After 8 hours of rest, we go back to perform Operation Ankheg Haul. First, Tiax casts Strength of Stone upon all the remaining party members we have.




We then load ourselves up with as much crap as we can carry. Well, everyone except Xzar. He seems to be distracted.

Uh... Xzar, what are you looking for there?
Looking for? Nothing... well, the crushed neck bones of a hanged man would be nice.
Found anything?
No... but you may have. That gaud... may i see it? Yes, mithril, I judge... I have seen them before. So useful if I... that is, *we*... should want to enchant anything.
Is it magical?
No, not magical... yet. That is its merit. No one has botched it already, you see.
Either way, it's party treasure. Give it back.
I think not. You might lose it... or sell it for food at a time when I, personally, am not even hungry.
Uh-huh. When - and into what - do *you* propose to enchant it?
The 'what' will see to itself. We meet so many delightful creatures such as the one whose sloshy remains even now are staining my footwear.
'When' will depend upon a bit more silence from yourself; a cessation of your usual silly questions and pointless nagging. Honestly, Syvishtar, most days I should rather talk to my socks. Especially the left one, which is becoming rather damp at the moment.
Have it, then. I am actually curious to see what *you* will make of it.
Don't be silly, Syvishtar. I would never embark upon so vital a thaumaturgy without... guidance.
Tiax's strength boosting gets us as far as the entrance of the pit before giving out. This is going to be a long trip. But we have five ankheg shells.
We sleep again, to replenish his spells. This time we get to the edge of the area. We travel to the Friendly Arm, and rest once more. We finally make it to the Temple of Wisdom, and resurrect Ajantis and Finch, yet again.

With the help of our newly-resurrected friends, we undertake the second half of our journey - travelling to the Thunderhammer Smithy in Beregost.

Ajantis, carrying 4 ankheg shells, is still a little overburdened, so one boost from Tiax helps him to go a little faster than normal. We eventually make it.

You have just bought yourself some ankheg sir! A pleasure doing business with you.
Ahhh, this will make a fine suit of plate for a governor of better. Nobility like exotic materials, and don't care much about the price. Probably close to 20,000 gold for a tenday's work when I'm finished. I may survive this iron shortage after all.
And after all that trouble, he just bought ONE of the shells. Just one! Never mentioned buying off another or making anything for US. Not that we have 20,000 gold pieces. We barely have 500 now.
Gameplay note: Since we have a paladin in our party now I'd like to point out a piece of armor for sale here, which only paladins can use.

Just as a reference, Plate Mail has an
AC of 3. There is a helmet, a ring, and a bastard sword that match this amazing piece of equipment for sale at the Song of the Morning Temple. There is also a longbow, but since Ajantis is a Cavalier he can't use it. Some modder was thinking specifically of Ajantis when they made this equipment set. The Sukien Holy Armor costs 25,500 gold though.
Eh, I can't just MENTION those items without showing them off, so lets take a short detour to the Song of the Morning Temple, after dropping off these other ankheg shells at the Jovial Juggler.



Sukien Holy Armor: 25,500 gold
Champion Sword: 7,500 gold
Signet Ring of the Sukien: 9,000 gold
Helm of the Holy Guard: 10,500 gold
--------------------------------------
Cost of a fully-
equipped Paladin: 52,500 gold
Being good is EXPENSIVE. But if we keep Ajantis around long enough he can potentially become the best-equipped meleer in the game.
When we get back to the Lower Chionthar, Ajantis finally realizes what he's been carrying around in his backpack for the past 12 hours.

We go to the farmer first, to give him the bad news. I let Imoen break it to him. She's good at that sort of thing.

I am afraid Nathan is dead, sir. He died defending your farm from a nest of strange beasts.
... No... my only son... It is a black day. He died for this farm, but I am too old to work it and too poor to hire someone else. I've lost him AND the land. At least now I know... Thank you for your help but... I wish to be alone now.
Syvishtar, we have to talk to this poor man again and see whether we can help him. We can't leave him like this!
You've done all I could ask of you, bringing me his body. You can't help it if I'm a poor old farmer.
I take a look at Imoen, and it seems like this difficult experience has not got her down, as it normally would, but instead she seems stronger, more sure of herself, more resolute. I wonder what I would ever do without her.



Without hesitation, she talks to Farmer Brun again, as Ajantis suggested.

Brun... we have all we need. In fact, you'd be doing us a favor if you would take this extra 100 gold off our hands. It's a burden for us to carry.
Well... if it's causin' you strife to hang on to it, I suppose I could... hold it for ya. Thank you, strangers. I don't believe I'll see the like of you again.
That was an honorable deed, Syvishtar! The money will help Farmer Brun maintain his farm without his son.
And very clever of you, too! Pretending that we do *not* mean to give money to him was the only way to make this proud man accept the donation!

Imoen is so touched by the whole thing she doesn't even go into his house. I remind everyone of the loot we left in the pit, and we all eagerly walk there to find out what we have gained. There is quite a lot of unidentified loot, but working closely with Finch we sort it all out.
Gameplay note: First of all, there are new spells!

I've never really sat down and done a comparative study on the benefits vs drawbacks of Ghost Armor, Armor, Shield, and Spirit Armor. Lets see... Armor is level 1 spell, duration 9 hours, and
AC 6. Ghost Armor is a level 3 spell, duration 10 turns, and
AC 2. Also +20% to Hide in Shadows... was that there in the original game? I don't remember it. The other two spells I don't have so they are immaterial at this time. 10 turns is about 10 minutes, or generally enough time to explore an average map without too many fights. Since Syvishtar only has 3 spell slots available, they all go to Nahal's Reckless Dweomer right now. Not really feeling the need or desire to take up one of those slots with any Armor spell.

Dire Charm is not something I usually use, but maybe I should use it more often. I remember enemies using this spell a lot. I remember it being really annoying when one of my party members turned on me. I'll have to try to keep that in mind.