Edited by Beleg33, 27 January 2012 - 07:03 PM.
Big World Install issues.
#41
Posted 27 January 2012 - 06:58 PM
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#42
Posted 27 January 2012 - 08:27 PM
#43
Posted 29 January 2012 - 12:27 AM
Now to the issue, for some reason NTOTSC is acting up and claiming it cannot find 3 .bif files but I've checked the .rar files and redownloaded them in case there was a mess up with the files and the files "NTOTSC1.bif NTOTSC2.bif NTOTSC3.bif" do not exist anywhere in the .rar, but it keeps looking for them. I've also found that BGT won't install after I found an "update" 1.14 from the forums (I believe from G3) but it wouldn't work. I rolled the file back to the 1.13 version and still nothing. Neither of these mods will install for some strange reason. Can anyone explain it?
Thanks.
[setup-BGT.exe] WeiDU version 23100
[setup-BGT.exe] Using scripting style "BG2"
Using Language [English]
Installing [Baldur's Gate Trilogy - Core] [1.13 (22 Jan 12)]
Copying and patching 1 file ...
Detected Baldur's Gate I directory as C:\Games\Baldurs Gate.
Is this correct? [Y]es or [N]o
Detected Baldur's Gate I directory as C:\Games\Baldurs Gate.
Is this correct? [Y]es or [N]o
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [Baldur's Gate Trilogy - Core], rolling back to previous state
Will uninstall 0 files for [SETUP-BGT.TP2] component 0.
Uninstalled 0 files for [SETUP-BGT.TP2] component 0.
ERROR: End_of_file
PLEASE post the file SETUP-BGT.DEBUG to http://forums.spellh...p?showforum=261
Automatically Skipping [Baldur's Gate Trilogy - Core] because of error.
Using Language [English]
NOT INSTALLED DUE TO ERRORS Baldur's Gate Trilogy - Core
Press ENTER to exit.
[Setup-JondalarFix.exe] WeiDU version 23100
[Setup-JondalarFix.exe] Using scripting style "BG2"
Installing [Jondalar Fix for BGT]
Compiling 1 dialogue file ...
[dialog.tlk] created, 74482 string entries
SUCCESSFULLY INSTALLED Jondalar Fix for BGT
[Setup-TxtMusic.exe] WeiDU version 23100
[Setup-TxtMusic.exe] Using scripting style "BG2"
Using Language [English]
SKIPPING: [Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU]
BG1TuTu, EasyTutu, nor BGT-WeiDU could be detected.
1 file(s) copied.
1 file(s) copied.
6. BIG BG1 MODS
[Setup-DSotSC.exe] WeiDU version 23100
[Setup-DSotSC.exe] Using scripting style "BG2"
Using Language [English]
SKIPPING: [DSotSC for BGT-Weidu]
This component is only relevant for BGT.
SKIPPING: [Dark Side Interparty Banter]
This component is only relevant for BG1, Tutu or BGT.
Skipping [BG2 soundsets dominate] because it fails its requirements.
[Setup-NTotSC.exe] WeiDU version 23100
[Setup-NTotSC.exe] Using scripting style "BG2"
Using Language [English]
Installing [NTotSC for BGT-Weidu] [v1.70a BWP Trimpack]
FAILURE:
This mod should be installed after DSotSC.
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [NTotSC for BGT-Weidu], rolling back to previous state
Will uninstall 0 files for [SETUP-NTOTSC.TP2] component 0.
Uninstalled 0 files for [SETUP-NTOTSC.TP2] component 0.
File not found - data\NTOTSC1.bif
File not found - data\NTOTSC2.bif
File not found - data\NTOTSC3.bif
The system cannot find the file specified.
0 File(s) copied
ERROR: Failure("This mod should be installed after DSotSC.")
PLEASE email the file SETUP-NTOTSC.DEBUG to SirBillyBob@gmail.com & erebusant@verizon.net
Automatically Skipping [NTotSC for BGT-Weidu] because of error.
