imo its wrong to compare a npc to the best npc there is. korgan is one of the best. i think its better to look at decent npcs in a group with every npc equiped decently. look, if you look ar the top end then the npc surely will be the dominant force in battle; if you look at the bottom and compare them then the npc sucks in battle. understand what i mean? :turnip2:Chloe has her advantages too, that is true. I didn't feel they were that much beyond what Jaheira and Korgan, for example, have. Perhaps I am wrong. If the general consensus is that she is too powerful then tell me how you want her nerfed. If a good number of people agree and not many disagree, then if can be put in with the next patch.
Is Chloe a well balanced NPC?
#181
Posted 24 August 2004 - 12:55 PM
#182 -Guest-
Posted 28 August 2004 - 01:09 PM
Thats good to know.. we would be talking about some real overpower if she could out-argument any of these two.Jaheira and Korgan are rather skilled at getting the last word in with Chloe... as they are with other npcs.
#183
Posted 28 August 2004 - 01:58 PM
Edited by Hishi, 28 August 2004 - 02:17 PM.
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#184
Posted 24 September 2004 - 07:48 AM
Here are my suggestions then:Chloe has her advantages too, that is true. I didn't feel they were that much beyond what Jaheira and Korgan, for example, have. Perhaps I am wrong. If the general consensus is that she is too powerful then tell me how you want her nerfed. If a good number of people agree and not many disagree, then if can be put in with the next patch.
- lower her DEX to 22.
- weaken her weapons (I already posted my suggestions about them in this thread).
Nothing more. Aside these two points, she is a very well balanced and interesting character.
Refinements v2 has been released!
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#185
Posted 24 September 2004 - 08:00 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#186
Posted 24 September 2004 - 08:01 PM
Gameplay balance and roleplaying don't always agree, and in Chloe's case I think roleplaying should take precedence. The 25 DEX doesn't break the gameplay at all. And besides, what's the point of the game allowing you to have stats at 25 if no one could ever reach it, not even children of the gods? Yes, magic allows you to reach stats at 25, but godly ancestry is as viable a reason to have stats of 25 as spells are, IMO.
Besides, my Sorceror is far more powerful than Chloe is, so if any of my characters are breaking the "gameplay balance", it's not Chloe.
Edited by AG3, 24 September 2004 - 08:03 PM.
#187
Posted 24 September 2004 - 09:52 PM
In a gameplay standpoint, as I've said before they're meant to keep in line with the alternatives you can find in game. They're supposed to be as good, or slightly better than any alternative you could give her as incentive to use them, which is Chloe's preference. They start out being a little better than you can get but by the time they're upgraded you could probably have better weapons to give her, but after the upgrade they're worth using again. By the time the game is drawing to a close, they're about even with what you could give her, or maybe not even as good. I don't believe Chloe's weapons are out of line with what the game can give you doing the right quests, but as I've said, if you truly believe they are, then hand her a Belm and/or a short sword of backstabbing or something.
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#188
Posted 25 September 2004 - 01:02 AM
Because 25 in an ability score, in 2ed, is equal to the most powerful of gods. Not half-gods--gods.so why is it so unlikely that a god-child has 25 dex from ancestry and years of training?
Also because Chloe's mother and the source of her supernatural Dexterity, Akadi herself, has a Dexterity of 24.
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#189
Posted 25 September 2004 - 01:20 AM
I always thought that Charname (and Chloe) had lousy base stats when considering their heritage.
Many modders seem to forget the unwritten rule, that this game is about <CHARNAME>, not their personal NPCs. This wasn't meant as offense, but still, it is a rather saddening tendency that every single mod NPC attempts to be slightly more special than the PC, a tendency introdused strictly by the modding community (Bioware knew this problem well, and made very well balanced characters).Besides, my Sorceror is far more powerful than Chloe is, so if any of my characters are breaking the "gameplay balance", it's not Chloe.
IMO, if a mod takes away the glory of the main character, than it is not a good mod when it comes to fitting into the BG2 setting.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
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#190
Posted 25 September 2004 - 04:23 PM
Perhaps so, but I fail to see Chloe doing that. DEX is IMO a fairly "unimportant" stat, and even moreso later in the game. It has very little impact on the gameplay balance, so the aspect of "taking away the glory" from the main char is only in the player's mind, who don't like the thought of someone being "better" than their character (I personally tend to be like that). Why can't someone other than just CHARNAME be a little special?IMO, if a mod takes away the glory of the main character, than it is not a good mod when it comes to fitting into the BG2 setting.
Your glory comes mostly from your actions and accomplishments, and much less from your innate stats. And the actions taken by your party depends solely on CHARNAME, not Chloe.
Aerie with Crom Faeyr and Draw Upon Holy Might, with Robe of Vecna and Amulet of Power has far more power than Chloe, and well within the confines of the game's rules. Yet no one complains that she is overpowered and steals glory away from the main character.
Yes, Chloe has a high DEX, but she also has definite restrictions as a kensai, and her other stats aren't all that great either.
Because 25 in an ability score, in 2ed, is equal to the most powerful of gods. Not half-gods--gods.
So any cleric of a certain level could beat up a god with just a Draw Upon Holy Might spell? What about the Potion of Storm Giant Strength? Are Storm Giants nearly as powerful as the mightiest gods themselves? It's a bit flawed to measure the Gods by the rules set by this game (maybe even the entire 2ed rules), as the numbers are in many cases illogical and give a rather odd picture of the relative strengths of the inhabitants in the Forgotten Realms.
Edited by AG3, 25 September 2004 - 04:37 PM.
#191
Posted 30 September 2004 - 03:32 PM
lets say i, schatten god of strength, have a strength of 40 and you made a npc with strength 45. do you think in 3ed no one would question you about that? or am i confused and did not understand that?Every time someone posts in this thread, I'm reminded of how much I prefer the 3rd edition rules to the 2nd edition. If this game were under the 3E rules, this squabbling about Chloe's dexterity would not be occuring as it's far less than a mature air elemental's in 3E rules.
#192
Posted 01 October 2004 - 12:13 AM
Regardless, stats of gods in D&D are rather trivial. The average high level fighter can whoop most deities' butts in 2E rules, and really the stats are of the gods' avatars, which are watered down mortal shells of the deities and aren't necessarily as powerful stat-wise as the real thing. So using the stats of Akadi's avatar to complain about what Chloe's dex is is also pointless, especially when the stats are flawed.
And by the way, my point about Chloe's dex was referring the the score of 25, not to it being higher or lower than Akadi's dex. When your average (AVERAGE!) air elemental has a dex of 40+, 25 doesn't seem in the least bit infeasible for the daughter of the goddess of air.
And finally, as I stated previously, I did want to tweak Chloe's stats (and not just dexterity I might add), so harping on the subject further is like beating on a dead horse, as the saying goes.
Oh and one last thing... I am closing this thread to further replies until after the patch to tweak her stats and weapons, at which time a new thread on balance issues will be opened, without the facetious poll that is rather one-sided.
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