, well. He just doesn't appreciate the beauty of a good ol' Turnip Tosser... Uncle Toby did. Speaking of which...~
EXIT

//Keldorn Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Keldorn")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Keldorn",CD_STATE_NOTVALID)
Global("S#KeldornBanter","GLOBAL",0)~
THEN S#MarcB KeldornBanter1
== BKELDOR ~I've heard much about you, Corvinus. The Order does not condone your actions.~
DO ~SetGlobal("S#KeldornBanter","GLOBAL",1)~
== S#MARC ~Nor should they. My ways are not theirs. I do not strive for nobility or honor, just... Right, if that means anything.~
== BKELDOR ~Did you ever think that you went too far?~
== S#MARC ~I does not become what I am by feeling remorse.~
== BKELDOR ~But that is what keep us human.~
EXIT

CHAIN
IF ~InParty("S#MARC")
InParty("Keldorn")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("S#MARC",CD_STATE_NOTVALID)
Global("S#KeldornBanter","GLOBAL",1)~
THEN S#MarcB KeldornBanter2
~I have been thinking on what you told me...~
DO ~SetGlobal("S#KeldornBanter","GLOBAL",2)~
= ~Do I truly seem so inhuman?~
== BKELDOR ~No, you do not. Your heart is in the right place, but you are no knight. Oftentimes it is easy to forget that not all men who fight have the same ideals of honor.~
== S#MARC ~You cannot even begin to understand how much I envy you. I tried to have a sense of honor, once... I almost died defending it. I was just a boy, but I never could bring myself to be so... idealistic ever again.~
== BKELDOR ~I am not to be envied, Marcos. I have chosen to sacrifice much... Too much, perhaps.~
== S#MARC ~If that is the price we must pay to uphold what we believe in, then it is worth it.~
= ~....That sounded exactly like something a knight would say. I think you're rubbbing off on me too much.~
== BKELDOR ~(chuckles) It's quite alright. You are far more noble than you realize.~
EXIT

CHAIN
IF ~InParty("S#MARC")
InParty("Keldorn")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Keldorn",CD_STATE_NOTVALID)
Global("S#KeldornBanter","GLOBAL",2)~
THEN S#MarcB KeldornBanter3
~....You aren't going to try and knight me, are you?~
DO ~SetGlobal("S#KeldornBanter","GLOBAL",3)~
== BKELDOR ~I doubt such an honor would sit well with you.~
== S#MARC ~I had to ask. We speak of honor, nobility, great deeds...~
== BKELDOR ~Good men can be a part of any ilk. Well, *almost* any ilk. Certain types...~
== S#MARC ~Cyricists...~
== BKELDOR ~Cultists...~
== S#MARC ~Thugs...~
== BKELDOR ~Ruffians...~
== S#MARC ~Barbers...~
== BKELDOR ~Mer--Barbers? My dear boy, *what* are you talking about?~
== S#MARC ~Every so often one loses his head and goes on a throat-slitting rampage through one district or another. I've seen it several times.~
= ~...There is also the fact that the last time I went to someone else for a shave I nearly lost my head. Something about meddling with a daughter...~
== BKELDOR ~Had you?~
== S#MARC ~(smirk)~
== BKELDOR ~You are full of surprises, my friend.~
EXIT

//Korgan Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Korgan")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Korgan",CD_STATE_NOTVALID)
Global("S#KorganBanter","GLOBAL",0)~
THEN S#MarcB KorganBanter1
~How much of your tales is truth and how much is exaggeration?~
DO ~SetGlobal("S#KorganBanter","GLOBAL",1)~
== BKORGAN ~That all depends on 'ow much yer prone to believe, boyo.~
== S#MARC ~Then it's all exaggeration to make up for what you lack.~
== BKORGAN ~An' 'ow would ye know that? Ye ain't ever seen me axe at work, now, 'ave ye? Heh. The laides, though... They konw what ol' Korgan's capable of an' it be far more than ye are, that much I can tell ye.~
== S#MARC ~Gods know why I chose to talk you at all...~
EXIT


...and this is the part where I wonder if I'm far enough along to start a workroom of some kind, but, still, please let me know how these look! Admittedly, it's been a while since I played a game using most of the NPCs (I have my usual party and I stick to it) and, though I've scanned the original banters, I know that's only the basis and there are a lot of other interpretations. Since I generally have other mod NPCs in my party, Bioware PCs are a bit of a sticky subject for me right now.

So, three main questions:
1) How do the Biowares read?
2) How does Marcos sound (realistic, consistent, in character, etc)?
3) Would any of that actually be said?
"I've had better conversations with cheese."
--Michael Keaton, "Dream Team"

"I love love-triangles! ... Or squares. Hexagons. Trapezoids. Circles with tangent lines... Geometry aside, where are we?"
-- Cassandra Mewborn, a dead character

#44 Rhaella

Rhaella
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Posted 06 February 2012 - 07:37 PM

The Sweeney Todd reference amuses me. XD Nooot really sure Keldorn would admit he's sacrificed too much, but I'm not the Keldorn expert here. Hmm. Jaheira seems a bit off to me. I know "No man should seek to overthrow his masters" is very, very much not a part of Harper ideology, and I'm not sure how much she in particular would care about hierarchy. Jaheira would probably think that someone who exploits the weak is by definition not doing her part to uphold the balance. Haer'dalis is probably not quite eloquent enough, Edwin... careful about putting *too* much of what he says as mumbling. Especially when he only says three things, and two are mumbled.

#45 Stnemele

Stnemele

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Posted 06 February 2012 - 07:41 PM

The Sweeney Todd reference amuses me. XD


I thought people would get that one, but did anyone see the Tristram Shandy one? Anyone? Or am I the only person that's read that book? (Sorry, every time I read Jan I think of that damn book...)

Nooot really sure Keldorn would admit he's sacrificed too much, but I'm not the Keldorn expert here. Hmm. Jaheira seems a bit off to me. I know "No man should seek to overthrow his masters" is very, very much not a part of Harper ideology, and I'm not sure how much she in particular would care about hierarchy. Jaheira would probably think that someone who exploits the weak is by definition not doing her part to uphold the balance. Haer'dalis is probably not quite eloquent enough, Edwin... careful about putting *too* much of what he says as mumbling. Especially when he only says three things, and two are mumbled.


Alright. Thanks! I'll edit those accordingly :D

Edited by Stnemele, 06 February 2012 - 07:43 PM.

"I've had better conversations with cheese."
--Michael Keaton, "Dream Team"

"I love love-triangles! ... Or squares. Hexagons. Trapezoids. Circles with tangent lines... Geometry aside, where are we?"
-- Cassandra Mewborn, a dead character

#46 Stnemele

Stnemele

    The Writer that Helps You Write

  • Member
  • 162 posts

Posted 07 February 2012 - 08:21 AM

Updated Banters:

//Edwin Banter
CHAIN
IF ~InParty("S#MARC")
InParty("Edwin")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Edwin",CD_STATE_NOTVALID)
Global("S#EdwinBanter","GLOBAL",0)~
THEN S#MarcB EdwinBanter1
~Watch your step, Odesseiron. I do not take well to your type.~
DO ~SetGlobal("S#EdwinBanter","GLOBAL",1)~
== BEDWIN ~And I do not take well to yours, boy. (Oversized thug.)~
== S#MARC ~<CHARNAME> will not be able to protect you if you cross me. I do not forgive those that prey on the helpless.~
== BEDWIN ~If I were to cross you, you would be dead before you knew it. There are many poisons that one can employ. (The fool is not even intimidating.)~
== S#MARC ~What was that? I thought a I heard a little girl crying for mercy. Oh, wait. That was you. Resorting to something to gutless as poison...~
== BEDWIN ~I have no time for petty arguments! I have much to do that does not include you or your idle threats.~
== S#MARC ~You run, Odesseiron, but I'm still watching you.~
EXIT


Fewer asides, a bit more of Edwin, and Marcos taunting him for the "cowardly" way of killing (poison... also the most common murder method employed by women).

