These are still only in the draft stage, but I have written all the banters. I know that numbers don't quite match up to what I said, but lacking inspiration would mean that any additional ones would make the talks feel forced.
NOTE: I've implemented (another) name change from "Corvinus" to "Corvus". It's still up for debate, however.
//Aerie Banters
//Aerie Banter #1
CHAIN
IF ~InParty("S#MARC")
InParty("Aerie")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Aerie",CD_STATE_NOTVALID)
Global("S#AerieBanter","GLOBAL",0)~
THEN S#MarcB AerieBanter1
~How, exactly, did you let yourself fall under that gnome's enchantment?~
DO ~SetGlobal("S#AerieBanter","GLOBAL",1)~
== BAERIE ~I-- What? It was a trap. We all fell under his spell.~
== S#MARC ~You have magic skills. Why didn't you fight back?~
== BAERIE ~I-I couldn't--~
== S#MARC ~Pathetic.~
EXIT
//Aerie Banter #2
CHAIN
IF ~InParty("S#MARC")
InParty("Aerie")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Aerie",CD_STATE_NOTVALID)
Global("S#AerieBanter","GLOBAL",1)~
THEN S#MarcB AerieBanter2
~Your insecurities are your folly.~
DO ~SetGlobal("S#AerieBanter","GLOBAL",2)~
== BAERIE ~Why do you have to talk to me like this?~
== S#MARC ~<CHARNAME> clearly thinks you have potential. I agree.~
== BAERIE ~So you're just going to criticize me? Y-you made me cry last time!~
== S#MARC ~Do you want an apology?~
== BAERIE ~I... I don't know. You make me nervous.~
== S#MARC ~You are skilled, Aerie, but not confident enough to live up to your potential. Fix it.~
EXIT
//Aerie Banter #3
CHAIN
IF ~InParty("S#MARC")
InParty("Aerie")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Aerie",CD_STATE_NOTVALID)
Global("S#AerieBanter","GLOBAL",2)~
THEN S#MarcB AerieBanter3
~I was wrong.~
DO ~SetGlobal("S#AerieBanter","GLOBAL",3)~
== BAERIE ~You... About what?~
== S#MARC ~I mistook your nature for weakness. It is not wrong to be gentle. I did not see that and I reacted instinctively.~
== BAERIE ~Marcos...~
== S#MARC ~I am not used to seeing someone like you capable of what you are. So, I misjudged you.~
== BAERIE ~So... so you're apologizing to me?~
== S#MARC ~I am making an observation of a fact. I was wrong.~
== BAERIE ~I forgive you, Marcos. Just... Please don't yell at me again.~
== S#MARC ~I will try.~
EXIT
//Anomen Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Anomen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Anoment",CD_STATE_NOTVALID)
Alignment("Anomen",LAWFUL_NEUTRAL)
Global("S#AnomenBanter","GLOBAL",0)~
THEN S#MarcB AnomenBanter1
~What are you staring at?~
DO ~SetGlobal("S#AnomenBanter","GLOBAL",1)~
== BANOMEN ~ I've heard stories about you, Corvus. I see you are a man of honor and noble deeds, yet you are not a knight. The stories they tell do not reflect such virtues.~
== S#MARC ~That depends on the stories and the deeds.~
== BANOMEN ~ They say that you have killed over a thousand men, burned homes to the ground, hunted monsters in the sewers, and are attempting to take control from your Captain.~
== S#MARC ~They are wrong.~
== BANOMEN ~Then what is the truth?~
== S#MARC ~Relative. I do not count my kills. I only burn that which is already condemned. The monsters I hunted were slavers and thieves. I do not believe in the same kind of honor as you. I do not fight for justice. I fight for right. The difference is subtle, but I see it. The honor in vows and knighthood is nothing if the man is not worthy to uphold the morality behind it all.~
== BANOMEN ~And yet you said nothing about your Captain.~
== S#MARC ~No, I did not.~
EXIT
CHAIN
IF ~InParty("S#MARC")
InParty("Anomen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Anomen",CD_STATE_NOTVALID)
