I've made some changes to
the Golden Company listing. First of all, I've taken Syvisthar out of the list. This whole Let's Play is his/her biography. Why put another small summary into that chapter as well? Second, I've put paragraphs in everyone's biographies. You can stop straining your eyes while reading them now. And third, I have added new entries and changed others:
Alora: A level 11 halfling
Burglar with 110 in Open Locks and Find Traps, 135 in pick Pockets, and 100 in Detect Illusion. She is a specialist in Clubs, Maces, and Slings. She is also a specialist in Single Weapon Style.
Imoen met Alora first in the Hall of Wonders at night, as Imoen was inside trying to steal the telescope. She at first almost had a heart attack, thinking Imoen was a guard, but then recognized her as a fellow thief. She offered to join us, and we accepted, temporarily sending Edwin back to the Elfsong. She and Imoen had a grand old time stealing Entar Silverhshield's entire fortune right out from under his nose. As we were all tearing through the streets they were laughing uproariously. Alora demanded that we have a party as soon as we got back to the Elfsong, and Imoen started begging right along with her. How could I say no? We had a great time, of course, and chose to keep Alora with us rather than Jaheira. She is always a source of joy and happiness, actually saying things like "Happy happy joy joy!" while thieving. I didn't know it was possible to have a thief more bubbly than Imoen, but Alora may be it!
Edwin: A level 5 human
Conjurer who knows
level 1,
level 2, and
level 3 spells. He is proficient in the Quarter Staff. By virtue of an heirloom amulet he is the most powerful mage in existence, able to cast 2 extra spells per level.
We met him on the bridge over the river in Nashkel where he said he wanted to kill the witch Dynaheir. We told him he could travel with us but we would not promise anything about killing. Minsc also said he would keep an eye on him.
He tried to position himself as the superior mage in the party, but I kept putting him back in his place. When we finally found Dynaheir, he became quite upset that I didn't kill her. He must have poisoned her or something himself because she dropped dead a few days later and I had to resurrect her. He also tried to steal her journal when she got it back, but she had warded it and he sheepishly gave it back to her. The man was getting on my ever-loving nerves, so I left him at the Jovial Juggler to relax. I hoped it would mellow him out, but it didn't.
We picked him up again when I got Thorfinn Hauskluniff killed by lightning in Feldepost's Inn. He lasted until the Valley of the Tombs, when he and everyone else in my group died to amazon mercenary bounty hunters from hell. I dropped him off again at the Jovial Juggler, a mite sheepishly.
He stayed there for many months while we ran to Restenford, and the Cloakwood, and flooded the mines there. We didn't talk to him again until after we got back from all those adventures, brought in the new year of 1370, and decided to explore the cave behind the Song of the Morning Temple. I decided to bring him along as expendable cannon fodder. He learned quite a few spells at the feet of Firebead Elvenhair after we recruited that mage, and became a dependable second-tier mageling. He was the go-to mage for just one more Magic Missile. But a freak accident with ogres led to his untimely demise in the Lonely Peaks, so I resurrected him and switched him out for Xzar.
After we were ambushed by Section Operatives on the way to Baldur's Gate, Imoen and Black Bear fell, so we picked up Edwin to take their place. He was with us when we killed the elves from Evermeet who were trying to keep us from Wyrm's Crossing, and took up one of the Elven Chainmails that are now the signature of the Golden Company of Syvishtar. He is becoming a pretty powerful mage in his own right, although much less so than myself.
Lately, Yeslick has been complaining a lot about him. The dwarf seems to especially dislike the mage. I can understand why, but I hope they don't come to blows. Quite frankly I don't think Edwin would survive the attempt.
Imoen: A dual-classed level 7 human
Charming Rogue / level 8
Mage who can cast some
level 1,
level 2,
level 3, and
level 4 mage spells. She is proficient in the Quarterstaff and Two Handed Weapon Style.