//Haer'Dalis Banters
CHAIN
IF ~InParty(S#MARC")
InParty("Haer'Dalis")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Haer'Dalis",CD_STATE_NOTVALID)
Global("S#HaerDBanter","GLOBAL",0)~
THEN S#MarcB HaerDBanter1
== BHAERDA ~'Tis natural to be drawn to the dangers this realm offers, but it seems that you do more than answer that call.~
DO ~SetGlobal("S#HaerDBanter","GLOBAL",1)~
== S#MARC ~Did I ask for your analysis?~
== BHAERDA ~The darkness in your eyes practically begs for it. You circle, waiting for the kill so that you may feast upon the flesh of the fallen.~
== S#MARC ~If you are referring to looting the bodies of those we kill, I don't see why you're complaining. I saw you pocket a few baubles not yesterday.~
== BHAERDA ~You are a crow, my friend. You squawk at <CHARNAME> to enter battles. You thirst for blood.~
== S#MARC ~And a crow is the best bird you can compare me to, you pidgeon?~
== BHAERDA ~I am but a sparrow, flitting through the planes.~
== S#MARC ~(mutters)...Still shits on everything.~
EXIT


Gave Haer'Dalis some more eloquence, a bit more of his way of speaking, and his nicknaming someone an animal (Marcos is a crow... Corvinus is derived from the Latin for crow [corvus]), and Marcos not taking the diminutive very well.

I have Marcos cussing here. I understand that this is unusual and not the norm, if not frowned upon a bit. First of all, I know that he doesn't say things like that often (like maybe 2 or 3 times in the whole mod, as I see it now). Second, that is the "worst" word he'd use. Third, it didn't sound right using any other synonym (he isn't the kind of guy to say "defecates" or some of the other more childish euphemisms... and "crap" doesn't see to fit, either). However, if it's too much or totally inappropriate, I will find another retort. Please, let me know :D

//Jaheira Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Jaheira")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Jaheira",CD_STATE_NOTVALID)
Global("S#JaheiraBanter","GLOBAL",0)~
THEN S#MarcB JaheiraBanter1
== BJAHEIR ~I do not trust you, boy.~
DO ~SetGlobal("S#JaheiraBanter","GLOBAL",1)~
== S#MARC ~Nor I you, Harper.~
== BJAHEIR ~You seek to overthrow your master. Will you do the same to <CHARNAME>? I am watching you carefully. I do not take well to those that upset the balance.~
== S#MARC ~<CHARNAME> is irrelevant, and Captain Ivaness is not my master. She is... She is not my master.~
== BJAHEIR ~Do you even know what you're doing? I suggest thinking before you next act.~
EXIT

CHAIN
IF ~InParty("S#MARC")
InParty("Jaheira")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Jaheira",CD_STATE_NOTVALID)
Global("S#JaheiraBanter","GLOBAL",1)~
THEN S#MarcB JaheiraBanter2
~Ru--Captain Ivaness exploits the weak. That is why I seek to ruin her.~
DO ~SetGlobal("S#JaheiraBanter","GLOBAL",1)~
== BJAHEIR ~And what are her intentions? Does she not understand the balance in all things?~
== S#MARC ~She is not interested in balance; she is interested in power.~
== BJAHEIR ~You didn't answer my question, boy, so I will ask it again: What are her intentions?~
== S#MARC ~...~
= ~This conversation is over.~
EXIT


Hopefully a bit more in-line with her character, but I might be playing the paranoia up a bit too much. I've always had trouble with her because I never particularly liked her. Still, doesn't mean I shouldn't write her correctly or well.

CHAIN
IF ~InParty("S#MARC")
InParty("Keldorn")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("S#MARC",CD_STATE_NOTVALID)
Global("S#KeldornBanter","GLOBAL",1)~
THEN S#MarcB KeldornBanter2
~I have been thinking on what you told me...~
DO ~SetGlobal("S#KeldornBanter","GLOBAL",2)~
= ~Do I truly seem so inhuman?~
== BKELDOR ~No, you do not. Your heart is in the right place, but you are no knight. Oftentimes it is easy to forget that not all men who fight have the same ideals of honor.~
== S#MARC ~You cannot even begin to understand how much I envy you. I tried to have a sense of honor, once... I almost died defending it. I was just a boy, but I never could bring myself to be so... idealistic ever again.~
== BKELDOR ~I am sorry. You have sacrificed much, it seems.~
== S#MARC ~If that is the price I must pay to uphold what I believe in, then it is worth it.~
= ~....That sounded exactly like something a knight would say. I think you're rubbbing off on me too much.~
== BKELDOR ~(chuckles) It's quite alright. You are far more noble than you realize.~


Edited to focus the "sacrifice" comment onto Marcos instead of Keldorn himself.

Thoughts? Look better? Worse? More tweaking needed (an almost given, considering these are now second drafts)?

Edited by Stnemele, 07 February 2012 - 09:13 AM.

"I've had better conversations with cheese."
--Michael Keaton, "Dream Team"

"I love love-triangles! ... Or squares. Hexagons. Trapezoids. Circles with tangent lines... Geometry aside, where are we?"
-- Cassandra Mewborn, a dead character

#47 Eric P.

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Posted 07 February 2012 - 08:50 AM

Please note that Edwin's last name is spelled Odesseiron, not Odesserion, as you have it in the Marcos - Edwin banter.

Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.

~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.

A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?


#48 Stnemele

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Posted 07 February 2012 - 09:13 AM

Please note that Edwin's last name is spelled Odesseiron, not Odesserion, as you have it in the Marcos - Edwin banter.


Thanks! I thought it didn't look quite right. It's corrected now here and in hard copy :D
"I've had better conversations with cheese."
--Michael Keaton, "Dream Team"

"I love love-triangles! ... Or squares. Hexagons. Trapezoids. Circles with tangent lines... Geometry aside, where are we?"
-- Cassandra Mewborn, a dead character

#49 -Agashi-

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Posted 07 February 2012 - 10:01 AM

Like what you have so far!

The biggest thing I see that can be improved upon is Markos' banters with Aerie. She seems to be in character, and I agree that she would probably be quite intimidated by someone like Markos, but be careful not to place too much emphasis on her stuttering. Once per banter is about the Bioware standard, taking into account that she's more comfortable with some NPCs than others. Too much more and it becomes a little distracting when you're trying to read her dialogue.

Good stuff so far, though. I really like Cernd's banters and Keldorn's.

#50 Stnemele

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Posted 07 February 2012 - 10:15 AM

Like what you have so far!

Thanks! I'm glad you're enjoying it!

The biggest thing I see that can be improved upon is Markos' banters with Aerie. She seems to be in character, and I agree that she would probably be quite intimidated by someone like Markos, but be careful not to place too much emphasis on her stuttering. Once per banter is about the Bioware standard, taking into account that she's more comfortable with some NPCs than others. Too much more and it becomes a little distracting when you're trying to read her dialogue.


Alrighty. She's not usually in my party, so it's been a while since I read/heard her banters. I'll certainly down-play the stuttering. I've corrected in my hard copy and will update here when I post the finished drafts of the banters. I do tend to be carried away with over-exaggerating aspects of characters. With her, I keep forgetting that the stutter is a slip and not a sign of fear or nerves.

Good stuff so far, though. I really like Cernd's banters and Keldorn's.


I'm glad you like Cernd's. I was worried I was getting him completely wrong because all I remembered was "nature metaphors galore". Keldorn was fun to write, too. He's always been one of my favorite NPCs :P

Thanks for the input! :D
"I've had better conversations with cheese."
--Michael Keaton, "Dream Team"

"I love love-triangles! ... Or squares. Hexagons. Trapezoids. Circles with tangent lines... Geometry aside, where are we?"
-- Cassandra Mewborn, a dead character

#51 Galactygon

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Posted 07 February 2012 - 10:18 AM

I haven't read the thread and therefore don't know anything about this NPC. But let me comment about the name that stood out.

