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BiG World Install.bat - now fully compatible with the GOG version


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#21 dabus

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Posted 23 February 2012 - 09:43 PM

Jesus. I just wrote a good text about how the batches work on your selection and I accidentally hit a backward-button on my laptop and the text is gone.

So I'll make it short:

If you look at the BiG World Install.bat, it will create the BWP_Language if you have an L in you selection.
When BiG World Installpack\install.bat is called, it calls some functions to determine if the mod should be installed or not.
It gets a token from the Temp\Tra.txt which is copied when you select your language before.

The tokens N/E/F declare the mod as native, English (will obviously not be used in the English version) or foreign.
So, here's the relevant code-piece.

If "%TEST%" == "E" (
echo Foreign language: English
If Exist BWP_Language exit /b 0
exit /b 1
)
If "%TEST%" == "F" (
echo Foreign language: Other
If Exist BWP_Language exit /b 0
exit /b 1
)
echo Native language
exit /b 1

If you look above, F or L will be skipped (because of the exit-code being 0) if the file exists that is created if you pressed L earlier.
If you did not, the last line will be reached and the exit-code will be 1, which means to install.

I added the E-thing because I thought guys would speak some English and want to have native and English installed, but it's not really used here. Maybe it was some lack of communication (don't have the mails when I explained it any more) or it was decided that guys would be smart and download the mods that would work for them.

It could be added easily with some additional text, searching and creating BWP_ENGLISH if letter * was part of the selection.
Replace * with something that works in this case and/or use another filename. Then replace the code for E with
If "%TEST%" == "E" (
echo Foreign language: English
If Exist BWP_English exit /b 1
If Exist BWP_Language exit /b 0
exit /b 1
)

I guess you understand why this would do it, right?

If Exist BWP_English exit /b 1 => English mod, you said you want it, the file was created, exit-code 1 means install
If Exist BWP_Language exit /b 0 => English mod, you said you want native only, the file was created, exit code 0 means not to install.
The last line will be reached if you didn't added any language-restrictions and will install all mods in any language.

Edited by dabus, 23 February 2012 - 10:02 PM.

THINK! - It's not illegal.

#22 -Tim Holmes-

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Posted 23 February 2012 - 10:36 PM

I repacked the file. Hopefully, it should work for you now.

I actually have no idea what is causing 7Zip from opening this file, I even asked a friend to download the file and send it to me through MSN but it refuses to open, Could it be too small, do you have any suggestions?

I really want to get stuck into BiG World ! :(

#23 xxxlalala

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Posted 24 February 2012 - 02:46 AM

						 CHOOSE YOUR LANGUAGE
						 ══════════════════

	Please choose the language for the game now.

	If you want to play the game in only German, press L.
	Otherwise the Mods will be installed in German when possible, otherwise in English.
	ASIAN will integrate the asian Mods into your game in your chosen version.  Press A.
	If you do not want to make any language changes, then press Enter.

By the way, this sentence doesn't really make sense to me:
Andernfalls werden die Mods soweit wie möglich in Deutsch, ansonsten in
	Englisch installiert.

It's contradicting the first sentence, logically, or the meaning of the last sentence.  I think what was meant to be said here was "If you want to exclude all non-German mods, press L.  Otherwise, you will install mods in German when possible, but when not possible, to install them in English instead."  However the last line reads "If you don't want to make any changes, press ENTER."

What does that mean?  If you don't want to make any changes, press enter?  If it's showing that in GERMAN when you run the install.bat in GERMAN (I guess), wouldn't that mean, "install all the mods in German anyway?"  Which is the same as pressing L?

I don't really get it, and I asked another (native German speaker who doesn't play BG) about it, and he didn't get it either.  Logic fail somewhere in there....


Hmm, unless the last line means "don't make any changes (to the mods, which normally install by default in English, or whatever their native language was)" ... it's still not clear to a normal joe schmoe user what that is supposed to mean.