Alignment("Anomen",LAWFUL_NEUTRAL)
Global("S#AnomenBanter","GLOBAL",1)~
THEN S#MarcB AnomentBanter2
== BANOMEN ~Your Captain...~
DO ~SetGlobal("S#AnomenBanter",GLOBAL,2)~
== S#MARC ~Ruth Ivaness.~
== BANOMEN ~Do you really seek to usurp her?~
-- S#MARC ~It is not so simple.~
== BANOMEN ~She is a member of this guard, and therefore a woman of integrity. She stands for--~
== S#MARC ~(hisses) You have no idea what you're talking about, boy. I may have few limits, but she has none. I do not begin a vendetta without good reason.~
== BANOMEN ~Revenge? How can you betray your honor in such a way?~
== S#MARC ~My honor is determined by those I protect, not those I condemn. She protects--~
= ~I do not need to speak of this with you. Ru-Captain Ivaness is my concern, not yours. My actions will not taint your... honor.~
== BANOMEN ~Be careful, else you may fall into the trap that so many men fail to anticipate.~
//Anomen LG Banters
CHAIN
IF ~InParty("S#MARC")
InPArty("Anomen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Anomen",CD_STATE_NOTVALID)
Alignment("Anomen",LAWFUL_GOOD)
Global("S#AnomenBanter","GLOBAL",2)~
THEN S#MARCB AnoLGBanter1
== BANOMEN ~No man should strive for dishonor in the way you do.~
DO ~SetGlobal("S#AnomenBanter","GLOBAL",3)~
== S#MARC ~No man should worship it as you strive to do.~
== BANOMEN ~Bah. I see you will not listen to the advice I give.~
== S#MARC ~Nor did you heed mine.~
== BANOMEN ~As you wish. I shall hold my tongue. Do not say I did not warn you of your folly.~
EXIT
//Anomen CN Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Anomen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("S#MARC",CD_STATE_NOTVALID)
Alignment("Anomen",CHAOTIC_NEUTRAL)
Global("S#AnomenBanter","GLOBAL",2)~
THEN S#MarcB AnoCNBanter1
~You seem happier this way, Anomen~
DO ~SetGlobal("S#AnomenBanter","GLOBAL",3)~
== BANOMEN ~Indeed. Without the chains of the Order, there is so much I can do. The freedom is...~
== S#MARC ~Intoxicating.~
== BANOMEN ~How I stayed subject to their blind devotion, I shall never know.~
== S#MARC ~No man begins life knowing what to believe in. I did not. I only recently began to find my way.~
== BANOMEN ~Aye, and it is a good way. She will pay for what she has done.~
== S#MARC ~So you understand what I must do.~
== BANOMEN ~Only too well. I can only hope you taste the pleasure I have in seeing the life leave the eyes of such a treacherous liar.~
== S#MARC ~As do I, my brother, as do I.~
EXIT
//Cernd Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Cernd")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Cernd",CD_STATE_NOTVALID)
Global("S#CerndBanter","GLOBAL",0)~
THEN S#MarcB CerndBanter1
~You compare everything to nature, it seems.~
DO ~SetGlobal("S#CerndBanter","GLOBAL",1)~
== BCERND ~I have learned her ways. Like a tree--~
== S#MARC ~Must you use *that* kind of metaphor?~
== BCERND ~Always.~
EXIT
CHAIN
IF ~InParty("S#MARC")
InParty("Cernd")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Cernd",CD_STATE_NOTVALID)
Global("S#CerndBanter","GLOBAL",1)~
THEN S#MarcB CerndBanter2
== BCERND ~You act as if you know yourself, but there is so little you understand.~
DO ~SetGlobal("S#CerndBanter","GLOBAL",2)~
== S#MARC ~I am still young, but I know of what I am capable.~
== BCERND ~The wolf who does not howl at the moon cannot know his place in his pack.`
== S#MARC ~That... actually makes sense.~
EXIT
CHAIN
IF ~InParty("S#MARC")
InParty("Cernd")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Cernd",CD_STATE_NOTVALID)
Global("S#CerndBanter","GLOBAl",2~
THEN S#MarcB CerndBanter3
== BCERND ~Do you see yourself as a lone wolf searching for his pack?~