Matthias Corvinus was one of the, if not the greatest ruler of Hungary. As a hungarian myself, I am at odds with this name. It's a bit like if you're american you wouldn't name your NPC Washington or Lincoln. That's how important of a figure Matthias Corvinus is for us hungarians.

Unless you are fine with this then I recommend you slightly change the last name. I am simply letting you know that for a small number of us (plus romanians, slovaks, serbs), this will be strange.

-Galactygon
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#52 Stnemele

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Posted 07 February 2012 - 10:32 AM

I haven't read the thread and therefore don't know anything about this NPC. But let me comment about the name that stood out.

Matthias Corvinus was one of the, if not the greatest ruler of Hungary. As a hungarian myself, I am at odds with this name. It's a bit like if you're american you wouldn't name your NPC Washington or Lincoln. That's how important of a figure Matthias Corvinus is for us hungarians.

Unless you are fine with this then I recommend you slightly change the last name. I am simply letting you know that for a small number of us (plus romanians, slovaks, serbs), this will be strange.

-Galactygon


Thank you very much for bringing that to my attention. It's been a very, very long time since I had world history and that's quite possibly where I pulled that name from out of the massive warehouse of useless information in the back of my head.

Originally, his last name was Corvus. I can't promise anything just yet, but I will consider changing it to "Marcos Corvus" or another derivative ("Corvin"?) instead of "Corvinus". I don't want to reflect poorly on a great ruler :P

If anyone has any input, I'd be glad to hear it. :D
"I've had better conversations with cheese."
--Michael Keaton, "Dream Team"

"I love love-triangles! ... Or squares. Hexagons. Trapezoids. Circles with tangent lines... Geometry aside, where are we?"
-- Cassandra Mewborn, a dead character

#53 Stnemele

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Posted 07 February 2012 - 12:53 PM

Finished SoA Banters:
These are still only in the draft stage, but I have written all the banters. I know that numbers don't quite match up to what I said, but lacking inspiration would mean that any additional ones would make the talks feel forced.

NOTE: I've implemented (another) name change from "Corvinus" to "Corvus". It's still up for debate, however.

//Aerie Banters

//Aerie Banter #1
CHAIN
IF ~InParty("S#MARC")
InParty("Aerie")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Aerie",CD_STATE_NOTVALID)
Global("S#AerieBanter","GLOBAL",0)~
THEN S#MarcB AerieBanter1
~How, exactly, did you let yourself fall under that gnome's enchantment?~
DO ~SetGlobal("S#AerieBanter","GLOBAL",1)~
== BAERIE ~I-- What? It was a trap. We all fell under his spell.~
== S#MARC ~You have magic skills. Why didn't you fight back?~
== BAERIE ~I-I couldn't--~
== S#MARC ~Pathetic.~
EXIT

//Aerie Banter #2
CHAIN
IF ~InParty("S#MARC")
InParty("Aerie")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Aerie",CD_STATE_NOTVALID)
Global("S#AerieBanter","GLOBAL",1)~
THEN S#MarcB AerieBanter2
~Your insecurities are your folly.~
DO ~SetGlobal("S#AerieBanter","GLOBAL",2)~
== BAERIE ~Why do you have to talk to me like this?~
== S#MARC ~<CHARNAME> clearly thinks you have potential. I agree.~
== BAERIE ~So you're just going to criticize me? Y-you made me cry last time!~
== S#MARC ~Do you want an apology?~
== BAERIE ~I... I don't know. You make me nervous.~
== S#MARC ~You are skilled, Aerie, but not confident enough to live up to your potential. Fix it.~
EXIT

//Aerie Banter #3
CHAIN
IF ~InParty("S#MARC")
InParty("Aerie")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Aerie",CD_STATE_NOTVALID)
Global("S#AerieBanter","GLOBAL",2)~
THEN S#MarcB AerieBanter3
~I was wrong.~
DO ~SetGlobal("S#AerieBanter","GLOBAL",3)~
== BAERIE ~You... About what?~
== S#MARC ~I mistook your nature for weakness. It is not wrong to be gentle. I did not see that and I reacted instinctively.~
== BAERIE ~Marcos...~
== S#MARC ~I am not used to seeing someone like you capable of what you are. So, I misjudged you.~
== BAERIE ~So... so you're apologizing to me?~
== S#MARC ~I am making an observation of a fact. I was wrong.~
== BAERIE ~I forgive you, Marcos. Just... Please don't yell at me again.~
== S#MARC ~I will try.~
EXIT


//Anomen Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Anomen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Anoment",CD_STATE_NOTVALID)
Alignment("Anomen",LAWFUL_NEUTRAL)
Global("S#AnomenBanter","GLOBAL",0)~
THEN S#MarcB AnomenBanter1
~What are you staring at?~
DO ~SetGlobal("S#AnomenBanter","GLOBAL",1)~
== BANOMEN ~ I've heard stories about you, Corvus. I see you are a man of honor and noble deeds, yet you are not a knight. The stories they tell do not reflect such virtues.~
== S#MARC ~That depends on the stories and the deeds.~
== BANOMEN ~ They say that you have killed over a thousand men, burned homes to the ground, hunted monsters in the sewers, and are attempting to take control from your Captain.~
== S#MARC ~They are wrong.~
== BANOMEN ~Then what is the truth?~
== S#MARC ~Relative. I do not count my kills. I only burn that which is already condemned. The monsters I hunted were slavers and thieves. I do not believe in the same kind of honor as you. I do not fight for justice. I fight for right. The difference is subtle, but I see it. The honor in vows and knighthood is nothing if the man is not worthy to uphold the morality behind it all.~
== BANOMEN ~And yet you said nothing about your Captain.~
== S#MARC ~No, I did not.~
EXIT

CHAIN
IF ~InParty("S#MARC")
InParty("Anomen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Anomen",CD_STATE_NOTVALID)
Alignment("Anomen",LAWFUL_NEUTRAL)
Global("S#AnomenBanter","GLOBAL",1)~
THEN S#MarcB AnomentBanter2
== BANOMEN ~Your Captain...~
DO ~SetGlobal("S#AnomenBanter",GLOBAL,2)~
== S#MARC ~Ruth Ivaness.~
== BANOMEN ~Do you really seek to usurp her?~
-- S#MARC ~It is not so simple.~
== BANOMEN ~She is a member of this guard, and therefore a woman of integrity. She stands for--~
== S#MARC ~(hisses) You have no idea what you're talking about, boy. I may have few limits, but she has none. I do not begin a vendetta without good reason.~
== BANOMEN ~Revenge? How can you betray your honor in such a way?~
== S#MARC ~My honor is determined by those I protect, not those I condemn. She protects--~
= ~I do not need to speak of this with you. Ru-Captain Ivaness is my concern, not yours. My actions will not taint your... honor.~
== BANOMEN ~Be careful, else you may fall into the trap that so many men fail to anticipate.~

//Anomen LG Banters
CHAIN
IF ~InParty("S#MARC")
InPArty("Anomen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Anomen",CD_STATE_NOTVALID)
Alignment("Anomen",LAWFUL_GOOD)
Global("S#AnomenBanter","GLOBAL",2)~
THEN S#MARCB AnoLGBanter1
== BANOMEN ~No man should strive for dishonor in the way you do.~
DO ~SetGlobal("S#AnomenBanter","GLOBAL",3)~
== S#MARC ~No man should worship it as you strive to do.~
== BANOMEN ~Bah. I see you will not listen to the advice I give.~
== S#MARC ~Nor did you heed mine.~
== BANOMEN ~As you wish. I shall hold my tongue. Do not say I did not warn you of your folly.~
EXIT

