By the way, are Baal and Tempus related by blood perchance?

Syvishtar's Journal
#1341
-Serial K-
Posted 29 July 2014 - 07:28 AM
#1342
-Serial K-
Posted 29 July 2014 - 07:32 AM
It reminds me that some Hindus believe that all gods are ultimately same being (and that being is also nothing). Which reminds me the words of Shaella.
SHAELLA: It is Shaella, Most High Middling Priestess of the Mistshadow, who is here before you, speaking through the mists of Leira.SYV: Leira? Who's that?
SHAELLA: Leira, Lady of Mists, Mother of All Illusion, the Guardian of Deception, the Mistshadow. Some say she died in the Time of Troubles, killed by Cyric, betrayed by Mask. Some say she loved Mask and loves him still. Some say gods can die. Some say gods can be born. Some say gods can live. Some say gods are an illusion we create for our own contentment. Some say gods are an illusion we create to disguise our fear of living, our fear of dying, our fear of being. If gods are a disguise, if gods are an illusion, then perhaps Leira is the only beacon of truth in our entire pantheon of lies. But if gods are real and true and all-knowing, then Leira cannot be a god and must be dead if indeed she ever lived at all.
SYV: But how can you worship what you cannot know?
SHAELLA: More or less precisely my point.
SYV: But I don't understand.
SHAELLA: Ah, then you are truly one of us, you are truly with Shaella in the Mists of Leira. May Shaella grace you with a quest from the Lady?
SYV: I'm not sure.
SHAELLA: Ah, indeed.
#1343
Posted 29 September 2014 - 02:09 AM

11 Mirtul, 1281
I finally know what year it is - 1281. And I finally know what time it is - time to kick some undead ass. I wonder, do the clerics have any anti-undead spells? I talk it over with them, and turns out they do! Their level 1 spell Magical Stone does extra damage to undead.


Of course, Branwen also has her False Dawn ability that she got from Tempus.

They also both have a level 3 spell called Moonblade, which is a sword made out of moonlight that does double damage to undead.

I hope it doesn't come to melee, but if it does, we'll be ready for it.
We move away from the warm embrace of the Great Tree, and back into the coldness east of here. It chills my bones.

But this way turns out to be, uh, a dead end?

Let's try a bridge that works, eh Hrothgar? Guy in front?
When we find a bridge that works, we also find a scared townsperson running across it.

Yetis? Here?! Well, I guess, where else would they be. It is the frozen northland.
We let him run across the bridge, and then intercept the yetis. One of them hits Imoen, because Imoen is trying to stab them with her dagger?

Imoen retreats and switches to her bow, but the yeti pursues. She has to run around screaming until the melee fighters dispatch the first one, and then move on to saving her.

Hrothgar obliterates it.

We find a bridge that hasn't fallen into the gorge below, and take it to the Vale ...

... of Shadows. Oooohhh!
The Vale is aptly named, as it is in darkness and we are immediately set upon by shadow fiends.

They scream at us. You'd think the spiritual guys would be able to handle it, but no. Hrothgar and Dar begin to panic.

Only Imoen and I keep our heads. I try to create some of Melf's Minute Meteors. One of the shadows rushes up to Imoen, so she switches to her dagger.

In perfect unison, Imoen and I both pop Mirror Images, and become mirrors of both ourselves and each other. I'm so proud of her, ya know?

She's learned so well!
My Minute Meteors hit successfully, and one shadow falls. Or... dissipates. Is banished?

Hrothgar suddenly decides to stop being scared, and chops the other one to bits.

Shortly after the women decide to stop running around like idiots too, and we see another span of a bridge in front of us.

More shadows are probably going to scare us, but nobody has Remove Fear memorized, and I don't think we can spare the 8 hours of rest that it will take to memorize it. But we'll be okay.
Probably.
A poison mist assails us!

Hrothgar is hit by something... looks bad.

Before we kill the other mist, he is hit by another spell. He seems to lose all will to go on. Not only him, but Accalia and Dar too!

Another misty form moves in to attack, so I respond with some of the Weave.

The poison that Hrothgar was afflicted with looks to be quickly killing him, so I try to use my limited healing abilities on him.

Imoen Magic Missiles the poison mist that was hitting Hrothgar and it... dissipates?

The wandering horror is all that is left, but it scares everyone else besides me. Why must people be so wussy?

It casts Chaos on everyone! Whoa! This is no low-level spirit! I respond with chaos blades. Fitting

It hits Hrothgar a few more times, quickly draining his life. But a few more Chaos Blades kill it.
Not that it matters, because Imoen's crazed wanderings have brought in another wandering horror and a crimson death as well.

