
24 Mirtul, 1281
Our long trek to the Dragon's Eye makes us complacent, because as soon as we get near it we are ambushed by snow trolls! They kill Imoen before any of us can do anything.

Shar-Teel, with her Fire Shield and single Fireball, becomes the heroine of the day!

Then, after resurrecting Imoen and camping out for the night to make sure we are ready to take on everything here, we buff up and then quite literally enter into the eye of the dragon.

The place is full of lizard men! We begin our now-familiar dance of death.

Some of the lizard men look different from the others. More green. I don't know if it is because of the color or what, but the green one kills Shar-Teel.

I see if the Weave wants to help, and it does, but just not us.

But since Imoen has summons running, we just keep on truckin'.

As we go deeper into the caves, we hear what must be the conversations of prisoners. The missing villagers!

After Imoen's summons disappear and we find 5 lizard men coming after us, I decide to test the Weave once again with a Glyph of Wild Magic. Terrible, terrible vengeance is visited upon the lizard men.

And then Dar raises his hand in prayer.

An impressive fight, but it is all over quickly.

With that, I consider our main power spent. I hope those villagers can survive for about 16 hours because we have to go out and camp. On our way out we loot everything. These guys aren't very well equipped, because they only have masterwork quarterstaves or halberds, and hardly any treasure at all.
One of the chests looks like it has good loot in it, though.

I can't identify the girdle. We're going to have to wait for me to rest up. So we do. We resurrect Shar-Teel, and identify the belt. It is not, as I worried, a belt of gender bending. Instead it is a Belt of Inertial Barrier!

Since Hrothgar is usually the first on the scene, I give it to him.
In those chests were also 13 antidotes and 20 Potions of Frost Giant Strength. The antidotes go to everyone, but only Hrothgar, Shar-Teel, and Dar can use the strength potions, so I divide them equally between those 3.
I also run across the Manual of Gainful Exercise, which reminds me that I have it. I decide to read it while we rest further.


Man! I feel like I can carry the world!

Gameplay note: I can carry 200 pounds now. Since I don't have any extreme strength, my muscles are impressive but nowhere near, say, Minsc's.
For this new day, we explore a new direction. But the caves are still, unsurprisingly, filled with lizard men.

High on their new potions, my front line makes hamburger out of the four lizard men they array against. This is horrific and awesome at the same time.
We wander into a corner of the cave filled with giant spiders and giant beetles. The beetles blow something at us.

There was a lot of poison involved here, but when the smoke clears we are all still alive, and Shar-Teel seems to have gained an important insight about swords.




We fight some more spiders and beetles, and eventually we find the elusive Smite Good Spiders?!

Gameplay note: I think something is messed up with my spell effects, because several spiders threw Web spells at me that created these spell effects. Its amazingly beautiful, but it isn't web.
At the back of the spider caves we find a dead adventurer, complete with equipment and journal.

We pick up his journal and read it.

COUSIN XAN?!? HE DID KNOW XAN!! This is the elf from the Easthaven inn. And... and now he's dead. Well, crap. Now I'm starting to get a better appreciation for Xan's outlook on life. I wonder how many cousins he's lost?
He also left his broad sword behind.

Hrothgar looks over the body and shakes his head.









