
Syvishtar's Journal
#961
Posted 15 December 2012 - 11:28 AM
and
A. Stay in Baldur's Gate and do quests there.
#962
Posted 15 December 2012 - 01:01 PM
#963
Posted 16 December 2012 - 03:44 AM
...and it looks as if you have still to visit Ulgoths Beard... so B.
When in the Gate btw, Syvishtar should really find an excuse to enter Ramaziths tower.
(...unless i'm misremembering, there should be another tome in there.)
Edited by Lurker of the north, 16 December 2012 - 03:48 AM.
#964
Posted 16 December 2012 - 11:53 PM
#965
Posted 17 December 2012 - 04:03 PM

#966
Posted 17 December 2012 - 07:28 PM
#967
Posted 25 December 2012 - 11:46 AM
Here are the final votes:
Who should get the tome? Syvishtar ........................... Yeslick . Should we stay or should we go? A. Stay in Baldur's Gate ...... B. Go back out there ................. C. Finish mod then city ....
So it looks like I'll get the tome, and we're going to be doing things outside the city for a while.
Also, merry christmas!
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#968
Posted 25 December 2012 - 02:22 PM

30 Mirtual, 1370
We spend some time resting in the Elfsong after our long journey. Kivan strikes up a conversation with Alora.









Then, as is become our tradition, we all gather around the fire and Finch reads to us from her collection of books. Tonight she continues with the second volume of her hometown's history.

human tribes lived along the Sword Coast, fishing, hunting, and gathering in spring and fall to trade their furs with vessels sailing in from the south for merchant's jewelry, metal tools, and the occasionally-available weapon or two. In the spring, these vessels came primarily to cut and take huge trees for shipbuilding, trees being no longer available in such large sizes farther south.
In the fall, the vessels came in to cut timber for their own repairs, or to take on a cargo of wood if the misfortunes of trading had left their holds low or empty. Most of these trademoots were at a certain place where there was a great natural deepwater harbor, protected from the sea by a rocky spur of land, an arm of an isolated coastal crag, or a rocky island beyond it.
Gameplay note: Is there any other game in existence that has an actual library's worth of books just lying around the world holding insignificant backstories of the land? Well, there's the Elder Scrolls, I guess. But other than that?
Then, after Finch is done, we all sleep.

My sword whispers to me in the night.

It is a comforting voice now. I am beginning to think that it reflects my thoughts many a time.
I sleep, and dream of dark places. In the morning when I wake up, I realize that I need to find out what is in Beregost that is connected to the Grey Clan. And after that, I need to be a hero.
The trip is pretty long.

When we arrive, we are morosely greeted by our friend, the dirgesinging cow.

I do not know which of the many inns of Beregost the Grey Clan will be involved in. I really hope it is not the Jovial Juggler. So we stop by the Burning Wizard first.

Asking around doesn't provide information on the Grey Clan right away, but it does give some other strange rumors.

People who dissolve into slime? What could that possibly mean? There's nothing upstairs but more peasants hanging out and gossiping. So we move on to Feldpost's Inn.



Dervanto teleports us all to a room I have never seen before. This is definitely NOT Feldpost's Inn.







But Dervanto just teleports away.

Great. I brace for battle. But then the Elite Guard just... walks away too?

I grin fiercely at Tevan. He keeps shouting, though.



Just then, another mage appears in a bright column of light.




She decides to teleport in two other mages.




Playing the Big World Project Let's Play both here and on the Something Awful forums.
#969
Posted 25 December 2012 - 02:22 PM

As soon as we can stand we start wrapping the Weave around us.

My Chaos Shield doesn't go quite right.

Then I do these girls the same way I did High Sorceress Linda. First, Dimension Door.

And then I unleash the full power of the Weave at them.

My Djinni attacks one of the women as the other unleashes the howling of unfamiliar magic at me. I am glad that I am distracting them from my friends.

But then High Sorceress Petrarca teleports behind the rest of my party and I am no longer in control of the situation.

Edwin launches a Remove Magic at my enemy.

It works! High Sorceress Octavia is completely stripped of her spell protections. I quickly direct all of my chaos daggers that I had pre-cast into her body. They hurt her.

I follow up with an Ice Shard and Octavia is almost dead.

However, things are not going well on the other side of the room. Petrarca hits Finch with lots of magic missiles, and Kivan has somehow been Dire Charmed!

