
And we go in to see what has been done to the house by the gate.

We interrupt a conversation.



As you can expect, the poor thief gets killed by an arrow from Pumpkin.

And then, of course, we give Boris what he deserves.

And also Pumpkin, who seems to be a ... man?

The potions are of Antidote, Regeneration, and two of Magic Protection. The key is an iron key. And the equipment is a Studded Leather Armor +1 and the Club of the Archdruid +2. There is no dagger.


Boris has better loot on him. He's got a Splint Mail +1, 3 different jeweled necklaces, and 300 gold. He must have been into the bling. And Pumpkin, poor bastard, didn't have anything special at all. You'd think he would have gotten something for that nickname.
Nearby we hear the sound of many wolves, and go to investigate. There is a wolf tamer and pack, which all attack us.

He is wearing a Leather Armor +1 and wielding an Oak Club +1. It didn't help him though.
There are more riffraff in the Inn's yard.

They aren't a threat. What is a threat is the huge bandit, ogre, and ogre-mage group just outside of the Temple of Wisdom!

These fools are just begging for a magical smackdown. I shape my hands and open my mind to the Will of the Weave. The Weave speaks.

It speaks in cow.

I cast another Random Spell III at the oncoming horde. The Weave shows me how to sequence my spells so that I can cast several at once. I choose several of Random Spell II.

But after I am done arranging all that in my mind, I realize that it is not all the Weave has given me. It has also given me a Delayed Blast Fireball.

Which I of course follow up with my Simbul's Spell Sequencer of 3 Random Spell II's. Insanity results.

I decide that I've done enough for one battle and step aside, letting Indira and Edwin do the honor of casting the traditional Fireballs and Lightning Bolts.

But then, when the Ogre Mage shows up, I do lend a hand. OF FIRE!

Minsc mops up the remains.

We think that there are no more enemies to fight, but just around the corner are a whole set of Flaming Fist deserters!
I again use Random Spell III, and again get Simbul's Spell Sequencer. While I am setting things up in my mind, Indira and Edwin both cast Horror upon the group.

Yeslick follows up with Holy Smite, as I unleash... nothing. My spell fails. But since we have a yard full of frightened deserters, I do not really care. We set about cutting them down.

They are wearing platemail, but platemail doesn't help you when you're running scared. We kill them all and take the plate. Then, we go inside the temple. We brace for an evil sight...





I'm glad to just see this place not full of dead bodies. Piling corpses inside a temple seems like the kind of thing these guys would do. I approach the guy in the heaviest armor.



















Gameplay note: This is a refuge from the horrors outside, namely the endless MIDI track. It is a calm and most importantly SILENT area.