11 Kythorn, 1370
Aranor won't speak to me.
I struggle to remember why this is important. I look around, slightly confused. I feel as though some sort of huge sluggishness has clouded my brain, as if I have been asleep for months, and am just now barely waking up. But that can't be true. I traveled straight here from ... from... why can't I remember?
What?
Oh, right, there was a demon...
I almost died... or was that my Image?
AHH yes, moon horrors!
And then, there was more...
Oh of course, a squirrel that heals. But we also have a mission from Pheirkas... don't we?
And now here I am, standing in the Blushing Mermaid, trying to talk to a mage that won't speak. Aranor. Right. I suspect it has something to do with the fight that we got into upstairs, and the Confusion, and the fact that Jaheira executed a few peasants. Why did I come here again? And why is that guy looking at me so funny?
Wait, didn't that bard down in the Nashkel Fair give me a letter to give to this guy? Where did I ever put that? No, its not in my Bag of Holding... Where is it?
Oh, here it is! I had put it in the saddlebags that are hanging on the mule in the interdimensional hotel room in which I also store my pet scribe, Firebead Elvenhair!
Yes, of course! How could I ever have forgotten? Silly me, forgetting the basic facts of life like how I have an interdimensional hotel room that I teleport to on a daily basis, and that I keep things in the saddlebags of the mule that I have left there permanently, which is in turn taken care of by the friendly neighborhood mage Firebead, who does not have a teleport key of his own and must needs stay here unless I let him go.
Yes.
I'm quite dumb to have forgotten that.
While we are here, let's relax for a few hours.
And let's have Finch read us another story. It has been so very long since I've heard one of hers... almost a week. Right? She chooses to read the History of Calimshan to us.
...from the Plane of Fire. Some say this is where the bitter hatred between djinni and efreeti started, though others contend this was just a result of a hatred that was already there. Whatever the cause, the battle was long and bloody, and took over 100 years to complete. The Djen finally routed the attackers, but were greatly weakened in the attempt. They slowly declined, and the last mention of the Djen is just under 6,000 years old.
For the next 4,000 years Calimshan was dominated by nomadic tribes of humans. Tribes from various places - Chult, the Shaar, The Shining Plains, Chondath, even Amn and Cormyr - took turns dominating, only to be conquered by the next, nearly identical tribe.
SLowly, the nomadic nature of Calimshan began to change. As explorers and traders from Amn, Waterdeep, and Cormyr discovered the wonders of the area, some tribes began to settle down and develop new means of support, like fishing, farming, or trading. These communities began to band together for mutual protection, and soon a civilization was born. It was only 1,300 years ago that the Shoon Empire (now called Iltkazar) came into being.
The Shoons were a grand and glorious empire, and their excesses were the foundation of Calishite snobbery today. They grew wise and powerful in the ways of magic, and ships and caravans bearing the Shoon flag traveled across the Forgotten Realms. Shoon himself, a particularly powerful mage, created a book of great power during this time called the Tome of the Unicorn. The exact location of the Tome has been lost in time, but since the book is 2' by 3' and made of pure metal, it is likely to still be around... somewhere.
900 years ago the Shoon empire abruptly vanished. A great magical upheaval was suspected at first, but learned mages of other lands dispute the claim. A force that great, they say, would have disturbed magical powers and beings throughout the Realms, and that didn't happen. Sages who have studied the Shoon at great length have reached no definite conclusions, but the most popular theories today center around a plague or disease that decimated the population.
Today, the Shoon impact on Calimshan is still great. The grandeur of that empire is responsible, more than anything else, for the strong national character of Calimshan today. The ruins of the Shoon's greatest city, Monrativi Teshy Mir, can still be found in the wilderness to the west of the edge of the Forest of Mir (see below for more on Monrativi Teshy Mir).
Since the fall of Shoon, no orce or people has risen to soley dominate the land. There are a half dozen or so major cities, each of which exerts its power over its own area. About 170 years ago, a man in Calimport amassed a large army and declared himself "Pasha" over the land. Before that army could march, however, the representatives of each major city met and agreed to recognize the Pasha's authority in limited areas, and to pay a small tribute to him; enough top ay for the works the Pasha was expected to do. The oldest son of each Pasha inherits the title; if there is no son, the mayors of each large city select a new one. The current Pasha, Rashid Djenispool, has ruled over 18 years, and is the grandson of a pasha elected by the mayors of Calimshan 44 years ago.
Such a far away place. But I think I heard Khalid mention once that he was born there. Sometimes I feel so tied down by location and geography. Am I ever going to be able to travel so far away? I feel my heart rise up in sudden, strange longing. I just want to get out of here. As soon as I talk to Aranor, and get some stuff done here regarding the merchant guilds, and maybe one other thing. Then its off to Calimshan for me! Maybe.
With the letter in hand, I return to Aranor. I don't see any frightened commoners around. Maybe he'll talk to me now?