Edwin thinks fast and takes out his Ettin's Wand. He uses it to stun Kivan. It works!

At the same time, I try to finish off High Sorceress Octavia with a few Acid Arrows. She has the exact same idea as I do, only with Fire Arrows. With a snarl I try to directly rip the life out of her.

It works. She screams as she dies. I like it.

As I move over to begin to help out, High Sorceress Petrarca casts Chaos on everyone.

What this situation needs is less magic. I use Rhialto's Spellbook to Dispel some of it. It works, but this Teven makes himself very annoying by hacking through my mirror images to attack me.

Now that Petrarca has no spell protections, Edwin uses his Ettin's Wand on her too, and it works again!

Also, Finch moves to heal Kivan. Someone had been beating on him. I down a healing potion and run past the Djinni, who I suppose had been stunned by one of the sorceresses. Teven stops to beat on it, giving me a break. And Kivan kills Petrarca.

The Djinni comes alive under the assault, and tries to defend itself. But Teven is actually doing pretty good against it.

As Teven gives it a serious beatdown, the Djinni changes into cloud form and tries to get away. Then Teven shouts at me from across the room.

Oh don't be silly Teven. Edwin and I throw some magic missiles at him.

And as the Djinni retreats, I cast a spell at Teven that I don't normally use: Ray of Enfeeblement.

It serves to slow him down. His armor must be doing it. He tries to run after us, but none of us stays still long enough for him to catch up. The Djinni, not out of the game, turns back to normal and summons a lesser air elemental.

It is Alora who, still Confused, makes the correct decision anyways and kills Teven with a sling bullet. Ha!

In looting the bodies of the two High Sorceresses, I realize that Legencase is a magical academy. Hrm.

Both of the girls were also carrying wardstones.

On Teven's corpse we find a really great gem, a Rogue Stone! Wow!

His armor is just a Splint Mail +1, and his shield is just a Shield +1. But his sword is the Long Sword +3: Gift of Storm.

Indira is really going to like this sword!
I check up on Squirrel. He has learned a lot this fight.



Then, with all the looting and contemplating out of the way, we look for a way out of here.

I guess these golems are the only possible way out. I approach the golem on the left.

The middle one says the same thing. The one on the right, though...


The Stone Servant teleports us out and we find ourselves surrounded by... friends?










Gameplay note: And with that, our rep has gone up 1 point. We are back to being popular again!

Since we're in the neighborhood, I decide that it can't hurt to spend the night in the Jovial Juggler. You know, for old times' sake.

The place really feels different though, what with everyone moved on to the Elfsong.

It is almost creepy. Finch tries to calm everyone's nerves with another reading. I don't mind at all. This time it is Gondegal the Lost King.

