
Syvishtar's Journal
#901
Posted 03 November 2012 - 07:14 PM
#902
Posted 04 November 2012 - 04:45 AM
#903
Posted 04 November 2012 - 05:09 AM
#904
Posted 04 November 2012 - 11:37 AM
#905
Posted 05 November 2012 - 07:20 AM
#906
Posted 06 November 2012 - 12:56 AM
Edited by Fred The Archer, 06 November 2012 - 12:57 AM.
#907
-Benjamin-
Posted 08 November 2012 - 06:46 AM
#908
Posted 08 November 2012 - 07:29 AM
(Imoen's useless, Jaheria's annoying, and (E) the bouncing NEVER gets old

#909
Posted 17 November 2012 - 05:09 AM
Use a thief? YES ......................................................... NO Which? 1. Imoen ............................................ 2. Mur'Neth .. 3. Coran .... 4. Tiax ... 5. Skeezer . 6. Safana ... Replace who? A. Indira B. Jaheira ..................... C. Yeslick .. E. Seafoam .............................. F. Edwin ....
So despite a solid minority hate-on for Jaheira, Lady Seafoam Wonderbounce gets kicked to the curb for the duration of this heist.
So now that it looks like we are going to replace Seafom the question remains: where to put her?
Yes, that is definitely the question. We don't want to cause a riot!
Yes. Tag in Imoen because she's our bro and she'd never forgive us if we went on a heist and didn't bring her. Tag out Jaheira because you know for a fact all she'll do is glower at us and bitch the entire time. Meh meh meh, my name is Jaheira, I think civilization is dumb but also I care about property laws, I complain just for the sake of complaining.
Jaheira will always show that the best way to maintain neutrality in any given situation is to nag everyone to death. Your annoying aunt? TRUE NEUTRAL. Overprotective mother? TRUE NEUTRAL. Even the most lawful good of lawful good paladins can't be all that good when they've got secret fantasies of killing little old ladies in their hearts. And the most chaotic evil of chaotic evil masterminds gets distracted by petty revenge just as effectively as a child gets distracted by shiny objects.
When Tiax rules, all you Imoen lovers will the first against the wall!
I wholeheartedly support Tiax for this role, and demand on the behalf of my overlord that you remove the whiny tree hugging hippie.
Remember: A vote for Tiax is a vote to survive in his coming empire.
When TIAX rules it shall be your job to whip the faithless!
I do hope we get to see more of the lower-level characters. They are all entertaining. Remember how fast Jaheira became viable? We could do that with everyone!
Also I'm curious if Core/SCS challenge you enough to balance out the obscenely powerful stuff you seem to get now and then. I'd guess so since if the modders can't balance items they probably make their pet encounters a tad OP as well.
I have to say that I've been constantly challenged during my playthrough. The first time things felt easy was when I went on a solo rampage through the Section One base, and even then I got slaughtered once and had to reload. And I emptied all my spells and used all my abilities and stretched myself to the limit. I'd have to say that, at least in the BG1 portion of the game, the modders have maintained balance by creating ridiculously hard challenges to go along with the ridiculously awesome loot.
While I have your attention, gender-changing back due to the friendship mod hacking in the interactions as a spell is BULLSHIT and I demand a retcon.
The Weave wheels as the Weave wills. And if you say that 10 times fast maybe something good will happen (15% chance modified by local barometric pressure and whether or not its a leap Tuesday). Besides, I love getting people emotionally invested in Syvishtara's misfortunes.
I'm going to start on a new update now so expect it in a few hours!
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#910
Posted 19 November 2012 - 01:23 AM

22 Mirtul, 1370
Imoen's going to LOVE this surprise! But first I have to take care of something.



I really hope she's okay. I tell her to just stay out of sight and everything will be fine. Cautiously, we go downstairs.



Then of course we teleport to the Armory to suit her up.

She also looks great in gold!

Then, prepped and ready, we set off on the great Gate caper!

The city looks almost magical at night.

With a twinkle in my eye, I tell Imoen to follow me. But I don't tell her where we're going.

When we slip through the back door and into the common room of the thieves' guild, though, her eyes light up and she can't stop smiling. I take her around and introduce her to the boys, and eventually we get to Narlen Darkwalk. He notices her!


Uh... wha?



Gameplay note: Clapperdudgeon is a real word. This makes me VERY happy.
I look at Imoen in a dazed silence. What language was she speaking? She flashes an impish grin and takes charge of the party. She insists that we follow her just within sight, and no closer. She needs a little time and space to make this work. Jaheira and I start to speak up but she silences us with a finger. "No closer!" she insists. After we all shut up and nod our grave assent, she asks, "Now where is the Splurging Sturgeon?"
Uh... good question. So much for exploring this city cautiously. We leave the thieves' guild and decide to head in a random direction - north.


Just up the street we are stopped by a pair of hooded ... people.



Doesn't this guy know what I am?

But he doesn't even respond to that... they both just walk away.

We take a quick look around, but there are no Inns up here. There isn't much of anything but personal houses actually.