I'm out of offensive magic, so I try to summon an elemental. Hrothgar's hopeless form doesn't even react to being hit to death. He falls to the ground, lifeless.

The elemental struggles under my mental commands, and I am locked into mental combat with it. Thankfully, Accalia, Dar, and Shar-Teel decide to shake off their hopelessness, fear, and/or mental chaos, and rejoin the fight.

Dar takes out the crimson death, and the entire party closes in on the final wandering horror that is attacking Imoen.

I order Dar to heal Imoen, but as he approaches he is scared by the wandering horror, and begins again to run!

Desperately, I yell at Accalia to do it. I think I called her Branwen, though, in my haste, and she might have been confused. She is too late. Imoen dies.

Accalia enters into melee combat with the horror, but it does something to her.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1344
Posted 29 September 2014 - 02:09 AM

I'm almost out of magic, so I cast Haste on everyone and hope for the best. Accalia gets over her mental problems then, too.

Accalia summons a Moonblade to give her an edge, but the wandering horror counters with a Chaos. Great.

Where the hell is Dar? Where's my elemental? I look around and find them far down the path, breaking out of their fear but also being useless. COME ON GUYS!

I call them back, and the elemental with Accalia's Moonblade is a deadly combination against the wandering horror.

Dar raises Hrothgar from the dead, and we pick up Imoen's stuff.

Then we travel back to Kuldahar to rest and recuperate, and to prepare new spells.

Gameplay note: Some of the spells I was looking for had their names changed, so I just skipped over them before. Remove Fear had been changed Resist Fear. Chaotic Commands has been changed, maybe, to Impregnable Mind.

A few Undead Wards and Resist Fear prayers later, plus lots of rest, and we're ready to head back. And this time, we make it to the entrance of what looks to be a scary cave.

We should probably prepare ourselves for a fight.

This time, Imoen and I summon elementals BEFORE battle starts.
Hrothgar goes around casting Protection from Evil on everyone.

As soon as we are all buffed up, some vampiric mists attack us.

The battle gets a little out of hand when one fleeing vampiric mist leads us into a pack of tundra yeti.

Shar-Teel tries to solo them, and gets stomped.

A couple heals later, Accalia manages to take out one of them.

And then the other goes down as well.

They all drop pelts.

Dar resurrects Shar-Teel and she responds by calling him a "useless male dungheap." I don't really think that's fair, Shar-Teel. But she's not done. She also turns on Imoen.

















I'm feeling a little lethargic, myself. A little... drained.

Must have been one of those vampiric mists. I tell Accalia, and she says she'll have something for me after we rest. I say thanks, but we should continue on for now.
Since we're halfway across the gorge from that scary cave entrance, I decide that we should scout out the area before we go in anywhere. So we try to follow back the path of the yeti.
We find more crimson death and poison mist.

One of them tries to stop Hrothgar in his tracks, but gets Dar instead.

We fight through them and find a second scary cave entrance.

More mists debilitate pretty much the entire party.

I remember that I have a Dispel Magic in my spellbook, and wipe everything clean.

Then I'm chased around in a humiliating fashion by a mist, as others try to take care of what they fight further north.

The mist horror following me changes to a Held Imoen, and casts Chaos on most of the party, including me!

Sveteeshelnr, we anmeag to kill the baddise bfeoer hte abddies kill su.

Now there's two drained party members. Accalia says she's still got us covered, no worries. I hope so.
We are getting tired of this mess, so the next vampiric mist we see, we let everything out.

Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1345
Posted 29 September 2014 - 02:10 AM

At the end of the fight we are held, drained, diseased, and generally grumpy.

We try to make camp in the area, but are ambushed by yetis!

We try to just run out of there, but Hrothgar can't run. He's too sick.

We turn around to try to save him, but even with positioning and tactics, he still dies.

Screw it, we're getting out of here.
Dar picks up Hrothgar's stuff, and we start running away from yeti-based destruction.

To cover our retreat, I summon a wild horde at a chokepoint.

But the yeti go medieval on the rabbits before I can even get away!

Tired, magic-depleted, and dispirited by our slow, drawn-out defeat, we decide we need to rest for a while. We make our way to the only thing that passes for respite in this town - the Root Cellar Tavern.

Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1346
Posted 01 November 2014 - 06:13 AM

13 Mirtul, 1281
I hope we can find rest here. I hope they don't ask me to kill beetles in the basement.

We go in, weary and apprehensive.

Seriously lady, I am NOT in the mood. I head straight for the barkeeper.



A bar without any rooms? What the shiz? Okay, Evening Shade, Evening Shade, Evening Shade... oh wow, right under the tree's trunk!


