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Syvishtar's Journal
#161
Posted 30 December 2011 - 04:19 AM
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#162
Posted 30 December 2011 - 04:20 AM
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3 Flamerule, 1369
So Kagain is a part of our party now. He seems a study enough dwarf to have around. I'm sure Minsc and I will appreciate the help on the front lines.
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He could use some better armor than studded leather though. I give him Branwen's Plate Mail and also the Gauntlets of the Drow. He takes to them with a grunt of approval.
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I take some time to stash some of the extra equipment we're always carrying around in the Jovial Juggler, and then we head back out with a bit of a sheepish wave for Branwen. We did get her killed, after all.
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Gameplay note: You know, according to the map, we are actually just barely north of Athkatla right now. You can see the top corner of the city map in the screenshots. We won't be heading there until the game is halfway over, though.
Six hours shy of Bear River we are startled by a non-hostile bear. Not wanting a fight, we simply keep on going. The bear does the same. By the time we arrive at Bear River, it is night. Viconia complains about being tired, so we make camp and rest. There are no disturbances in the night. In the morning, Edwin and I do our morning routine, and then we begin to patrol. Another friendly bear is what we first encounter.
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But a little while later we encounter two half-ogres and two ogres. I guess you could say we encountered three full ogres?
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I make sure to let Minsc go first. The giant bastards begin to fall like trees in a strong storm. Kagain doesn't seem to have very much luck though. His axe shatters against one of the ogres' hides.
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Minsc doesn't seem to approve of Kagain either.
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Kagain picks up a replacement from the corpses of the ogres. He has a choice of a Morning Star or a Bastard Sword, and he chooses the Morning Star [2d4]. He seems to like bashing better than cutting. But he keeps the swords as backup weapons just in case it happens again.
This time we decide to explore south along the river. Despite the fact that we are days away from anything approaching civilization, a foppish dandy stumbles up to us screaming nevertheless.
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The bridge is quite narrow, and I can anticipate an enraged bear charging across it, so I send Minsc in alone. I'm sure he'll be fine.
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Yep, when he gets across he sees an enraged Mountain Bear.
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He is able to take care of business.
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I talk to Jared again.
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Nicely done, all around. I'm liking this Minsc fellow! Although I think it would be best if we explored this side of the river fully before heading to the other side, so I call him back and we go north to the places we have not yet seen. I'm kinda hoping this river is shaped like a bear.
Ambush!
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One, two, three... damnit where are the other two? We begin to fight anyway. I throw a Horror into the trees. It works ok.
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... four, five. Ok, there they all are. Edwin casts Color Spray at one but Haiass drops it just before. Kinda useless there Eddie-boy.
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Edwin also starts drawing fire from two of the hobgoblins. Ouch. So sad. Minsc, Kagain, and I are trying to smack Neville down.
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Neville dies and I decide to try some ranged combat. I raise up my hand and prepare to point it at one of the hobgoblins to drain his life, when I realize that little daggers are swirling around it.
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Gameplay note: Huh. I seriously did not know this. Casting the Blade Shower spell just gives me a Blade Shower special ability? I guess I should use that to actually shoot the damn things. They must have been in my special abilities slot for several in-game days too. That's cool, it means I don't have to cast the spell in combat!
I throw all three of the daggers at the furthest hobgoblin. He dies immediately.
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Well then. Mission accomplished! I immediately summon more for future battles.
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Gameplay note: And huh again. That note would be easier to see if it didn't happen in combat. Maybe I should test out these additional spells outside of combat all the time.
Imoen made sure to go around and loot everything from the fallen monsters. Then she made her way to Neville. He had a Masterwork Long Sword, the Helm of Ethical Insight, and a scroll of Dispel Magic! I also see Imoen quickly and discreetly cut off Neville's scalp for the bounty. I wince but do not object.
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Gameplay note: The important thing to remember about Dispel Magic is summarized in the last sentence. Almost useless if magic is five more levels higher than the caster. That means don't go up against mages more powerful than yourself unless you want to get ripped several new ones.
I immediately copy Dispel Magic into my spellbook. Minsc tries on the helmet and looks daggers at Edwin.
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This side of the river is completely explored, but I don't want to go further until the other side is finished. So, we cross at the northern bridge. I am disappointed when looking at the map. The river doesn't look like a bear at all.
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There is an Ogre Berserker on the northern bridge!
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Minsc takes care of him without incident. We successfully reach the western side and start to look around. We come across a very strange sight - an ogre standing by a campfire, not attacking anyone. In formation and very cautiously, we approach.
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I decide to try to talk to him.
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What? He doesn't get to decide when we fight. The beast's a menace! I decide to tell him that.
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Viconia takes him out with a bullet to the face. Great! One less ogre in the world to deal with.
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We continue walking, and the next thing we see is a fierce, blonde-haired woman standing on a small outcropping.
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She's not wrong. She barely has time to finish speaking before a horde of gibbering gibberlings rushes into sight.
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Edwin opens with his signature and only real spell, Color Spray.
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The spell makes the fight a whack-a-mole affair. All too easy. When we are finished, I talk to Laurel again.
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I couldn't agree more. Maybe we can return to this place and hunt with her again. I'll have to keep a note. As we take a further look around we find at least a dozen more bears, but no further hostiles. Bear River - doesn't look like a bear but you can definitely find them there.
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Minsc says if we follow the river south, we can find the Gnoll Stronghold at which Dynaheir is imprisoned. Our path is clear. Onward, to Dynaheir!
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Playing the Big World Project Let's Play both here and on the Something Awful forums.
#163
Posted 30 December 2011 - 04:22 AM
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6 Flamerule, 1369
Gnoll Stronghold Intro Movie
We arrive at the Gnoll Stronghold four hours later.
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But before we do that, we all need to sit down and rest and restore our spells. Storming a castle, even a ruined one, can be difficult work. I still find it strange, and a little laughable, that Edwin has no 2nd level spells to memorize even though he could memorize four of them. Silly red wizard. And also, because this is Minsc's op, I let him lead. He thanks me, at least I think he tries to.
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We do have enough swords for everyone to use one, but I politely decline, and others as well. Minsc shrugs and marches off across the rope bridge ahead of us, Kagain at his side.
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On the other side of the bridge, we are rudely stopped.
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Gnarl begins smartly.
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But in a second, they both drop like chumps. What are such weak monsters doing trying to charge bridge tolls?
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Imoen loots them and we find that one of them had a Ring of Energy on them.
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I guess this is where they got their boldness in attacking us. They just never had a chance to use it. I slip it on my finger, naturally.
It looks like there are three paths for us to take. The gnoll stronghold itself looms menacingly against a cliffside. But a path goes down the cliffside, below it. Another goes up the cliffside, seemingly above it. Perhaps we can find a way to sneak into the stronghold from below. I choose the low road. The path is rocky and desolate, but there doesn't seem to be much in the way of monsters.
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The path branches, and we take the fork that loops back around and dead-ends underneath the bridge we took to get over here.
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Perhaps the west path will be more profitable. We go thataway, and eventually run into our first pack of gnolls.
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Minsc takes the first one out quickly, and the battle is joined!