In the years following, people would say that Gondegal's reach was no longer than his blade. He could not hold any of the territory against the might of Cormyr, Sembia, Daggerdale, Tilverton, and several of the other Dales - all of whom he drew the blood and ire of in the making of his throne.
Gondegal ruled for less than a season, though he reigned officially for scarcely eight days. The remainder of his rule was spent fighting here and there against one foe or another in the lands he claimed. His troops were largely mercenary, and his treasury of seized goods was small and soon gone. One night Gondegal's force simply melted away before the advancing troops of Cormyr, and was gone. King Azoun IV retook Arabel on that morn without wetting a blade.
No one has ever found the body of Gondegal; he is known to have fled north and then east via Teshwave, but this his fate becomes a matter of conflicting rumor and legend. Some believe he still lives with a score or more of loyal followers, keeping court in the wilds somewhere, a careful and ruthless bandit who takes care that none survive his attacks to carry tales anywhere. When entire caravans vanish at times anywhere between the High Dale and far-off Impiltur, he is blamed by talk in the taverns.
Gondegal was said to be a tall, gray-haired warrior of considerable personal skill and intelligence. His badge was a gray wolf's head, face on, with red eyes. Caravan guards often warn merchants to beef up the escort on a particular caravan, "else thy gold'll soon be gilding Gondegal's throne." Gondegal was an impecctable swordsman and somewhat chaotic in his self-professed neutral alignment. If he does indeed yet live, the magic or treasure he carries, and who his allies might be, are all unknown.
Gondegal's reign had a great influence on the King of Cormyr, at that time in his second decade of rule. Not only was Azoun forced to put down an effective rebellion in his own country, he was forced to pay more attention to matters outside Suzail, to become the ruler of a nation as opposed to a city-state. Further, the bloodless assault on Arabel was Azoun's first true experience at the head of his army, and the joy of "freeing" the people of Arabel is one that remains with him.
I go to sleep that night wondering what would happen if I tried to start a kingdom of my own. It would probably end in disaster, with everybody dead or dying. That night, I dream of desolate wastelands full of corpses.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#970
Posted 25 December 2012 - 02:39 PM
.An Assertion failed in CGameArea.cpp at line number 5012
Programmer says: Luminosity map missing: AR01PBLM
I tracked that file down in the NTotSC installation directory and put it in the override. Then the same thing happened for AR02PBHT, so I did the same thing for that file. Then, finally, I got another error, which was this:
An Assertion failed in ChDimm.cpp at line number 1246
Programmer says: ChDimm.cpp CDimm::Demand(): CRes pointer invalid (Check Baldur.log for missing resource)
And in Baldur.log, it says:
-----------------Start Logging Session-----------------------
CVisibilityMap::AddCharacter : ( 541, 674 ) #:17760527 R:14
CVisibilityMap::AddCharacter : ( 760, 594 ) #:20054322 R:14
CVisibilityMap::AddCharacter : ( 776, 546 ) #:20119859 R:14
CVisibilityMap::AddCharacter : ( 776, 510 ) #:20185396 R:14
CVisibilityMap::AddCharacter : ( 712, 570 ) #:20250933 R:14
CVisibilityMap::AddCharacter : ( 664, 546 ) #:20316470 R:14
Any clue on what I can do here?
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#971
Posted 25 December 2012 - 06:59 PM
On the first day of Shieldmeet, Ao gave to me:
A phoenix in an elder treant!
On the second day of Shieldmeet, Ao gave to me:
Two Elder Orbs!
And a phoenix in an elder treant!
On the third day of Shieldmeet, Ao gave to me:
Three owlbears!
Two Elder Orbs!
And a pheonix in an elder treant!
On the fourth day of Shieldmeet, Ao gave to me:
Four scheming drow!
Three owlbears!
Two Elder Orbs!
And a phoenix in an elder treant!
On the fifth day of Shieldmeet, Ao gave to me:
Five purple worms!
Four scheming drow!
Three owlbears!
Two Elder Orbs!
And a phoenix in an elder treant!
On the sixth day of Shieldmeet, Ao gave to me:
Six wraiths a'draining!
Five purple worms!
Four scheming drow!
Three owlbears!
Two Elder Orbs!
And a phoenix in an elder treant!
On the seventh day of Shieldmeet, Ao gave to me:
Seven hags a'haggling!
Six wraiths a'draining!
Five purple worms!
Four scheming drow!
Three owlbears!
Two Elder Orbs!
And a phoenix in an elder treant!
On the eighth day of Shieldmeet, Ao gave to me:
Eight bards a'buffing!
Seven hags a'haggling!
Six wraiths a'draining!
Five purple worms!
Four scheming drow!
Three owlbears!
Two Elder Orbs!
And a phoenix in an elder treant!
On the ninth day of Shieldmeet, Ao gave to me:
Nine dragons breathing!
Eight bards a'buffing!
Seven hags a'haggling!
Six wraiths a'draining!
Five purple worms!
Four scheming drow!
Three owlbears!
Two Elder Orbs!
And a phoenix in an Elder Treant!
On the tenth day of Shieldmeet, Ao gave to me:
Ten worgs a'raiding!
Nine dragons breathing!
Eight bards a'buffing!
Seven hags a'haggling!
Six wraiths a'draining!
Five purple worms!
Four scheming drow!
Three owlbears!
Two Elder Orbs!
And a phoenix in an elder treant!
On the eleventh day of Shieldmeet, Ao gave to me:
Eleven pit fiends plotting!
Ten worgs a'raiding!
Nine dragons breathing!
Eight bards a'buffing!
Seven hags a'haggling!
Six wraiths a'draining!
Five purple worms!
Four scheming drow!
Three owlbears!
Two Elder Orbs!
And a phoenix in an elder treant!
On the twelfth day of Shieldmeet, Ao gave to me:
Twelve tarrasques trampling!
Eleven pit fiends plotting!
Ten worgs a'raiding!
Nine dragons breathing!
Eight bards a'buffing!
Seven hags a'haggling!
Six wraiths a'draining!
Five purple worms!
Four scheming drow!
Three owlbears!
Two Elder Orbs!
And a pheonix in an elder treant!
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#972
-Deucetipher-
Posted 27 December 2012 - 05:22 AM
I just spent the last four days reading this truly epic effort. Amazing. I really had a blast reading it.
I was reading over at SA, but after I got through the first 100 pages or so, the thread turned inaccessible without registration. So, I moved over here to finish reading it.
Bizarrely, I found your LP while doing a google image search for alternate faldorn portraits, which brought up some sort of mirror page for your thread. I got curious, read most of the update in which you have everyone vote on the alternate faldorn pic, and ended up trying to track this thing down. Googling "syvishtara baldur's gate" brought up your profile on the BGEE forums, where I currently hang out, and I followed the links from there.
#973
Posted 03 January 2013 - 01:35 AM
I don't think I'll be able to enter the Fields of the Dead and thereby do the Northern Tales of the Sword Coast content. I get a crash whenever I try and I have been unable to fix it. Sorry guys!
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#974
Posted 27 January 2013 - 04:08 AM
Don't worry about that, it's just one mod... plz don't stop.
#975
Posted 28 January 2013 - 04:05 AM
Yes please, don't stop this LP
(or maybe you're busy playing BGEE...)
#976
Posted 26 February 2013 - 12:21 AM
I'm not stopping! I'm just insanely busy this new year. I wrote a tiny fiction passage. Here it is .
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#977
Posted 21 May 2013 - 07:30 PM
Guys, I am back into this. I've made another update, but I can't seem to post pictures from lpix.org anymore. That is the Let's Play-focused image host that the something awful forums use, and that I use. Back when I switched to them I got special permission from the administrator to allow linking images from this domain, shsforums.net, so that I could use the images here. However, it seems that during my absence the image host restrictions on THIS site have gotten more strict, so I can't create an image link with the following URL: http://lpix.org/1231...tormShield.jpg. Who do I need to talk to about this?
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#978
Posted 22 May 2013 - 04:20 AM
You would probably have to talk to K'aeloree about it.
#979
Posted 22 May 2013 - 07:06 PM
Ok it turns out the problem is not what I originally thought. Since my last update, the syntax for posting images has changed. It used to be [img] and then the URL, and then a closing tag. But now, I can't use that on these forums without getting the error message saying that I can't use that image host on this web site. I can't even type a closing tag without getting that error. The error message is incorrect, and the filter is actually checking for opening and closing tags. What I apparently should do is type [img=URL] and then be done with it.
This means that in order to post further updates on this thread I'm going to have to do a mass search and replace on the text after posting it on somethingawful.com. I guess that's not too bad? Let me try.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#980
Posted 22 May 2013 - 07:08 PM