Imoen says we'll come back later. Why? But she just rushes off and motions us to follow. We go back south, past he Elfsong again, and then westish.

We start looking around more for any signs of an Inn, when we are stopped again. This time the hooded figure knows my name.







I... I did something good? My orgy of fiery vengeance was... right?


And as I walk away, I notice the other part of the "we" in her conversation is Michael.

I guess I have to scratch two names out of my Chapter of the Dead. I guess... I guess that's good, right? I take a look at the scroll Nikita gave me then. It is cryptic.

We'll have to take care of this later, though. It is already 1am! The top of this immense staircase that leads through the inner walls is quite beautiful at night.


I have to agree with the lady. This place stinks. But Imoen is rushing us through the gate and back east. We soon learn the difference between Beregost and the big city. People just do not go to sleep around here.







Okay, okay, but later man! We have to hurry on after Imoen who is beginning to leave us behind. She seems to have some instinct on where to go. She takes us through some sort of carnival in the center of the city and north, towards a huge palace. But, once again, we are interrupted.



I'd believe it.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#911
Posted 19 November 2012 - 01:24 AM

But it is the Blushing Mermaid, not the Splurging Sturgeon. We also find a shrine to Ilmater.

Finally, near the wall, hidden almost in the corner, we find a tiny little sign saying Splurging Sturgeon.

Imoen shoos us all away and we to stand in the crossroads near the Blushing Mermaid. Then she approaches Narlen Darkwalk alone.

Imoen follows Narlen to the house and he disappears inside. She waits outside for a while, I can see, and then a Flaming Fist Mercenary approaches her.



Uh oh. I heard that.

Imoen comes tearing around the corner and yells at us to follow. I kinda feel like just killing the guy chasing her, but she seems to know exactly what I'm thinking and shouts "NO!" Okay, fine. We run.

Imoen seems worried on the run back to the thieves' guild. But when we get there her worries go unrealized, since Narlen seems happy to see her again.



Imoen comes back and proudly displays the 100 gold she's earned. She looks like the cat that got the cream! There's no way I can deny my apprentice this fun. This time we ask around for the location of the Blade and Stars and find out that it is just south of here.


This time Imoen won't even let us follow her. She tells us that we'll embarrass her. So we just wait as far away as we can and watch her approach the Blade and Stars alone.

Imoen follows him southeast to a rather large house, then picks the lock on the door and goes inside.

Imoen casts Invisibility and follows him in. That's ma girl!

Inside she sees three likely areas for loot.

But she just gets two books and a handful of gold (23). Second floor it is.
On the second floor in the nightstand she finds the rogue stone! But she's too eager and doesn't check for traps. One springs on her.

And then Gantolandan stirs in his sleep.




She grabs the books from the bookshelves and takes off. It's actually really cute how Imoen always looks out for Finch these days. Back on the street, she tries to play it cool, be natural, which for Imoen means striking up conversations with strangers on the street.













We go back to the thieves' guild, where Narlen is once again happy to see Imoen.

Suck the monkey? Dare I ask? Narlen takes the rogue stone from Imoen and gives her three pearls in return. Great! Imoen also explains that she's now part of the thieves' guild! Awesome! I don't know where that came in during the conversation but hey good for her!
Imoen is on a roll, and isn't going to stop now that she's an actual member of the Baldur's Gate thieves' guild. She yells at us "Come on! Yer all buffle-headed!" and takes off once again. We catch up with her when she's picking the lock of the nearest door. Great.

We hear a commotion from inside and guards rushing into the door. What are we supposed to do? I don't want to slaughter guards on the streets o the city!

Imoen just goes invisible, though, and they don't know what to do.

She comes running out and whispers to us to get moving. We move on to the next locked door in the southern part of this area.

There's a little, but not much, upstairs.

Downstairs, though, is a creepy-looking mage. Imoen decides to talk to him.

She smiles, nods, and backs away. Outside she tells us what he said. A body!? What the hell! I tell her the next house she goes in, we're going in with her. No way I'm leaving her alone with creepy guys.
So the next house she picks, we do all go in together.

But the family is already awake.

Turns out a pretty big, happy family lives here.

Imoen says we should just go. She doesn't want to rip these people off I guess. We head north to the next area, so that Imoen can fleece those houses before sunrise. We start with the very large house built against the outer wall.

Playing the Big World Project Let's Play both here and on the Something Awful forums.
#912
Posted 19 November 2012 - 01:24 AM

Uh oh! He does indeed have blink dogs, and they teleport in!

The blink dogs really seem to like Edwin.

I try to cast a low-level spell to help with keeping track of these blink dogs, but things get a little out of hand...

I kinda lose track of what's going on due to my overwhelmingly powerful sense of fear.

Edwin seems to have kept his head, and chases Jacil around casting Magic Missiles at him.

Yeslick also seems to have a handle on his emotions and kills a few blink dogs.

Yeslick is the one to finally murder Jacil.

And by the time the rest of us stop running around like idiots, Imoen kills the last blink dog.

We find a few gems, a necklace, a few hundred gold, and a lot of books. Upstairs is another story. Upstairs we find spell scrolls.