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Some of the gnolls are actually flinds. I'm not sure what the difference is, but they all die to our furious assault in short order. Imoen loots everything and we continue following the path west. The way ends at a mysterious-looking cave.
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I decide to send Imoen in to take a look around. Inside, she finds...
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a cave full of xvarts?! I thought I had killed all these buggers! I send in Kagain and Minsc to slice and dice.
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They do a pretty good job of mopping up the place. They don't find anything actually in the cave, though, so they come back out and we explore another branch of this confusing path. It doesn't take long before we find another set of gnolls.
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I am severely wounded in the ensuing melee. I really need some better armor if I want to keep whacking things with the Serpent Shaft.
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Minsc survives without me, but takes quite a beating. I think it's getting to be time for a rest.
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Imoen loots everything and we return to the xvart cave we found earlier, to sleep and recharge Viconia's healing spells. We are so injured that we end up resting for 16 hours in order to heal everyone. By that time it is dark outside, so we keep resting until the next day. Then ready for anything, we step out of our cave and go back to exploration. In the faint light of dawn, we find two more caves.
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I send Minsc and Kagain in again, and I was right to do so. The cave is again filled with xvarts!
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Kagain gets hit once but otherwise they slaughter everyone fine. This cave is laid out a little differently from the first one, though, and deep within a second chamber is a carrion crawler. Kagain lets Minsc go in first, but the carrion crawler paralyzes him.
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Kagain yells for help and the rest of us run inside to kill the slimy disgusting beast. But we needn't have bothered. It kills itself on Minsc's frost aura before we can even throw a stone.
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Edwin doesn't seem to like all this tramping around in caves though.
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We exit that cave and send Minsc and Kagain into the other. Once again, we find xvarts.
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They kill all the monsters, and this time find a chest!
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It has 3 healing potions in it, a scroll of Magic Missile, a scroll of Drain, and what turns out to be a Masterwork Morning Star. That goes to Kagain, the scrolls go to Edwin, and the healing potions stay with Minsc. Now Edwin won't be next to useless - he will be casting a lot of Magic Missiles!
We all gather together again outside and take the final fork. It turns out to be a loop that goes back to the two caves, so we retrace our steps. We were unable to find a secret way into the gnoll stronghold from below, but perhaps we can from above. We go back to the first three-way split of the path and take the fork that goes above the stronghold. Soon, more gnoll veterans attack us along the path.
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Edwin decides to contribute a little to the fight this time and casts Color Spray at a good angle. It catches many gnolls in its path, which confuses them.
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It is easier than ever to dispatch the hunting party, or patrol, or whatever they are. Only Kagain is hit, just once, and Viconia makes it all better.
We follow the path up to the top of the cliffs, and walk along them, but we cannot find any way down or across or through the wall to the fortress. I guess there is nothing left to do but storm the fortress head-on. I find this to be a bad idea in principle but Minsc loves it.
We return to the first three-way fork and finally, take the center path. We march boldly forward, and pass under this horrible-looking gate!
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And up these... empty steps...
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Gameplay note: Um... shouldn't there be gnolls here opposing me?
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#164
Posted 30 December 2011 - 04:23 AM
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We charge in. One of the gnolls, a shaman-type, begins to cast a spell. That's new. I don't remember reading about any gnoll magic-users in Candlekeep but hey what can you say? There are also quite a few wild dogs with the gnolls, but they are not interested in fighting.
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The spell turns out to be a goddamn Silence. It hits me and Imoen. Gnolls can do that?
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We all enter into glorious melee combat. There are slashes, and thunks, and snarls from both gnoll and wolf alike. Something weird is going on back behind them, though. The Gnoll Spirit Shaman casts several summoning spells, calling in more non-combat dogs which begin to wander off. It also calls in a couple of Dire Wolves. Then it even casts Sanctuary upon itself. We couldn't attack if we wanted to!
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Then it makes a mistake, by casting one final spell, Hold Person, on Kagain. That is doubly dangerous because it hits him when he's right in front of the two Dire Wolves. They each take a big chunk out of him before Viconia, in her speedy boots, manages to rush over and heal him.
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I try to take this guy out, and I land a solid blow with the Serpent Shaft.
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He falls with a little more encouragement in the way of an arrow in the eye. The dire wolves and Viconia fight over the fate of Kagain. His health is up and down, up and down. The dwarf has to absorb 3 more heals before the dire wolves finally die.
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By the time Imoen is done looting everything, Kagain is no longer Held. We are going to have to take out the gnoll shamans more quickly in the future, I think. We move to explore further, ignoring the wild dogs. But when we get closer, the wild dogs suddenly turn on us.
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We have to put them all down. They are not a threat.
We continue exploring and find a stairway down. However, down there are more gnolls and their pets. Minsc strides boldly down the stairway, while the ranged attackers stand up top and rain death upon them.
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I join Minsc on the stairs, and my Serpent Shaft can reach far. I am able to get some jabs in while standing behind him. But the gnolls' polearms can do the same, and both Minsc and I get seriously hurt. I have to retreat up the stairs and allow Viconia down to heal Minsc.
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She manages to cast an Aid on him too, but by that time all the gnolls are chunked into bloody niblets.
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Imoen goes down to loot everything and finds that one of them has an Elixir of Health. Better than all the cheap jewels and paltry coins that we are finding.
At this point we decide that a rest for Viconia's sake would be in order. I take this opportunity to load Edwin up with 3 Magic Missiles, in addition to one Color Spray and of course Armor. Then we climb down into one of the pits to rest. Hopefully no gnolls will find us down here.
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We are not that lucky. The stink of gnoll is heavy in the air. I thank the gods that I woke in time and reach for my weapon.
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We take them all out in a few seconds. But still, this is probably not a good place to rest. We go back to the bridge over the river and make camp there. But again we are interrupted from rest by a wandering gnoll patrol.
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We kill them easily with a well-placed Horror from yours truly, and of course Imoen loots everything. Then we retreat to the far side of the bridge and try to rest once more. Finally, no one disturbs us, and we rest the entire night. We consult our map, and survey what we have done, and what is left to do.
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About 60% of the stronghold is left for us to liberate. No time to waste! After Edwin and I cast Armor, we head for the stairway going up on the far west side of the fortress.
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I act nonchalant. Edwin doesn't need to know what just happened. I'll be fine. Don't worry. When we get to the stairway I send Minsc up first and brace for combat.
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Turns out there's nothing up there. Huh. I guess we need to go to the OTHER stairway.
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Ahh yes, much better. Life is pretty good when you have evil lesser races to beat down on. I instruct Minsc to retreat. As he does, Edwin lets loose a Color Spray at the stairs. It 'accidentally' gets Minsc too.
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I add a Horror into the mix to buy the Rashemi some time.
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It works out pretty great, and the party charges up the stairs. At the top is another shaman, though, who Holds Kagain. Uh oh.
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I order Viconia to heal him, and throw my ever-waiting chaos daggers at the shaman. Imoen hits him with some magic missiles too. Minsc charges him. But in the press of the crowd, Viconia can't seem to get to Kagain to heal him, and a wild dog takes him out.