DO ~SetGlobal("S#CerndBanter","GLOBAL",3)~
== S#MARC ~I did in the past, when I was a teenager, but then I found the Guard...~
== BCERND ~Do you regret finding your place among them?~
== S#MARC ~A fallen raven may join a sparrow's nest to learn to fly, but it is still a raven.~
== BCERND ~And are we ravens?~
== S#MARC ~With the death that surrounds <CHARNAME>, we have no choice but to be.~
EXIT
//Edwin Banter
CHAIN
IF ~InParty("S#MARC")
InParty("Edwin")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Edwin",CD_STATE_NOTVALID)
Global("S#EdwinBanter","GLOBAL",0)~
THEN S#MarcB EdwinBanter1
~Watch your step, Odesseiron. I do not take well to your type.~
DO ~SetGlobal("S#EdwinBanter","GLOBAL",1)~
== BEDWIN ~And I do not take well to yours, boy. (Oversized thug.)~
== S#MARC ~<CHARNAME> will not be able to protect you if you cross me. I do not forgive those that prey on the helpless.~
== BEDWIN ~If I were to cross you, you would be dead before you knew it. There are many poisons that one can employ. (The fool is not even intimidating.)~
== S#MARC ~What was that? I thought a I heard a little girl crying for mercy. Oh, wait. That was you. Resorting to something to gutless as poison...~
== BEDWIN ~I have no time for petty arguments! I have much to do that does not include you or your idle threats.~
== S#MARC ~You run, Odesseiron, but I'm still watching you.~
EXIT
//Haer'Dalis Banters
CHAIN
IF ~InParty(S#MARC")
InParty("Haer'Dalis")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Haer'Dalis",CD_STATE_NOTVALID)
Global("S#HaerDBanter","GLOBAL",0)~
THEN S#MarcB HaerDBanter1
== BHAERDA ~'Tis natural to be drawn to the dangers this realm offers, but it seems that you do more than answer that call.~
DO ~SetGlobal("S#HaerDBanter","GLOBAL",1)~
== S#MARC ~Did I ask for your analysis?~
== BHAERDA ~The darkness in your eyes practically begs for it. You circle, waiting for the kill so that you may feast upon the flesh of the fallen.~
== S#MARC ~If you are referring to looting the bodies of those we kill, I don't see why you're complaining. I saw you pocket a few baubles not yesterday.~
== BHAERDA ~You are a crow, my friend. You squawk at <CHARNAME> to enter battles. You thirst for blood.~
== S#MARC ~And a crow is the best bird you can compare me to, you pidgeon?~
== BHAERDA ~I am but a sparrow, flitting through the planes.~
== S#MARC ~(mutters)...Still shits on everything.~
EXIT
//Imoen Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Imoen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Imoen",CD_STATE_NOTVALID)
Global("S#ImoenBanter","GLBOAL",0)~
THEN S#MarcB ImoenBanter1
~You are not so broken as <CHARNAME> led me to believe.~
DO ~SetGlobal("S#ImoenBanter","GLOBAL",1)~
== BIMOEN ~Huh? Oh... Yeah. I mean, I'm fine, I guess...~
== S#MARC ~He had no cause to harm you as he did, daughter of Bhaal or not.~
== BIMOEN ~Could you have stopped him, though?~
== S#MARC ~I would have tried.~
EXIT
CHAIN ~InParty("S#MARC")
InParty("Imoen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Imoen",CD_STATE_NOTVALID)
Global("S#ImoenBanter","GLOBAL",1)~
THEN S#MarcB ImoenBanter2
== BIMOEN ~Why do you do it?~
DO ~SetGlobal("S#ImoenBanter","GLOBAL",2)~
== S#MARC ~Do what?~
== BIMOEN ~Watch me like I'm about to fall apart or something. It's kinda... creepy.~
== S#MARC ~I have only one rule: never let an innocent come to harm. You are exactly what I imagined that innocent to be.~
== BIMOEN ~(laughs) Innocent? Didn't <CHARNAME> tell you anything about me?~
== S#MARC ~Considering how maniacal you just sounded, apparently not as much as I thought...~
EXIT
//If Imoen has her soul...