We go inside. It is quite inviting.



Eh, they're acceptable. Nothing fancy.

We fall into the beds nevertheless, and sleep the exhausted sleep of the truly drained.

In the morning, Dar asks me something.





Then, he moves on to raising Hrothgar from the dead.

Branwen goes about restoring us with her magics. But for some reason, she cannot do it to herself.

Dar says he can take care of things with a little more rest, so we stay here a bit longer.
While we are here, I strike up a conversation with the Innkeeper.





Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1347
Posted 01 November 2014 - 06:13 AM




Imoen comes back down with a frown on her face. She asks me if we met anybody named Eidan yet. I say no, and ask her why she would ask such a thing. She just shrugs. Sometimes this girl is maddeningly secretive.
This town is so peaceful and full of singing birds. When we leave the Inn I don't want to leave the town. We decide to walk around a bit, take in the sights, meet the people, visit the ... Potter?







Was Baldur's Gate nice 100-odd years ago? I suppose so. No Sarevok now. Then. Whatever.



Another nice-looking dwelling nearby is locked.

Oh well. We move on to another, rather ornate door.





Where is that Imoen run off to?

We enter the large door. Temple to Ilmater I guess?











Then I go talk to the other person in this temple.









Turns out its the normal things that you'd expect from a temple. The most disturbing thing here is that the real high priest is gone! What am I supposed to do that a high priest of Ilmater can't take care of? We all know that we fell in that cave, and suddenly woke up NOT dead and with Dar tending our wounds. He must have taken everyone out himself! What is this other high priest doing?
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1348
Posted 19 November 2014 - 05:09 PM

14 Mirtul, 1281
Above the entrance to the temple, I see what might be a ship. I have to check this out.

Yep, its definitely the front half of a ship, combined with... a windmill? And there's an opening in the hull!








This is brilliant! This little gnome could get me back down south soon!














He's got a ton of potions of all types, a lot of history books, and, tucked into the corner, I see a Tome of Clear Thought!

It's 14,000 gold, though. He knows how valuable it is.
Also for sale is a Rod of Smiting!

It's 21,000 gold, though. Maybe Imoen can help? I ask her, she says to buy a Potion of Master Thievery first and she'll try it.

That's almost all of our gold! She isn't going to get any better at being a thief, and we probably aren't ever going to get 35,000 gold before we leave Kuldahar, soooo lets do it.
I hope he doesn't hate us forever.
Gameplay Note: Imoen's Pick Pockets is 25.

Gameplay Note: With a Potion of Master Thievery, it gets boosted to 45.

Gameplay Note: Is it enough to steal from Oswald Fiddlebender? In this no-reload semi-ironman run? Let's see.
Before she tries this, I use a spell on her that I don't think I've ever cast before - Paithan's Lucky Streak.

Now she pretty much has the best chance she'll ever get to pull this off.

I worry about Imoen as she strolls nonchalantly up to Oswald.

But she doesn't seem to be able to get ahold of anything.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1349
Posted 19 November 2014 - 05:11 PM
Somewhat disappointed, we leave and decide to visit the blacksmith. Maybe he'll be easier to steal from.

He seems to be a pretty straightforward guy.












He has a lot of mundane weapons and armor. He's also got some Arrows of Silence, a potion bag, a green ammo belt, and a silver ioun stone.
Imoen can't seem to steal from him either. But she does find something in the back room...

I take a look at the hammer and see that it is Conlan's own.

I hand it to Branwen... um, Accalia. She hefts it appreciatively.
Next stop in our impromptu tour of the town is Gerthe's Equipment Shoppe.









Turns out that he has quite a collection of +2 and +3 magical weapons, shields, and armor. He's also got a ton of books, a cage of squirrels, and a cage of exotic birds!
The cage of squirrels is only 30 gold, so I buy them immediately.

Gameplay note: This item doesn't do anything. It's just there.
My little buddies! I'll keep them forever!
I'm still playing with them when we arrive at the wizard's tower.

We go in to find... a goblin!







We go in the only door in the place, and see what looks like a very cozy study!

Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1350
Posted 19 November 2014 - 05:11 PM

Honestly, I get where this guy is coming from. I'm only helping because I want to get out of here.


What? I COME from the future. I AM the future! But anyways...

He has some great mage robes, and select spells up to level 8 including things like Cacofiend, Summon Djinni, and Summon Fiend. Nothing I can afford, though. If only I had my hundreds of thousands of gold back.
Well, since we're already doing it, how about we complete this little tour with a visit to the tavern again? Lysan there wanted to tell us things that we didn't have time for before.























So, not really any new information. I approach the bar to talk to the owner of the place.