//Anomen CN Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Anomen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("S#MARC",CD_STATE_NOTVALID)
Alignment("Anomen",CHAOTIC_NEUTRAL)
Global("S#AnomenBanter","GLOBAL",2)~
THEN S#MarcB AnoCNBanter1
~You seem happier this way, Anomen~
DO ~SetGlobal("S#AnomenBanter","GLOBAL",3)~
== BANOMEN ~Indeed. Without the chains of the Order, there is so much I can do. The freedom is...~
== S#MARC ~Intoxicating.~
== BANOMEN ~How I stayed subject to their blind devotion, I shall never know.~
== S#MARC ~No man begins life knowing what to believe in. I did not. I only recently began to find my way.~
== BANOMEN ~Aye, and it is a good way. She will pay for what she has done.~
== S#MARC ~So you understand what I must do.~
== BANOMEN ~Only too well. I can only hope you taste the pleasure I have in seeing the life leave the eyes of such a treacherous liar.~
== S#MARC ~As do I, my brother, as do I.~
EXIT

//Cernd Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Cernd")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Cernd",CD_STATE_NOTVALID)
Global("S#CerndBanter","GLOBAL",0)~
THEN S#MarcB CerndBanter1
~You compare everything to nature, it seems.~
DO ~SetGlobal("S#CerndBanter","GLOBAL",1)~
== BCERND ~I have learned her ways. Like a tree--~
== S#MARC ~Must you use *that* kind of metaphor?~
== BCERND ~Always.~
EXIT

CHAIN
IF ~InParty("S#MARC")
InParty("Cernd")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Cernd",CD_STATE_NOTVALID)
Global("S#CerndBanter","GLOBAL",1)~
THEN S#MarcB CerndBanter2
== BCERND ~You act as if you know yourself, but there is so little you understand.~
DO ~SetGlobal("S#CerndBanter","GLOBAL",2)~
== S#MARC ~I am still young, but I know of what I am capable.~
== BCERND ~The wolf who does not howl at the moon cannot know his place in his pack.`
== S#MARC ~That... actually makes sense.~
EXIT

CHAIN
IF ~InParty("S#MARC")
InParty("Cernd")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Cernd",CD_STATE_NOTVALID)
Global("S#CerndBanter","GLOBAl",2~
THEN S#MarcB CerndBanter3
== BCERND ~Do you see yourself as a lone wolf searching for his pack?~
DO ~SetGlobal("S#CerndBanter","GLOBAL",3)~
== S#MARC ~I did in the past, when I was a teenager, but then I found the Guard...~
== BCERND ~Do you regret finding your place among them?~
== S#MARC ~A fallen raven may join a sparrow's nest to learn to fly, but it is still a raven.~
== BCERND ~And are we ravens?~
== S#MARC ~With the death that surrounds <CHARNAME>, we have no choice but to be.~
EXIT

//Edwin Banter
CHAIN
IF ~InParty("S#MARC")
InParty("Edwin")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Edwin",CD_STATE_NOTVALID)
Global("S#EdwinBanter","GLOBAL",0)~
THEN S#MarcB EdwinBanter1
~Watch your step, Odesseiron. I do not take well to your type.~
DO ~SetGlobal("S#EdwinBanter","GLOBAL",1)~
== BEDWIN ~And I do not take well to yours, boy. (Oversized thug.)~
== S#MARC ~<CHARNAME> will not be able to protect you if you cross me. I do not forgive those that prey on the helpless.~
== BEDWIN ~If I were to cross you, you would be dead before you knew it. There are many poisons that one can employ. (The fool is not even intimidating.)~
== S#MARC ~What was that? I thought a I heard a little girl crying for mercy. Oh, wait. That was you. Resorting to something to gutless as poison...~
== BEDWIN ~I have no time for petty arguments! I have much to do that does not include you or your idle threats.~
== S#MARC ~You run, Odesseiron, but I'm still watching you.~
EXIT

//Haer'Dalis Banters
CHAIN
IF ~InParty(S#MARC")
InParty("Haer'Dalis")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Haer'Dalis",CD_STATE_NOTVALID)
Global("S#HaerDBanter","GLOBAL",0)~
THEN S#MarcB HaerDBanter1
== BHAERDA ~'Tis natural to be drawn to the dangers this realm offers, but it seems that you do more than answer that call.~
DO ~SetGlobal("S#HaerDBanter","GLOBAL",1)~
== S#MARC ~Did I ask for your analysis?~
== BHAERDA ~The darkness in your eyes practically begs for it. You circle, waiting for the kill so that you may feast upon the flesh of the fallen.~
== S#MARC ~If you are referring to looting the bodies of those we kill, I don't see why you're complaining. I saw you pocket a few baubles not yesterday.~
== BHAERDA ~You are a crow, my friend. You squawk at <CHARNAME> to enter battles. You thirst for blood.~
== S#MARC ~And a crow is the best bird you can compare me to, you pidgeon?~
== BHAERDA ~I am but a sparrow, flitting through the planes.~
== S#MARC ~(mutters)...Still shits on everything.~
EXIT

//Imoen Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Imoen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Imoen",CD_STATE_NOTVALID)
Global("S#ImoenBanter","GLBOAL",0)~
THEN S#MarcB ImoenBanter1
~You are not so broken as <CHARNAME> led me to believe.~
DO ~SetGlobal("S#ImoenBanter","GLOBAL",1)~
== BIMOEN ~Huh? Oh... Yeah. I mean, I'm fine, I guess...~
== S#MARC ~He had no cause to harm you as he did, daughter of Bhaal or not.~
== BIMOEN ~Could you have stopped him, though?~
== S#MARC ~I would have tried.~
EXIT

CHAIN ~InParty("S#MARC")
InParty("Imoen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Imoen",CD_STATE_NOTVALID)
Global("S#ImoenBanter","GLOBAL",1)~
THEN S#MarcB ImoenBanter2
== BIMOEN ~Why do you do it?~
DO ~SetGlobal("S#ImoenBanter","GLOBAL",2)~
== S#MARC ~Do what?~
== BIMOEN ~Watch me like I'm about to fall apart or something. It's kinda... creepy.~
== S#MARC ~I have only one rule: never let an innocent come to harm. You are exactly what I imagined that innocent to be.~
== BIMOEN ~(laughs) Innocent? Didn't <CHARNAME> tell you anything about me?~
== S#MARC ~Considering how maniacal you just sounded, apparently not as much as I thought...~
EXIT

//If Imoen has her soul...
CHAIN ~InParty("S#MARC")
InParty("Imoen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Imoen",CD_STATE_NOTVALID)
Global("DeathofBodhi","GLOBAL",1)
Global("S#ImoenBanter","GLOBAL",3)~
THEN S#MarcB ImoenBanter3
~You look alive again.~
DO ~SetGlobal("S#ImoenBanters","GLOBAL",4)~
== BIMOEN ~And it feels great. To not be... Just to not be like that... Heh...~
== S#MARC ~Is something amusing?~
== BIMOEN ~I think I felt like a vampire... Like her. Ironic, isn't it?~
== S#MARC ~Quite. I can think of another.~
== BIMOEN ~Really? What?~
== S#MARC ~That you and <CHARNAME> are related at all.~
== BIMOEN ~Hey! We make a great pair! <HESHE>'s... well, <HESHE>'s <HIMHER> and I'm the Amazing Imoen! No, wait... Imoen the Great! Ooh! The Great Imoen--~
== S#MARC ~Like I said: Ironic.~
EXIT

//Jaheira Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Jaheira")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Jaheira",CD_STATE_NOTVALID)
Global("S#JaheiraBanter","GLOBAL",0)~
THEN S#MarcB JaheiraBanter1
== BJAHEIR ~I do not trust you, boy.~
DO ~SetGlobal("S#JaheiraBanter","GLOBAL",1)~
== S#MARC ~Nor I you, Harper.~
== BJAHEIR ~You seek to overthrow your master. Will you do the same to <CHARNAME>? I am watching you carefully. I do not take well to those that upset the balance.~
== S#MARC ~<CHARNAME> is irrelevant, and Captain Ivaness is not my master. She is... She is not my master.~
== BJAHEIR ~Do you even know what you're doing? I suggest thinking before you next act.~
EXIT