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Gameplay note: Kagain is so close to leveling!
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I wince. But the guy is a tough old gladiator, he probably has died and been resurrected dozens of times. I open my mouth to say some words of encouragement when the damned shaman hits the group with a Silence. Viconia, in the middle of casting a spell, sees her magic fly away into nothingness because of it. I'm surprised. It's the first time she has been Silenced. We enter into grim melee combat. Edwin casts his Magic Missiles at dogs, wolves, and gnolls. In a few minutes, it is all over.
In the pile of loot, Imoen manages to find a Masterwork Spear and some Hide Armor, which is actually better AC for her than the studded leather she has now, but she can't seem to get comfortable in it, so she declines to wear it.
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Gameplay note: It decreases her thief skills by 10 points each. Also, this Kagain thing comes at a bad time. We're about to run into Dynaheir, and we might want to switch someone else out for her. I was thinking we could easily switch out Kagain, but now he's dead. So we're going to have to switch out someone else. Oh well lets cross that bridge when we come to it in about five minutes.
I realize that I realized something a few minutes ago. Something about the weave. Something important.
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I can actually feel my mind expand in dimensions previously unimaginable. And even though we're in the middle of an enemy fortress, with gnolls on every side, I open up Rhialto's spellbook and begin to study it.
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I must know more.
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I learned in Candlekeep that the slow and steady acquisition of knowledge was the best way to wisdom, and of course I dismissed that out of hand. I want to know everything now! Why won't this blasted spellbook decipher itself for me! I need to kill something. A selection of gnolls quickly presents themselves for my pleasure.
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Without pausing, I reach for my new spell through Nahal's, and it works perfectly!
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But honestly, a Horror would work better here.
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I-feel-protected-and-faster-that-works-too-lets-kill-some-gnolls!
With-Minsc-acting-as-a-one-man-slaughterwall-the-gnolls-start-spilling-around-the-other-side-of-the-pit.
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Minsc-Held-Edwin-Silenced-too-many-gnolls-here-must-fixit-Rhialto-saveme-grabbook-grabbook!
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Gameplay note: Once again Rhialto's spellbook saves the day. I used it to cast Horror, because I was out of spells myself. I think maybe Syvishtar might start worshipping Rhialto as his god of magic in a kind of quasi-buddhist way. After all, they say that if you meet the Buddha on the road, kill the Buddha. Syvishtar definitely did kill Rhialto on a road...
Chaos-everywhere-must-retreat-to-Minsc-ohRhialto-what-todo-only-onemoreoption!
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Gameplay note: This is the Ring of Energy.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#165
Posted 30 December 2011 - 04:24 AM
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Chant-the-chant-dance-the-dance-burn-themall-Rhialto-mauls!
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Ok, the speed boost is over. That is disorienting. Edwin is getting healed, Imoen's in melee, and everyone is feared. We should regroup. Go back down the stairs and gain group coherency.
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Oh shit all the monsters are over their fear and they're coming after us. They got Edwin. Goddamnit!
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Minsc has survived the full duration of being Held. I can't beleive it! I scream at him to come down the stairs with us. We have to stay together!
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On the steps we make a wholly heroic recovery. Minsc kills the gnolls there, and gets back in front of us. With a strong meat shield like that, I feel confident again, and we take the fight back to the gnolls!
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One down, two down, three down, four down! We're plowing through them like loam. foam. roam.
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Zoam!
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Pishoam!
We gotta roam. On the loam. We need to raise the dead. Oh my head. They all bled. Each one fed. To the shed? They sped.
Gameplay note: Since we are so very, very close to the end of this quest and a major party change vote, and I really want both Minsc and Edwin to be alive when we rescue Dynaheir, I'm just going to go to Nashkel, raise everybody at the Temple of Helm, and come back. If you have some objection :dealwithit:.
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It takes a day and twelve hours to get back to civilization. I was silent almost the whole way, and everyone else too. Carrying two corpses on the trail can do that to a person. I just... I felt like a failure. Two people under my direction died grisly deaths in an ill-fated attempt to storm a fortress via the front gate. I can't just leave them, and I can't just leave the fortress unfinished either. I made them pay the ultimate price for my hubris, so I must give them the ultimate reward. We WILL go back, and we WILL stomp gnoll face in, and we WILL find Dynaheir. I owe them all that much.
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Raising Kagain was 100 gold, and Edwin was 400 gold. I'm sure we have tons more than that in jewelry and precious stones in Imoen's gem bag. It's a net gain, I'd say. I give them both their equipment. I tell them we're going back. Edwin gives an impatient grunt, and Kagain a simple nod. We rest and head back out again. We soak up a little pastoral bliss on our way out.
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Then we set out on our two-day journey.
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But 2 hours away from the Gnoll Stronghold, we are waylaid by xvarts.
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Chunks go flying.
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And soon we are on our way again.
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When we arrive, Viconia complains of fatigue. We camp the night away, and then, for the third time, prepare to charge across this bridge, rampage into the fortress, and kill all the gnolls.
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We ask Imoen to scout out our most recent disastrous battle site. It is eerily empty.
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She does, however, spot more gnolls next to the adjacent pit.
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Using her as a spotter, I move to cast Horror from the Book. It goes off without a hitch.
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We rush into the attack. I throw some chaos daggers at random targets. Edwin begins casting Magic Missiles into the crowd.
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Minsc and I systematically seek out and kill all the non-terrified dogs and gnolls first. Then we start on the scared ones.
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Eventually the only thing we can hear is the eerie howl of the wind through the ruins.
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As soon as the battle is done, Minsc rushes down into the nearby pit.
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Gameplay note: And here is our dilemma dear friends in my head. For I have seen four choices, and know not what to do... shooo... boo. What should we choose?
1:- A voice of reason at last. Join my group with no fear. I never liked him anyway. If we choose this option, Edwin will leave permanently. We will have to add his name to the Chapter of the Deserters, just after Ajantis. We will get Dynaheir, the human sorceress, with an elemental theme to her spell selection.
2:- A deal is a deal is a deal! It was nothing personal, but now you must die! If we choose this option, Minsc and Dynaheir will both go hostile and attack us. We will have to add their names to the Chapter of the Dead.
3:- I trust neither of you! Mayhaps I sleep better after I cast both of you out! Settle your own differences! If we choose this option, Edwin and Minsc will both leave the party. Edwin and Dynaheir will be transported into the pit, and our party will turn dream-cutscene purple and be unable to do anything while Edwin and Dynaheir duel to the death. It's not clear who will win. If we choose this option I'll make a movie of the fight.
4:- Enough bickering. I can use both your talents. Leave your private battles for another time. If we choose this option, Dynaheir will join us to protect us from Edwin, while Edwin will stay with us to stop her evil lies from poisoning us. We get them both.
Tell me your votes, and hurry! We only have a few moments before the ones outside my head expect a response!
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#166
Posted 30 December 2011 - 04:30 AM
What should we choose? 1:- A voice of reason at last. ... 2:- A deal is a deal is a deal! 3:- I trust neither of you! .................. 4:- Enough bickering. ..................................
