b

Syvishtar's Journal
#1422
Posted 05 July 2015 - 05:47 PM
is that a vote?
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1423
Posted 05 July 2015 - 08:57 PM
Fuck
- Moddie
- Raziel
Merry
- Breagar (I played in BG 1 in german - was epic.... I hope will be same in SoA and ToB)
- Jaheira
- Minsc
A see voting is the only way to attract your interest
Edited by danemanuelk, 05 July 2015 - 08:58 PM.
#1424
Posted 07 July 2015 - 09:48 PM
Any post at all is enough to attract my interest
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1425
Posted 10 July 2015 - 01:26 AM
5x kill Minsc
(yeah I know, but I just hate him, he sucks, he's not funny, and I hate the fact that you can't let him rot in his cage)
(also, hope it's not too late )
Edited by Sanctifer, 10 July 2015 - 01:26 AM.
#1426
Posted 10 July 2015 - 05:31 PM
its not too late, your vote is counted!
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1427
Posted 12 July 2015 - 07:44 PM

?? ??????, ????
I know that, objectively, it has been 36 days since Imoen broke me out of my cell. But I realize that I still have no idea what day it is now, here. I'm underground, or in a place without windows at least, I've lost track of time in the face of torture and imprisonment, and in addition I just got done with time travelling. Doesn't this Irenicus guy have time gnomes, or a timekeeper golem? I'll have to keep an eye out.
Meanwhile, we have other, more pressing, matters. So many people are here in this dungeon just as lost as I am, but I can only keep 5 of them in mind at a time. I have to choose which to take with me, and what to do with the rest. I go back to the beautiful room to think.

I turn my mind's ear to my inner voices, and listen to their clamour. "I hate to burn bridges," one says. "KILL HROTHGAR AS PUNISHMENT FOR ICEWIND DALE!" another screams. Was it his fault? Was he the Ancient Enemy? "Assassins are fun," and "Worgas seems like a nice fellow" are in the same voice. "That's no fox," another voice ominously intones. "Traitors deserve exile, not torture and death," a voice says. A compelling argument, true. "She can be a judgmental pain in the ass, but she's also the only healer option we have right now and that counts for a lot." Another compelling argument from a rational voice. "Syv would never abandon his friend of such long standing!" Am I talking about myself with a third-person nickname now? I... I guess I am. I'm also forgetting long-time friends and companions, apparently... "Marry Imoen!" a childlike voice calls out. Uh... what? "Die die die, Jaheira," one bloodthirsty one says, "Die, die."
"Something I've been wondering since you first got the Glyph of Wild Magic," one says, "It seems to trigger more secondary surges with more targets in the area, so would it make things more spectacular to summon a swarm of useless minions and then drop some Glyphs on top of that?"
THAT'S FREAKING BRILLIANT! I LOVE ME!! Also, I have decided who to take and who to leave.




Yep. Well I shall fare. And you will probably too, with all that sweet equipment you're taking with you.
Gameplay note: One of the really, truly tedious things about this Let's Play has been equipment juggling. So I just do not want to continue stripping everyone of everything before they leave. I've decided to just let people keep their stuff.
Now, to Silver Star.



I have the same conversation with Raziel.

He's quite accepting of the idea.
Moddie is too.

But the next conversation is a little harder.

She's got all this stealth equipment, and all her magic. I'm sure she'll be fine. Right?


What dagger, Imoen?
What dagger?

But she is already gone.
I feel naked, somehow. We have almost never been apart before, except when she was recovering from death... What have I done? We'll, we'll connect back to each other as soon as we're out of this place. How hard can it be, really?
I should focus on the task at hand - having the hard talk with Jaheira.

Ok, ok, woman, geez!





Yeah, and I hope you don't sell me out to Mae'var again. We all got hopes sister.
I get everyone else assembled as well, and then we are ready to equip everyone.
We have a lot of dead duergar armor and weapons, so we pass those around. I have a mostly-full potion bag with potions I accumulated in Icewind Dale too, so I liberally spread those around too.
I've got what I came through the portal with - my staff, bow, cloak, boots, robes, all sorts of goodies.

Poor Wulfgar can only find a morning star to work with, although he prefers war hammers.

Breagar is completely happy with the axe he is given.

As I look more closely at this dwarf who says he's my friend, I notice his actual silver hand.