CHAIN ~InParty("S#MARC")
InParty("Imoen")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Imoen",CD_STATE_NOTVALID)
Global("DeathofBodhi","GLOBAL",1)
Global("S#ImoenBanter","GLOBAL",3)~
THEN S#MarcB ImoenBanter3
~You look alive again.~
DO ~SetGlobal("S#ImoenBanters","GLOBAL",4)~
== BIMOEN ~And it feels great. To not be... Just to not be like that... Heh...~
== S#MARC ~Is something amusing?~
== BIMOEN ~I think I felt like a vampire... Like her. Ironic, isn't it?~
== S#MARC ~Quite. I can think of another.~
== BIMOEN ~Really? What?~
== S#MARC ~That you and <CHARNAME> are related at all.~
== BIMOEN ~Hey! We make a great pair! <HESHE>'s... well, <HESHE>'s <HIMHER> and I'm the Amazing Imoen! No, wait... Imoen the Great! Ooh! The Great Imoen--~
== S#MARC ~Like I said: Ironic.~
EXIT
//Jaheira Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Jaheira")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Jaheira",CD_STATE_NOTVALID)
Global("S#JaheiraBanter","GLOBAL",0)~
THEN S#MarcB JaheiraBanter1
== BJAHEIR ~I do not trust you, boy.~
DO ~SetGlobal("S#JaheiraBanter","GLOBAL",1)~
== S#MARC ~Nor I you, Harper.~
== BJAHEIR ~You seek to overthrow your master. Will you do the same to <CHARNAME>? I am watching you carefully. I do not take well to those that upset the balance.~
== S#MARC ~<CHARNAME> is irrelevant, and Captain Ivaness is not my master. She is... She is not my master.~
== BJAHEIR ~Do you even know what you're doing? I suggest thinking before you next act.~
EXIT
CHAIN
IF ~InParty("S#MARC")
InParty("Jaheira")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Jaheira",CD_STATE_NOTVALID)
Global("S#JaheiraBanter","GLOBAL",1)~
THEN S#MarcB JaheiraBanter2
~Ru--Captain Ivaness exploits the weak. That is why I seek to ruin her.~
DO ~SetGlobal("S#JaheiraBanter","GLOBAL",1)~
== BJAHEIR ~And what are her intentions? Does she not understand the balance in all things?~
== S#MARC ~She is not interested in balance; she is interested in power.~
== BJAHEIR ~You didn't answer my question, boy, so I will ask it again: What are her intentions?~
== S#MARC ~...~
= ~This conversation is over.~
EXIT
//Jan Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Jan")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Jan",CD_STATE_NOTVALID)
Global("S#JanBanter","GLOBAL",0)~
THEN S#MarcB JanBanter1
~You've caused me much grief, gnome.~
DO ~SetGlobal("S#JanBanter","GLOBAL",1)~
== BJAN ~Oh, is that so? So's far as I recall, it was just a bit o' a ruckus about something or other. That reminds me--~
== S#MARC ~You threw a turnip at my head using that... that... *thing*.~
== BJAN ~You mean the Marvelously Magnificent Mushy Matter Mangonel?~
== S#MARC ~...Do I even want to know who you came up with that name?~
== BJAN ~My uncle Toby used to--~
= ~Where're yeh going? Ah, well. He just doesn't appreciate the beauty of a good ol' Turnip Tosser... Uncle Toby did. Speaking of which...~
EXIT
//Keldorn Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Keldorn")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Keldorn",CD_STATE_NOTVALID)
Global("S#KeldornBanter","GLOBAL",0)~
THEN S#MarcB KeldornBanter1
== BKELDOR ~I've heard much about you, Corvus. The Order does not condone your actions.~
DO ~SetGlobal("S#KeldornBanter","GLOBAL",1)~
== S#MARC ~Nor should they. My ways are not theirs. I do not strive for nobility or honor, just... Right, if that means anything.~
== BKELDOR ~Did you ever think that you went too far?~
== S#MARC ~I did not become what I am by feeling remorse.~
== BKELDOR ~But that is what keep us human.~
EXIT
CHAIN
IF ~InParty("S#MARC")
InParty("Keldorn")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("S#MARC",CD_STATE_NOTVALID)
Global("S#KeldornBanter","GLOBAL",1)~
