'Jarno Mikkola', on 04 January 2012 - 04:47 PM, said:
'Azazello', on 04 January 2012 - 03:25 PM, said:
I don't remember such a problem in my previous mega-install, so I must have made some custom changes.
Well, the problem really only surfaced when the component was mistakenly made into the standard edition of the BWP... v10 or later... this was after several versions of BGT-WeiDU being updated to so the characters won't be different in BG1 and BG2.
'Azazello', on 04 January 2012 - 03:25 PM, said:
Which file(s) is affected?
AR0602.bcs and ARAM00.bcs ...
Someone link-me to a detailed, clear description of the problem.
Hopefully, my old file/changes might show how to fix it.
'Jarno Mikkola', on 04 January 2012 - 04:47 PM, said:
'Azazello', on 04 January 2012 - 03:25 PM, said:
Nope, won't work--the mod is designed specifically for vanilla BG2/ToB.
Erhm, don't say no yet... see as far as I remember to hear, the Level 1 NPCs was originally designed to make Minsc a Berserker, but got a tiny expansion that now also enables us to randomly select an NPC from any project and make it compatible so you can redetermine their class and kit etc.
lol, I think I can speak with authority when I say '
No, that's not it at all' -- as I'm the one who initiated Level 1 NPCs!

Smiling Imp's mod won't help us at all, as really he wants to create new content for the NPCs, not just allow their untouched transition from
BG1 -->
BG2.
In fact, a new mod isn't really needed to expand
BG1 NPCs into
BG2.
Still...if the kinds of ideas I have about the concept take life, it might be better to expand out the
BGT-Tweaks component into a separate mod. Personally, I think it should stay in the
BGT sphere because that's the most logical place, but maintenance and support of such a mod might be 'more better' if it were separate.
I'm not sure if such a discussion is best to continue here, or in a new thread. Opinions?