Looking even more closely, I find...

He doesn't seem to get any benefit from using a shield with that arm, so I don't ask him to.

Minsc is filling more of a traditional ranger role now. He is taking a back seat and a ranged attack to the Wulfgar/Breagar combo machine.

Some of the dwarves did drop crossbows and bolts, so Jaheira can do what she does best - fire from the back lines. I also give her the werewolf-shapeshifting cloak. She can probably use it the best out of all of us.

And Worgas... well, he can only use a dagger and a sling. And we have no sling bullets. So I'm going to have to ask him to stay back and memorize all the scrolls he can.
He successfully memorizes Khelben's Warding Whip, Protection from Missiles, Cloudkill, Simbul's Spell Trigger, Ruby Ray of Reversal, and Ghost Armor.
But he fails on Minor Globe of Invulnerability, Improved Invisibility, Cacofiend (ouch), Power Word Sleep, and Ray of Enfeeblement.
All that memorization does manage to make him a little better at spellcraft, though...



I feel like I've got some kind of apprentice. A bumbling student. A ... mini-me! I can see great things for you in the future, Worgas!
We're all set to go and loaded for bear, so I put us in formation and we set off down the only available corridor.

I go back to a door that we've seen before but didn't open.

One little mephit is no problem for us.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1428
Posted 12 July 2015 - 07:45 PM






Well, ok then. I look around the room. There are some small things on the shelves and tables here.

I realize that without Imoen, we have nobody to pick locks should we find some. I hope bashing will be enough.
Our haul from the room includes 4 arrows, a war hammer, some healing potions, a spear, 2 scimitars, two scrolls, a shield, and a masterwork long sword.

Wulfgar immediately grabs the War Hammer, and feels much more confident about our chances.
Gameplay note: Since Wulfgar has 5 pips in war hammers, which weapons he uses is extremely significant. With that dumb morning star, his THAC0 is 9 and he only gets 1 attack.

Gameplay note: but by wielding a simple war hammer, his THAC0 goes to 4 and he gets 7/2 attacks.

No one can use the other weapons, though, so I pack them away in the Bag of Holding and give the scrolls to Worgas. He gets Flame Arrow but bungles Dispel Magic. Ok, next time I guess? You'll get it eventually buddy!
Then I decide to talk to the golem again.










Ok, I really, REALLY like pretending to have golem servants. I especially like the part where they call me master every sentence. I wonder if I can get some of my own.
So, Rielev. Is he behind the south door? We open it and go in. It is not locked. A mist mephit attacks us!

I am blinded, but I hear its death cry.
We stumble around for a bit, and my eyes clear just in time to see another type of mephit attacking us. Why are there so many?

In a barrel we find sling bullets for Worgas!

I can't seem to get a crate open, but Wulfgar has no problem with it.

He also has no problem taking the lightning damage to the face when he opens it.

It yields a masterwork quarterstaff, which I give to Worgas. Hope he doesn't mess that up somehow.
With the monsters killed and the room looted, I take a look around. Inside these glass cases are some very disturbing things.

Gameplay note: For some reason I never realized this before, but Irenicus has been preserving beholder carcasses? Whatever for?
I hear a bit of a commotion from the far side of the room.





Great. I am surrounded by insanity.
Not all of the glass tubes have dead things in them, though.

We move out of the bottle room and down the hallway again to where we found Breagar. There are two golems in this room.

They seem friendly.

I happen to have some gems on hand, so I give them to one of the golems. Its eyes sparkle.

I continue to give it gems, which it eats with reckless abandon. I do so until it seems to think of me as its master.

I try to do the same thing with its friend, but I run out of gems. He only seems to view me in a friendly light. But hey, we could have a golem now! I'll have to think over whether I should take one of Irenicus' golems.
Gameplay note: I guess this golem could have been part of the first party vote, but I honestly didn't think about it until now. We'll have to vote to see if we should add him to this party!
We leave golem storage for now, and head down the hallway to yet another door we have not opened. We do so and I find myself face to face with a GAUTH!

Is he for real? He wasn't joking about the floating eyeball?
When the gauth doesn't attack right away, I cautiously try to address him.