I'm not really interested in drinking, though. It's time to go back to the Inn and try to prepare again for the Vale of Shadows.
This time, I decide to mention that ring to him that Imoen found.

















Ok, lets talk undead-killing strategy. The shadows in the Vale of Shadows throw out confusion, hopelessness, chaos, etc. These are mostly mind-affecting spells. You know what's immune to mind-effecting spells? Mindless undead minions! I prepare 4 castings of Animate Dead, my level 5 wizard spell. I try to tell Imoen to do it too, but she just makes a face and refuses. She thinks the undead are icky and refuses to summon them.
Also, Accalia and Dar together pray for 3 Impregnable Mind spells. This should protect 3 of us from mind-affecting magic, so that Hrothgar, Accalia, and Dar can escort my undead in attacking the shadows. They also prepare a few Animate Dead spells, although for them it is only a level 2 spell.
Then we rest, and prepare for the big fight tomorrow.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1351
Posted 19 November 2014 - 05:12 PM

14 Mirtul, 1281
We spend the night in fitful slumber, unsure of our success in the morning. It has been quite a long time since I was unsure of anything. Where has all my magic gone? Why hast the Weave deserted me?

With careful steps we make our way back to the Vale of Shadows.

There are yeti south. We should go there first. Sure enough, we encounter the first one past the first bend.

We drop the first just as a second shows up. Good. We got this.

I decide to take the left-hand path along a way I had previously missed before. Hrothgar takes point and discovers more shadows.

Dar casts Impregnable Mind on Hrothgar at the same time that the shadows cast Fear. Both hit, but the Fear prevails. Hrothgar begins to act erratically.

Accalia and I both summon skeletons to aid us, while Dar tries to follow up with a Resist Fear. But the shadows are on us first, and we are all afraid.

Hrothgar begins to show true heroism in that even through his fear he cuts down a shadow.

He continues to cleave his way through shadows, his fear slowing him down not one bit.

When the third shadow falls, I wonder what I ever did without Hrothgar.

We all eventually calm down, and Dar casts Resist Fear on us. The next shadow we encounter fazes us not.

He just dissipates on the wind, like tears... in rain...

It looks like the shadows were guarding some strange cave in the rocks.
Gameplay note: Full disclosure, I had a total party wipe here 4 times. Once Hrothgar exploded and perma-died.
I sense that there will be a lot of undead in this cave, so Accalia and Dar cast Moonblade, while Imoen and I get our Mirror Images ready. Then Hrothgar Protects everybody from Evil, while I and Imoen do Gymlianic's Lightbend and Stoneskin. I cast a Fire Shield, and finally Haste everyone.

Then we enter. There are indeed a ton of undead. The melee fighters break left, while I and Imoen summon skeletons/elemental to the right to try to slow down reinforcements.

Accalia, Dar, and Hrothgar focus-fire on a ghast and kill it. Imoen succeeds in wrestling for control of the elemental while I tell everyone else to run down the left hallway. Skeleton warriors are nasty, but they're slow, especially when we're Hasted.

This gives us time to heal and reform a defensive line, hopefully with less skeleton warriors, some being distracted by our summons.

A ghoul comes from the right hallway and attacks me, but my Fire Shield and Shar-Teel's arrows kill it. I also land the killing blow on the skeleton warrior that we were all attacking. Hopefully this gives enough time for Dar to throw a heal on Hrothgar.

Thankfully, the skeleton warriors are all lined up in a row, so we focus on the nearest one and it goes down next.

The next skeleton falls while Accalia has retreated to heal in peace. This combat tactics thing is working!

But as I prepare a Blade Shower, 3 more skeleton warriors come around the corner! Imoen summons another elemental in response.

Hrothgar is not doing good, and calls out for aid.

Then Accalia pulls out the big guns. She stands tall in the center of the skeleton warrior assault, looks up to the heavens with her eyes closed, and calls out to her god in supreme confidence. Even in the darkness of this tomb, even underground, at night, in this valley of perpetual shadows, her god answers her. Pure light of the sun shines down upon her and burns all her enemies.

One skeleton warrior falls. Then, she just does it again.

Another skeleton falls. There is only one left. Imoen unleashes her elemental then.
It is unnecessary.

We quickly send the elemental on ahead. We hear it engage a shadow.

The elemental comes back frightened. But a single shadow is no match for our entire party.

Accalia and Dar both spend some time healing up Hrothgar, while we wait for the elemental to stop being frightened. When it does, we send it around the corner again. The same thing happens.

Surprisingly, this time Imoen warns us of a trap near the corner. Why didn't the elemental set it off?

