The first post is constantly updated, so no need to read the other thread pages.
Not fixed major bugs:
High level ability(HLA) selection bug[Potentially major][Not fixed]
Some classes after levelling up to lvl 17-19 have problems selecting some high level abilities. For example my Fighter/Thief HLA list(LUFT0.2DA):
Note that GA_SPCL905(Critical Strike) should require GA_SPCL906(Power Attack) and AP_TG#IMCR(Improved critical) should require GA_SPCL905 to obtain but in fact both GA_SPCL906 and GA_SPCL905 can be gained in any order(separately as well) and AP_TG#IMCR cannot be gained at all(always inactive). Important note is that fighter kit(i hope this is it: LUFI0.2DA) has the same spells with same dependencies and they are gained only in proper way. Here is LUFI0.2DA:
I consider the issue to be pretty important since it break the game experience at the very important stage - when one gets the ultimate skills and I still do not know how to fix it.
Randall NPC from RoT causes about 10% of baldur.bcs to be skipped[Major][Not fixed][Workaround is provided]
RoT adds following lines to Baldur.bcs:
IF Global("RandallJoin","GLOBAL",7) THEN RESPONSE #100 ActionOverride("Randall",StartDialog("RandallJ",[PC])) ENDand if I do not have Randall in my party(who is that anyway?) this block fires endlessly and prevents any blocks below from being fired. As a result a lot of game events are comletely messed. For example golden globe from fikraag's quest does nothing. I suggest adding either additional checks or Continue() to this block as a workaround/fix.
The problem is reported to RoT bug feedback thread.
Not fixed regular bugs:
"Blade of disaster" TobEx 0.24.4 CDT bug[not fixed][reported][workaround is provided] - whenever I cast "Blade of disaster" lvl9 spell with the latest TobEx, I get CDT.
Reason: "Use EFF File Fixer" feature of TobEx is responsible.
Workaround: setting "Use EFF File Fixer" to 0 in TobEx ini fixes the crash.
Problem is reported to Asc64 and hopefully will be fixed soon.
I have also reported a few other bugs related to.. ehh.. somewhat unfinished "Improved asylum" to the developer.
Party in the asylum bug[not fixed][workaround is provided][reported]: there's a party inside of asylum with a leader called Breaudayael. The party just does nothing and the leader keeps casting stoneskin, protection from fire and a few other basic protections on himself over and over. I have managed to kill half of his party, but they did not become hostile and did not respond to me. I have literally failed to kill the leader by any means, because he recasts full set of protective buffs like 3 times each second, and has plenty of innate immunes.
Reason: I was forced to check the script for what the hell is going on and found that this block which comes from Improved Asylum Mod for BG2:ToB: v0.95:
IF !Allegiance(Myself,ENEMY) CheckStatLT(Myself,5,STONESKINS) THEN RESPONSE #100 DisplayString(Myself,39326) // Stoneskin ApplySpell(Myself,WIZARD_STONE_SKIN) DisplayString(Myself,26306) // Protected by Spell Trap ApplySpell(Myself,WIZARD_SPELL_TRAP) DisplayString(Myself,14789) // Protected from Fire ApplySpell(Myself,WIZARD_PROTECTION_FROM_FIRE) DisplayString(Myself,180353) // Protected from Cold ApplySpell(Myself,WIZARD_PROTECTION_FROM_COLD) DisplayString(Myself,17400) // Protection from Evil ApplySpell(Myself,WIZARD_PROTECTION_FROM_EVIL) ENDkeeps firing endlessly preventing any scripts below from being fired. Why is CheckStatLT(Myself,5,STONESKINS) true when stoneskin is recast?
I can even close my eyes on the fact that the whole party if wearing OP gear, but hey, they are bugged and cannot be interacted properly.
Workaround: as a workaround one can remove the block from R#BREU01.bcs
They also have by far overpowered items which can be looted if one is able to kill them.
Reported these problems to their forum - the developer is active and hopefully these will be fixed soon enough.