Well, ok then! I have a newfound respect for Worgas, if he can befriend a gauth. We could definitely use a gauth.
There is another man-jar in this room, but I just ignore it.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1429
Posted 12 July 2015 - 07:46 PM











I think of my Golden Company. I would do this for one of them, if it was necessary to save them. But why not just use a cleric?













Hey lady, don't blame the Weave. Never blame the Weave. The Weave is innocent!
I am ready to take a look at the rest of this room, when Breagar speaks up.


I take a closer look at the energy cells.

Sure, I guess so Breagar. Why not?
On the table I also find the activation stone for the golem.

But before I go talk to the golem again, I want to talk to the jar-people in the jar-room.





Some of the other jars in here also seem to hold non-dead things. I go talk to one by the far wall.

Hey! Are you talking about me, you jarred bastard?



This "master" seems a tad forgetful. I guess one gets that way when one has minions. I wonder when I will get some minions?
I think about possible minion styles as I go to the back of the room.









Nature ain't the only thing offended here. I'm feeling a bit queasy myself.
Edited by Usurper, 12 July 2015 - 07:46 PM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1430
Posted 12 July 2015 - 07:47 PM








This is getting a little repetitive. Was my fate to be locked in one of these jars, too, cursing a jailor whose name I did not know for all eternity? I'm really glad Imoen was able to get me out.
Speaking of getting out...


I freakin' LOVE golems! This one begins to run out the door.

We must chase it! Quick, my friends, after that golem!
It runs down the hallway towards the crystal room...

runs past the toilet ...

and opens the door at the end of the hall! Sweet!

That little bugger was fast, too. I'm glad I have these Boots of the Fox, or I wouldn't have been able to keep up with him.
The golem also opens the door to the northwest. Nice.

I feel the brush of many leaves on my face, which causes me to be cautious.
Gameplay note: This fight resulted in I don't even know how many party wipes.
Death is in this room. Death for us all. We must attack quickly and in melee. I can feel it.
I decide to split our forces. One melee, one ranged, and one spellcaster goes to each hallway leading into this cavern.

Then we all drink potions and attack!

The greater otyugh is down fast in the face of Wulfgar's barbarian rage. But his carcass spreads flies to all of us.

Gameplay note: If I hadn't have taken that thing out fast enough, it would have summoned a gauth that would have machine gunned the party to death in about 2 rounds.
The last of the beasts fall, and Worgas begins talking about pretties again.







I don't get it.
On the corpse of the greater otyugh, there is a strange key-like object.

There are also two scrolls of Neutralize Poison. In the room, after Minsc has ripped the locks off, we find some more bolts of Jaheira, a few potions, and a splint mail for Wulfgar.
On the far side of the room, there's a door leading to a hallway with duergar in it!

They are no threat for our battle-hardened crew. After we kill them, we follow the hallway to the end, with a door.

I am about to send someone to scout, when Worgas starts talking to his floating eye.


An eyeball, roughly reminiscent of a wizard eye, pops out of the gauth.

But because the entire complex had been revealed to me previously via a wild surge, he doesn't find anything that I don't already know about.

Breagar goes into the room ahead of us, and feels unsafe.

He reaches for a shelf, and is hit with a spike trap!

But between him and Minsc, we get the room looted.

He had my Stone of Recall! It's right here again!
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1431
Posted 12 July 2015 - 07:47 PM


We take the door to the right, and I see true beauty.







Wow. These are some real hotties.


















I can't help but admire the huge tree that the ladies sit beside.

And beyond that, there is a beautifully ornate room. The previous room was dangerous, so this one probably is too.

When in doubt, send in the dwarves, right? Heh. But before I can move, Worgas rushes in in front of me.





I stare, open-mouthed. I thought he was... I thought they had to... what?!?


I thought... I thought Worgas was human!!