There was another wording fail somewhere in the installer, something about the "install suitable mods, install unsuitable mods, or install them all" or however it was worded.  I think I understood after staring at it enough what was being asked, but probably seeing the original German translation could shed some light on the ambiguous question.[/spoiler]


well i am german and speak english too,  i think that is the reason i had no problems understanding anything. i ply the game in english and install it in english too

Please choose the language for the game now.

If you want to play the game in only German, press L.
Otherwise the Mods will be installed in German when possible, otherwise in English.
ASIAN will integrate the asian Mods into your game in your chosen version.  Press A.
If you do not want to make any language changes, then press Enter.
[/CODE]

By the way, this sentence doesn't really make sense to me:

Andernfalls werden die Mods soweit wie möglich in Deutsch, ansonsten in
	Englisch installiert.

means
mod 1 (eng +ger)
mod 2 (eng)
mod 3 (eng +ger)
mod 4 (ger)

If you want to play the game in only German, press L.
would install mod 1(ger) 3(ger) 4(ger)
Otherwise the Mods will be installed in German when possible, otherwise in English.
would install all 1(ger) 2(eng) 3(ger) 4(ger)
i think the german statement is more clear here. Option one means everything that is german rest not
option two means german if possible otherwise eng.

by the way the german sentence is perfectly right, a more direct translation would be
Otherwise as many mods as possible  are going to be installed in german, the rest in english.
andernfalls =otherwise
ansonsten = otherwise

i hope it is clear now ¿

#24 Enkida

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Posted 24 February 2012 - 04:47 AM

I get it. Then, for me, in both German and English versions of that text, it makes sense if the second and last line were to be put together, one after the other. That way, it would be clear that the line "otherwise the mods will be installed in (your chosen) language when possible, if not, in (the language this untranslated mod was created in)" is the result of pressing enter, rather then L. By default most users should want to press L unless they are bilingual.


#25 William Imm

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Posted 24 February 2012 - 06:07 AM

Here is a 7z packed version of my install bat, for those of you that are having trouble opening the zip version.

Attached Files


At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#26 Rhaythe

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Posted 24 February 2012 - 01:17 PM

I could use some help over here as I am new to the community and just picked up a copy of the GOG Baldurs Gate 1 and 2 complete packs.

I am not very technically proficient however I do follow instructions well.

I have followed the instructions step by step from the:

How to install BWP for newbies (and up)

I was getting the patch loop error as described in this thread, and installed the new batch file and folder OVER the other as instructed.

I am using Windows 7 and also followed the instructions to disable any admin conflicts.

The issue I am having is when running the new .bat file from this thread I am getting an error:
"The system cannot find the file specified"

I checked my baldur.ini file and everything points to the correct place.

I am not sure what I am doing wrong, I deleted my Baldurs Gate II folder and retried with a clean install (backup file) and I get the same error every time.

Thanks in advance for any help that you can offer pertaining to my issue.

#27 William Imm

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Posted 24 February 2012 - 01:22 PM

Unfortunately, I didn't update my fix to support Installpack v11 yet. I'll do it once I get the time.
At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#28 Rhaythe

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Posted 24 February 2012 - 01:28 PM

Thanks for the fast reply! That would certainly explain why I am having an issue.

Was there any signifigant changes between the prior version and v11? Is there a way I can get the older version of the original instal pack so I can get started? On the download page with the version history the links seem to be broken as I am getting 404 errors.

Thanks again for your help!

#29 William Imm

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Posted 24 February 2012 - 01:35 PM

For now, use the 10.3.4 version of the installpack, which is attached.

Attached Files


At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#30 Rhaythe

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Posted 24 February 2012 - 02:06 PM

I must be doing something wrong. I did a clean install from backup again and used the new file, however now when i run the batch file the comand screen pops up and disapears before i can even see an error.