CHAIN
IF ~InParty("S#MARC")
InParty("Jaheira")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Jaheira",CD_STATE_NOTVALID)
Global("S#JaheiraBanter","GLOBAL",1)~
THEN S#MarcB JaheiraBanter2
~Ru--Captain Ivaness exploits the weak. That is why I seek to ruin her.~
DO ~SetGlobal("S#JaheiraBanter","GLOBAL",1)~
== BJAHEIR ~And what are her intentions? Does she not understand the balance in all things?~
== S#MARC ~She is not interested in balance; she is interested in power.~
== BJAHEIR ~You didn't answer my question, boy, so I will ask it again: What are her intentions?~
== S#MARC ~...~
= ~This conversation is over.~
EXIT

//Jan Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Jan")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Jan",CD_STATE_NOTVALID)
Global("S#JanBanter","GLOBAL",0)~
THEN S#MarcB JanBanter1
~You've caused me much grief, gnome.~
DO ~SetGlobal("S#JanBanter","GLOBAL",1)~
== BJAN ~Oh, is that so? So's far as I recall, it was just a bit o' a ruckus about something or other. That reminds me--~
== S#MARC ~You threw a turnip at my head using that... that... *thing*.~
== BJAN ~You mean the Marvelously Magnificent Mushy Matter Mangonel?~
== S#MARC ~...Do I even want to know who you came up with that name?~
== BJAN ~My uncle Toby used to--~
= ~Where're yeh going? Ah, well. He just doesn't appreciate the beauty of a good ol' Turnip Tosser... Uncle Toby did. Speaking of which...~
EXIT

//Keldorn Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Keldorn")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Keldorn",CD_STATE_NOTVALID)
Global("S#KeldornBanter","GLOBAL",0)~
THEN S#MarcB KeldornBanter1
== BKELDOR ~I've heard much about you, Corvus. The Order does not condone your actions.~
DO ~SetGlobal("S#KeldornBanter","GLOBAL",1)~
== S#MARC ~Nor should they. My ways are not theirs. I do not strive for nobility or honor, just... Right, if that means anything.~
== BKELDOR ~Did you ever think that you went too far?~
== S#MARC ~I did not become what I am by feeling remorse.~
== BKELDOR ~But that is what keep us human.~
EXIT

CHAIN
IF ~InParty("S#MARC")
InParty("Keldorn")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("S#MARC",CD_STATE_NOTVALID)
Global("S#KeldornBanter","GLOBAL",1)~
THEN S#MarcB KeldornBanter2
~I have been thinking on what you told me...~
DO ~SetGlobal("S#KeldornBanter","GLOBAL",2)~
= ~Do I truly seem so inhuman?~
== BKELDOR ~No, you do not. Your heart is in the right place, but you are no knight. Oftentimes it is easy to forget that not all men who fight have the same ideals of honor.~
== S#MARC ~You cannot even begin to understand how much I envy you. I tried to have a sense of honor, once... I almost died defending it. I was just a boy, but I never could bring myself to be so... idealistic ever again.~
== BKELDOR ~I am sorry. You have sacrificed much, it seems.~
== S#MARC ~If that is the price I must pay to uphold what I believe in, then it is worth it.~
= ~....That sounded exactly like something a knight would say. I think you're rubbbing off on me too much.~
== BKELDOR ~(chuckles) It's quite alright. You are far more noble than you want to realize.~
EXIT

CHAIN
IF ~InParty("S#MARC")
InParty("Keldorn")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Keldorn",CD_STATE_NOTVALID)
Global("S#KeldornBanter","GLOBAL",2)~
THEN S#MarcB KeldornBanter3
~....You aren't going to try and knight me, are you?~
DO ~SetGlobal("S#KeldornBanter","GLOBAL",3)~
== BKELDOR ~I doubt such an honor would sit well with you.~
== S#MARC ~I had to ask. We speak of honor, nobility, great deeds...~
== BKELDOR ~Good men can be a part of any ilk. Well, *almost* any ilk. Certain types...~
== S#MARC ~Cyricists...~
== BKELDOR ~Cultists...~
== S#MARC ~Thugs...~
== BKELDOR ~Ruffians...~
== S#MARC ~Barbers...~
== BKELDOR ~Mer--Barbers? My dear boy, *what* are you talking about?~
== S#MARC ~Every so often one loses his head and goes on a throat-slitting rampage through one district or another. I've seen it several times.~
= ~...There is also the fact that the last time I went to someone else for a shave I nearly lost my head. Something about meddling with a daughter...~
== BKELDOR ~Had you?~
== S#MARC ~(smirk)~
== BKELDOR ~You are full of surprises, my friend.~
EXIT

//Korgan Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Korgan")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Korgan",CD_STATE_NOTVALID)
Global("S#KorganBanter","GLOBAL",0)~
THEN S#MarcB KorganBanter1
~How much of your tales is truth and how much is exaggeration?~
DO ~SetGlobal("S#KorganBanter","GLOBAL",1)~
== BKORGAN ~That all depends on 'ow much yer prone to believe, boyo.~
== S#MARC ~Then it's all exaggeration to make up for what you lack.~
== BKORGAN ~An' 'ow would ye know that? Ye ain't ever seen me axe at work, now, 'ave ye? Heh. The laides, though... They konw what ol' Korgan's capable of an' it be far more than ye are, that much I can tell ye.~
== S#MARC ~Gods know why I chose to talk you at all...~
EXIT

//Mazzy Banters
CHAIN
IF ~InParty(S#MARC")
InParty("Mazzy")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Mazzy",CD_STATE_NOTVALID)
Global("S#MazzyBanter","GLOBAL",0)~
THEN S#MarcB MazzyBanter1
== BMAZZY ~Why have you not sought knighthood?~
DO ~SetGlobal("S#MazzyBanter","GLOBAL",1)~
== S#MARC ~I do not, exactly, implement my ideals in a way they would approve of.~
== BMAZZY ~That is changed easily enough, if your heart is set on it. There are some obstacles that cannot be overcome. I do not let my height get in the way of my dreams.~
== S#MARC ~You conveniently forgot to ask if I even *want* to be a knight.~
== BMAZZY ~You goals say that you should.~
== S#MARC ~But my actions do not. You have a strong enough moral compass to achieve this end, as you well know. I... I have failings enough to cause an entire order of paladins to fall.~
== BMAZZY ~Do not say such things! You are a good man.~
== S#MARC ~I am not, nor have I ever been, a good man. I am just... I am the Left Hand. If that doesn't speak for itself, then... Do not ask me for an explanation. Please, Mazzy.~
== BMAZZY ~You have already said enough, Marcos. I understand.~
== S#MARC ~I... That is... unexpected. Thank you.~
EXIT

CHAIN
IF ~InParty("S#MARC")
InParty("Mazzy")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Mazzy",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Global("S#MarcRA","GLOBAL",2)
Global("S#MazzyBanter","GLOBAL",1)~
THEN S#MarcB MazzyBanter2
~You have been watching me closely, Mazzy.~
DO ~SetGlobal("S#MazzyBanter","GLOBAL",2)~
== BMAZZY ~I was simply curious. Your facade is of such darkness, and yet your intentions are as noble as any knights...~
== S#MARC ~I fight the only way I know how. I have always been more comfortable with the darkness within me than the good, and I would be lying if I said that I had more of the latter than the former. Honestly, I'm surprised that you could even call me a good man.~
== BMAZZY ~So perhaps you are a dark knight.~
== S#MARC ~Yes, perhaps. But if anyone starts calling me their "dark knight"...~
== BMAZZY ~(smirk) What about <CHARNAME>?~
== S#MARC ~I stand corrected. If anyone *else* starts calling me their dark knight...~
== BMAZZY ~There will be the hells to pay, I'm sure.~
EXIT