Our final choice will be making everybody play nice together. But due to popular demand I also made videos of all the different fights to see what would happen.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#167
Posted 30 December 2011 - 04:31 AM
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14 Flamerule, 1369
Time seems to slow down, and my perspective changes on the world around me. I feel like I am pulling back, seeing more, but I am not moving. My eyes open wide and a vision passes before them. A vision of Minsc, fury and rage, killing us all in defense of his witch. Then another, disgusting, of Edwin beating Dynaheir to death with his staff. A third, more palatable, of Minsc defending his witch in the duel, striking Edwin down in one blow.
Gameplay note: Much later, I was able to make this edited video of Minsc cutting down the entire party: http://www.youtube.c...h?v=-BHRUX3zKM8
Then finally, I turn my gaze inward, to know the desires of my inner voices. "I never liked Edwin anyway" I hear, along with "Let the magic decide." "Flinds are apparently slightly smarter and stronger cousins of the gnolls," an oblivious intellectual voice extolls. There is an entire chorus chanting "Pit fight, pit fight, pit fight!" but still can be heard another saying, "This is Syvishtar's show." "Let it fester" and "You must learn how to lead your allies" speak with equal urgency. A maniacal voice shrieks, "They're fighting for the right to be your servants!" while its evil cousin mutters, "The weak should be culled." A still, small voice says, "for the most Jovial of all Jugglers!"
I feel a rush, and I my focus is turned away from my inner eye. My visions are full of death and dying, my self a gibbering madness. But hasn't there been enough death and dying? Haven't enough of those around me ended their lives too early? I cannot abide the end of more.
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They both seem to accept that, but not two seconds later Edwin pulls me aside.
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Dynaheir also pulls me aside, but not to scheme or threaten.
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Last, Kagain lets me know that he doesn't mind being out.
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Gameplay note: Ok, we have rescued Dynaheir. Minsc is happy and Edwin is not. I for one am totally ok with this situation. Bioware foreshadowed this whole thing between Edwin and Dynaheir with that wizard in the tent in the Nashkel Carnival, so it doesn't seem so weird when you encounter it the second time. Is it effective? The only other time I've ever encountered Rashemen-related stuff was in Mask of the Betrayer. Anyway, lets take a look at her:
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She's a level 2 sorceress, so she can cast 4 level one spells per day, and it doesn't matter how many of each. She can cast 4 Burning Hands, or 2 Shocking Grasps and 2 Burning Hands, etc. Since she is a wychlaran of Rashemen, I will keep choosing elemental spells for her on level-up. Anything to do with fire, ice, lightning, stone, or water will be top priority for her. Fireball, Agannazar's Scorcher, Ball Lightning, Thunderclap, Cone of Cold, that will be her style. We know Burning Hands already, at least in theory, but Shocking Grasp is new.
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Decent damage with the possibility of a stun, but you have to touch the target. Risky business for a mage. She'll have to sneak up on bosses after they've engaged Minsc and hit them from behind. Maybe she should get Invisibility for that.
She also has a special Innate ability, Slow Poison. Good to keep in mind as we travel to the Cloakwood.
We decide that since we have annihilated every gnoll within walking distance of this fortress, we will camp here overnight. So we hunker down and get ready for rest.
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Then we sleep. The next day, we realize that there is still a little bit of the fortress that we didn't explore, so I send Imoen out on a scouting mission. She finds something horrifying.
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Another contingent of gnolls have been waiting up above us this entire time. Perhaps they thought we were sieging them? Maybe that's why they didn't slaughter us in our sleep! I want to see how Minsc and Dynaheir perform together, so I send them both up.
Dogs meet them on the stairs. Minsc doesn't seem to enjoy fighting them.
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After they are gone, Dynaheir steps up and at the top of the stairs lets loose some Burning Hands on the gnolls.
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Then she sidesteps and tries to let Minsc get in front of her. One of the gnolls hits her before she can get away, though, and Viconia rushes to heal her.
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Despite his good position on the stairs, Minsc still takes some hits and needs Viconia's backup during the fight.
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Dynaheir manages to squeeze into an opportune spot and lets loose more fire from her fingertips.
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Minsc manages to destroy the rest of them quickly, and the battle is won. It makes Dynaheir thoughtful.
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Then we all stride up the steps, and around the final parapet, and then gaze out over this fortress we have just conquered!
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With nothing left to do, we walk back across the bridge and leave this cursed place behind us forever. I'm taking these people back with me to Beregost, and the most Jovial of all Jugglers! But first, there is something I want to see. Minsc mentioned the Dryad Falls as being near us on our way over here. I've always wanted to see a dryad. And after all the death and killing I've been through, I deserve a little vacation. To the Dryad Falls we go!
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No sooner have we arrived, then...
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#168
Posted 30 December 2011 - 04:32 AM
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We prepare for our search by Viconia casting a few heals on Minsc and herself to make things less painful. Just as we finish that, a pack of gnolls jumps out of the trees at us!
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Dynaheir must be good at reading faces or something, because she clearly sees my consternation at her actions. She decides to try to make things more clear.
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I studied a lot of cultures, past, present, and future, at Candlekeep. Sometimes its hard to keep them all straight. I ponder what she said and how it related to her actions as we begin our search of the area. How are we supposed to find a journal in all this forest anyway? Ooh, pretty waterfall!
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It looks like I can reach behind the waterfall and find something. I do, and grasp a dead cat.
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Of course, I put it next to the live cat in my backpack, and we keep going. A little later, we attacked by a Dire Wolf.
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It goes down quickly. Imoen seems to have learned something important from that fight.
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Gameplay note: All her saving throws went down by 1. She also got another copy of all her innate spells. I'm thinking I'll get Pick Locks, Find Traps, Hide in Shadows, and Sneak to 100 before dual-classing her.
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The dire wolf seemed to be in front of, or guarding, a cave.
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Cautiously, we enter and find another one!
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We kill it and deeper into the cave, find a box.
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In it is 238 gold, a Tiger Cowrie Shell Necklace, and some Chain Mail +1!
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The magical chain mail seems to protect Viconia just as well as her splint mail, while being 5 pounds lighter. We give it to her. We get back out of the cave and keep searching, even though it is now night.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#169
Posted 30 December 2011 - 04:33 AM
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DAMN is she hot!
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I walk up to them to see what I can do, naturally.
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Caldo is dead before the fight even starts. But something is strange about Krumm. He seems... sick.
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It doesn't stop Minsc from slicing him in half though.
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Good old Minsc. We let the dryad know that her tree is safe again.
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Gameplay note: She gives us an antidote, 227 xp, and increases our reputation by 1! We are finally, FINALLY average rep!
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Then we loot the bodies. Krumm was quite the tricked-out retard. He had Elander's Gloves of Might on him, and also the Tsu-O-Shi, a Katana +2.
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Unfortunately Elander's Gloves of Might are wasted on this party, since we don't even have one fighter.
When Imoen looks at the katana with Finch's glasses, she screams and throws it away from her. She refuses to get anywhere near it and tries to make me promise to destroy it in a volcano's fire, of all things. I compromise by telling her that we'll sell it as soon as we find a good merchant, but she just doesn't seem comforted. Women.