THEN S#MarcB KeldornBanter2
~I have been thinking on what you told me...~
DO ~SetGlobal("S#KeldornBanter","GLOBAL",2)~
= ~Do I truly seem so inhuman?~
== BKELDOR ~No, you do not. Your heart is in the right place, but you are no knight. Oftentimes it is easy to forget that not all men who fight have the same ideals of honor.~
== S#MARC ~You cannot even begin to understand how much I envy you. I tried to have a sense of honor, once... I almost died defending it. I was just a boy, but I never could bring myself to be so... idealistic ever again.~
== BKELDOR ~I am sorry. You have sacrificed much, it seems.~
== S#MARC ~If that is the price I must pay to uphold what I believe in, then it is worth it.~
= ~....That sounded exactly like something a knight would say. I think you're rubbbing off on me too much.~
== BKELDOR ~(chuckles) It's quite alright. You are far more noble than you want to realize.~
EXIT
CHAIN
IF ~InParty("S#MARC")
InParty("Keldorn")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Keldorn",CD_STATE_NOTVALID)
Global("S#KeldornBanter","GLOBAL",2)~
THEN S#MarcB KeldornBanter3
~....You aren't going to try and knight me, are you?~
DO ~SetGlobal("S#KeldornBanter","GLOBAL",3)~
== BKELDOR ~I doubt such an honor would sit well with you.~
== S#MARC ~I had to ask. We speak of honor, nobility, great deeds...~
== BKELDOR ~Good men can be a part of any ilk. Well, *almost* any ilk. Certain types...~
== S#MARC ~Cyricists...~
== BKELDOR ~Cultists...~
== S#MARC ~Thugs...~
== BKELDOR ~Ruffians...~
== S#MARC ~Barbers...~
== BKELDOR ~Mer--Barbers? My dear boy, *what* are you talking about?~
== S#MARC ~Every so often one loses his head and goes on a throat-slitting rampage through one district or another. I've seen it several times.~
= ~...There is also the fact that the last time I went to someone else for a shave I nearly lost my head. Something about meddling with a daughter...~
== BKELDOR ~Had you?~
== S#MARC ~(smirk)~
== BKELDOR ~You are full of surprises, my friend.~
EXIT
//Korgan Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Korgan")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Korgan",CD_STATE_NOTVALID)
Global("S#KorganBanter","GLOBAL",0)~
THEN S#MarcB KorganBanter1
~How much of your tales is truth and how much is exaggeration?~
DO ~SetGlobal("S#KorganBanter","GLOBAL",1)~
== BKORGAN ~That all depends on 'ow much yer prone to believe, boyo.~
== S#MARC ~Then it's all exaggeration to make up for what you lack.~
== BKORGAN ~An' 'ow would ye know that? Ye ain't ever seen me axe at work, now, 'ave ye? Heh. The laides, though... They konw what ol' Korgan's capable of an' it be far more than ye are, that much I can tell ye.~
== S#MARC ~Gods know why I chose to talk you at all...~
EXIT
//Mazzy Banters
CHAIN
IF ~InParty(S#MARC")
InParty("Mazzy")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Mazzy",CD_STATE_NOTVALID)
Global("S#MazzyBanter","GLOBAL",0)~
THEN S#MarcB MazzyBanter1
== BMAZZY ~Why have you not sought knighthood?~
DO ~SetGlobal("S#MazzyBanter","GLOBAL",1)~
== S#MARC ~I do not, exactly, implement my ideals in a way they would approve of.~
== BMAZZY ~That is changed easily enough, if your heart is set on it. There are some obstacles that cannot be overcome. I do not let my height get in the way of my dreams.~
== S#MARC ~You conveniently forgot to ask if I even *want* to be a knight.~
== BMAZZY ~You goals say that you should.~
== S#MARC ~But my actions do not. You have a strong enough moral compass to achieve this end, as you well know. I... I have failings enough to cause an entire order of paladins to fall.~
== BMAZZY ~Do not say such things! You are a good man.~
