Wow, some great feedback here. Keep it up guys!
Looks good, to make extraplanar creatures immune to Harm you could possibly add an eff under harm.itm (before the damage) targetted for elementals, demons and undead etc. to grant immunity to effect: damage, duration zero.
I initially wanted to externalize the item's effects to a SPL file and then protect the creatures from it but your suggestion is cleaner and a bit simpler to implement. I like it.
Isn't the jump in air elementals' damage (2d10 at 12 HD, 5d10 at 18) too much? In general, the Athas creatures (such as greater elementals) seem a lot stronger than FR creatures.
I understand your point, but I believe that as a PnP component this mod should remain as faithful as possible to the source books.
Generally, I try not to alter the monster's core stats (HD,
THAC0, damage,
AC... etc.) in aTweaks unless an engine issue requires it. For example, if a creature has 3 separate weapons (i.e. tail, claw, bite) each with a different damage output, due to technical reasons, I'm forced to make them into single attack with an average damage value instead. BTW, even though the greater/lesser elementals are from Dark Sun they still get summoned from the Inner Planes i.e. just like
FR's elementals.
I'd change the attack of the air elemental from crushing to slashing or piercing (to distinguish from Earth elemental) and restore at least some strength bonus to damage for them.
While I see the gameplay benefit of this, there's no
PnP rationale to back it up. The Air Elemental's attack is described as a "giant invisible fist" which implies crushing damage. As for the low strength, that's actually intentional. OTOH, the Air Elementals' great spead implies that they should have exceptional dexterity scores, which aTweaks grants them.
They can fly, but that's meaningless in BG2, I guess you could simulate this advantage with immunity to "ground level" spells like grease, earthquake etc.
I completely forgot about that, thanks. The Flight ability and the corresponing spell immunities have been added to their stat block. That said, Fire Elementals should probably be immune to Web and Entangle due to being entirely made of flames.
The aerial servant looks a bit too strong, with slightly better stats than vanilla, more immunities and natural improved invisibility; maybe reduce their hp to 80 or so? I don't think such a good summon needs max hp/level.
That would be inconsistant with all the other aTweaks' creatures which always have max
hp per hit dice. Incidentally, this component will alter the regular Conjure x Elemental spells so that they will have a 10% chance of summoning a Greater Elemental.
I'd imagine the frost salamander to have a better strength score than the fire salamander, as it is larger and has more HD.
Good point.
Frost Salamander
Is this a typo ? 5 attacks per round for such creature seems, well, quite high
Nope, it's
per PnP.
Looks very good overall. My only comment would be that possibly the Elemental Princes' hp are a bit on the low side? Not sure here, but it seems they'll go down pretty fast once you find what works against them.
An optional component will be available to restore the princes' hit points to Bioware levels (2x of the values in the readme).
P.S.
Readme updated.