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candlekeep crash bug


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#1 doomgeneration

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Posted 10 January 2012 - 09:11 PM

I have a BWP installation and have almost all the big mods. I got a bug when I leave Candlekeep inn. After talking to Gorion then we leave candlekeep. Before the new area is loaded, I got a black screen and game crashed to the desktop. On tob console, it has such message:

Assertion Failed! Return Address: 0x4C9F3F File: CGameArea.cpp Line: 5198
Expression: creatureData. GetDataSize <>
Message: Creature file not found CHASE

Does anybody have any idea how this can be fixed? Please help. Thanks in advance.

#2 ShadowTek

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Posted 10 January 2012 - 09:51 PM

looks like a spawn problem, for what its worth, the same thing happened to me on a install I made a few installs back, I tried twice and it did that, but the third time it worked..

I guess you could try a few times, that of course is not the correct answer.. but as I had that same error, thats how I got past it.. but I think you can fix that with the IE editor, but I am only starting to mess with that editor, there is a spawn checker here on this site somewhere, that may help fix the problem..
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#3 doomgeneration

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Posted 11 January 2012 - 03:37 AM

Oh god....not again, the bwp installation takes forever on my computer.........
but thanks for your help anyway

Edited by doomgeneration, 11 January 2012 - 04:15 AM.


#4 mr fantastic

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Posted 11 January 2012 - 05:32 AM

For some reason CHASE file did not install . You have to copy it to your override folder (search option).

Also you could put more info when you get a crash.

Bug reporting
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#5 doomgeneration

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Posted 11 January 2012 - 07:54 PM

For some reason CHASE file did not install . You have to copy it to your override folder (search option).

Also you could put more info when you get a crash.

Bug reporting


Thanks much for your tip. But when I searched in BG2 folder, there are a bunch of chase files with different extensions. What kind of file do I need to copy to override folder? And also which override folder do I copy it to? BG1 or BG2? Thanks again!!

#6 tomkaz

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Posted 11 January 2012 - 08:54 PM

I had a similar problem (maybe the same problem) and posted it some time ago. If you search on my posts, I think you will find the answer in the replies.

Sorry, I cannot be more help right now.

Tom

#7 Lollorian

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Posted 11 January 2012 - 08:57 PM

If someone could changelog this CHASE.CRE, it would help lots in narrowing down the culprit :) (Chase is methinks that guy who wants to suicide or something in the area right outside Candlekeep yeah? :P)

If someone does changelog it, make sure to include the CHASE.XXXX.CRE files that WeiDU spits out too ;)

EDIT: Changelog instructions are in Jarno's FAQ linked by mr fantastic btw :P

Edited by Lollorian, 11 January 2012 - 09:07 PM.

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#8 doomgeneration

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Posted 12 January 2012 - 03:47 AM

If someone could changelog this CHASE.CRE, it would help lots in narrowing down the culprit :) (Chase is methinks that guy who wants to suicide or something in the area right outside Candlekeep yeah? :P)

If someone does changelog it, make sure to include the CHASE.XXXX.CRE files that WeiDU spits out too ;)

EDIT: Changelog instructions are in Jarno's FAQ linked by mr fantastic btw :P


Thanks for you guys' input here, especially mr. fantastic's one. The problem is fixed for now. I searched in bgII-SoA folder and there are a bunch of file contained "CHASE". I copied the CHASE.CRE from BPv180/BACKUP/0 and put in the override folder of bg2. Then another crash happened, because we missed another file BINOK.CRE. So I copied BINOK.CRE from the same folder to override. Now the crash is gone. But when I headed to next area called "coast way". Same problem happened, since I was missing ELMIN1.CRE and ANDOUT.CRE. So we copy them to the Override and problem was resolved. So my guess is the BWP installation somehow did not copy these files in BP mod to the override folder. When the game is loading the map, it cannot find the NPCs in that area. And this causes the crash. The possible solution is manually copy all the files with .CRE extension under BPv180/BACKUP/0 to the Override folder of BGII-SoA. Moreover, there are 21 subfolders under BPv180/BACKUP named in numbers from 0 to 21. Some of them contain files with .CRE, so I guess we may as well just copy all of them to override to solve this problem in the future. This is just my guess since I have not tested all the areas yet. I will update this post as I proceed the game.

Edited by doomgeneration, 12 January 2012 - 04:43 AM.