== S#MARC ~I am not, nor have I ever been, a good man. I am just... I am the Left Hand. If that doesn't speak for itself, then... Do not ask me for an explanation. Please, Mazzy.~
== BMAZZY ~You have already said enough, Marcos. I understand.~
== S#MARC ~I... That is... unexpected. Thank you.~
EXIT
CHAIN
IF ~InParty("S#MARC")
InParty("Mazzy")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Mazzy",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Global("S#MarcRA","GLOBAL",2)
Global("S#MazzyBanter","GLOBAL",1)~
THEN S#MarcB MazzyBanter2
~You have been watching me closely, Mazzy.~
DO ~SetGlobal("S#MazzyBanter","GLOBAL",2)~
== BMAZZY ~I was simply curious. Your facade is of such darkness, and yet your intentions are as noble as any knights...~
== S#MARC ~I fight the only way I know how. I have always been more comfortable with the darkness within me than the good, and I would be lying if I said that I had more of the latter than the former. Honestly, I'm surprised that you could even call me a good man.~
== BMAZZY ~So perhaps you are a dark knight.~
== S#MARC ~Yes, perhaps. But if anyone starts calling me their "dark knight"...~
== BMAZZY ~(smirk) What about <CHARNAME>?~
== S#MARC ~I stand corrected. If anyone *else* starts calling me their dark knight...~
== BMAZZY ~There will be the hells to pay, I'm sure.~
EXIT
CHAIN
IF ~InParty("S#MARC")
InParty("Mazzy")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Mazzy",CD_STATE_NOTVALID)
Gender(Player1,MALE)
Global("S#MazzyBanter","GLOBAL",1)~
THEN S#MarcB MazzyBanter2
~You have been watching me closely, Mazzy.~
DO ~SetGlobal("S#MazzyBanter","GLOBAL",2)~
== BMAZZY ~I was simply curious. Your facade is of such darkness, and yet your intentions are as noble as any knights...~
== S#MARC ~I fight the only way I know how. I have always been more comfortable with the darkness within me than the good, and I would be lying if I said that I had more of the latter than the former. Honestly, I'm surprised that you could even call me a good man.~
== BMAZZY ~So perhaps you are a dark knight.~
== S#MARC ~Yes, perhaps. But if anyone starts calling me their "dark knight"...~
== BMAZZY ~...There will be the hells to pay, I'm sure.~
EXIT
//Minsc Banters
CHAIN
IF ~InParty("S#Marc")
InParty("Minsc")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Minsc",CD_STATE_NOTVALID)
Global(S#MinscBanter","GLOBAL",0)~
THEN S#MarcB MinscBanter1
~...A giant space hamster.~
DO ~SetGlobal("S#MinscBanter","GLOBAL",1)~
== BMINSC ~That is right! Boo is not ashamed to tell the world what he is, even if it is with a small voice!~
== S#MARC ~Have you ever suffered a severe head injury? Blacked out for an extended period of time? Had imaginary friends that you thought were real?~
== BMINSC ~No! Well, there was this one time when Boo and I were giving some goblins a good butt-kicking when I was hit on the head with a hammer and even Boo said he could see the sparkles that I saw. I do not remember much else, but Boo tells me I was talking happily the entire time!~
== S#MARC ~I see... And how long before that had you found Boo?~
== BMINSC ~That was the first time that Boo talked to me! It was so much fun!~
== S#MARC ~....I'm going to go stand over there, now.~
EXIT
//Nalia Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Nalia")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Nalia",CD_STATE_NOTVALID)
Global(S#NaliaBanter","GLOBAL",0)~
THEN S#MarcB NaliaBanter1
~You should be cautious of whom you bestow your mercy, Nalia. Not every beggar in these slums lives in poverty.~
DO ~SetGlobal("S#NaliaBanter","GLOBAL",1)~
== BNALIA ~I am not going to stoop to your level. I will not reprimand the vulnerable. That man was clearly starving! What had he done to deserve such a lecture?~