CHAIN
IF ~InParty("S#MARC")
InParty("Mazzy")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Mazzy",CD_STATE_NOTVALID)
Gender(Player1,MALE)
Global("S#MazzyBanter","GLOBAL",1)~
THEN S#MarcB MazzyBanter2
~You have been watching me closely, Mazzy.~
DO ~SetGlobal("S#MazzyBanter","GLOBAL",2)~
== BMAZZY ~I was simply curious. Your facade is of such darkness, and yet your intentions are as noble as any knights...~
== S#MARC ~I fight the only way I know how. I have always been more comfortable with the darkness within me than the good, and I would be lying if I said that I had more of the latter than the former. Honestly, I'm surprised that you could even call me a good man.~
== BMAZZY ~So perhaps you are a dark knight.~
== S#MARC ~Yes, perhaps. But if anyone starts calling me their "dark knight"...~
== BMAZZY ~...There will be the hells to pay, I'm sure.~
EXIT

//Minsc Banters
CHAIN
IF ~InParty("S#Marc")
InParty("Minsc")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Minsc",CD_STATE_NOTVALID)
Global(S#MinscBanter","GLOBAL",0)~
THEN S#MarcB MinscBanter1
~...A giant space hamster.~
DO ~SetGlobal("S#MinscBanter","GLOBAL",1)~
== BMINSC ~That is right! Boo is not ashamed to tell the world what he is, even if it is with a small voice!~
== S#MARC ~Have you ever suffered a severe head injury? Blacked out for an extended period of time? Had imaginary friends that you thought were real?~
== BMINSC ~No! Well, there was this one time when Boo and I were giving some goblins a good butt-kicking when I was hit on the head with a hammer and even Boo said he could see the sparkles that I saw. I do not remember much else, but Boo tells me I was talking happily the entire time!~
== S#MARC ~I see... And how long before that had you found Boo?~
== BMINSC ~That was the first time that Boo talked to me! It was so much fun!~
== S#MARC ~....I'm going to go stand over there, now.~
EXIT

//Nalia Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Nalia")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Nalia",CD_STATE_NOTVALID)
Global(S#NaliaBanter","GLOBAL",0)~
THEN S#MarcB NaliaBanter1
~You should be cautious of whom you bestow your mercy, Nalia. Not every beggar in these slums lives in poverty.~
DO ~SetGlobal("S#NaliaBanter","GLOBAL",1)~
== BNALIA ~I am not going to stoop to your level. I will not reprimand the vulnerable. That man was clearly starving! What had he done to deserve such a lecture?~
== S#MARC ~You are not familiar with the Slums. Some beggars do not seek employ. They continue to leech off those with money. That man is named Thompkins. His son picks your pocket as he pleas for alms. They find a new position every day, but those that live here know his ways. He played the same game when I was a boy.~
== BNALIA ~Then why did you not warn me?~
== S#MARC ~Not all lessons can be conveyed through words. The mercy I gave Thompkins was not arresting him or breaking his son's fingers when he attempted to take my coin pouch. You have the title and wealth to influence this city's treatment of the poor. You can strategically marry to further that goal. There are many paths to the same end.~
== BNALIA ~How could you even suggest something like that? I could not ever enter into a marriage such as that! Would you? Could you?~
== S#MARC ~If it was the only way to succeed, I would.~
== BNALIA ~But you would rather break a boy's fingers than spare a coin?~
== S#MARC ~Yes.~
== BNALIA ~You are a cruel, cruel man. ~
== S#MARC ~Luckily, there are people enough like you to counteract my faults.~
EXIT

CHAIN
IF ~InParty("S#MARC")
InParty("Nalia")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Nalia",CD_STATE_NOTVALID)
Global("S#NaliaBanter","GLOBAL",1)~
THEN S#MarcB NaliaBanter2
== BNALIA ~Is there a reason you insist on treating everyone poorly?~
DO ~SetGlobal("S#NaliaBanter","GLOBAL",2)~
== S#MARC ~None that you would understand.~
== BNALIA ~You have the power to do them good, but you stand by as we see children fight one another for a crust! You won't even spare a coin for them!~
== S#MARC ~Have you ever lived on the streets? Do you even begin to understand what happens to those that must? The only hope those children have of survival is by finding somewhere better to be. If it means that they're sold into slavery, so be it. If it means that they must learn the hard way to protect themselves, so be it. Argue with me all you want, girl, but the harshe reality is that your "generosity" causes more harm than it does good.~
== BNALIA ~How can you even say that?~
== S#MARC ~You remember Thompkins? Every coin you give a beggar assures him that he will not need to do anything else to seek his own betterment. The world is cruel, Nalia. People have to be strong enough to overcome it.~
== BNALIA ~They don't have a choice! They have been trod upon by those who abuse their power--by men like you!~
== S#MARC ~You still understand nothing. If there is to be any hope for remedying the world, we must all work to better it. We cannot be selfish.~
== BNALIA ~Do you see the irony in your words? I am being selfless and you are just... just... doing whatever pleases you! Just because no one ever put a coin into your hand when you asked for it doesn't mean that you have to hate those with the heart to do so!~
== S#MARC ~I...~
= ~You're wrong. I was shown such kindness. I never held a coin for more than an hour before it was taken from me. I learned the hard way to fend for myself, even if it meant that I had to resort to crime. I was too weak to fight those thieves, then. The children that fought back... It did not end well.~
== BNALIA ~Marcos... I am sorry for everything that has happened, but don't you see? You have the power to save them, now.~
== S#MARC ~If they cannot fend for themselves, my intervention serves no true purpose other than to leave them praying for a hero to save them next time.~
== BNALIA ~Then why do you fight alongside <CHARNAME> at all?~
== S#MARC ~...~
= ~This conversation is over. Do not speak of this to me again. ...Please.~
EXIT

//Valygar Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Valygar")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Valygar",CD_STATE_NOTVALID)
Global("S#ValygarBanter","GLOBAL",0)~
THEN S#MarcB ValygarBanter1
~Captain Ivaness tried to get me to hunt you, once.~
DO ~SetGlobal("S#ValygarBanter","GLOBAL",1)~
== BVALYGA ~Is that so? I take it you did not accept?~
== S#MARC ~Let it suffice to say that Athkatla is better off without several certain mages within her walls.~
== BVALYGA ~I thought the guard was in the Cowled Wizard's pocket.~
== S#MARC ~Most are, Captain Ivaness included, but I am not, as it should be more than apparent. I passed the task along to an incompetent mewling.~
== BVALYGA ~And this... mewling...~
== S#MARC ~Knocked on your door, discovered no one home, and was subsequently killed in a mugging. The fool shouted that he would pay five hundred gold to anyone that would let him inside.~
== BVALYGA ~And you didn't intervene? I thought your "rule" dictated otherwise.~
== S#MARC ~If someone is that irredeemably stupid, he isn't even innocent. He's just annoying.~
EXIT

CHAIN
IF ~InParty("S#MARC")
InParty("Valygar")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Valygar",CD_STATE_NOTVALID)
Global("S#ValygarBanter","GLOBAL",1)~
THEN S#MarcB ValygarBanter2
== BVALYGA ~Few men would stand up to the Cowled Wizards as you have.~
DO ~SetGlobal("S#ValygarBanter","GLOBAL",2)~
== S#MARC ~I never said that I made a habit of ignoring their requests. I was rarely given any task linked to them. Captain Ivaness usually took care of that.~
== BVALYGA ~So she is yet another one of their pawns.~
== S#MARC ~Hardly. Her motives are her own. I was closest to her and even then I did not see.~
== BVALYGA ~That is always how it is when you let someone too close.~
== S#MARC ~Even if I had known what was to happen, I doubt that would have stopped me from going to her bed.~
== BVALYGA ~That is not what I meant.~
== S#MARC ~Was it not? I have always assumed that closeness was defined as physical and mental intimacy.~
== BVALYGA ~I was referring to if you cared for her. You seem to have answered my question.~
== S#MARC ~Have I?~
EXIT


