Then, finally, in curiosity I look at the Mirror of Opposition standing there, covered. I wonder if it still works? On a whim, I flip back the cover and look at the mirror. But nothing happens.
I wonder if it would have been a help or not during the fight?Gameplay note: The mirror would have made a copy of the demon knight, but also of each one of the party. We would have to defeat our mirror opposites and then the demon knight. It is debatable whether this makes the fight easier or harder. Plus if the demon knight's mirror opposite kills it, you don't get any
xp.
I'm feeling pretty happy with myself. I defeated a demon knight. I only lost one person. I have fully explored Durlag's Tower. I'm pretty awesome!
With a spring in my step, we exit the arena. We have won! We run smack into another adventuring party in the next room, no preparation at all.
Hi yourself.
That is a fine looking dagger you have there. Hand it over please. Also your armor and weapons too, they look expensive.
Are you some kind of nut? I'm not handing anything over.
Oh gee, I guess we have to do things the hard way. Ok boys time to earn your pay.
What?! Well, we're already protected from Fire. I turn to Imoen and nod. She knows exactly what I mean.
What I mean is that I've authorized the use of Arrows of Detonation. She nocks the first one in her bow and lets it fly.
BOOM!
I help out with one of the few spells left in my mind - Horror. It hits them all.
Maria Darkblade falls first, to Kagain's axe.
Imoen's next Arrow of Detonation kills Gorth. Good riddance.
Garak the Banelord and Khan Noonian Singh also die soon after.
Then, after they all fall, I laugh. I actually laugh! I can't even remember the last time I laughed. They were so much not a threat that it only fits. They were like children, playing where they should not. BAH!
After we finish with them, we realize that Clar De'lain is still in the room. I approach her.
She leaves, and we think we have the room to ourselves. But we don't yet. One of the child's party is still around.
Jet'laya is attacked, backstabbed! But that was the rogue's only chance. We mob him and beat him down, Finch most of all.
In one pile of loot there is a Light Crossbow +1, some Shadow Masters Leather, and a Thieves Blade.
In another pile is Mithril Chain Mail +4, the Helmet of the Dead, and a Bec de Corbyn.
Gameplay note: Our first +4 armor, I do believe!
Gameplay note: Ok this is a weird weapon. Proficiency blunt weapons/small swords? 5% chance of killing with a single blow? 25% chance of knocking unconscious? I don't even know how this is supposed to work.
A third corpse pile gives us another Sling +1, 5 scrolls of Fireball, some Fire Bullets, a robe of fire resistance, and the Ring of Fire - "Burn On".
Gameplay note: A sweet ring! Aganaazar's Scorcher, Burning Hands, Fireball, and Flame Strike! Sounds like fun! And unlimited charges too!
Another pile only has Boots of Speed and a Medium Shield +1. He must have been the newbie of the group. Or maybe it is the fool that only has Gauntlets of Dexterity.
Then, with a light heart and a predator's step, I take the group to Islanne's ghost. We speak to her once more, and she seems grateful.
Yes, I need spend no more time here. Send me to the surface.
Back to the sky and light with you... here will stay the ghost of failure... my strong, stubborn Durlag... let the ages take the weight away... as swiftly as I send these children...
And quickly we find ourselves outside the front gate of the Tower. Durlag's Tower.
Gameplay note: And so ends the greatest dungeon in all of Baldur's Gate, and what may have been the crowning RPG experience of all time circa 1998. It has only been surpassed, in my opinion, by what comes next in Baldur's Gate II!
With lightened hearts we take our leave. Durlag has to stay in the tower he buit of fear and guilt, but we do not. We can go on out way, burdens lighter, and see the light of another day.
Edited by Usurper, 09 October 2013 - 06:03 PM.