#31 -Tim Holmes-

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Posted 25 February 2012 - 05:32 AM

The repack worked thanks, but It seems almost none of my installs are successful, Almost every single file so far is coming up as unsuccessful. Any ideas?
http://img861.images.../9725/wthlw.jpg

#32 Beleg33

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Posted 25 February 2012 - 05:43 AM

It looks like you unpacked everything into BG1 directory and tried to run it from there?
Everything should be in BG2 directory
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#33 -Tim Holmes-

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Posted 25 February 2012 - 06:13 AM

It looks like you unpacked everything into BG1 directory and tried to run it from there?
Everything should be in BG2 directory

I do not, I have A folder "Big World" and inside that "Baldurs gate" and BG2

#34 Beleg33

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Posted 25 February 2012 - 06:26 AM

Do you mean you installed both games in the same folder? I don't get it. The screenshot you provided shows that there is a dialog.tlk since the install runs but the files it's supposed to modify aren't there. 'Using scripting style "BG1"' implies that you're trying to run the program inside the BG1 directory.

You should have 2 folders:

C:\BigWorld\Baldurs Gate\ where you install BG1+TotSC

C:\BigWorld\BG2\ where you install BG2+ToB < this is where all mods should be unpacked to and installed
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#35 Leonardo Watson

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Posted 26 February 2012 - 06:08 AM

Read the messages from your DOS window that you have attched:

"I couldn't find [Data\25Dialog.bif], which leads me to believe that you don't actually have the Throne of Bhaal expansion installed"

This can have several reasons:
1. You have not installed ToB expansion at all.
2. You have tried to install manually. It's all your own fault. Some mods require the default directory program\BGII - SoA\... The Installpack correctes this (only if you use it).
3. You have tried to re-install some mods (I would bet you did). Nine times out of ten this will fail.
4. You have copied your folder from one place to annother or renamed your main directory. (bad advice)

Install Pack v11 installs BGT correctly without any loop (it had been confirmed several times)!

#36 ChaosDancer

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Posted 26 February 2012 - 06:20 AM

Hello

i encounered some problems during teh instalation and i am wondering if you could provide some assistance mate. First i have the two GoG files of Baldurs gate and Baldurs gate 2.

The problem i encountered is the BG1 patch loop , i downloaded all the new files v11 installpack and fixpack. From your post in the begining you offer a file, it doesnt have a filepath so i assume its .bat file. When i tried it didnt work , so i continued reading the rest of the posts and you said it works only with a previous version :) I tried the new version but then the install.bat didnt recognise the fixpack and the other two essental files.

Should i get the previous versions of those files also? I would appreciate any help mate.

In addition another question, i downloaded all the recomend mods , well some mods come on .rar formats and some on self installer. With the the .rar formats i opened them and i extracted them on a folder, the self installer mods i just copied them on the same folder. Then i copied the contents of that folder in the Baldurs gate 2 - SoA directory is that correct?

Edited by ChaosDancer, 26 February 2012 - 06:21 AM.


#37 William Imm

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Posted 26 February 2012 - 08:07 AM

Install Pack v11 installs BGT correctly without any loop (it had been confirmed several times)!

,,, except it does not, which has also been conformed many times.
At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#38 Leonardo Watson

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Posted 26 February 2012 - 01:34 PM

Are we talking about the same mod version? I have just tried BGT 1.14 (28. Jan 12).
There is only one promt to answer:
Do you want to biff all new resources? (recommended, except for mega-modification installations)
[Y]es or [N]o
This will be done correctly by the installpack. There is no other prompt. However, you need to use the "non-stable" WeiDU v23102 from the installpack to install this mod.

#39 William Imm

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Posted 26 February 2012 - 02:59 PM

It asks you two prompts, one to ask you if this is the correct BG directory, and the biffing prompt. My version is also BGT 1.14 from 28 of January, same version as yours, and what many other people are using.

Did you ever see this prompt when installing BGT?

Detected Baldur's Gate I directory as "insert BG dir here". Is this correct? [Y]es or [N]o

If you didn't see that, then you modified your BGT source and it's different from the one from Asc64's github.
At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#40 Beleg33

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Posted 26 February 2012 - 03:35 PM

I use BGT 1.14 and even running it without BWP I never get that prompt, I have to type the correct path.
For some reason it works differently for a lot of people.
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