//Viconia Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Viconia")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Viconia",CD_STATE_NOTVALID)
Global("S#ViconiaBanter","GLOBAL",0)~
THEN S#MarcB ViconiaBanter1
== BVICONI ~You! You stood by while I was tied to that pyre! You did not raise a finger to save me.~
DO ~SetGlobal("S#ViconiaBanter","GLOBAL",1)~
== S#MARC ~...~
== BVICONI ~Worthless male. If you walked with the drow, you would have been tortured and executed already for your blatant ignorance.~
== S#MARC ~I stand corrected. As much as I dislike women taking advantage of their perceived weaknesses, ones that overcompensate and flaunt their power in my face aggravate me even more.~
== BVICONI ~Fool! I heard that.~
== S#MARC ~I know. I believe I can handle the wrath of a clawless kitten.~
== BVICONI ~Why you little [insert drow curse here]...~
EXIT

//Yoshimo Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Yoshimo")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Yoshimo",CD_STATE_NOTVALID)
Global("S#YoshiBanter","GLOBAL",0)~
THEN S#MarcB YoshimoBanter1
~Just why do you keep insisting that you're famous? We all know that you aren't.~
DO ~SetGlobal("S#YoshiBanter","GLOBAL",1)
== BYOSHIM ~Somtimes a man must do something to stroke his own ego, my friend.~
== S#MARC ~If that was a double entendre...~
== BYOSHIM ~Your wits are faster than your size would suggest. Perhaps you have skill enough to spar with Old Yoshimo?~
== S#MARC ~...~
== BYOSHIM ~Smile, Corvus! Yoshimo is a trickster, that is all.~
EXIT


Thoughts? Errors? Typos? OMG this man can't make up his mind? Consistencies/inconsistencies? Etc? Feedback is appreciated! :D

Now, on to ToB!!
"I've had better conversations with cheese."
--Michael Keaton, "Dream Team"

"I love love-triangles! ... Or squares. Hexagons. Trapezoids. Circles with tangent lines... Geometry aside, where are we?"
-- Cassandra Mewborn, a dead character

#54 Stnemele

Stnemele

    The Writer that Helps You Write

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  • 162 posts

Posted 08 February 2012 - 07:09 AM

After some good advice from K'aeloree (thanks!), I'm revising the talks as I go to be less "Hello, this is my most difinitive tick" to being a bit more subtle...

Here's the draft of Aerie's newest set of talks:

//Aerie Banters

//Aerie Banter #1
CHAIN
IF ~InParty("S#MARC")
InParty("Aerie")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Aerie",CD_STATE_NOTVALID)
Global("S#AerieBanter","GLOBAL",0)~
THEN S#MarcB AerieBanter1
~After being stuck in that damned circus, are you afraid of performers?~
DO ~SetGlobal("S#AerieBanter","GLOBAL",1)~
== BAERIE ~Not really...~
== S#MARC ~Gnomes?~
== BAERIE ~I have Uncle Quayle... He's a gnome and I'm not afraid of him.~
== S#MARC ~Are you sure?~
== BAERIE ~I think so...~
== S#MARC ~Unexpected.~
== BAERIE ~Why were you asking? Do you not like performers?~
== S#MARC ~....~
== BAERIE ~Are you alright, Marcos? You look a little pale... and distant... Are you hurt?~
== S#MARC ~(quickly) Me? Oh, no. I've just... never exactly been fond of circuses.~
EXIT

//Aerie Banter #2
CHAIN
IF ~InParty("S#MARC")
InParty("Aerie")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Aerie",CD_STATE_NOTVALID)
Global("S#AerieBanter","GLOBAL",1)~
THEN S#MarcB AerieBanter2
~I told you, girl, move to the left, not the right!~
DO ~SetGlobal("S#AerieBanter","GLOBAL",2)~
== BAERIE ~But... I thought there was someone there...~
== S#MARC ~Yes, there was: me. You bumped right into me and I lost my balance. If I hadn't, that fight would've been over in two fewer minutes.~
== BAERIE ~I'm sorry... I didn't mean to...~
== S#MARC ~(sigh) It's fine. Just do as I say, next time, and you won't get a nasty cut like that again. Why were you even that close to the front? You're a healer, girl, not a warrior!~
== BAERIE ~I-I thought <CHARNAME> asked me to... Isn't <HESHE> our leader? I don't have a problem listening to you, because you know what you're doing, but...~
== S#MARC ~I was just trying to--~
= S#MARC ~No, don't even worry about it. Just watch your step, next time. Please.~
EXIT

//Aerie Banter #3
CHAIN
IF ~InParty("S#MARC")
InParty("Aerie")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Aerie",CD_STATE_NOTVALID)
Global("S#AerieBanter","GLOBAL",2)~
THEN S#MarcB AerieBanter3
== BAERIE ~Thank you, Marcos.~
DO ~SetGlobal("S#AerieBanter","GLOBAL",3)~
== S#MARC ~For what?~
== BAERIE ~For not yelling at me when I accidentally hit you in the head instead of that... thing I was trying to attack.~
== S#MARC ~That was you? That's impossible. I thought it was--~
== BAERIE ~I'm sorry! I told you then, but if you need to hear it again...~
== S#MARC ~You gave me a concussion...~
== BAERIE ~I'm really sorry... I didn't mean to hit you...~
== S#MARC ~No. Don't trouble yourself.~
== BAERIE ~If you say so... (giggles) But you *were* in a much better mood afterwards.~
== S#MARC ~I was? My memory is all hazy...~
== BAERIE ~You smiled. Twice.~
== S#MARC ~Really? That's my quota for the decade... Still, I guess it's a good sign.~
== BAERIE ~What is?~
== S#MARC ~If you can knock *me* out, you can get rid of anything.~
EXIT


"I've had better conversations with cheese."
--Michael Keaton, "Dream Team"

"I love love-triangles! ... Or squares. Hexagons. Trapezoids. Circles with tangent lines... Geometry aside, where are we?"
-- Cassandra Mewborn, a dead character

#55 Rhaella

Rhaella
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  • 648 posts

Posted 08 February 2012 - 07:15 AM

Oooh, that's much better, yes. Though you have taken out her stutter entirely now, haha.

#56 Stnemele

Stnemele

    The Writer that Helps You Write

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  • 162 posts

Posted 08 February 2012 - 07:20 AM

Yes, I did. I tend to exaggerate it a bit too much and he's only being intimidating/angry in one talk. The idea is that she's completely frightened of him; curious and a bit intimidated, but she sorted out that he's afraid of clowns :clown: ... and that he's a big teddy bear (well, that's not completely true. More like a grizzly that'll let you hug him if he likes you enough).

I'm glad it's better :D Thanks! This is *exactly* why I put things up. I know how I write. If someone doesn't tell me I'm wrong, I'll assume I'm right and then everything else that follows will be terrible and wrong, too.

Edited by Stnemele, 08 February 2012 - 08:48 AM.

"I've had better conversations with cheese."
--Michael Keaton, "Dream Team"

"I love love-triangles! ... Or squares. Hexagons. Trapezoids. Circles with tangent lines... Geometry aside, where are we?"
-- Cassandra Mewborn, a dead character

#57 Rhaella

Rhaella
  • Modder
  • 648 posts

Posted 08 February 2012 - 07:24 AM

Haha, yes. Fair enough.

Yeah, I was exaggerating it too, heh. I'd probably still have her stutter at least once per talk. It's a bit weird if she's not doing it at all.

#58 Stnemele

Stnemele

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Posted 08 February 2012 - 07:51 AM

Haha, yes. Fair enough.

Yeah, I was exaggerating it too, heh. I'd probably still have her stutter at least once per talk. It's a bit weird if she's not doing it at all.