MY BROTHER, MY DEAR BROTHER!
Gameplay note: Ok, lets end it there. This update has gone on long enough, and doing that otyugh fight was a time-sink pain in the ass. Over a dozen times I tried that fight, and over a dozen times a summoned gauth just ripped my party to shreds. It was brutal.
We have something to vote on this update too! It's an unexpected cool thing! Do we want to steal one of Irenicus's golems? Please vote yes or no. And also, no matter if you vote yes or no, please vote for who among the party should be replaced by the golem, if it is indeed added.
Edited by Usurper, 13 July 2015 - 04:27 AM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1432
Posted 14 July 2015 - 03:27 AM
'Et tu Worgas ?' Hrothgar already tried to steal the main protagonist role from Syv and now our newfound "Brother" with his pet gauth just enter a room to find and bond with our torturer's moonblade.
-"Xan would knows better but shouldn't moonblade choose their wielder during a bladerite and only from a member of the same bloodline? Is it an exception, an elaborate trap or a whim of the Weave?
We need to be cautious, a pet golem could be a loyal bodyguard (even if he is just like a bulky janitor).
-"A pet ? I wonder where is Boo ? I didn't hear him but Minsc still act as usual, I hope nothing happened to him. "
TL;DR
Keep the golem Syv paid for it and got no receipt, Minsc should go find Boo. We can always sacrifice the clay puppet or replace him with a better one later.
Send the people who can't find their way out of the dungeon in your pocket plane, no reason to leave they behind.
To answer a question asked on SA about Breagar's hand, NearInfinity shows this: AC Bonus 2 / Saving throw (all) Bonus 2 it's like a ring of protection +2, also if he has 2 pips in single weapon it's another AC Bonus 2 and increased crit chance so he will be nerfed by equipping a medium shield +1.
Stacking AC: the game doesn't follow any official ruleset but it should be: Armor/Bracelet + Style + Class + Race + Any other equipment + Enchantments. In reality it's Armor Class + All Armor Bonus and sometimes this is confusing Cloaks can be both, vanilla Monk is considered an Armor Class (no clues about your install) and modded items are well modded
#1433
Posted 14 July 2015 - 11:28 PM
I passed on your message to the SA thread .
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1434
Posted 14 July 2015 - 11:28 PM

?? ??????, ????
I still don't know what year it is. But I do know one thing. Golems are cool!

Gameplay note: Despite what some were worried about in the thread, we have not yet technically crossed the threshold in the Mistress' room or triggered these golems to be hostile. Worgas' cutscene triggered first. So they are still available to recruit, for a few more seconds!
All I have to do is say the right words, and then this golem will be mine!

...
..
.
... the RIGHT words, and voilà!

Now I just have to get to the Sanctuary and...

Shit. This damn Irenicus must have his lair shielded against teleportation. What to do, what to do... lets ask the golem!

The golem stomps off, all purpose on its face. YESSSSSSSSSSS!!
Ok, ok, back to the group. But on my way back...


Geez, woman, it was just a little golem experiment!


Who gave you those hopes, eh Jaheira? Was it Mae'Var?
Meanwhile, back at the circular room, Breagar decides to touch something.

Damn, that's harsh. This room must be the deadly one they were talking about.
Wulfgar makes a foray into the place.

I throw him an antidote. He takes it and moves on.

I ask Worgas to back slowly out of the room. He does so.

Breagar is mobile again, so I ask him to advance. Slowly. He finds some Bracers of Defense AC8, a healing potion, and 3 magic missiles to the face.

The bracers definitely help Worgas with his equipment problem.

Wulfgar goes next. He gingerly tiptoes over to the table, where finds a scroll of Dire Charm and a Fireball for both himself and Breagar.

Breagar moves again, to the locker at the foot of the bed. He gets poisoned by spikes up from the floor, but also finds another key and a bag.

But another antidote and a couple of healing potions, and he's fine.
The key is a Portal Key. Presumably we'll need to go through a portal at some point.

I inspect the bag and can't figure out what it does. But with a spell, I can. It is a Jester's Bag of Holding.

I shake the bag. 20 Darts of Wounding fall out.

Wow, neat! I give it to Worgas. He'll be able to amuse himself with it no problem. I also give him the darts, because he only has 5 sling bullets left.
There is one bookshelf left. We all wait with bated breath. Wulfgar bravely strides up to the bookshelf, showing no fear, and searches it with decisiveness.

Monster Summoning I, a Potion of Master Thievery, and no trap! Hooray! We leave the room of death all alive, and thumb our noses at Irenicus in absentia.

I guess we need to find this Ilych fellow now, eh? He must be in the part of the dungeon we have not yet explored.

More bugbears probably lie in wait.

We are ready for them.
Sure enough, we see one around the corner. It runs away from us.

Breanor chops it to pieces.

A little beyond that, a group of four duergar make a stand.

I ask the Weave for guidance. It gives me a sword.