OK, I'll have a drink with you; hand me the bottle.
There you go stranger, take a good swig.
Now take it easy, its strong stuff. Too much and you'll be asleep all week.
Strong stuff! I needed it, thanks for sharing it with me. You wouldn't be Aranor by any chance, would you?
I am the man you seek. What is it you require that is of such importance?
I have journeyed from Nashkel to deliver this letter to you. It's from a bard named Cearwin. Do you know him?
I have known Cearwin for many years. I have been waiting several weeks for a message from him. No doubt the message you hold is of great importance. YOU had best hand it over to me.
As you wish. Here it is.
So the stone remains in place. This is not the news I was expecting. The elves are very adept at keeping their secrets hidden.
What is this stone you speak of? Why is it so important?
The story of the stone is this. A long time ago before the retreat of elves, the Wood of Sharp Teeth was known as Askavar, a now-ancient elven community. Over time, Askavar fell into ruin, overgrown by the forest and overrun by dire wolves and other strange beasts. Last Erastide, a scroll was discovered in the area, giving details of a stone buried deep beneath the ancient settlements. Believed to hold awesome powers, in the wrong hands it could sway the balance of power in the region. As you know, we have tried to recover the stone, but until now our attempts have failed. The loss of the Talismans can only mean that the enemy are aware of its existence.
Is there another way to retrieve the stone?
Without the Talismans there is no way that you can enter the underground chamber. Having all five talismans will release the wards and make the entrance visible. To my knowledge, there is no other entrance. No doubt the talismans were stolen by Teldorn's men. I have heard rumors that some of his Black Gauntlet are in the area. The enemy may not be aware that the Talismans are the key. If you wish to help, go back to Cearwin and see if he's had any luck locating them. Once you have the Talismans try to gain access to the underground chamber and retrieve the stone.
Nashkel? Again?
It's a long journey to Nashkel. I would need provisions and they cost money.
I will give you 100 gold now. If you retrieve the stone I will give you 3500. So... are you interested?
I accept your offer. I'm sure I can find a diligent party to help me.
You are indeed a savior. Make sure you are will equipped for the task. Bane's followers will be tracking you, so keep your eyes peeled.
Well then. Off to Nashkel!
Gamplay note: I think this is a great way to get back into the swing of things, because I've never done this mod before. Off we go into the mutual unknown!
It is a long trip.
But it is good to once again visit this pastoral scene. Compared to the hustle and bustle of Baldur's Gate itself, this place is positively paradise.
When we get to Cearwin, he seems happy to see us.
Yes, I have spoken to Aranor. Having learnt the secret of the stone, I have decided to join your cause. Aranor believes Teldorn and his Banite followers were responsible for the loss of the talismans. Did you find any information on them?
It's good to have you with us. We need all the help we can get in our fight against Teldorn and his Banites. I've only been able to trace four of the Talismans. Luckily, Teldorn's agents were unaware of their importance, and sold them to a merchant in Beregost. However, the merchant has sold them in turn, so you will have to try and recover each one in turn. The fifth I was unable to locate, and can only suspect that it is still in the hands of the enemy. I have made a note from the sales ledger - it will tell what you need to know.
My spies have also heard rumors of a small group of mercenaries somewhere to the east, near Dystra's old watch tower. Kalindra, one of our agents, has already been tasked to investigate the area. She may need your help, so I suggest you travel there and have a look around.
Looks as if I've got my work cut out for me. Tell me more about Dystra's old watch tower.
There's not much to tell. Dystra was an old wizard who beleived the Zhents were planning an invasion of the western heartlands. He built a watch tower so he could detect any invaders coming from the Darkhold fortress. Most thought he was mad but considering the recent events, maybe he wasn't that mad after all.
If these mercenaries are Teldorn's men, we must act quickly to neutralize the threat. No doubt they'll be after the stone as are we. There is much to do, so I will bid you farewell.
Before you go, take this mirror with you. It will aid your defense when you need it. Let me know when you recover the Talismans.
Well, cool, a magic mirror! I take a look at it.
Gameplay note: Color in an item sketch? Say it isn't so! Still, Blur isn't so bad of a spell to have more of.
I also take a look at the notes that Cearwin took on where the Talismans are.
Oh great. I'll be running all over the place now. I think Bluebell Wood is closest to Nashkel. Let me start there.
As soon as we arrive at the wood, Phase Spiders teleport in!
Kivan manages to take them out pretty easily.
Their sword spider cousin also charges us soon after. But we shut it down.
I don't want to spend all my time wading through hordes of easily-killed spiders, so I send Alora and Kivan out to scout alone.
Hop skip to it!
Shut up! Your chattering might drive us all insane.
You are mean, mean, mean! No wonder people don't like you!
I wince as they run off into the forest, bickering back and forth. In retrospect, this might not have been a good idea.