She disarms it, and we take out the shadow. We see that a part of the floor has collapsed.

Around the corner, the tomb just... stops.

In the sarcophagus we find a 3 Potions of Magic Shielding, and some low-level spell scrolls. Nothing big.
Imoen searches the rest of the tomb as well.

In the central chamber she finds a Protection from Ailments scroll. Hmm, that's new.

She also finds a scroll of identify and a strange key.

But the best thing about this area is that each of the skeleton warriors was using a magical two-handed sword!

Score!!! We might be able to afford those insanely expensive items after all!
On the back wall, we find a Studded Leather Armor +1 and a Cursed Scroll of Weakness.


Also, one of the skeletons was wearing a Studded Leather Armor +1. Awesome!

What is even more awesome is that it doesn't improve anybody's AC. Imoen is fine with her Leather and Shar-Teel prefers her Chainmail. So this is going to the store, baby!
When we come out of the cave, I realize that we are all beaten, bruised, and dead tired. That Haste spell really took it out of us.

I'm calling it for today. We're going back to town.
We have to fight our way through yeti,

but we make it.

We unload all our loot, and count the coins. We've earned a sweet, sweet 2,500 gold!

Ahh, its good to be back. I'm getting back into my groove. I can feel it!
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1352
Posted 19 November 2014 - 05:12 PM

14 Mirtul, 1281
After several days of silence and fighting, it is inevitable that Hrothgar addresses me.








I don't often say this, and I wish I didn't have everything I think written down - but I wish I would have paid more attention in school.
Now let's forget this thought ever happened and kill some more undead!

Might as well try the northernmost tomb again. How hard can it be? This time I tell Accalia to bust out with the Sunbursts earlier rather than later.
After a flurry of magic...

we head in.
Accalia, Dar, and myself immediately raise undead to the right.

Yes, we raised 5!
With them as a distraction, we rush around this tomb trying to find a good place to make our stand. Imoen shouts out "trap!"

Things don't work out quite right, and I hear Shar-Teel's death cry. And then, Hrothgar triggers a trap on the wrong side of the wall. Great.

All of our enemies seem to be coming down one hallway, and so we make our stand here. Hrothgar better wake up soon!

To give us a bit of an edge, I cast Glyph of Wild Magic down the hallway.

Dar unleashes a lightning bolt down the hallway, which bounces around so much that it looks like its coming from Imoen. But Imoen is summoning an air elemental.

I do the only thing that I can do, which is summon more skeletons.

I think we have everything under control, but then the skeleton warriors come around the corner of the other hallway. Dar rushes them to keep them at bay.

I'm worried that the situation is going to go pear-shaped, but then Hrothgar breaks out of his enchantment, and obliterates a skeleton into chunks! Yeah!

Accalia starts calling down the Sun right and left.

Most of the undead fall in the first hallway, so she runs over to Dar's hallway and lets loose another False Dawn.

Imoen's lesser air elemental comes up the hallway where Hrothgar is cleaning things up, helping him.

Dar calls upon his god again, and he answers, giving him endurance beyond measure.

I feel a little useless, to be honest. An almost-dead skeleton warrior comes right up to me. I cast Rhialto's Random Missiles at it, and none of them do anything.

Two seconds later, Imoen's air elemental takes it out. Imoen saved me.

Dar becomes surrounded, and it looks like he may die.

He calls upon his god, but it is not enough. He dies, and the mob turns to the air elemental fighting beside him.

I try to turn the tide alone. I run into the hallway and cast Summon Wild Horde.

I try to get out of the line of fire, that is the area of fire, but I don't make it far before the bunnies start going off.

A stray arrow hits me in the back of the head, and I fall down too. Things become a little fuzzy after that.

Hrothgar dies next to Accalia, as they try to protect Imoen while she summons a fire elemental.

Accalia's Ironskins hold out just long enough for the elemental to join in the fight. The burning, fiery outline of a man and Accalia's Moonblade burning the undead two different ways.

The fire elemental is doing pretty good against the remaining undead, so Accalia and Imoen retreat to heal and buff. Imoen pulls out her two Protection from Undead scrolls. Each woman uses one.

The skeleton warriors finally destroy the fire elemental. One comes around the bend, but Imoen takes it out with an arrow to the eye. It falls.

Her hammer back in her hand, Accalia destroys the zombie guard that comes after her.

But the skeleton warriors cut her down without a care. Imoen is alone.

Her dagger useless against them, her bow equally so, she eventually loses all her mirror images, and falls to their assault.

Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1353
Posted 20 November 2014 - 03:31 AM
I absolutely hated the Vale of Shadows on my very first IWD playthrough. I eventually figured out a good set of cheese tactics but it took a while.
Now what...?
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#1354
Posted 02 January 2015 - 06:17 AM

15 Mirtul, 1281
I awake in a strange room of metal and stench, the open bodies of flayed corpses on tables my immediate sight - a floating skull beside me my only companion.

Then my sight fractures, and that scene gets smaller, thinner, and I am standing in front of the tomb.

With Imoen. And Hrothgar. Yes, of course. Of course. That's what is happening now. Here. Because here is where I am. Yes. Where else could I be?
We are about to attack this barrow. So, let us prepare and attack!
Step one, magic up!

Step two, charge!

This time I tell everybody to break out the big guns early.

But that doesn't save Shar-Teel from an early death.

Accalia is really bringing the light-hammer down, though.

Her second one comes quickly, but we are all quite injured.

I order a temporary retreat to heal.

Then its back into the fight. Our righteous warriors finish killing everything and then heal themselves in sync.

Then it is over, and it is time to loot. We find more magical swords, a few incidental gems, and a couple pieces of strange stitched-together armors.

We search further into the tomb, and find a table used for sacrifices and also some sort of giant worm.

We kill the carrion crawler without too much trouble.

Imoen sees a trap in an entrance to a side room.

And she finds some equipment on a dead skeleton hanging on the wall.

A fireball scroll, Protection from Undead, and a throwing axe.

Gameplay Note: Ooh, yes, +4 damage to undead! And it may simply destroy them! Isn't this supposed to be a mace?
I give Hrothgar his new throwing axe. I'm sure he'll put it to good use!
Imoen finds another trap.

And then we are done with this second tomb. Time to go back to town and resurrect Shar-Teel.


When we resurrect Shar-Teel, Dar takes a special interest in her.










Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1355
Posted 02 January 2015 - 06:18 AM
Gameplay note: And this conversation is fully voiced! Hrothgar sounds like an upper-class paladin, and Dar sounds like a teenager with a voice filter applied.









Shar-Teel thinks that this would be a great time to talk to Hrothgar, too.














I need to get the hell out of here.
I also need to devise a different strategy for the undead. I haven't done enough burning lately, because I'm not immune to magic anymore. But, you know what? I do have a Protection From Fire spell. I can cast 4 of them. And ... well, lets do a test.
I have Accalia cast Resist Fire and Cold on me.

It will negate approximately half of any damage fire or cold would do to me.

Then I cast Fire Shield (red) on myself.

Aha!

The fire shield plus the cleric spell gives me complete immunity to fire! Probably. We can do this.
It takes some fighting to get to the next tomb.

But its nothing we can't handle.

In the center of this valley we see an ancient statue.

a little northeast of that, we find our third tomb entrance.

I cast Protection from Fire on those who can't cast Fire Shield, and Dar and Accalia cast Resist Fire and Cold on those who can.

Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1356
Posted 02 January 2015 - 06:18 AM

















I'm not sure if the final spell worked right.

Oh well, lets do this!
We enter the tomb. This one looks... different.

Triple fireball attack GO!

I have forgotten one crucial detail - skeleton warrior magic resistance.
At least False Dawn works!

Some skeleton archers wander in from the next room. At least our fireballs can hit them!

As Accalia's third False Dawn washes over the assembled skeleton warriors, she casts Defensive Harmony on us all and wades into melee.

They aren't dead, but most of the skeleton warriors look ready to fall apart.

When all the skeleton warriors are dead, and everything looks like it is almost gone, a skeleton archer one-shots Imoen in the face! No!!

Some of these skeleton warriors were carrying great spell scrolls. I find Spell Trap, Khelben's Warding Whip, and Simulacrum! I haven't even ever seen Spell Trap before.

Without Imoen, we have no way to know if something is trapped or not. I send Dar instead.

He doesn't find a trap, only a Cursed Scroll of Foolishness and another Protection from Undead scroll.

Despite what it looks like, we do find a few potions on the shelves.

There are tons of bones here.

In the tomb we find some potions, a ring, a few low-level spell scrolls, and a chainamil +1.

It suits Shar-Teel juuuust fine. She takes it.
Then, it is back to town to resurrect Imoen, because Dar didn't memorize the spell.
We also stop by and sell our assembled loot. We now have 5536 gold!

I give Imoen the extra spells that I found, Khelben's Warding Whip and Simulacrum, and tell her to copy them in. But she spills ink all over Simulacrum and completely ruins the scroll. I'm in too much shock to even scold her.
She successfully copies Khelben's Warding Whip into her spellbook, but then she seems to not be able to copy any others. She says her spellbook is... full?