Worgas throws some armor on himself, and I feel the Weave surge through him too. It heals us all.

Its kindof... strange, to see the Weave work so intimately with another. I feel... less special?
The melee is pitched, but with rock-steady instincts we are able to pull through.

In the corner I find another portal...

But we are getting a little tired and worn out from this constant fighting. I think we should find somewhere to rest...

Before we go to sleep, I try to talk about magic with Worgas.

He manages to learn Chromatic Orb, Clairvoyance, Monster Summoning I, and Burning Hands, but fails to learn Dire Charm.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1435
Posted 14 July 2015 - 11:29 PM

The golem doesn't disturb us during the night. And nothing else does either. I feel like we are better able to find our way out now.
I hope it is this portal. But it could lead anywhere. I brace myself...

Everything fades to black, and when the world returns, it is to an eerily familar place...




WEAVEIT! AGAIN?



Then he Dimension Door's out, and I look around.

Bhaals damn it. After all I did to keep my companions away from here, some random "Time Guardian" brings me back here? With ill-equipped scrubs? They better not die on me.
This is going to take ALL of our potions. Can the Jester's Bag of Holding Help us?
Worgas gives it a shake, but only an Angel Skin Ring comes out.

I use my Alchemy skills, and rustle up a Potion of Superior Healing. That's good at least...
We dole out the potions. Everyone ends up with an entire line of potions on their belt. Jaheira has the one more than everyone else, due to her dual nature.

That's a Potion of Heroism (+2 attack, damage, morale, +10% HP),
Potion of Freedom (immune to movement hindering),
Potion of Insulation (50% resistance to electricity),
Potion of Power (+2 attack, damage, morale, +2 caster level, +20% HP),
Potion of Magic Shielding (50% resistance to magic, always save)
Potion of Magic Resistance (+20% magic resistance)
Potion of Cloud Giant Strength (sets STR to 23)
Potion of Invulnerability (immune to normal weapons, +2 AC, saving throws)
and a Potion of Defense (immune to normal weapons, +2 AC, saving throws, 1 turn).
Everyone else has similar loadouts. We get to drinkin'.

And finally, I use one of my level 6 spells to call a gauth to OUR side.

So we're all hopped up on potions and we've got two gauths with us, and two wild mages. If this doesn't work I don't know what will!
We advance to where I know my dead brother will be. Bloody hells.






Again.


Divide and conquer divide and conquer divide and conquer.

Everything happens so fast I find it hard to keep track. I try to cast Otiluke's Resilient Sphere at Sarevok, but he resists and strikes me. I grip my staff to give myself invisibility and fall back. The gauth fires at Sarevok like a machine gun, but to no effect. The rest of the party is focused on killing Tazok.

Someone has summoned gnolls. Was that Worgas? I don't even know. The gauth decides that Angelo is a more worthy target, and streams of pure magic shoot across the temple floor like rivers of light.

Jaheira, the only person who can cast Dispel Magic right now, throws it at the Semaj/Angelo clump, hoping to help them die quicker. It is a little bit effective. Also, I think Tazok is dead.

The gauth is just as insanely effective now as it was in my dreams of alternate realities, when it was attacking us. It machine guns Angelo down without even blinking.

Tazok down, Angelo down... where is Semaj? Breagar and Wulfgar seem to be holding their own against Sarevok. I see Wulfgar fly into a rage as he shouts into Sarevok's face.

I go north to loot Angelo's body, and see Semaj. An invisible, fire-shielded Semaj. I know juuuust the thing...

Err... wait, is it over-and-under, or under-and-over...

Shit, okay, back off.... Semaj fireballs my ass. The gauth tries to save me, and Wulfgar takes a solid hit from Sarevok.

I order Wulfgar to retreat and drink a potion, and I adjust my grip on my staff to make myself invisible again. I also retreat, looking back over my shoulder, to see... an actual demon. That wasn't a fake gate!

I try to rejoin the melee with Sarevok. I see the Nabassu gate in and touch Sarevok gently, as if caressing him. I see his skin glow with the sickly pallor of necromancy. The nabassu has cursed him!

What does that even mean? I need to draw all my people away from this demon. It is doing foul deeds.
I tell the gnolls to attack Sarevok while getting the rest of my people out of here. Then the nabassu speaks!

