Most of the discussion on this thread has been about the fighting side of our favourite barbarian dyke. Personally, I find the role-playing side of the game the more interesting. That is where, IMHO, Chloe has some pluses and some minuses--mostly pluses.
BIG, BIG plus = as
NPC romances go, Chloe beats the Bioware lot by the proverbial country mile. For heaven's sake, Bioware, WHY THE Hell would Jaheira be falling into the sack with <CHRNAME> about 5 seconds after seeing Khalid's corpse? Sheesh. Must be all that testosterone wafting about the place. Chloe, on the other, talks to PC's (and Immy) to see whether or not *SHE* thinks the character is her type. I wish they were all like this.
Not so much of a plus: Chloe nearly always seems to get the last word in her banters with other NPCs. Although, Jaheira sometimes manages to put her in her place.
A minus: Chloe can get terribly sanctimonious and prudish in her GTKU questions, and her sense of humour is not terribly consistent.
The biggest minus for me was her immunity to Bodhi's capture. I'd much preferred for her to have been as human as any other
NPC at this point--demigoddess status notwithstanding.
On balance, then, I'd rate Chloe a B+ as an
NPC. If she had been humanly fallible in the graveyard denouement, it would've been an A. This is a terrific mod and I extend my deepest thanks to the creators.
Oh, and on the subject of Chloe as a fighter: I found her a little too efficient by the later stages of the game. Give her the cloak of mirroring, a belt of giant strength, and a ring of free action and there's little she can't slice and dice with ridiculous ease.
My 2cents.
Sleepmist