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Since it is getting late, we decide to rest for the night near the dryad's tree. By that I mean *I* decide we rest for the night. and *I* sleep by the dryad's tree. Maybe I'll get lucky!
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I wake the next morning the same man I was when I slept. No luck! Dynaheir seems happy enough to be free again, though.
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We begin to look for more pieces of Dynaheir's journal. An encounter with a cave bear reminds me that I forgot to cast Armor this morning. Also, Dynaheir demonstrates the true danger of Burning Hands.
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Sometimes I think it would be safer if we just sent Minsc on ahead and waited an hour, then followed the trail of bodies all day long. We circle around the lake completely and find a somewhat hidden passage underneath the water.
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And there, a little girl.
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I realize that the dead cat I've been carrying around in my backpack belongs to this girl. I find it exceedingly awkward to think of just pulling it out right then and there, so I tell her I'll look for it and wander off. Then I come back a few minutes later and give her the bad news.
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The poor thing gave us 23 gold. I don't know how to give it back. I don't know if I should. I remember my own cat dying not too long ago and can't contain my feelings. I begin to cry along with the little girl. Viconia gives me look of disdain, which makes me laugh as well. I squeeze out few kind of anguished laughing sobs under the waterfall, just me and Drienne, catless victims in a cruel world.
I come back to myself when a touch on my shoulder reminds me that Imoen is here. She's all I have, really. She's the only one that understands me, and she's always there for me. I'd break without here here. Without Imoen, I'd probably burn the world to ash and laugh in the smoke.
When we get to the bottom of the path, we are attacked again, by 5 wargs. Dynaheir is quick with the hands, burning them in their pack.
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But they simply can't stand up to Minsc.
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We move on. We find dire wolves. We kill them.
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We eventually find a bona fide gnoll war party.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#170
Posted 30 December 2011 - 04:33 AM
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Edwin goes out in front of everyone to cast Color Spray. It seems to work pretty well.
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Minsc, Haiass, and I make short work of the rest of them.
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I create a double-wave of Rhialto's Random Missiles during the fight. I think Rhialto would be pleased with me.
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When they all die, we check their bodies, but not one of them is carrying any parts of Dynaheir's journal. Unfortunate. We have no choice but to keep looking. We stumble across another pack of gnolls, to the east. Throwing caution to the wind, we melee with them immediately.
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Minsc seems to be in a bit of trouble, so I throw a Horror from Rhialto's spellbook. Praise him!
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The gnolls practically melt before us. They stand no chance. And neither do the next group we find.
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I pull out my Ring of Energy on these and walk back and forth, making sure to sweep as many as I can into the beam.
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But when it is over, it leaves me alone with 4 badly wounded and pissed off gnolls.
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A Blade Shower takes out two of them.
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I Drain all the remaining Life from a third. But the fourth kills my wolf.
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Everyone arrives in time to help me, but not Haiass. Viconia gets the killing blow.
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But we are tired, injured, my wolf is dead, and we are out of spells. We must rest. I lead the group to what I think is a safe place, and we camp for the night. When we wake up, we get the morning breakfast ready, and then Dynaheir drops dead.
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No explanation, no evidence, no reason for this. We all stare at her body in shock. I can see the other members of the party getting nervous, and refusing to look somewhere, so I do. I look at Edwin, with his self-satisfied smile. I know it is his fault, even if I can't prove it. That smug bastard killed her, and cost me 200 gold to rez her!
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I know he's close to a breakthrough in magic. I know he's almost my equal again. But just to spite him, I call off the search for Dynaheir's journal and announce that we're going straight to the Song of the Morning Temple. Let him stew on experience not gained.
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When we get to the temple, I also have Viconia resurrect Haiass. It really takes a lot out of her. She seems visibly weakened.
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Perhaps the weakness extends to her willpower, because she admits respecting someone after Dynaheir is raised.
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We rest at the temple, and regain our spells. I can't seem to leave well enough alone, because even though I was going to spite Edwin and not give him any more life experience, I can't give up the hunt for the journal. We return to the wilderness to search for Drizzt. We find him near the Xvart Village.
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I peek over Dynaheir's shoulder.
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I suddenly get a bout of homesickness, and the closest thing to home I've got is the Jovial Juggler. I abruptly announce that we're going back to Beregost. Nobody objects.
It takes approximately a day to get there. When we arrive...
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And with that, we all walk into the Jovial Juggler, home again at last! I think I'll stay here for a few days at least, perhaps a week. There's so much to do!
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Gameplay note: Ok voices, we have yet again reached a major milestone in the game. We have gone to Nashkel, its Carnival, and above the mines. We have trekked west for weeks on end, surviving the harsh wilderness and obliterating the Gnoll Fortress in our single-minded quest to get to Dynaheir. We have rescued the sorceress, and brought her, Edwin, and Minsc back to civilization in one piece. Time for some R&R.
Edited by Usurper, 30 December 2011 - 04:35 AM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#171
Posted 30 December 2011 - 04:37 AM
The next step in our Destiny is a significant one, and our first extended dungeon crawl. We will finally take care of the demons in the mines of Nashkel. For this we need a crack team of commandos, adventurers brave and true, to delve into the darkest depths of abandoned deeps that no man has seen for at LEAST five months, if not longer. We will have to deal with coordinated squads of kobolds, survive several more assassination attempts, and fight more undead. Who can we possibly choose to take with us?
Each thread poster has 5 votes, which they can use to either vote FOR or AGAINST any character to be a party member. You can use all 5 votes for one character, or spread them out. You can vote both positively and negatively. If you vote too many times, only the first 5 votes are counted. If there is a tie, the character with the least amount of negative votes wins. If there's a tie in both positive and negative votes, I'll flip a coin. After voting is closed, the top 5 characters will join the party until they die. When they die, they will be retired to the Jovial Juggler, and the next-most-popular character will be added to the party. Repeat until we have accomplished our objectives and come back for another vote.
Here is the list of party members we can use. Please do not worry too much about level or xp during party selection. Do not shun a character because you think they are too weak. I enjoy a challenge and I will make any party work. Really. Test me if you don't believe.
Possible Party Members
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Playing the Big World Project Let's Play both here and on the Something Awful forums.
#172
Posted 30 December 2011 - 04:38 AM
Name | Yes | No | Total ---------------------------- Xzar 30 - 0 30 Imoen 35 - 5 30 Finch 34 - 5 29 Viconia 22 - 1 21 Minsc 27 - 7 20 Branwen 18 - 18 Dynaheir 27 - 11 16 Jaheira 18 - 5 13 Edwin 30 - 17 13 Kagain 11 - 1 10 Khalid 15 - 8 7 Gavin 2 - 0 2 Kivan 1 - 1 0 Rose 1 - 0 1 Tiax 1 - 0 1 Will 1 - 0 1 Bub Snikt 0 - 0 0 Shar-Teel 12 - 20 -8Most controversial award goes to: Edwin!
Most totally hated award goes to: Shar-Teel!
Most universally loved award goes to: Xzar!?
Most forgettable award goes to: Bub Snikt!