I hope against hope that Zarix makes it out alive, and that Sarevok is distracted by the demon, or the gnolls, and that the demon is likewise distracted. All my hopes are fulfilled!

And Semaj is even dead! Now we just have to stay away from this demon, and everything should be fine...

Just keep goin' guys, just keep goin...

We make it away from the demon alright, but from the sides of the temple step Battle Horrors.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1436
Posted 14 July 2015 - 11:29 PM

Anyway, nothing we can't handle. We engage them, while from across the room we hear the booming voice of the demon.

I think.... I think the nabassu turned Sarevok into a ghast! Holy Weaveballs! We need to stay FAAAAAARRRRRRR away from that thing.
We take out the first of the two battle horrors to Jaheira's delight.

Over in the dark part of the temple, we hear what may very well be the most epic gauth-on-nabassu brawl ever conceived. We dare not witness.

We manage to take out the second battle horror on our end.

Their helmets will serve Wulfgar and Breagar well.

I'm surprised at how effective the gauth is being against a demon from the abyss. or the nine hells. or wherever nabassu's are from.

And I'm also surprised that none of us are dead. Like that gnoll elite.

With a cry of impotent rage that fades into a non-Euclidean distance, the nabassu is unsummoned, sent back to its home plane. Thank the Weavemother.

I go to check on what was formerly my gauth. It is as I feared.

The fight against the demon has turned the thing against me. I need to stay hidden.
Something seems off about these corpses. Semaj only has a Traveler's Robe and a normal quarterstaff. Is this not really the past?
Tazok and Angelo's corpses do have platemail, and platemail +1 though. So that's a good sign. Breagar can wear the Platemail +1, so he does.

Wulfgar, being a barbarian, can't wear plate, so I give the plate to Minsc.

It drops his stealth from 59 to 7, but I think in these circumstances it makes sense.
Then I go over and try to loot Sarevok's corpse. But there is some sort of magical barrier that prevents me from walking near to it.

Gameplay note: At his death, a lot of invisible somethings were teleported in around his corpse. I'm being physically blocked from walking over there by scripting.
Is it Time? Am I feeling the contours of the fourth dimension as it resists my hand touching the dead body of my brother twice? I do not know. At any rate, we had best leave this temple and... well I have no idea what we do now. At least we escaped the dungeon? Maybe?

We step out of the door and into the blinding midday sun.

Uhh... where in the Weave are we? This is most definitely NOT the Baldur's Gate Undercity.
Looking around, there's really only one way to go, forward. Forward into the jaws of these werewolves here.

Worgas tries to join in the melee with his moonblade, like an idiot, and ends up running away as fast as he can from the wolfwere that responds to him.

Worgas tries to protect himself, and the Weave... she takes our gold!

Now there's two opportunities for this to happen?! Two ways for the Weave to ... to work its will ... hrm.
Eventually the wolfweres are all dead.

Gameplay note: I think Zarix just casts random spells completely out of my control. I think it was Zarix that summoned the gnolls in the previous fight, and here he is casting True Sight. What have we gotten ourselves into?
We try to explore south, and send Breagar on ahead with his plate mail +1 and his knowledge of bridges (Hey if he makes up stuff about me then I can make up stuff about him!), but he is attacked by a Time Assassin!

He tries to use potions of invisibility, but we have him completely surrounded. He can't escape.

The Time Bandit was wearing some leather armor, which I give to Minsc. I really want him to stealth, so he wears that instead of platemail. He's also got a Protection from Fire scroll, and a Masterwork Short Sword. Disappointing.
At the far end of the bridge, we see a nook. And inside this nook, a secret compartment!

Wulfgar rips it open and we take a look inside!

It is... 200 stones of pure illithium ore!! Whoa!!

This should be extremely valuable to the right buyer!

You can say that again, Breagar!
No, please, say that again. I don't speak dwarf.
There's nothing left here at the other end of the bridge, so we go back and circle around. We are in wilderness, no sign of life anywhere. We walk along a bit, towards a cliff face, when we see that same Azengaard guy again.



Then that wuss teleports out and leaves a couple of Time Assassins in his wake.

One tries to backstab me, but fails. We all dogpile him.

Sooo, next time we see this place eh?


I wonder how long that will be?
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1437
Posted 14 July 2015 - 11:29 PM

Weavedamnit can we never find the portal out of this cursed place?!
At least Jaheira seems to be more wise.