Edited it into my hard copy. Thanks!
"I've had better conversations with cheese."
--Michael Keaton, "Dream Team"

"I love love-triangles! ... Or squares. Hexagons. Trapezoids. Circles with tangent lines... Geometry aside, where are we?"
-- Cassandra Mewborn, a dead character

#59 Stnemele

Stnemele

    The Writer that Helps You Write

  • Member
  • 162 posts

Posted 08 February 2012 - 08:16 AM

I think these are a bit more facetious than I'd intended, but I haven't quite sorted out where Marcos and Anomen stand. I know that a CN Anomen and Marcos will be friends, that Marcos doesn't like an LG one very much, and the LN Anomen is all ego, no substance. So... that turned to massive amounts of teasing in my head.

If I'm totally off or it seems out of character, please let me know. Marcos is supposed to be cold, but not a glacier. People he thinks he can get along with he tends to prod a bit more, though generally using sarcasm.

...And Marcos REALLY doesn't like chivalry. At all.

//Anomen Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Anomen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Anoment",CD_STATE_NOTVALID)
Alignment("Anomen",LAWFUL_NEUTRAL)
Global("S#AnomenBanter","GLOBAL",0)~
THEN S#MarcB AnomenBanter1
~What are you staring at?~
DO ~SetGlobal("S#AnomenBanter","GLOBAL",1)~
== BANOMEN ~ I've heard stories about you, Corvus. I see you are a man of honor and noble deeds, yet you are not a knight. The stories they tell do not reflect such virtues.~
== S#MARC ~How odd. I've never heard anything about you, Delryn. Are you sure you're even a squire in the Most Noble and Holy Order of the Radiant Suck-Ups? Oh, I'm sorry. It's 'Radiant Heart', isn't it?~
== BANOMEN ~How dare you insult the Order!~
== S#MARC ~Just saying, boy, you're not exactly knight material.~
== BANOMEN ~I can assure you that I am not-- Bah! You are impossible to speak with!~
== S#MARC ~Doesn't mean I'm not right... kid.~
EXIT

CHAIN
IF ~InParty("S#MARC")
InParty("Anomen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Anomen",CD_STATE_NOTVALID)
Alignment("Anomen",LAWFUL_NEUTRAL)
Global("S#AnomenBanter","GLOBAL",1)~
THEN S#MarcB AnomentBanter2
== BANOMEN ~I am your age.~
DO ~SetGlobal("S#AnomenBanter","GLOBAL",2)~
== S#MARC ~....And?~
== BANOMEN ~You should not call me, 'kid' or 'boy' or any such insulting title!~
-- S#MARC ~How long have you been a squire?~
== BANOMEN ~That is hardly relevant.~
== S#MARC ~I rest my case.~
EXIT

CHAIN
IF ~InParty("S#MARC")
InParty("Anomen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Anomen",CD_STATE_NOTVALID)
Global("S#AnomenBanter","GLOBAL",2)~
THEN S#MarcB AnomenBanter3
~Wait, Anomen. There's something wrong with you.~
== BANOMEN ~I will not tolerate another bout of your insults, cur.~
== S#MARC ~No, really. Your head... It doesn't look right.~
== BANOMEN ~I don't know what you mean. I feel perfectly normal.~
== S#MARC ~It just looks swollen, that's all. REALLY swollen. Were you hit?~
== BANOMEN ~Is that... concren in your voice?~
== S#MARC ~....Maybe.~
== BANOMEN ~I will muster a spell, then, and ensure that I am fit for duty. Thank you, Corvus.~
== S#MARC ~(snorts) Sure thing, Anomen.~
EXIT


//Anomen LG Banters
CHAIN
IF ~InParty("S#MARC")
InPArty("Anomen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Anomen",CD_STATE_NOTVALID)
Alignment("Anomen",LAWFUL_GOOD)
Global("S#AnomenBanter","GLOBAL",3)~
THEN S#MARCB AnoLGBanter1
~I think you're head's gotten worse.~
DO ~SetGlobal("S#AnomenBanter","GLOBAL",4)~
== BANOMEN ~I have already dealt with it, *boy*~
== S#MARC ~No, you only made it worse. I can help, if you'd like. There are other ways to un-puff a head without necessarily praying to a worthless god...~
== BANOMEN ~Remove your hand from your dagger at once!~
== S#MARC ~If I can just find the right puncture point, I think I can get rid of some of the air between your ears... I can't promise that you'll still have a head, but it'll be better for the rest of us.~
== BANOMEN ~So all this time you did not think I was ailing? You were... *insulting* me?! You cur! My honor shall not be tainted!~
== S#MARC ~I never said I *thought* you were sick. I *know* that you are.~
== BANOMEN ~Insubordinate little wretch...~
== S#MARC ~Over-stuffed flowery maggot.~
== BANOMEN ~Worthless lame horse's ass.~
== S#MARC ~Brainless fish guts.~
== BANOMEN ~Bastard war-monger.~
== S#MARC ~(smirk) Girly man.~
== BANOMEN ~I am not!~
== S#MARC ~Even you have to admit that one was pretty good.~
== BANOMEN ~I-- Yes, perhaps. I will acquiesce the defeat if you permit me to borrow said insult at some point in the future.~
== S#MARC ~To direct at me?~
== BANOMEN ~Quite possibly, sirrah.~
== S#MARC ~Only if it's a battle of wits.~
== BANOMEN ~Done.~
EXIT

//Anomen CN Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Anomen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("S#MARC",CD_STATE_NOTVALID)
Alignment("Anomen",CHAOTIC_NEUTRAL)
Global("S#AnomenBanter","GLOBAL",3)~
THEN S#MarcB AnoCNBanter1
~I think I can help you, Anomen.~
DO ~SetGlobal("S#AnomenBanter","GLOBAL",4)~
== BANOMEN ~With what, exactly?~
== S#MARC ~You still look like you're a squire. I think I can fix that.~
== BANOMEN ~I am not sure I like where this is going.~
== S#MARC ~Trust me. I know what I'm doing. A few glowering stares, some well-picked curses, "I just woke up from someone running her fingers through my hair all night"-looking beard and hairstyle...~
== BANOMEN ~And what would the point of all this be?~
== S#MARC ~To complete the transformation from a flowery wannabe knight to the "I don't give a damn" lady killer.~
== BANOMEN ~What makes you think I'm even interested in that sort of thing?~
== S#MARC ~(shrugs) You *were* staring at that waitress.~
== BANOMEN ~She--You saw the look she gave me!~
== S#MARC ~Get used to it. Women like dangerous men.~
== BANOMEN ~And you know this from personal experience, I take it?~
== S#MARC ~Something like that.~
== BANOMEN ~I still do not see you chasing skirts.~
== S#MARC ~That's because I like dangerous women. VERY dangerous women.~
== BANOMEN ~Such as your Captain Ivaness.~
== S#MARC ~Don't remind me.~
EXIT


Edited by Stnemele, 08 February 2012 - 08:18 AM.

"I've had better conversations with cheese."
--Michael Keaton, "Dream Team"

"I love love-triangles! ... Or squares. Hexagons. Trapezoids. Circles with tangent lines... Geometry aside, where are we?"
-- Cassandra Mewborn, a dead character

#60 theacefes

theacefes

    Probably swearing

  • Modder
  • 1782 posts

Posted 08 February 2012 - 11:22 AM

== S#MARC ~Doesn't mean I'm not right... kid.~


I'm not really in a position to look it up at the moment, but is "kid" a term used in the FR setting? And "Suck ups"? The talk kind of reads like Clint Eastwood speaking to Lancelot which is a little awkward. But I could be completely wrong. :)

Also, a word of advice (and as always feel free to smile, nod, and ignore) - you may want to take it easy on the Anomen bashing. Too many mods do it already - yeah he's a bit of a prick but he's still a potential romance option for the PC (if I was just sitting there seeing some douche bag insult my significant other or love interest, I'd probably intervene...).
DO ~SetGlobal("omgBbqRomanceActive","GLOBAL", 2)~

 
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