Scribe scrolls bug[Not fixed][Hotfix is provided] Old bug when a mage loses his "scribe scrolls" ability upon exporting char and starting a new game. It can be fixed quite easily by editing dplayer3.bcs or setting "flAddScribeScrolls" to 1, but it is a bug and it was since long ago.
Olmar's castle bug, RoT[Not fixed][Workaround is provided][Reported]
If I take Olmar's side, then at the point when my party is transitioned to Talavar's castle, I get endless cutscene-loop and my party keeps being teleported to their default spots
Reason: in RR3410.bcs there's a check if the party is ready to be teleported to the next location:
IF Global("Olmsidthebat","GLOBAL",14) THEN RESPONSE #100 StartCutSceneMode() HideGUI() StartCutScene("TallsDe") //this cutscene teleports the party to RR3454.are ENDbut since the value of "Olmsidthebat" is never changed, the block is going to be fired endlessly.
Workaround:
add
SetGlobal("Olmsidthebat","GLOBAL",15)to the main block in TallsDe.bcs
Update: reported to RoT forum
Dawnbringer Sain not spawning bug[Not fixed][Workaround is provided]
During the quest "Another mission for the temple" I am supposed to go to the temple of Lathander and talk to Dawnbringer Sain. But he is absent.
Reason: mod "Divine Remix" component 100 "Cleric Remix: v7 ToD Compatibility Fix" adds a block to AR0209.bcs:
IF Global("SainSpawn","GLOBAL",0) THEN RESPONSE #100 SetGlobal("SainSpawn","GLOBAL",2) ENDwhich prevents normal spawning mechanism from firing:
IF Global("TelwynSent","GLOBAL",1) Global("SainSpawn","GLOBAL",0) //not fired since the value is set to 2 for me THEN RESPONSE #100 SetGlobal("SainSpawn","GLOBAL",1) CreateCreature("SCSAIN",[642.627],0) // Dawnbringer Sain ActionOverride("scsain",SetNumTimesTalkedTo(1)) END
Workaround: either restore ar0902.bcs from Divine_Remix/backup/100 or CreateCreature("scsain") manually
Update: reported to their forum.
Sion(the slaver)/HLSION.CRE bug[Not fixed] - the slaver guy from government district shows how he kills an amnish soldier and then he is supposed to teleport upstairs, but he "has nothing to say"
Reason: in Tactics mod, the dialog option that's supposed to send him to second floor is following:
SetGlobal("TalkedToHlsion","GLOBAL",3)But that value is never used anywhere after that, so he just stays his ground.
Turumbar's contingency bug[Not fixed][Hotfix is provided][Reported] "You can not cast multiple instances of the same contingency spell on yourself" sometimes pops out randomly on mage-chars.
Reason: Turambar's slow drow weapon disintegration component from Turumbar fixes uses some kind of contingency-like spell to detect drow weapons. Which is apparently bugged for now. As a temporary solution you can comment lines in Baldur/Baldur25.bcs which cast "TUDRWUD" spell. Use search in those scripts
Update: bug is reported to Turumbar
Empty items bug[Not solved] Bug with "empty" items in randomly-generated loot. Bug with items that spawn in containers and look like an empty cell in inventory, but the can be picked and cannot be dropped. The item description is empty and it disappears from inventory after saving and loading.
That bug is probably elder than me, but no one cares to fix it : )
Rary's Mnemonic Enhancer/SCRX41.itm/SPWI975.spl bug[Not solved][Hotfix is provided][Reported] Problem with item SCRX41.ITM - a scroll called "Rary's mnemonic Enhancer". Its spell cannot be learned(always fails when attempted). The reason is that associated spell SPWI975.SPL was replaced by Spell Revisions 3.1 by a spell "Shapeshift Spirit Troll". Of course one can take the backup of the original SPWI975.SPL from backups of Spell Revisions and learn the spell, but it may cause unwanted effects later with the shapeshift abilities.
Update: Problem reported to SR thread
Savegame portraits bug[Not solved] Problem with character portraits in savegame files saved in "windowed" mode. If I save a game, in windowed mode, all characters' portraits have a weird white bar on them. If I save in fullscreen, it's ok. Screen:
Games marked with ^__^ are saved in fullscreen, games marked with o__O - in windowed mode.