#9 mr fantastic

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Posted 12 January 2012 - 05:42 AM


If someone could changelog this CHASE.CRE, it would help lots in narrowing down the culprit :) (Chase is methinks that guy who wants to suicide or something in the area right outside Candlekeep yeah? :P)

If someone does changelog it, make sure to include the CHASE.XXXX.CRE files that WeiDU spits out too ;)

EDIT: Changelog instructions are in Jarno's FAQ linked by mr fantastic btw :P


Thanks for you guys' input here, especially mr. fantastic's one. The problem is fixed for now. I searched in bgII-SoA folder and there are a bunch of file contained "CHASE". I copied the CHASE.CRE from BPv180/BACKUP/0 and put in the override folder of bg2. Then another crash happened, because we missed another file BINOK.CRE. So I copied BINOK.CRE from the same folder to override. Now the crash is gone. But when I headed to next area called "coast way". Same problem happened, since I was missing ELMIN1.CRE and ANDOUT.CRE. So we copy them to the Override and problem was resolved. So my guess is the BWP installation somehow did not copy these files in BP mod to the override folder. When the game is loading the map, it cannot find the NPCs in that area. And this causes the crash. The possible solution is manually copy all the files with .CRE extension under BPv180/BACKUP/0 to the Override folder of BGII-SoA. Moreover, there are 21 subfolders under BPv180/BACKUP named in numbers from 0 to 21. Some of them contain files with .CRE, so I guess we may as well just copy all of them to override to solve this problem in the future. This is just my guess since I have not tested all the areas yet. I will update this post as I proceed the game.


It seems many people has been experiencing these problems ..can you zip, big world debug??
I wanted infravison like the elves...But 'tis more than just taking their eyes

 

-Xzar


#10 doomgeneration

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Posted 12 January 2012 - 06:49 AM



If someone could changelog this CHASE.CRE, it would help lots in narrowing down the culprit :) (Chase is methinks that guy who wants to suicide or something in the area right outside Candlekeep yeah? :P)

If someone does changelog it, make sure to include the CHASE.XXXX.CRE files that WeiDU spits out too ;)

EDIT: Changelog instructions are in Jarno's FAQ linked by mr fantastic btw :P


Thanks for you guys' input here, especially mr. fantastic's one. The problem is fixed for now. I searched in bgII-SoA folder and there are a bunch of file contained "CHASE". I copied the CHASE.CRE from BPv180/BACKUP/0 and put in the override folder of bg2. Then another crash happened, because we missed another file BINOK.CRE. So I copied BINOK.CRE from the same folder to override. Now the crash is gone. But when I headed to next area called "coast way". Same problem happened, since I was missing ELMIN1.CRE and ANDOUT.CRE. So we copy them to the Override and problem was resolved. So my guess is the BWP installation somehow did not copy these files in BP mod to the override folder. When the game is loading the map, it cannot find the NPCs in that area. And this causes the crash. The possible solution is manually copy all the files with .CRE extension under BPv180/BACKUP/0 to the Override folder of BGII-SoA. Moreover, there are 21 subfolders under BPv180/BACKUP named in numbers from 0 to 21. Some of them contain files with .CRE, so I guess we may as well just copy all of them to override to solve this problem in the future. This is just my guess since I have not tested all the areas yet. I will update this post as I proceed the game.


It seems many people has been experiencing these problems ..can you zip, big world debug??



This thing is almost 26mb big!! I cannot even open it on my computer, it slows down everything. Here is the rar file.

Attached Files



#11 Lollorian

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Posted 12 January 2012 - 07:15 AM

Please extract this attachment to your BGII folder and run chase_debugger.bat :) Then zip/rar/7z the "change-log" folder and attach it in a following post :cheers:

On a related note, did you run BiG World Cleanup.bat?

EDIT: Stupidity abounds! Forgot attachment :doh:

Attached Files


Edited by Lollorian, 12 January 2012 - 07:24 AM.

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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#12 doomgeneration

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Posted 12 January 2012 - 07:03 PM

Please extract this attachment to your BGII folder and run chase_debugger.bat :) Then zip/rar/7z the "change-log" folder and attach it in a following post :cheers:

On a related note, did you run BiG World Cleanup.bat?

EDIT: Stupidity abounds! Forgot attachment :doh:



Here you go.....what is this for?

No I did not run big world cleanup.bat, should I have?

Attached Files