11 Kythorn, 1370
Aranor won't speak to me.

I struggle to remember why this is important. I look around, slightly confused. I feel as though some sort of huge sluggishness has clouded my brain, as if I have been asleep for months, and am just now barely waking up. But that can't be true. I traveled straight here from ... from... why can't I remember?

What?

Oh, right, there was a demon...

I almost died... or was that my Image?

AHH yes, moon horrors!
And then, there was more...

Oh of course, a squirrel that heals. But we also have a mission from Pheirkas... don't we?

And now here I am, standing in the Blushing Mermaid, trying to talk to a mage that won't speak. Aranor. Right. I suspect it has something to do with the fight that we got into upstairs, and the Confusion, and the fact that Jaheira executed a few peasants. Why did I come here again? And why is that guy looking at me so funny?

Wait, didn't that bard down in the Nashkel Fair give me a letter to give to this guy? Where did I ever put that? No, its not in my Bag of Holding... Where is it?

Oh, here it is! I had put it in the saddlebags that are hanging on the mule in the interdimensional hotel room in which I also store my pet scribe, Firebead Elvenhair!

Yes, of course! How could I ever have forgotten? Silly me, forgetting the basic facts of life like how I have an interdimensional hotel room that I teleport to on a daily basis, and that I keep things in the saddlebags of the mule that I have left there permanently, which is in turn taken care of by the friendly neighborhood mage Firebead, who does not have a teleport key of his own and must needs stay here unless I let him go.
Yes.
I'm quite dumb to have forgotten that.
While we are here, let's relax for a few hours.

And let's have Finch read us another story. It has been so very long since I've heard one of hers... almost a week. Right? She chooses to read the History of Calimshan to us.