Gameplay Note: It seems like our reinstall reinstated the harsher rules for intelligence and spellbooks. Imoen, with her mere 17 intelligence, is at her limit for level 2 spells and can even fail to copy a spell into her spellbook. We're going to have to get her a Potion of Insight!
Then we go to the Inn to prepare spells and rest.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1357
Posted 06 January 2015 - 10:47 AM
Oh good - you're back!
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#1358
Posted 10 January 2015 - 10:02 AM

17 Mirtul, 1281
The problem with magic resistant skeleton warriors is that they're magic resistant. It's hard to develop a comprehensive magical strategy against them when they can just resist everything.
I guess, if they can resist everything, what I need to do is focus on myself. Ourselves. I should focus on casting magic on the party, who can then use it to kill the skeleton warriors.
Ok, good plan Syvishtar. I'm glad we had this talk.

That means, for level 5 spells, Paithan's Lucky Streak all 'round! And from Imoen, Monster Summoning III. Summoning those elementals is endangering her life something fierce.
For level 4, we'll try stoneskin, improved invisibility, fire shield (red), and spider spawn. Those spiders should be worth something, right? And at least I won't have to wait for ten minutes to wrestle with their minds. I hope? Imoen will maintain her stoneskin and improved invisibility.
For level 3, Gymlainac's Lightbend for myself, and... wait. Hold on. How could I have forgotten this spell? HALT UNDEAD. Ok, I gotta try this one. I also throw in some Melf's Minute Meteors, for myself and for Imoen. She also puts a Remove Magic in there, just in case. And of course we both memorize Haste. That's the good stuff.
For level 2, its two Mirror Images and 3 Blade Showers. For Imoen its two Mirror Images, Invisibility, and Blur.
For level 1, I'm going to go back to Nahal's Reckless Dweomer, just in case. Imoen chooses Mage Armor, two of Physical Agility, and a True Strike. That should help her.
I tell the divine casters to do whatever it is divine casters do. I think I see Accalia roll her eyes, but I don't say anything, because I'm magnanimous in victory.
BOOYAH!
Then, my friends, it is once again back to the grind.

We try the southeastermmost tomb this time.

The last spell Imoen casts is Haste, and then we rush in.

But this time someone SPEAKS to us.




What? And leave all this loot behind?



Imoen starts things off right by obliterating the vampiric mist in front of us.

Those are some mean Melf's Minute Meteors she's got...
The clerics break off and attack different targets. I don't like the look of that Therik character... not one bit!

Imoen and I give him some monsters to play with.

He seems to fall rather quickly for someone so ugly.

We send the summoned creatures into the hallway to fight some more undead hordes.

Accalia considers the hallway fight to be an appropriate time for her False Dawn.

Turns out that this isn't a hallway, but a bridge. And it also turns out that there are mummies in these tombs!

We send in Imoen's ogres first. We don't want to be hit by Mummy Rot!

They destroy it in short order. Dar and Accalia cast Spiritual Hammer to be able to attack from afar. Then we go mummy-hunting.
We find a ghoul first. Poor thing.

We find a zombie next.

We find another mummy at the bottom of some stairs and through a lot of other undead.

I try at this point to cast Halt Undead. But the skeleton warrior magic resistance trumps this too!

We retreat a little bit and then several things happen at once. I cast Haste. Dar casts Shield of Lathander on Hrothgar. And Accalia casts Righteous Wrath of the Faithful upon us all.

The skeleton warriors are suddenly up against fast, powerful melee warriors, and the weakest-looking one is immune to damage. Ha!
Hrothgar's Axe of Disruption mows through the skeleton warriors like a positive energy mace through negative-energy-powered enemies.

We are even able to kill the mummy so fast that nobody gets mummy rot!

We see shadows in the next room below the one the mummy was in.

They flee before our righteous might.

There doesn't seem to be anything else looking to kill us right now. We start to examine our surroundings.

Imoen finds a trap.

In the trapped box we find a second sanctum key, that looks a lot like the first one we found.

There is also a magical dagger, a Chaos Dagger as it turns out!

It is better than Apsel the Scrimshander's dagger, so Imoen takes it.
In a nearby tomb we find a masterwork dagger and a Potion of Rage. I bet Shar-Teel would like that. I give it to her.
We've done so well in this tomb that I think we can do another without sleeping. So I lead my party down perilous paths to ...
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1359
Posted 10 January 2015 - 10:02 AM
ambush!

Hrothgar, Accalia, and Imoen are hit with Hopelessness. They stand still.

Hrothgar's frozen form is gnawed on by these horrors. Dar and I try to distract it, but to no avail. Thankfully, Hrothgar himself wakes up and spreads that last Wandering Horror's ectoplasm all over the snow.