Not fixed minor bugs:
Kuldin akademy bugs[minor][reported]: The bugbears/harpies that are supposed to morph into stronger monsters sometimes do not do so.
Reason:
all area scripts in Kuldin have following blocks:
IF NumInParty(5) LevelPartyLT(20) LevelPartyGT(11) THEN RESPONSE #100 SetGlobal("CbParty5Cat2","MYAREA",1) END IF NumInParty(5) LevelPartyLT(30) LevelPartyGT(21) THEN RESPONSE #100 SetGlobal("CbParty5Cat3","MYAREA",1) ENDIt seems that my current party level is 21, because values are following:
LevelPartyLT(21) - false
LevelPartyLT(22) - true
LevelPartyGT(21) - false
LevelPartyGT(20) - true
So none of those blocks are fired. I suppose LevelPartyGT(21) in the second block should be replaced with LevelPartyGT(19) and all similar checks as well.
The bugbears and harpies do not attack party members even when they are attacked. But that's pretty the same issue, because their combat script is replaced with a morphing script that is supposed to substitute a normally fighting monster instead of bugbear/harpy. Since non of those values is set, they just remain still.
There's a trap on the roof that causes CDT since like BWP 9.1.
I have reported the bug to CtB bug report thread.
"Treaty of swordsmanship"/SGBOOK01.ITM bug[Semi-fix provided by Lollorian] the book adds a proficiency point which can be nevertheless removed back by any magic-dispelling effect.
Reason: the book casts a spell SGSPL01.SPL on the user, which adds a dispellable effect of proficiency addition. The item and spell are from mod called Munchmod.
Half of the solution: Lollorian's patch which makes the effect almost permanent though it can still be lost under unknown conditions.
Drizzt's NPC cutscene bug[Minor][Not solved] There's a cutscene related to some Drizzt NPC mod that is shown during transition from AR0602 to AR0603 where drows kidnap Drizzt's friends(halfing, archer and a dwarf, i think). And the dwarf(name Bruenor) is supposed to fight the drows and start taking the upper hand in battle. But instead of that he dies(but the drows he was fighting continue dying too as if he was still alive and killing them). Then he resurrects during the second part of the cutscene when he is supposed to be actually kidnapped. That's not a serious problem, but should be fixed anyway I think.
Dryads' Acorns bug[Minor][Not solved]: I was unable to find the acorns in Irenicus's dungeon, lol. Is it only me or some mod has removed them from Illych(probably wrong spelling) fellow?
De'Arnise entrance bug[Minor][Not solved]: If I go to neng Horse Ranch and then to de'Arnise Hold, I spawn in the middle of the fortress, not in front of it as supposed. It may cause a lot of possible bugs with Nalia's quest. If I travel from Athkatla's main gates directly, I spawn where I am supposed to.
Trolls can be killed multiple times [Minor][Not solved]: when i hit a troll really hard(about 200 backstab or crit damage) it explodes in chunks of meat, I get exp for a kill and then his near-death body appears with a status "Dead". It cannot be harmed in any way(weapons hit it, but no messages about damage appear). The only way to kill it is to wait until it heals, and then try to kill it again. Sometimes I had to repeat this procedure 3-5 times because bastards kept exploding from big damage.
"Gloves of spell speed" reduce casting speed instead of increasing it[Not fixed][Minor][Hotfix is provided]: FWBRAC03.ITM from mod "Revisd Forgotten Wars Projects: Item Pack V0.1" cause spells to be cast slower by 3 instead of faster by the same value.
Reason: the item has "Amount" field of effect "Increase casting speed factor(189)" equal to "-3" instead of "3".
Solution: apparently change the value to 3.
Items that add extra mage spells sometimes cause all memorized spells to vanish [Minor][Not solved] Quite tricky to explain, but I'll try. Let us assume that I have two items that add extra spells for memorize. I have tested on these: "Gloves of spell speed"(FWBRAC06.ITM) and "Ring of wizardry"(RING08.ITM). Gloves add 3 extra 1st level spells, and the rings adds one more. If I randomly put on and off both of these items, sometimes when I put one of these items off, it causes all memorized spells to be erased so I have to choose them again. All spells of levels that the item adds extra spells to are erased. It happens not always but like every 2-6 times I put on and off these two items. Bug can be only reproduced if I have more than 1 item that adds extra spells.
