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#21 Lollorian

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Posted 19 August 2012 - 06:05 AM

That line's from vanilla BGI and added by BGT in your game... something probably didn't set the ENDOFBG1 variable in your game :unsure:

Do a
CLUAConsole:GetGlobal("ENDOFBG1","GLOBAL")

and check whether it's set to 2... if not, just
CLUAConsole:SetGlobal("ENDOFBG1","GLOBAL",2)

It would be awesome if you could report what value it was at though :) It might have caused a lot more issues than just Yeslick's bantering if it wasn't set btw... :cheers:

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#22 Dinaim

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Posted 19 August 2012 - 07:50 AM

Hi,

Thanks for the response. I checked and the variable is set to 2. I also checked the FLOODED variable using ShadowKeeper and everything seems to be fine there too.

I've had to uninstall the mod so at the moment I still have Yeslick in the party but now he's an unvoiced NPC. It's basically as if I had created him myself in a multiplayer game.

If you've any recommendations or suggestions that'd be great. I need the banter! ;)

As an aside, I've also had a problem when trying to remove Yeslick from my party. He tries to initiate the dialigue for leaving but never does, and when I try to talk to him it says "Yeslick has nothing to say to you". So if I remove him I can't get him back!

If you guys need more details I'd happily post them up, or I could upload a copy of my save file either.

Thanks again.

#23 Lollorian

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Posted 20 August 2012 - 09:42 AM

Ok found the problem, since you have BGT installed, these lines in the install process don't do anything because Yeslick already had entries in both 2DAs:
APPEND ~interdia.2da~ ~Yeslick BLK#YES~
   UNLESS ~Yeslick~

APPEND ~pdialog.2da~ ~Yeslick LK#YESP LK#YESJ LK#YESL~
  UNLESS ~Yeslick~
For compatibility, this mod would need to give BG2 Yeslick a unique name (because "Yeslick" is already BG1 Yeslick - from BGT :lol:) And thankfully, the only changes needed are simple find-and-replaces in 4 files :P

Because the authors might not like the name I changed him into ("lk#yeslk" :P) it would be good to wait for their approval before posting any kinda fix - I'll post the 4 files in a week if there's no response though :P

Dunno about the funkiness after the reinstall but the conditions for that mine flooding talk firing (from BGT) are:

GlobalTimerExpired("Yeslick","GLOBAL")
Global("MineFlood","GLOBAL",0)

Try setting any of them to something different if it comes up again :P Preferably the last one...

CLUAConsole:SetGlobal("MineFlood","GLOBAL",1)

should do it :cheers:

Edited by Lollorian, 20 August 2012 - 10:46 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#24 Dinaim

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Posted 21 August 2012 - 04:46 AM

Hi,

Thanks for the response.

The "CLUAConsole:SetGlobal("MineFlood","GLOBAL",1)" doesn't seem to have worked unfortunately.

When I set it to 0, it initiates the dialogue I mentioned before. When I set it to 1, he says he's had enough and leaves the party. When I set it to 2 he tries to initiate dialogue and fails.

Can I remove the timer altogether in one of the files? Would that do the trick?

#25 Lollorian

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Posted 07 September 2012 - 07:40 PM

I guess this is overdue then - hackjob BGT compatibility stuff (changed the Yeslick from this mod to have a death variable of "LK#YESLK" instead of "Yeslick" which is used by BGT Yeslick) :D

Small change to lines 154 and 204-208 of the TP2 and replaced all references of "Yeslick" in the dialogues/scripts to "lk#yeslk" :cheers:

Files are in this post because no attaching here - Overwrite the files in the mod BEFORE installing to actually use this :P

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#26 kiwidoc_again

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Posted 17 October 2012 - 04:34 PM

I'm playing BG2 (ToB) rather than BGT. I've got several mods added, and I'm happy to list them if you need me to.

I've picked Yeslick up really early in the game, when the main characters XP is around 162,000. Yeslick has no weapon proficiencies, and his XP is only 27,300. Even if I increase my PC's XP to waaayyyy higher it doesn't make any difference to Yeslick's XP. Is this deliberate? Would it be ok foe me to use Shadow Keeper and CLAConsole to give him some proficiencies and a reasonable starting XP?

#27 Kaeloree

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Posted 17 October 2012 - 09:47 PM

Go for it.

#28 kiwidoc_again

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Posted 20 October 2012 - 05:24 PM

Thanks for getting back to me. I'm currently having lots of fun with the wee scottish dwarf!

#29 Miss Sakaki

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Posted 01 May 2015 - 11:21 AM

I love Yeslick and his no-nonsense attitude! Just spotted a banter bug - the conversation with Jan starting "A worshipper of Clangeddin, are you?" is missing InParty("Jan") in its triggers.



#30 zelurker

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Posted 17 April 2020 - 01:53 PM

Hi I get this warning while trying to install this on eet :
EET_NPC_TRANSITION patching for LK#YESLK: BG2 NPC without BG1 content

WARNING EET_NPC_TRANSITION: "lk#yesl.bcs" doesn't exist in game

WARNING EET_NPC_TRANSITION: "lk#yes25.bcs" doesn't exist in game

 

by the way for the kit, faiths and powers already replaces yeslick's kit in bg1 to be a more specific cleric kit related to his god.

Not sure it will find the bg2 version though... !
 



#31 jastey

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Posted 17 April 2020 - 02:49 PM

Thanks for the report!

 

In the main_component.tpa. this:

Spoiler
needs to be below the script compilation.



#32 zelurker

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Posted 18 April 2020 - 01:26 AM

Wow, thanks for the light speed reply, it seems to work indeed, at least the installation, not tested in game yet of course !



#33 Gwendolyne

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Posted 18 April 2020 - 08:54 AM

The mod has been updated to v4.0


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.