We buff up again with our remaining magic, but I glance to either side as we go in what may be the next-to-last tomb.

Hey... this one has statues and a gigantic door. This is probably the one we should go in last. There's another one... over below the statue...

Yeah, lets do this first.

This one isn't full of undead, though, like I thought it would be. This one is full of yeti!

They take Shar-Teel first. I've got to get her to stop running into melee with a bow.

For some reason, most of them go after Imoen next.

Imoen manages to cast Invisibility on herself just as Dar drops the yeti near him.

I'm frantically casting Paithan's Lucky Streak on all the combatants.
Dar and Accalia hope they are evil, and cast Holy Smite at them. It works!

I try to use Nahal's Reckless Dweomer to throw a Fireball, but the Weave stays my hand. And the rest of my body.

Oh. I see. I'm sorry, I won't cast magic against the yeti again.
Imoen summons more monsters, but it is too late for Hrothgar.

An ogre berserker explodes into chunks as a tundra yeti swipes it to pieces, quite literally. Also, another one destroys Dar.

Accalia calls down her last Holy Smite on the yeti, and at least one falls.

Imoen notices that her arrows are doing nothing to the yeti, so she switches to her new chaos dagger and comes in for melee with

Accalia's Rift Hammer explodes in a shower of energy, and the yeti falls.

The Weave releases its hold on me, and I switch to a quarterstaff to finish the job. but Accalia is the one who does it, again.

We end the fight 3 up and 3 down. Not a really good way, but at least we're alive.
We find some kinda booth things that the yeti have in their cave.

We turn up a magical cloak, a masterwork mace, some potions, gems, and jewelry, and one more Protection fom Undead scroll. That makes 5 altogether.
The cloak is exceptional!

I think I'll give it to Hrothgar. He always seems to die too early.
So its back to town to resurrect 3 party members this time.

Hrothgar looks pretty good with his new cloak.

We travel to the inn once again to rest and heal our wounds. Dar makes small talk as we rest for the evening.










Gameplay note: I have the choice here to either tell Dar that I'm a child of Bhaal, or hide it.
If I tell Dar, a priest of Ilmater, about my heritage almost 100 years before it comes to pass, there may be serious consequences. What if he leaves a prophecy, or tries to interfere with the future, or something? But then again, what if NOT doing that also causes serious problems? Gah, I should have paid more attention in Temporal Theory class.
Screw it, I'll just tell him.






I go o sleep wondering if thats the real reason people keep following me around.

Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1360
Posted 10 January 2015 - 10:03 AM

18 Mirtul, 1281
Shar-Teel makes our recuperation time tedious with her constant whinging about the penis. How did I ever sleep with that woman?








But after enough "rest" and "relaxation," we travel back into the Vale of Shadows to stand in front of this strange effigy-flanked door.

Oh that it would simply lead me to passage south.
We enter. And, strangely enough, nothing attacks us immediately. Instead we see a well-worn statue.

I ask Imoen to go scout. She seems to be relying on the Weave more and more these days.

She leaves by the left passage.

Soon a disembodied Imoen voice echoes from the right passage that a door is before her, and would someone please open it? We know she doesn't want to break invisibility.

Hrothgar obliges. But there is a skeleton warrior on the other side.

He charges in, axe raised. There are... several other undead.

Hrothgar seems to love running around getting hit by arrows.

When he dies, we decide to retreat. Many of the skeletons hit Imoen next. I heal her as the clerics gear up to fight, and she casts Summon Monster 3.

Accalia's by-now signature move meets with potent kindling.

But it is not fast enough to save Shar-Teel. Is that woman made of paper?

We retreat, drawing the skeleton warriors out. One falls and another takes its place.

Dar casts a spell, and suddenly I cannot speak.

Did he... did he just cast Silence on the entire party? What the hell man! What the hell are we supposed to do without any spells?!
I motion for everyone to retreat outside.

Once there, I sit fuming. When the spell wears off, I am calm enough to forgo saying anything. I just tell everyone to heal, buff up and get back inside.

After a whole lot of melee, all of the skeleton warriors are dead.

We win, but it doesn't feel like a win. Imoen writes Ruby Ray of Reversal, Incendiary Cloud, and Summon Nishruu into her spellbook successfully, after we find them on the skeleton warrior corpses.
My mind wanders during the trip back to town to resurrect our companions. I only come to again when I overhear Accalia speak to Dar.







At the same time, Imoen strikes up a conversation with Hrothgar.




Heh. My "junk" tells stories too.












Playing the Big World Project Let's Play both here and on the Something Awful forums.