No idea if this is caused by some mod or was since vanilla game, I hope someone else can add more details.
Fixed bugs:
Tashia romance bug final battle dialog missing bug[minor][fix provided][needs testing]
In area AR2805 when almost the final battle is just about to start, protagonist talks to each character to warn them personally that they don't have to go there if they do not want. And yeah, the only missing dialog was my Tashia's.
Reason: there seems to be a couple of weird actions in btashia.d which could affect Anomen romance as well.
Solution: Lollorian has reworked Tree of Life scene which was, well, screwed for Tashia and has provided a fix here: http://www.shsforums...post__p__545094
the thing still needs to be tested though
Random crashes/character export crash bug[major][solved]
Sometimes I get absolutely random crashes to desktop. The same kind of crash always occurs when I try to import a character while starting a new game. Both BWP's 9.10 and 10.3(I have tested only these, probably more versions are affected maybe even vanilla) have this issue. The crash always occurs when importing a character from a character file and occurs on some save files when importing a character from them.
Error window text is as follows:
Runtime error <path> abnormal program termination
Reason: after a thorough investigation it has turned out that avast antivirus is responsible.
Solution: turning out avast's shields completely solves the problem.
Particular kind of game stuttering which inevitably appears after some gameplay time[Major][Solved]
- the game starts stuttering for about half a second every second
- appears after about 10 hours of gameplay(approx)
- the stuttering will become even worse with time
- if the game is heavily modded, it will start stuttering earlier
- the stuttering is not related to items, particular scripts, sounds, graphics, etc.
Reason:
This kind of stuttering is caused by a poorly implemented hashmap in which script variables are stored. I have provided a TobEx module which solves the problem. More info in thread below:
Solution/discussion:
http://www.shsforums...the-stuttering/
De'Arnise TorGal is missing [Fixed][Hotfix is provided]: TorGal is absent in de'Arnise stronghold, which makes completing Nalia's quest pretty impossible.
Reason: component "Improved TorGal and De'Arnisse Keep: v25; Lol's Update to v26" replaces TorGal creature with a spirit troll. As well as all umberhulks in AR1301.ARE. It seems AR1800 and AR5200 are messed too, care.
Solution: use Lol's patch: http://www.shsforums...attach_id=24519 to fix the mod
Workaround: As a workaround one can spawn TorGal manually (TorGal.cre) or take a backup of AR1301.are before the component was installed.
Escaped clone Silver Star bug[Minor][Fixed] If I do not have Silver Star in party, The CLONE1.CRE in AR0603.are triggers dialog option in CLONE1.DLG "And you, Silver Star, poison's prerversion, have you returned to torment me?", but there's no Silver Star to answer her and the dialog just interrupts. The clone should become hostile when the dialog is finished.
Update: problem was reported to "Silver Star's" thread: http://www.shsforums...erstar-released But those guys seem to be pretty inactive and the problem may be moved to a fixpack. Should I report it somewhere else?
Update2: Lollorian fixed the problem: http://www.shsforums...attach_id=24490
Chloe/Malaaq spawning bug[Hotfix is provided][Fixed in next TobEx] Some creatures do not spawn. For example Chloe/Malaaq in Irenicus dungeon and probably a lot of others.
Reason: "Move areas fix" in TobEx 0.23.1 is bugged, setting it to 0 fixes the problem for now.
Update: the bug was reported to Ascension64 and fixed in upcoming TobEx release.
Trolls die of normal damage [Minor][Supposed to be feature]: when trolls fall on ground in "near death" status, I can kill them normally with regular weapon.
Update: component "Streamlined Trolls: v25; Lol's Update to v26" reduces their physical resistance from 100 to 66. Consider as feature?
Edited by Suslik, 19 August 2012 - 03:23 PM.