I already thought of this mod idea two years ago, but I actually started to work on it only recently.
My mod introduces the djinni Afaaq who is bound to a magical lamp. Afaaq is a djinn - a genie of the Elemental Plane of Air - and he will accompany the protagonist throughout his SOA and ToB adventures. You can "acquire" him as soon as you leave Chateau Irenicus. But it is possible to delay it until chapter 6 (although it will be more difficult afterwards).
Character sheet:
Name: Afaaq
Age: unknown
Gender: Male
Race: Genie (Djinn)
Class: Fighter/Mage
Alignment: Chaotic Good
Strength: 15
Dexterity: 16
Constitution: 13
Intelligence: 15
Wisdom: 16
Charisma: 11
Background:
Afaaq is old, even in genie terms. As a young genie he took part in the Dawn War, the war between the primordials and the gods when the earth was still young. Later he served a local caliph who lived in the Elemental Plane of Air for millennia before he followed the noble djinni Calim to Faerûn. He served under Calim for centuries and took part in many campaigns, including the devastating battle against Memnon and his efreet army. Calim and Memnon were eventually captured and disembodied by elves and bound to the earth and sky in a region which became the Calim Desert. Afaaq, however, survived and continued to serve at the court of another caliph. At this time Afaaq became convinced that violent conflicts only lead to more destruction, and he retreated from his life as a warrior.
Personality:
When living for such a long time, you get tired of the schemes and petty squabbles of the mortal races eventually. So he keeps a certain emotional distance to them and appears cool and somewhat detached from the world. Those around him cam sometimes feel his melancholic or even gloomy aura, but also his irrepressible optimism and unshakable belief in the future.
It is difficult to gain his trust, but he is a loyal friend when you get through to him. When you talk to him, you sometimes get the feeling that he still misses the old times, when his race was still strong and his life had a purpose.
Abilities:
The djinni won't join the party the usual way. You can get a hold of his lamp and he will accompany you as long as you have it with you. Think of him as your seventh party member.
In the course of his adventure with the protagonist, Afaaq has the opportunity to get back his full power and be released from his magical lamp. It all depends on the path the protagonist will choose. This will be a mod which rewards good-aligned players the most, but it is also possible to play evil and have fun.
There will be five quests, up to three take place in SoA, one starts in SoA and might end in ToB, and one quest is ToB only.
What do you think about it? Is it too ambitious? Do you have any thoughts, comments or suggestions? Any feedback is welcome.
Edit: Updated Background and Abilities of the djinni.
Edited by Argent77, 14 February 2013 - 02:06 AM.