Just two quick comments.
== BANOMEN ~ I’ve heard stories about you, Corvinus. You are not a knight, and yet you perform noble deeds.~
(goes on to describe murder, arson, and mutiny)
It looks as if Anomen is unclear on the concept.
Thanks for pointing that out! That was a mistake on my part and I've corrected it now.
And that Imoen banter... might work for ToB Imoen, but SoA Imoen is too shell-shocked to ask her sister's boyfriend about his people skills. Honestly, that whole banter kinda puts me off. Yeah, I know about Imoen tricking Keldorn into thinking that she was groping him because he's got a hot bod, but she a) is obviously insincere even if Keldorn laps it up because he's a guy, and b) turns the whole thing into a joke at the end of it. She also winds Valygar up because he's fun to tease. She never asks Anomen about his equipment. If you let Imoen say something along the lines of "As if!" after his line that ends in "penalties will be severe" and then stop it there, it might improve it. Turning the banter into a discussion about his engineering specs is a little too heavy for our chipmunk with a sugar high and a death wish.
Yeah, you're right about the engineering. I think I was more aiming to enlighten the fact that he has a sense of humor, somewhere. I'll find a better way to convey that that won't put Imoen (or anyone) out of character. I've tweaked the dialogues already, but I'm sure that they're only Draft 1.5 and who knows what'll happen from here?
I know you're brainstorming at this point. There are bound to be banters you redo. Sometimes repeatedly. I'm just pointing out that BioWare NPC characterization can make or break a mod. It's impossible to get every NPC's voice right 100% of the time, but that's why review and revision is so important.
Let me put it this way about me and re-writing things: 1 novel concept, 26 completed drafts, and I don't care in the least. No, I'm not going to do that if there are people waiting for this, but I welcome comments, input, critique, and mistake-identifying. I want this to be an excellent mod and I want to get it right. I don't know of Bioware's NPCs very well, so if anyone does and I'm getting it wrong, TELL ME!!!! (Please? kthnxbi)
Both introduction ideas have potential. Having the character involved in the Skinner Murders might work well. Shaking down a beggar would get the player's attention, I think, because it's something you don't see every day, even in Athkatla, and the conversation might be amusing, depending on where during the incident the player/PC arrives on the scene.
The Skinner Murder: The PC hears a few lines of Corvinus arguing with the Inspector (Corvinus had requested some other investigations, which were side-tracked by the Skinner Killings and is demanding to know why and to make the Lieutenant work faster). The regular interjections would proceed almost exactly as Bioware originally wrote, with Marcos and appropriate commentary added in. After the quest, Marcos would stay with the PC. After a time, his personal quest would trigger. Even if he does not join the PC here, he would be found by the Prison in the Government District (but only after this event triggers).
Shake-Down: The PC arrives as Marcos is, essentially, holding a beggar by the throat and threatening his life if he doesn't talk. The PC has an opportunity to talk Marcos down (which he won't like much, but will) and he would join the PC if they agree to help him with a matter of his own (which would eventually lead to his personal quest, later in the game). This would also take place in the Bridge District, though where I'm not yet sure.
But, either way, something would tie into her personal quest and his first impression is probably going to be mostly negative, though (hopefully) with a hind that he's got a good side to him. The Skinner Murders will be a better way to do that.
I've added more to the first post with his bio and updated personality.