== S#MARC ~You are not familiar with the Slums. Some beggars do not seek employ. They continue to leech off those with money. That man is named Thompkins. His son picks your pocket as he pleas for alms. They find a new position every day, but those that live here know his ways. He played the same game when I was a boy.~
== BNALIA ~Then why did you not warn me?~
== S#MARC ~Not all lessons can be conveyed through words. The mercy I gave Thompkins was not arresting him or breaking his son's fingers when he attempted to take my coin pouch. You have the title and wealth to influence this city's treatment of the poor. You can strategically marry to further that goal. There are many paths to the same end.~
== BNALIA ~How could you even suggest something like that? I could not ever enter into a marriage such as that! Would you? Could you?~
== S#MARC ~If it was the only way to succeed, I would.~
== BNALIA ~But you would rather break a boy's fingers than spare a coin?~
== S#MARC ~Yes.~
== BNALIA ~You are a cruel, cruel man. ~
== S#MARC ~Luckily, there are people enough like you to counteract my faults.~
EXIT
CHAIN
IF ~InParty("S#MARC")
InParty("Nalia")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Nalia",CD_STATE_NOTVALID)
Global("S#NaliaBanter","GLOBAL",1)~
THEN S#MarcB NaliaBanter2
== BNALIA ~Is there a reason you insist on treating everyone poorly?~
DO ~SetGlobal("S#NaliaBanter","GLOBAL",2)~
== S#MARC ~None that you would understand.~
== BNALIA ~You have the power to do them good, but you stand by as we see children fight one another for a crust! You won't even spare a coin for them!~
== S#MARC ~Have you ever lived on the streets? Do you even begin to understand what happens to those that must? The only hope those children have of survival is by finding somewhere better to be. If it means that they're sold into slavery, so be it. If it means that they must learn the hard way to protect themselves, so be it. Argue with me all you want, girl, but the harshe reality is that your "generosity" causes more harm than it does good.~
== BNALIA ~How can you even say that?~
== S#MARC ~You remember Thompkins? Every coin you give a beggar assures him that he will not need to do anything else to seek his own betterment. The world is cruel, Nalia. People have to be strong enough to overcome it.~
== BNALIA ~They don't have a choice! They have been trod upon by those who abuse their power--by men like you!~
== S#MARC ~You still understand nothing. If there is to be any hope for remedying the world, we must all work to better it. We cannot be selfish.~
== BNALIA ~Do you see the irony in your words? I am being selfless and you are just... just... doing whatever pleases you! Just because no one ever put a coin into your hand when you asked for it doesn't mean that you have to hate those with the heart to do so!~
== S#MARC ~I...~
= ~You're wrong. I was shown such kindness. I never held a coin for more than an hour before it was taken from me. I learned the hard way to fend for myself, even if it meant that I had to resort to crime. I was too weak to fight those thieves, then. The children that fought back... It did not end well.~
== BNALIA ~Marcos... I am sorry for everything that has happened, but don't you see? You have the power to save them, now.~
== S#MARC ~If they cannot fend for themselves, my intervention serves no true purpose other than to leave them praying for a hero to save them next time.~
== BNALIA ~Then why do you fight alongside <CHARNAME> at all?~
== S#MARC ~...~
= ~This conversation is over. Do not speak of this to me again. ...Please.~
EXIT
//Valygar Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Valygar")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Valygar",CD_STATE_NOTVALID)
