
And we go in to see what has been done to the house by the gate.

We interrupt a conversation.

Valuable stuff, I must say. Here you are. A club, a staff, a dagger, and this nice armor. And four potions. I also found this key on the ground before I entered this house. Now give me my reward. Five thousand gold, as we agreed yesterday.
The reward, of course! I almost forgot about it, sorry. Pumpkin, give him what he deserves.As you can expect, the poor thief gets killed by an arrow from Pumpkin.

And then, of course, we give Boris what he deserves.

And also Pumpkin, who seems to be a ... man?

The potions are of Antidote, Regeneration, and two of Magic Protection. The key is an iron key. And the equipment is a Studded Leather Armor +1 and the Club of the Archdruid +2. There is no dagger.


Boris has better loot on him. He's got a Splint Mail +1, 3 different jeweled necklaces, and 300 gold. He must have been into the bling. And Pumpkin, poor bastard, didn't have anything special at all. You'd think he would have gotten something for that nickname.
Nearby we hear the sound of many wolves, and go to investigate. There is a wolf tamer and pack, which all attack us.

He is wearing a Leather Armor +1 and wielding an Oak Club +1. It didn't help him though.
There are more riffraff in the Inn's yard.

They aren't a threat. What is a threat is the huge bandit, ogre, and ogre-mage group just outside of the Temple of Wisdom!

These fools are just begging for a magical smackdown. I shape my hands and open my mind to the Will of the Weave. The Weave speaks.

It speaks in cow.

I cast another Random Spell III at the oncoming horde. The Weave shows me how to sequence my spells so that I can cast several at once. I choose several of Random Spell II.

But after I am done arranging all that in my mind, I realize that it is not all the Weave has given me. It has also given me a Delayed Blast Fireball.

Which I of course follow up with my Simbul's Spell Sequencer of 3 Random Spell II's. Insanity results.

I decide that I've done enough for one battle and step aside, letting Indira and Edwin do the honor of casting the traditional Fireballs and Lightning Bolts.

But then, when the Ogre Mage shows up, I do lend a hand. OF FIRE!

Minsc mops up the remains.

We think that there are no more enemies to fight, but just around the corner are a whole set of Flaming Fist deserters!
I again use Random Spell III, and again get Simbul's Spell Sequencer. While I am setting things up in my mind, Indira and Edwin both cast Horror upon the group.

Yeslick follows up with Holy Smite, as I unleash... nothing. My spell fails. But since we have a yard full of frightened deserters, I do not really care. We set about cutting them down.

They are wearing platemail, but platemail doesn't help you when you're running scared. We kill them all and take the plate. Then, we go inside the temple. We brace for an evil sight...

How does she look like?
Lucy is a beautiful young girl. He has long blonde hair, and is wearing a green dress...
Unfortunately I haven't seen anyone who looks like that. However, I am going to check out all the houses as well as the building of the Inn, and I will find your niece if I can.
Please find Lucy, adventurer! I will give you a nice sum as a reward, just find her!I'm glad to just see this place not full of dead bodies. Piling corpses inside a temple seems like the kind of thing these guys would do. I approach the guy in the heaviest armor.

Adventurers! It's so good that you are here! My brother...
Not now, Felicia. Please.
Ha! You did let Robert speak, didn't you?! Because he is wealthy and influential! Okay, okay, I'll shut up.
Good idea, Felicia. Adventurer, do you have any news? Can we expect any help from the Flaming Fist?
I don't know. But we don't need them! Together we will be strong enough to drive out the bandits.
I hope so. If you need more information on the attack, I may be useful to you. Since I was here when the siege started, I can tell you what I know. Just ask.
I'd be grateful for that.
Do you have any questions, adventurer?
Where are the people... did they manage to escape? Where is Bentley and Gellana Mirrorshade?
A severely wounded ranger had brought the news about the bandit attack. He died in my hands. I managed to evacuate most of the commoners, including Bentley and Gellana. Bentley wanted to stay, but I didn't want to risk his life. The bandits arrived earlier than we expected, so we had to protect the escaping people. I sent my best soldiers to escort Bentley. Neither of them returned, but Felicia is sure that Bentley managed to escape.
I couldn't run fast enough, and was lagging behind the escorted group. Suddenly bandits appeared out of nowhere, as if they very shadows materialized right in front of us. I was shaking in fear. *shudders* Thank Helm I found safety amongst the trees, otherwise I would have been dead with the rest of those poor lads. I could see everything from the place I was hiding, and noticed Bentley and a group of commoners disappear into the darkness of the woods. Then Ignas, who was scouting the area, found me. One of the roads wasn't controlled by the bandits, so we fled back here.
I can easily slay the untrained bandits, they aren't stronger than street thugs. However, their leaders and wizards are much tougher enemies. What do you know about them?
We can't see too much from the temple, but I'm sure that their leaders are inside the Inn, probably on the top floor. Beside the Ogre Mage, my men reported two other spellcasters. One of them is known as Reufazo or Reufazeo. According to rumors, he is capable of turning people to stone.
Unlike the guards I remember from my previous visit to the Friendly Arm Inn, who wore ragged leather armor and looked untrained, your men are well-equipped and fearless in battle. Did you train those guards so well, in such a short time?
Ignas has found a few old chests in the cellars. There were many chainmails, swords, and daggers in them.
Hehe, yeah, indeed, I found some chests. But we would already be dead if the *original* guards of the Friendly Arm Inn were our defenders. They were so cowardly that they fled the area as soon as they heard the news of the dying ranger. Neither I, nor my men, are local people. I'm the stepbrother of Lieutenant Aegisfield from Athkatla. My current soldiers were a group of fighters from various parts of the Sword Coast, originally heading for Baldur's Gate, but having a break here at the Friendly Arm Inn. They were going to Baldur's Gate to Entar Silvershield's estate, because some crazy diviner had told the duke that he would die by the hands of assassins. Silvershield then decided to organize an elite group of bodyguards, selected from the best fighters of the Sword Coast.
I have no more questions for the time being.
As you wish. I'll be here, if you change your mind.Gameplay note: This is a refuge from the horrors outside, namely the endless MIDI track. It is a calm and most importantly SILENT area.
























































































































































