Using Language [English]
NOT INSTALLED DUE TO ERRORS NTotSC for BGT-Weidu
Press ENTER to exit.
#44
Posted 29 January 2012 - 12:37 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#45
Posted 29 January 2012 - 01:26 AM
AS lol pointed out, installpack needs an update, until then you've got to edit the batch file accordingly
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#46
Posted 29 January 2012 - 03:36 AM
So... if I installed SCS and SCSII, BP's AI main component will fail? I'm installing all AI enhancements from SCS' that would be installed with a tactics installation.
I'm curious about this as well...if only because to my understanding, BP's main AI component also includes lots of other stuff, fixes etc? Is that not right? So we can't have both that and SCS AI at the same time? If anyone knowledgeable could elaborate on this it would be nice.
#47
Posted 29 January 2012 - 03:47 AM
But, I have never tried a newer install since
#48
Posted 29 January 2012 - 10:12 AM
Link to reasonCan anyone explain it?
Link to temprary fix
As always, thanks for the help Lollorian.
NTotSC doesn't install because there's no BGT or DSotSC, the files it doesn't find are ones it tries to uninstall but since nothing was installed it can't find them...
AS lol pointed out, installpack needs an update, until then you've got to edit the batch file accordingly
So I noticed, but I updated the BGT to 1.14 (although it was only a file update and not a whole package, the entire .rar was around 2MBs), I'll see if that fix will work. I did notice that before, it was having no issues installing BGT using the same setup (save for a few updated mods) and now this. Not sure what to make of it.
So... if I installed SCS and SCSII, BP's AI main component will fail? I'm installing all AI enhancements from SCS' that would be installed with a tactics installation.
I'm curious about this as well...if only because to my understanding, BP's main AI component also includes lots of other stuff, fixes etc? Is that not right? So we can't have both that and SCS AI at the same time? If anyone knowledgeable could elaborate on this it would be nice.
I would like to know this too, since BP's main component "balances" everything, but if it is simply retweaking the AI that has already been tweaked by SCS, there's not much of a point to it, I suppose. But I always went under the belief that SCS/SCSII tweaked and enhanced the AI of the original game and not attempted to rebalance the other mods as BP claims. Maybe I'm misunderstanding the components altogether, but an explanation would be helpful.
#49
Posted 29 January 2012 - 12:04 PM
I noticed, but I updated the BGT to 1.14 (although it was only a file update and not a whole package, the entire .rar was around 2MBs), I'll see if that fix will work. I did notice that before, it was having no issues installing BGT using the same setup (save for a few updated mods) and now this. Not sure what to make of it.
You got that on A64's GitHub? that's good you just need to add a copy of Weidu.exe and rename it to setup-bgt.exe and place it into main folder.
Still without the change in install.bat (Lol's link) it won't install because A64 slightly modified (I think that's what happened since 1.13) the install process of BGT so BWP needs the corresponding fix.
BP/SCS both have many components and as I understand it the AI components are conflicting because they both expect "somewhat vanilla" AI scripts but if they've already been changed by either, the second one will fail (?). I've never managed to install them together and I'm pretty sure the pdf guide clearly states not to attempt it.
Just checked, appendix C :
BP replaces scripts, SCS rewrites them instead and renames them (that's why BP totally fails to find scripts after SCS and fails to install); if you want both you should probably install BP first but SCS will rewrite them anyway and you'll get weird behaviour.
Edited by Beleg33, 29 January 2012 - 12:05 PM.
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#50
Posted 30 January 2012 - 04:02 PM
#51 -Guest-
Posted 20 April 2012 - 10:21 AM
i Try to do as i read in this tread but it fails for me.
i use the BWP 11 and NTSC 1,71
if any can tell me what to do i will be happy
Thanks
Anders
#52
Posted 20 April 2012 - 10:26 AM
Look at your WeiDU.log to confirm that guess.
#53 -BlackExcalibur-
Posted 25 April 2012 - 07:19 AM
#54
Posted 25 April 2012 - 09:17 AM