My childhood friend, partner in crime, and a general troublemaker. She reads letters that she's not supposed to. She also followed me out of Candlekeep and pledged to keep me company until I got tired of her. Nice girl, her.
When we killed Tarnesh on the steps of the Friendly Arm Inn, she picked up his spellbook and started studying it. She manged to create a strange book-like artifact that makes her more dexterous once a day.
Meanwhile, she became a pretty good thief, as evidenced by the Great Beregost Caper, when she went into every single house and building in the city and brought back everything, leaving them weaponless, potionless, bookless, and penniless.
Xzar seems to enjoy freaking her out. He asked her how many deaths were contained in her body, and she dubiously answered just one. But then he talked about how many children she would have, and how many they would have, and on and on in an unbroken line of death. I think he may have put her off of having children at all.
In a conversation with Gavin, I confessed to him that one of my favorite hobbies was getting drunk in the taverns with Imoen. She's a great drinking buddy.
When we got to Nashkel and killed the assassin waiting for us at the Nashkel Inn, I finally let it slip that I had been attacked by assassins within Candlekeep. She was shocked, and wanted to know why I hadn't told her. I said that I wanted to spare her the worry and prevent her from getting mixed up in all this, which she did anyways.
She used Minsc to semi-blackmail Dynaheir into teaching her how to cast Burning Hands, and yet we still all love her. She has been in my party and my presence since I left Candlekeep, and never even died until amazons hunted us down in the Valley of the Tombs and killed the entire party. I barely had time to get our equipment and get out of there. I sadly gave her some time to rest at the Jovial Juggler.
After I got turned into a woman, failed the first raid on the bandit camp, and came back to the Jovial Juggler, we became better friends than ever! I of course invited her back onto the road with me and she accepted while calling me a rumjake fool. I love this girl.
Safana took a liking to her, too, and they quickly became best thief buddies forever. Safana even showed her how to lockpick more effectively, and said that Imoen reminded her of another pretty young thing she once knew. Imoen once asked Safana how she remained looking so good even during combat. She replied that one has to think beyond the immediate future and plan for the long-term, and always looking good is part of that.
After Branwen broke up with me in Restenford, Imoen cornered her and forced her to admit that she still had feelings for me. It was just what I needed to hear and set my heart more at ease.
When we were in the midst of cleaning out the Cloakwood, she took the final step to cement our friendship forever. She gave up her training as a rogue, charming as she was, and dual-classed to a mage! Now we will be able to share everything forever! I wish she was my sister.
She was Dire Charmed in the assault on the Cloakwood Mines while at low health, preventing me from casting Fireballs into the crowd of enemies for most of the battle. After she returned to our side, she killed the mage that had charmed her with a well-placed Arrow of Ice from her bow. Unfortunately the mage's ally felled her in the next moment with a conjured Flame Arrow of his own. I mourned her loss; we all mourned her loss. And I also mourned the interruption to her studies. We had to drop her off and pick up Skeezer Lumpkin VI in her place.
But after we successfully flooded the Cloakwood Mines and then brought in the new year in the Jovial Juggler, Imoen infected us with the exploration bug again, and of course we took her with us to explore the cave behind the Song of the Morning Temple. When we were able to recruit Firebead Elvenhair into our party, she was able to learn quite a few spells at his feet, and like the rest of us she was very sad to see him fall in battle. She became a much more effective mage because of him.
Coran complimented her grace and poise at thieving once, but she said she really wasn't into it. She reconfirmed her commitment to magic.
She learns quickly. When she learned to cast Dispel Magic and Haste, I found her to be even more indispensable than before. I don't know what I'd ever do without her. She was with me, Conchobhair Strongblade, Bjornin, Jet'laya, and Bardo when we killed the Green Forest Dragon. And she was right there beside me all throughout Castle Daerthmac, ultimately witnessing CuChoinneach's defeat at the hands of Lord Daerthmac and my defeat, in turn, of him. She was also with us when we descended deep into the Underdark, killing duergar, drow, and spiders by the score. She backed me up on many a Fireball cast, adding her own to the mix.