And as of the latest update, we are still working on this party vote. The next party vote will be synchronized between this thread and the SA thread. So look forward to it!
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#173
Posted 30 December 2011 - 04:40 AM
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21 Flamerule, 1369
We spend a few solid lazy days relaxing at the Jovial Juggler. It is a respite from the unforgiving wilderness. Respite. That's a word I have not had a chance to use for some time. To think I grew up in one of the most secure and peaceful areas in the entire Sword Coast and I wanted to leave. If I had only known about the bandits, and the xvarts, and the hobgoblins, and the ogres, and the gnolls.... the list could go on forever. A man could go insane trying to list his enemies in this world.
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After a while, though, I get restless. I want to see what's out there again. I actually want to figure out what's going on down in the Nashkel mines. I put out feelers with my companions in conversation, seeing who is willing to go. Who is interested in leaving our life of luxury waiting out the Iron Crisis in the Jovial Juggler and actually doing something about it. Imoen of course is up for anything. She and Finch have been talking a lot more, catching up. Finch is fascinated by our tale of the gnoll fortress. I'm pretty sure she wrote down every word Imoen said. But she was also pretty scared of the whole idea. When Imoen invited her to come with us to the Nashkel mines Finch straight up refused! We had to cut her into a portion of the treasure we got from our recent outings before she would even consider coming along. It took a lot of convincing. Xzar keeps saying strange, cryptic sayings to me about birds in the bush and clouds in the sky. I think he's trying to say he wants to go too. Minsc only has to hear the word demon before he's up for it. I actually have to approach Viconia and do some negotiation. In the end, I promise to let her keep the Boots of the Forgotten Ones when our time is over in exchange for her accompanying us. With that final word, our party is set.
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Those two better not kill each other off in the Jovial Juggler while I'm gone.
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Gameplay note: I had a little bit of a technical issue with Finch. She wouldn't talk to me. I decided to play it as if she was especially scared for some reason and bribed her with the loot we got from our gnoll excursion using the Friendship mod. I was able to succcessfully get her to Close and then invite her to the party using the special ability. I hope that doesn't break anything...
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That took a lot out of our gem bag...
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He still freaks me out, talking to Montaron like that. I think of the tiny corpse mouldering on the cliffside and shudder.
But there we have it - me and Minsc in front, tanking all comers, Viconia and Finch in the middle, healing everybody, and Imoen and Xzar in the back, shooting arrows and occasionally casting spells at our enemies.
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Before we go, I take some time to talk to our good friend Bjornin.
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I also slip him a little something to cover his expenses. He accepts it graciously.
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Gameplay note: I should have checked this before doing the party vote, but we are now at Close Relation with Bjornin. We could actually invite him into our party at any time. We'll have to do that when we get back from the Nashkel mines. Our first npc recruit! He is a paladin by dialog, and so I'll turn him into a paladin class. However, there is no way to tell what level he is until that time. He'll just have to be a mystery.
I realize that Finch doesn't have a sling anymore, so I stop by Thunderhammer smithy to get one for her. While I'm there I decide to buy a composite longbow for Minsc. It's only 300 gold. I stock everybody up on bullets and arrows too. Everything else is just too expensive.
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While I'm in the neighborhood, I decide to stop by the High Hedge as well to talk to Thalantyr.
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I can share the wealth with him a little bit, you know. Cut him in on a percentage of the profits. He'll probably look at me more favorably then.
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He's still completely obsessed with Melicamp's problem, and has forgotten that he has anything to sell at all. But he'll take gifts, of course.
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Thalantyr and I are pretty good now. We have a rapport. He's friendly to me. We're buds!
Gameplay note: Actually I now realize that doing the Melicamp quest so early in the game, and having skulls so hard to find, kinda screwed me and the other mages in this game over. Thalantyr is the only source for spells until we either finish the mines or get to Baldur's Gate. I, as a wild mage, have been doing ok with spell progression by studying Rhialto's spellbook, but Xzar and Edwin have had to subsist on my reject scrolls, which haven't been many. Edwin just barely learned Magic Missile, for instance. Normally I would be broke all the time because I'd be buying spells from this guy, but not until we can find a skull. Modders! :argh:
Also, we have 430 gold worth of jewelry and gems left in the gem bag after all this bribery. I'm going to keep them as gems until we need to buy something, in order to protect against bad wild surges.
We also have some business to do in Nashkel itself.
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I sell her some Springrose in exchange for a few potions. It is a bit of a tedious process.
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We also stop by the Nashkel general store. Imoen really insists on going there.
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That girl is going to be the death of me some day! I usher us all back outside and delcare we're heading straight for the mines, no more delays.
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I never thought iron mines would be so... creepy.
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Playing the Big World Project Let's Play both here and on the Something Awful forums.
#174
Posted 30 December 2011 - 04:40 AM
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Well that was helpful.
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Gnolls? Again? I sure hope not. I see a minecart nearby, and go to investigate.
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Yep, tainted iron. It's coming from this mine alright.
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Thanks Xzar. You're still a creep.
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If the iron wasn't actually tainted I would give up at this point and leave the mines forever. People are such idiots sometimes!
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Case in point.
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Not only does he believe there's a dragon down there but he pities it. Great. Next thing he'll be throwing himself into the beast's maw to feed it.
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For some reason I did not expect this. I have no choice but to attack with my staff while yelling for the others to aid me. He hits me, Haiass rips his throat out, dead. What was it?
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Oh, one of those things that killed Ajantis. Hey they can't be all bad if they rid us of him and the stick up his ass. We keep searching the mines for ... well for anything unusual.
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There's nothing special about Kylee's Dagger.
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Dun dun DUNNNNNN. I wonder if Ajantis was down here? I wonder if he died alone and unloved, crying into his own blood? HA!
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Daughter? How did he know I want a daughter?
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Now that I think about it, he kinda has a point. It is a little hard to move around down here.
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Around a nearby corner - corners corners everywhere - Viconia gets ambushed by another kobold.
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Minsc takes care of it in his customary fashion.
There's only one damp, dark, and twisty passageway for us to squeeze through. Oh Rhialto. It takes us deeper into these mines.
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This first level will be above us, hanging low with all the vast weight of the earth. Above our heads. But turning back now is... it's not an option is it?
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We follow the passage down, down, down, down to the second level of the mines.
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They killed him. Just shot him in the back! A stone-cold execution! Those... those little rat bastards!
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We slaughter them quickly, but not quickly enough for poor Miner Beldin. We came here to help, and we're letting people die. AGAIN! And these damn walls won't go away!
We see more. We attack immediately.
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There is no contest. Little kobold parts splash all over the closeby walls. We move quickly down the passages. I don't want to let those bastards get any more of my men!
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We keep going.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#175
Posted 30 December 2011 - 04:41 AM
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And then we find the bastards that did it.
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They die quickly, and, I hope, painfully. We continue again. We do find some places with happy, healthy miners standing about. Well, living miners at least.
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We find more kobolds.
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More kobolds die quickly.
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I guess Xzar is really proud of his archery skills. Over to the... right side of the mines, we find a large crowd of kobolds.