Although, not yet strong enough to raise the dead...
Breagar also seems to understand more about life.



After small discussions where they exchange fighting tips, everyone is ready to go again. Onward, forward, to ...

the duergar-controlled library!
We retreat to the door to give a strong defense, but Worgas messes everything up by scaring everybody, including me!

Wulfgar closes the door to try to make the fight more even, blocking the two ranged duergar on the other side.

If that wasn't enough, Worgas also destroys more of our gold!

Breagar, Wulfgar, and Worgas, the un-scared ones, do a pretty good job against the duergar. And the magma mephit.

We are, eventually, the unrivaled rulers of the library!

There are a ton of books here, more than I have seen since Candlekeep.

Know Opponent and Larloch's Minor Drain I give to Worgas, and he manages to copy them down without messing them up. Good for him, I guess.
Beyond the library, around the corner, are two ogres on guard. Good. We must be going the right way.

During the fight, Worgas tries to use Nahal's Reckless Dweomer to cast Summon Monster I, but he messes up the spell. Instead, thick vines grow up out of the ground AND ENTANGLE ME.

Not him, ME! Am I to suffer for the mistakes of my brother?! Surely the Weave is a cruel mistress sometimes.
Then its around the corner, and...

Ah HA! Duergar afoot!


Ugh. More duergar? Talking ones? I think this may be time for some major magic.

Well, perhaps something more appropriate?

I ask the djinni to restore some lost spells. He is kind enough to do so.

A few seconds of pitched battle, and we've got one of them on the run!

Worgas even manages to pull off an actual Monster Summoning I. Not too shabby!

Iliych can't stand against our combined assault!

But just when we think everything is going to be a cakewalk...

Time seems to stand still as the already small evil dwarf turns into almost nothing...

Gameplay note: Is this a real thing in 2nd edition DnD? Duergar reduction?!
Then we have to mop up behind the coward of a dwarf.

The duergar mage hits me with Aganazzar's Scorcher, but I am able to maneuver it to hit the other duergar too, who then dies. So its kindof a win?

Minsc cuts his tiny little evil head off with his gigantic sword.

Wulfgar is a little Confused, and attacks Minsc. We retreat back to the library to give the crazed barbarian some room. Minsc feels it.


Looting the forge area gives us a lot of strange, new weapons that none of us really use. And, also, we have enough sling bullets, throwing knives, and darts to keep Worgas out of melee for weeks, if not months.
Just past the duergar forge area is an open door in the side of the corridor. I almost dare not hope - could this be the way out?

I sigh as once again portal magic courses over my body. Please, take me somewhere good this time? We are whisked away to... a very windy ship?

On this ship, a woman is getting her companions killed by a golem.


Oh so of course the golem just rushes by her and straight at Wulfgar. Of cooourse!

It almost kills Wulfgar, but in the end, the fiery redhead deals the deathblow.

Ok, so... hi, I guess?




Gameplay note: The choice, my dear mind-voices, is up to you. Here are her stats:




Gameplay note: Looks like she picked up the Air Elemental statue that usually we have to pick up to open the door here. Cool for her I guess?


Gameplay note: So vote for your response up there, either 1 or 2. Also, no matter what you vote, also give your opinion about who she should replace, should she replace anyone.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1438
Posted 15 July 2015 - 01:40 AM
So Irenicus employs a time guardian as a warden who throw us back totally unprepared to the final combat of BG1 and Syv summons the optional boss of TotSC to remplace the Golden Company. A normal day in Syv life by now. (Somewhere a DM/Modder must be flipping a table having utterly failed his TPK attempt)
Vote 1, maybe the first munchkin character since Elminster who didn't try to murder us and we need stronger allies to survive. Maybe Minsc can find his way out of the dungeon.
#1439
Posted 15 July 2015 - 03:43 AM
The Nabassu are coming from the Abyss, it seems that they´re classified as greater Tanar´ri or something.
I would vote for sending Chloe to wait somewhere else if possible. If it´s not, it´s her fault and good riddance. So 2, I guess? If she´s in, then send away Breagar, the weaponsmith.
Edited by serialk, 15 July 2015 - 03:46 AM.
#1440
Posted 15 July 2015 - 09:11 PM
Playing the Big World Project Let's Play both here and on the Something Awful forums.