Global("S#ValygarBanter","GLOBAL",0)~
THEN S#MarcB ValygarBanter1
~Captain Ivaness tried to get me to hunt you, once.~
DO ~SetGlobal("S#ValygarBanter","GLOBAL",1)~
== BVALYGA ~Is that so? I take it you did not accept?~
== S#MARC ~Let it suffice to say that Athkatla is better off without several certain mages within her walls.~
== BVALYGA ~I thought the guard was in the Cowled Wizard's pocket.~
== S#MARC ~Most are, Captain Ivaness included, but I am not, as it should be more than apparent. I passed the task along to an incompetent mewling.~
== BVALYGA ~And this... mewling...~
== S#MARC ~Knocked on your door, discovered no one home, and was subsequently killed in a mugging. The fool shouted that he would pay five hundred gold to anyone that would let him inside.~
== BVALYGA ~And you didn't intervene? I thought your "rule" dictated otherwise.~
== S#MARC ~If someone is that irredeemably stupid, he isn't even innocent. He's just annoying.~
EXIT
CHAIN
IF ~InParty("S#MARC")
InParty("Valygar")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Valygar",CD_STATE_NOTVALID)
Global("S#ValygarBanter","GLOBAL",1)~
THEN S#MarcB ValygarBanter2
== BVALYGA ~Few men would stand up to the Cowled Wizards as you have.~
DO ~SetGlobal("S#ValygarBanter","GLOBAL",2)~
== S#MARC ~I never said that I made a habit of ignoring their requests. I was rarely given any task linked to them. Captain Ivaness usually took care of that.~
== BVALYGA ~So she is yet another one of their pawns.~
== S#MARC ~Hardly. Her motives are her own. I was closest to her and even then I did not see.~
== BVALYGA ~That is always how it is when you let someone too close.~
== S#MARC ~Even if I had known what was to happen, I doubt that would have stopped me from going to her bed.~
== BVALYGA ~That is not what I meant.~
== S#MARC ~Was it not? I have always assumed that closeness was defined as physical and mental intimacy.~
== BVALYGA ~I was referring to if you cared for her. You seem to have answered my question.~
== S#MARC ~Have I?~
EXIT
//Viconia Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Viconia")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Viconia",CD_STATE_NOTVALID)
Global("S#ViconiaBanter","GLOBAL",0)~
THEN S#MarcB ViconiaBanter1
== BVICONI ~You! You stood by while I was tied to that pyre! You did not raise a finger to save me.~
DO ~SetGlobal("S#ViconiaBanter","GLOBAL",1)~
== S#MARC ~...~
== BVICONI ~Worthless male. If you walked with the drow, you would have been tortured and executed already for your blatant ignorance.~
== S#MARC ~I stand corrected. As much as I dislike women taking advantage of their perceived weaknesses, ones that overcompensate and flaunt their power in my face aggravate me even more.~
== BVICONI ~Fool! I heard that.~
== S#MARC ~I know. I believe I can handle the wrath of a clawless kitten.~
== BVICONI ~Why you little [insert drow curse here]...~
EXIT
//Yoshimo Banters
CHAIN
IF ~InParty("S#MARC")
InParty("Yoshimo")
!StateCheck("S#MARC",CD_STATE_NOTVALID)
!StateCheck("Yoshimo",CD_STATE_NOTVALID)
Global("S#YoshiBanter","GLOBAL",0)~
THEN S#MarcB YoshimoBanter1
~Just why do you keep insisting that you're famous? We all know that you aren't.~
DO ~SetGlobal("S#YoshiBanter","GLOBAL",1)
== BYOSHIM ~Somtimes a man must do something to stroke his own ego, my friend.~
== S#MARC ~If that was a double entendre...~
== BYOSHIM ~Your wits are faster than your size would suggest. Perhaps you have skill enough to spar with Old Yoshimo?~
== S#MARC ~...~
== BYOSHIM ~Smile, Corvus! Yoshimo is a trickster, that is all.~
EXIT
Thoughts? Errors? Typos? OMG this man can't make up his mind? Consistencies/inconsistencies? Etc? Feedback is appreciated!