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I wonder if this is the direction they're coming from if there are so many over here. Two of them were carrying strange vials.
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We pack them away for later. I'm sure someone will want to see them. Then we move deeper into the mines. The oppressive, dank mines with the stale air and the walls, the walls everywhere! I stop for a moment. I need to rest. To regain my strength. To re-center my chit, or whatever they used to talk about in those eastern philosophy classes at Candlekeep. We can't go on right now guys, we have to stop. Meditate. Guys. Guys? Oh, I should actually say those words.
I tell my companions that we should stop for a moment. We can continue later.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#176
Posted 30 December 2011 - 04:44 AM
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23 Flamerule, 1369
Staying in one place isn't helping me at all. The walls feel like they're moving closer. The only solution is to keep moving. Keep moving. Go along now. We go down into a third level of these horrible mines.
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That doesn't look good. Imoen goes to look at the ring on the ground. She winces and frowns when she examines it.
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Joseph is probably dead. That might even be his body just over there. And since there's no one here to pick it up, that must mean that everyone else on this level is dead too! Oh Rhialto why can't they dig things bigger down here? Gotta keep moving.
As we walk down a side passage, we see another kobold.
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We get into a fight, but then I hear more bark-chittering from behind me.
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I may not have enough time to cast this later. I summon my Wild Horde.
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Then I try to move out of the way, but the Horde is blocking me.
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But by the time the Horde is unsummoned, there are only two more dead kobolds. A little disappointed, I re-enter melee with them. Then Xzar gets hit and starts whining like a little girl.
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Viconia eventually gets around to healing him, and most of the kobolds are dead too. Everything is looking pretty good!
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I am pretty sure that we need to wipe the entire mine clean of these bastards. There is nothing else to do but hunt every single one of them down and kill them. We set upon our task.
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Ouch! What the hell? This place is trapped! I immediately stop the entire party. We are going to have to send Imoen out ahead to scout everywhere. I ask her to do so, and she says it's no problem at all. She finds a kobold pretty quickly...
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... and takes care of business. She's a great one to have around, that Imoen. We take care of the little bastard's buddies for her.
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A little while later, while waiting for her to signal the all clear, we hear a gwalrlarlrl-thwap-thunk. I'm not sure if that was the signal or not.
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Then we hear the fwzeeeeshhh-thunk. That's definitely not it.
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But when we hear Imoen shouting "A little help here guys!" we decide to just go and help her.
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Then when going around a corner, I am struck in the chest with a flaming ... something.
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These guys are shooting flaming arrows? Where did they get them?! Imoen notes the one with the special ammo and throws a Magic Missile at it.
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It, and all its friends, die in short order. Imoen searches their corpses but finds no more flaming arrows. She does lead us around the corner to a stack of boxes she noticed, though.
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There's a bit of gold and a Fire Agate Gem in there. When Imoen goes down the next passage, she finds something strange. The earth itself looks like it was torn somehow. There is the distant sound of fire below. Have we descended unto hell? And after only three levels?
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After a little more exploration, Imoen instructs us to follow her. She takes us down one passage and shows us what lies ahead - a rock bridge over a glowing, hot chasm. She says it is the only way forward.
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She volunteers to go first. Then she sees kobolds on the other side of the bridge.
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She begins to fire at them as they return fire. She is much more effective, almost always killing one kobold per arrow. Xzar walks up to join her in the target practice. For some reason the kobolds are not going across the bridge.
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As soon as Imoen kills the last kobold, she realizes why they weren't coming across.
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Traps! Thankfully, now that she knows where they are, she can disarm them.
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But Xzar interrupts her.
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Gameplay note: Yay, Finch is not messed up by bribery!
Imoen just rolls her eyes and moves forward cautiously to disarm the traps, but when she does more kobolds see her.
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She and Xzar try to hold them off, but now that the traps are gone the kobolds run up. We all rush in to support her. And Xzar, of course.
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Minsc leaves quite the chunky festival in his wake.
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On the other side there are no signs of mining, or anything else for that matter. Imoen rushes around trying to explore everything so quickly that she doesn't spot some traps even though she is looking for them.
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More cautiously, she edges around a corner to find a pair of Kobold Commandos waiting in ambush. She takes one out quickly and aims for the other as his arrow flies out afire!
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She kills him too, but when three more bounce out of the darkness she decides its time to retreat.
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I want to try something new, so in the moments before the enemy arrives, I cast Chaos Shield.
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Gameplay note: That's a +15 to the dice roll for every wild surge. Higher-number wild surges are better so that is theoretically good. It will last 8 rounds at level 4.
The protective spell wraps its sunlight glow around me, and I feel safe. Beyond safe. I have never felt closer to the Weave than I do now!
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With renewed confidence I reach through the Chaos Shield for Nahal's Reckless Dweomer, and through that for Rhialto's Random Missiles. I grasp it all and throw it at the enemy!
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Ah ha! I am at one with the Weave! Now we understand each other, she and I! And we are both the stronger for it! I am in such a good mood that I charge blindly down a side passage, killing everything in my way.
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Viconia makes a comment after the fighting is over, about the walls surrounding us. Funny, I had forgotten all about them and their constant presence, until she reminded me.
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How could she grow up like this? How could she deal with the stench, the horrible reeking... wait a minute. GHOUL!
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We manage to take it out without incident.
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I was not expecting that. You would think that the kobolds would have either been scared off or killed by that thing. And its strange to see a ghoul by itself anyways. They don't often...
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Oh. Well, Minsc will take care of it.
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But when we try to find out where they were coming from, we only found empty pools, still and fetid.
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I almost want to start writing bad poetry about the surface. That would be the day.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#177
Posted 30 December 2011 - 04:44 AM
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Oh no!
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Oh well okay. After the spiders, there only seems to be one path to follow. It's probably trapped to hell. Imoen goes first!
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She doesn't find anything, so we just all amble on across. And, past a small pool, we can see the path further down. Not a mineshaft, but a path nevertheless.
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Gameplay note: Ok, this is much, much easier than I remember from last time. There is supposed to be a huge battle here with multiple Kobold Shamans casting Silence and otherwise annoying me. Something might not be as I thought it was with my installation...
But before we leave, Imoen says she hears a strange sound behind us. Kind of a gurgle, or a moan. We decide to investigate. We don't want to be ambushed from behind, after all. But what we do find is... not what any of us expected.
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I look more closely at this... thing.
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Gameplay note: Well guys, what do you think we should do? Take him or leave him?
A. Put him in Minsc's place. Minsc is too loud for dungeon-crawling.
B. Put him in Finch's place. She didn't want to be here anyway.
C. Put him in Viconia's place. We already have a cleric - Finch!
D. Put him in Imoen's place. She's a thief, he's a thief.
E. Put him in Xzar's place. Xzar is pretty much already the same as an anthropomorphic sponge anyway.
F. Leave him here. Mur'Neth is evil, gurgly, and amorphous. You can't trust shifters, my grandpa always used to say!
G. BURN IT WITH FIRE! Man-shaped slime-creature emissary of an evil Underdark deity also called That Which Lurks? Imoen needs to practice Burning Hands.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#178
Posted 30 December 2011 - 04:48 AM
Edited by Usurper, 30 December 2011 - 04:50 AM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#179
Posted 30 December 2011 - 04:55 AM
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23 Flamerule, 1369
Gameplay note: So saved games don't actually transfer from one install to another. I'm having to play through the entire thing all over again, following the path of my Let's Play so far. I'm using all the cheat codes I can to make sure everything plays out mostly the same as it did before, but there might be some differences. I'll screenshot those differences here.