She has been the best apprentice ever, so of course we took her with us when we decided to clear the way to Baldur's Gate. However, when we were ambushed by Section Operatives and went back to Beregost to wreak mighty vengeance against their secret base underneath the town, Imoen ended up dying after a wild surge exploded into a Fireball right at my feet. I was devastated. I still am. I could hardly look at her in the face for many a day after.
But she didn't seem to mind, because when I escorted her to the Elfsong Tavern in Baldur's Gate, she immediately threw a birthday party for me when we arrived. And she gave me what may be the most meaningful present I'd ever received - a necklace made from the shattered pieces of Gorion's necklace that she had picked up from his corpse on that fateful night so long ago. I was choked up and couldn't speak, but I knew she forgave me. That was enough.
Also when we got to Baldur's Gate, she used its cosmetic resources to give Xan a makeover. She dyed his hair pink and gave him even more garish clothing. He only tolerated it because I pretended that it was awesome, and I pretended that it was awesome because I wanted to see him keep dressing that way. I love this girl!
After we found the Baldur's Gate thieves' guild, we temporarily added in Imoen so that we could gain membership. She enthusiastically started speaking "the cant" to Narlen Darkwalk, even though we had never heard her speak like that before. She started using words like "clapperdudgeon" and phrases like "cloyin' babycandy." Narlen took to her like water to a duck. She led us on a string of increasingly grandiose thieving capers all over the city, culminating in the thieving of Entar Silvershield's entire personal fortune from his own bedroom of his estate. She also ran into Alora, another cute and bubbly Burglar, while stealing the telescope from the Hall of Wonders. They've latched onto each other, feeding on each other's bright and happy demeanors. I think that if they stay together too long, they may explode. We decided to keep Alora and let Imoen spend some time in the theives' guild after Narlen Darkwalk took our side when Resar, a visiting mage from Halruaa, tried to kill us. Narlen backstabbed the hell out of him, saving us the trouble. All thanks to Imoen.
Indira: A level 6/6 half-elf
Fighter/Mage who can cast some
level 1,
level 2, and
level 3 mage spells. She is Specialized in Long Swords and Short Bows. She is also proficient in Spears and Two Weapon Style.
We found her in the Firewine Ruins, almost out of spells, with a broken sword, lamenting her lost party. She said that the kobolds had killed them all, and that only she was left. We expressed some doubts that she was a good fighter if she had let her entire party die, but she swore to prove to us that she was capable.
We let her join and take up Kagain's mantle as main tank, because he definitely needed a rest. She was doing well, dual-wielding swords of fire and ice and confusing our enemies with Mirror Image, until a paladin and cleric combo ambushed us outside of the Friendly Arm Inn. The cleric Flamestriked her to death in one hit, a shocking and cruel opening to a desperate battle. We let her go rest for a bit at the Jovial Juggler after her resurrection.
After we had been ambushed and decimated by Section 1, we picked her up to replace the fallen Black Bear. With the equipment we found down in Section 1 headquarters and the tutelage of Firebead, she has become a formidable fighter.
She has revealed herself to be a slightly awkward person, personality-wise, but also very bright with a strong conscience. When we toured the Hall of Wonders, she latched onto the idea that the items in there could all be used together. The steam engine, the pump, and the automatic lamp fillers could be combined into a city-wide automatic lamp oil delivery system. Also, when things went terribly wrong in the Blushing Mermaid, she along with Yeslick started protesting that it was all horribly wrong. She was not mollified until we had donated quite a few coins to the Lady Luck temple.
Jaheira: A level 5/5 half-elf
fighter/Priest of Sylvanus who can cast some
level 1,
level 2, and
level 3 cleric spells. She is a Specialist in the Quarterstaff and the Cross Bow.