...from the Plane of Fire. Some say this is where the bitter hatred between djinni and efreeti started, though others contend this was just a result of a hatred that was already there. Whatever the cause, the battle was long and bloody, and took over 100 years to complete. The Djen finally routed the attackers, but were greatly weakened in the attempt. They slowly declined, and the last mention of the Djen is just under 6,000 years old.
For the next 4,000 years Calimshan was dominated by nomadic tribes of humans. Tribes from various places - Chult, the Shaar, The Shining Plains, Chondath, even Amn and Cormyr - took turns dominating, only to be conquered by the next, nearly identical tribe.
SLowly, the nomadic nature of Calimshan began to change. As explorers and traders from Amn, Waterdeep, and Cormyr discovered the wonders of the area, some tribes began to settle down and develop new means of support, like fishing, farming, or trading. These communities began to band together for mutual protection, and soon a civilization was born. It was only 1,300 years ago that the Shoon Empire (now called Iltkazar) came into being.
The Shoons were a grand and glorious empire, and their excesses were the foundation of Calishite snobbery today. They grew wise and powerful in the ways of magic, and ships and caravans bearing the Shoon flag traveled across the Forgotten Realms. Shoon himself, a particularly powerful mage, created a book of great power during this time called the Tome of the Unicorn. The exact location of the Tome has been lost in time, but since the book is 2' by 3' and made of pure metal, it is likely to still be around... somewhere.
900 years ago the Shoon empire abruptly vanished. A great magical upheaval was suspected at first, but learned mages of other lands dispute the claim. A force that great, they say, would have disturbed magical powers and beings throughout the Realms, and that didn't happen. Sages who have studied the Shoon at great length have reached no definite conclusions, but the most popular theories today center around a plague or disease that decimated the population.
Today, the Shoon impact on Calimshan is still great. The grandeur of that empire is responsible, more than anything else, for the strong national character of Calimshan today. The ruins of the Shoon's greatest city, Monrativi Teshy Mir, can still be found in the wilderness to the west of the edge of the Forest of Mir (see below for more on Monrativi Teshy Mir).
Since the fall of Shoon, no orce or people has risen to soley dominate the land. There are a half dozen or so major cities, each of which exerts its power over its own area. About 170 years ago, a man in Calimport amassed a large army and declared himself "Pasha" over the land. Before that army could march, however, the representatives of each major city met and agreed to recognize the Pasha's authority in limited areas, and to pay a small tribute to him; enough top ay for the works the Pasha was expected to do. The oldest son of each Pasha inherits the title; if there is no son, the mayors of each large city select a new one. The current Pasha, Rashid Djenispool, has ruled over 18 years, and is the grandson of a pasha elected by the mayors of Calimshan 44 years ago.
Such a far away place. But I think I heard Khalid mention once that he was born there. Sometimes I feel so tied down by location and geography. Am I ever going to be able to travel so far away? I feel my heart rise up in sudden, strange longing. I just want to get out of here. As soon as I talk to Aranor, and get some stuff done here regarding the merchant guilds, and maybe one other thing. Then its off to Calimshan for me! Maybe.
With the letter in hand, I return to Aranor. I don't see any frightened commoners around. Maybe he'll talk to me now?














Nashkel? Again?




Well then. Off to Nashkel!
Gamplay note: I think this is a great way to get back into the swing of things, because I've never done this mod before. Off we go into the mutual unknown!
It is a long trip.

But it is good to once again visit this pastoral scene. Compared to the hustle and bustle of Baldur's Gate itself, this place is positively paradise.

When we get to Cearwin, he seems happy to see us.








Well, cool, a magic mirror! I take a look at it.

Gameplay note: Color in an item sketch? Say it isn't so! Still, Blur isn't so bad of a spell to have more of.
I also take a look at the notes that Cearwin took on where the Talismans are.

Oh great. I'll be running all over the place now. I think Bluebell Wood is closest to Nashkel. Let me start there.

As soon as we arrive at the wood, Phase Spiders teleport in!

Kivan manages to take them out pretty easily.

Their sword spider cousin also charges us soon after. But we shut it down.

I don't want to spend all my time wading through hordes of easily-killed spiders, so I send Alora and Kivan out to scout alone.



I wince as they run off into the forest, bickering back and forth. In retrospect, this might not have been a good idea.
At least they shut up when they find a ghoul.
Playing the Big World Project Let's Play both here and on the Something Awful forums.