As a mage, one thing you learn early is that the Weave is capricious. It intrudes upon your waking and your sleeping minds. Without good control, a novice mage can quickly be overwhelmed by the creative forces of the universe and burn himself out, mentally and physically. He can even lose his mind and go insane. At least this is what I was told at Candlekeep. Without the control that comes from complete understanding, an iron will, and total dominance over the Weave through the Art, you are in danger.
But I've never been that good at self-control. The Weave has a will of its own, and its own desires that it wishes to shape into existence in the universe. Who am I, as a simple elf, to always insist on getting my own way? So sometimes, when the weave surges against the mental blocks of my mind, I just... let it in.
Like now. It comes into my mind unbidden, and flows through my body, and I see visions. Visions of a future in a twisted hell, battling incarnations of evil I do not understand. Visions of battles in pink, pulsating hallways. Visions of battles in windswept crags, in dark, dank hallways, underneath the sea. So many battles. So much death and dying.
Then I also see visions of my past. I see myself in Candlekeep, speaking to Tethtoril in his red robes...
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or were they grey? The Weave also shows me memories of the Gatewarden training me in the ways of combat, although my memories of those sessions are somewhat fuzzy.
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I remember fierce training sessions with scary-looking illusions.
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I'm pretty sure Imoen did the same things, and that's how we were able to work so well together from the very beginning.
I remember talking to Sir Trun about Linda, and her thanks afterwards. She was dressed like a total slut... wasn't she?
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Wait a second here, I would have remembered that headgear. What's going on? I send a cautious thought of inquiry to the Weave, but do not get much response, other than the image of a great, leafy tree. The image of tree then resolves into an image of a forest, with Khalid, Jaheira, Imoen, Xzar, and I walking within.
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Ok, that definitely did NOT happen. What the bloody hell is going on? I insist that the Weave leave. But the Weave don leave. I just get another impression of a great, leafy tree, its branches pulsating with a magical light. My vision begins to trace the organic shape of one branch in particular, following it until I reach a leaf of memory...
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And then I am shown a vision of bloody murder with magical weapons far beyond my ken. I turn away in revulsion, and begin to push against the Weave. But the Weave does not let me go. I am shown a vision of branches again, a large one leading to a smaller one, and smaller and smaller still.
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That would be hilarious if it had actually ever happened! I am not comfortable with what is going on. I feel dizzy, nauseous even. Why won't the magic leave me alone?! Trunk, branch, twig, leaf. Trunk-branch-twig-leaf. TRUNKBRANCHTWIG... oh. Different branches, different twigs. Different leaves. Is that important? My mind is forcibly turned to Firebead Elvenhair, living in Beregost.
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Then I distinctly remember scouring the stores in Beregost looking for the book. I remember finding it. I remember buying it. And I remember bringing it back to Firebead. I say remember because that is what it feels like. It doesn't feel like seeing a vision, it feels like it already happened. But I know it didn't!
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Having Jaheira, in the vision, address me directly smacks me right in the heart and I am shaken to the core. She looked right at me. She knew it was me! Was that real? Did this really happen? I try to grasp some magic, form a spell, do something to gain control of the situation, but nothing works. I am swept along the mighty currents of the Weave without recourse. I may yet drown in these leaves of twigs of branches.
The book was the History of the Dead Three. The visions keep coming.
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If I get back to the Jovial Juggler and Garrick is just hanging out with the rest of my people I'm pretty sure I'm going to lose my whole mind. My hole mind. My wholly holey mind.
The Weave is feeding me visions faster now, and more throughly too. I can smell the dead-stink waft through the air as Bassilus dies surrounded by corpses of the twice-dead. And I can remember the feel of the marble on the soles of my shoes when I turn in his holy symbol to Keldath Ormlyr.
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But I can also remember that Shar-Teel died to Bassilus, and that we turned in his holy symbol before paying to resurrect her corpse. These two things exist in my mind and I do not know which memory to believe. Just five seconds ago only one was in my head and it was... it was... I don't remember. I don't remember what I could and could not remember five seconds ago. The elven mind is clearly inadequate for dealing with the realities of the multiverse. Ha!
From the Weave the sounds of incoherent screaming enter my mind. They grow louder and more insistent. Then they resolve into yet another vision, one of endless screaming slaughter with the paladin Laurel. We fought hard, and fought well, together.
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A snippet of conversation also winds its way into my mind, lodging there as a false memory for all eternity.
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I struggle and wince and groan inwardly in pain, all the contortions that I feel obligated to express as I try to regain control of my own consciousness. Eventually I seem to have everything under control. I can feel my ears, wiggle my toes, and smell the foul stench of this underground cave in which we stand. I think I feel a new appreciation for the multitude of choices, possibilities, and branching paths that brought me to this place. This place deep underground, where a gurgling slime creature vibrates air at me through his crude semblance of a mouth-hole.
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It's a crazy, disgusting, ugly universe we live in. If only I could cut off some of the branches somehow...
Gameplay note: Ok, I have finished my reinstallation and re-play-through of the game with the latest version of the BWP, 10.2.1. I have purposefully tried to avoid doing anything differently, up to and including choosing the same conversation options in all conversations just to make sure nothing is messed up. There were only three exceptions. Currently, as of this moment, Montaron, Eldoth, and Garrick are all alive and well in the Jovial Juggler. If you remember, we kicked Montaron's and Eldoth's corpses to the curb way back in the day, while Garrick had something weird happen during the Silke fight and just disappeared. Here's what I'm thinking. We wait until one of our clerics gets high enough level to cast Raise Dead, and then we go visit the places where Montaron's and Eldoth's corpses are, and pretend like we resurrected them. If the thread is ok with that, we'll eventually do that. If the thread wants the dead to stay dead, though, I will just zap them with the all-consuming finger of god (CTRL-Y) and they die again. Garrick should have been able to be in our party all along, he just ran away too well when a Horror hit him during a fight. I think he might have run away through a locked door. We could say that he just wandered into the Jovial Juggler to see Imoen, and stumble upon him when we get back from the Nashkel mines. What say you on these issues?
1. Should we resurrect Montaron when we have a chance? Yes/No, and why?
2. Should we resurrect Eldoth when we have a chance? Yes/No, and why?
3. Should we recognize Garrick as a valid potential party member, even though we haven't seen him for literally months? Yes/No, and why?
Please let your votes be heard on these three issues. I need to go to sleep now, but tomorrow I can tally the Mur'Neth votes and continue with a new update on our quest. So we've got concurrent voting from two updates going on. I'm sure you guys can handle it though.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#180
Posted 30 December 2011 - 04:56 AM
Edited by Usurper, 30 December 2011 - 04:56 AM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.