A very pushy woman. She says that she and Khalid often "look into" local concerns, and she wanted us to all look into what was going down in Nashkel. Lets Khalid follow her around like a lost puppy.
She disapproved of us working for Silke, and reprimanded me for doing that. After some time together we decided to trade her and Khalid for Finch and Shar-Teel. She took Khalid and left for the Friendly Arm Inn without so much as a goodbye.
After Finch died for the 4th time, we approached Jaheira again to join our party, and convinced her to join without being accompanied by Khalid. She immediately tried to call out Gavin for not pulling his weight in the group and not telling the party about his wife and child, even though he already had told us while she was not around. She came out of the talk looking like a complete nosy bitch.
She later died to a surprise Astral Phase Spider hiding out in a cave near the Song of the Morning Temple, cut down in one round. We resurrected her, dropped her off at the Jovial Juggler, and picked up Shar-Teel instead.
We picked her up again after Thorfinn Hauskluniff and Dynaheir died taking out Tazok's lackey Tranzig in Feldepost's Inn. She lasted until we went to the Valley of the Tombs, where she and everyone else was slaughtered by some amazonian merceneries sent out to kill us for the Iron Throne. I dropped her back off at the Jovial Juggler and picked up Khalid instead.
Much, much later, after we had liberated the Cloakwood Mines, killed some vampires in Castle Daerthmac, and made ready to go to Baldur's Gate, we picked her up again to take with us to Baldur's Gate for the first time. She was with us when we were ambushed by Section Operatives and fought by our side all the way down into their secret base and to the surface again. She gained power and knowledge quickly, and she is now on par with any other cleric or fighter in the Golden Company.
When we heard of the murder of Tremain Belde'ar's son by the priestess of the Water Queen Umberlee, Jaheira seemed to experience some sort of crisis of conscience. She seemed to think that resurrecting the dead child would interrupt the cycle of nature, and would therefore be wrong. But she couldn't really bring herself to support that position, and said she would make an exception for this child. So, what, Jaheira doesn't believe in resurrection? Maybe I should just leave her dead the next time she dies.
She also cost us a pretty penny while under the effects of a Confusion spell. She was the one who executed a civilian while Confused. There were others of our party who were also Confused, but she is the only one who took it out on a bystander. The lady is starting to give me the creeps.
Lady Seafoam Wonderbounce: A level 6 sirine
Beguiler who is a Grand Master of Long Bows, and is proficient in Short Bows, Spears, and Halberds.
She is a sirine from the friendly group of sirines near the Lighthouse on the coast. She agreed to work for me for a cool thousand gold. We took her back to the Jovial Juggler and introduced her to everyone else. They all loved her, of course.
We decided to take her with us when we went to Baldur's Gate, and she was there for our ambush and subsequent annihilation of Section One. She has been extremely deadly with her bow the entire time, and now with all the +2 arrows we got from Section Elites, she is even more deadly. Plus, her beguiling song will charm any enemies that come near us.
She is quite useful, as long as we don't leave her alone in taverns. She has a problem with starting brawls in them. Not by beating people up, but whenever people stand too close to her they just seem to end up fighting to the death for her affections.
We decided to give her a bit of a break and pick up Imoen when it was time to work for the thieves' guild of Baldur's Gate. When Imoen was done, we picked up Lady Seafoam again. However, she was killed in the very next big fight against agents of the Grey Clan, namely one Gartuffe, a half-ogre. She tried to charm him in the middle of the fight, but he resisted and responded with a bastard sword. She did not survive the attack. We let her rest in the Elfsong Tavern (second floor, private room) and picked up Minsc.
Finally, I've made some banners in different fonts for the listing. Which do you think is coolest?
Ringbearer (Lord of the Rings font):Morpheus (Diablo II font):Sherwood (Baldur's Gate font):
Edited by Usurper, 08 December 2012 - 01:17 PM.