Edwin learns one Chaos, and the other is saved for later. The two Protection from Electricity scrolls are divine, so Jaheira takes them. We also find another few hundred gold and a couple of potions of fire resistance.
When we get out of the Counting House, it is day. But we still keep on going.

The next door over, though, is some kind of shop.

It is all normal weapons and armor. Useless. There is one more door in this corner of the city...

But Jaheira chooses to take this time to talk about something that, uh, might be better in private.









A little annoyed with Jaheira's inappropriate sense of timing, I push past her into the house. Unfortunately the first level is completely devoid of valuables to steal!

The second floor too!

Completely a waste of time. Imoen seems put out. This whole corner of town just seems like a complete drag.

We go back to more promising areas.

It is 8 in the morning now, and I kinda have a little talk with Imoen. Thieving is all well and good, but I want to restrict it to the nighttime. We can do more later. Now I just want to explore this city thoroughly and become acquainted with it. Tomorrow night we can steal more stuff. Reluctantly, she lets me take charge of the group again.
So we take a look around this southeastern section of the city. And hey, there's nothing to stop us from walking in unlocked doors and saying hi to the neighbors!

Inside I see a beautiful mageling named Nemphre. She immediately catches my eye and lights up.

OH hey! We know that guy! He's the creep that wanted us to get him some dead bodies. Maybe Imoen can pickpocket the amulet from him. Let's go try!
As soon as we get out of the house, Imoen asks me what a ring is that she found. Turns out that it is another Ring of Nimbleness. Cool. We head off to Arkion's house. The guy really creeps me out.

When we get in there we try to engage him in small talk about dead bodies. Imoen roots around in his pockets.

She pulls out an extremely long sword.

She tries again to find his amulet, but isn't so successful this time.




Imoen still tries again, though, because we do need that amulet.



Indira tries to talk to him to get him back on track.

Imoen drinks a Potion of Master Thievery and tries just one more time to pickpocket.



Gameplay note: Apparently that means our reputation goes down 2 points! We are now down to 8, Disliked.[i]


Hmmm. I tell everybody to go outside and wait for me. I tell them I need to talk to Arkion alone.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#913
Posted 19 November 2012 - 01:25 AM

Um... okay, that works. I order the efreeti to attack Arkion.

But apparently Arkion is no two-big mageling. He actualy scares the efreeti away!

The efreeti at first runs, but then I guess responds with pure instinct. It casts Fireball at Arkion.

My next spell is actually two spells - True Sight and Summon Beholder. I didn't even know Summon Beholder existed!?

The gauth's eye-rays slice through Arkion's defenses and pound him to death, while the efreeti calls for backup.

Wow, that was certainly overkill. I should watch myself.

I walk out and tell everyone that I persuaded Arkion to give me the amulet. Let's move. They do.
Nemphre is happy to see me.



I brace for a fight, but Edwin just... blinds the woman.

I shrug and walk away. The scroll she gave us is Vampiric Touch. Kinda weak, all in all. We walk out to have a look around the area. I never like walking around in a fog, so we take some time to pace the streets and explore everything. While we're walking...




I roll my eyes and just keep walking. I think Imoen might be a more powerful mage than Edwin now.
A little girl brightens my day.

You're damn right it is! Later on I see some mine cart tracks next to the wharf. Interesting!

We walk around the whole area and get a good feel for this place too.

Then we go back to the northern street and check out the house next to Blind Nemphre's.

It also turns out to be some kind of shop.

He has a ton of potions, elixirs, oils, and other bottled goods. Great to know! If we ever want to buy anything like a.... ooh, a Potion of Insight! I snap it up.
We go back outside and begin to take a look at the central block of houses.

It isn't locked, so we just walk right on in.

Imoen pipes up immediately.




Imoen bustles about, but it's true. The only thing she finds is a book on the History of Waterdeep. isn't Finch from there?
So we try the next tall house.


We only get 5 gold out of that one. We talk to a few people out on the street.

Then we decide to check out the big corner building.

Turns out that its some sort of Inn.


Nothing here but general gossip about the iron shortage. Upstairs is pretty extensive and includes a sad lady.









The rest of the place is empty. We go back out and head towards the docks. There is a general store there.


This turns out to be another potion store with another Potion of Insight. I buy that one as well.
Then, across the street, we see what is some kind of warehouse.

In fact it seems to be quite a well-populated warehouse. Someone sees Imoen poking around too!

We see the guard coming and try to make a getaway.

We manage to run around the boxes in the center of the room and make good our escape!

The next house along the docks is locked, but Imoen picks it before I can even object.

It seems to be a good family's home.

We say a few nice platitudes and move on. The last location we have here is the Blade and Stars tavern. Time to check it out!

Playing the Big World Project Let's Play both here and on the Something Awful forums.
#914
Posted 19 November 2012 - 01:25 AM

There are some interesting rumors here. It is mostly about Amn, but there's more.

There are also some interesting people hanging about.

Ooh, actually, I have one right here!

But he is not the only cryptic one in this common room.





Some are cryptic for different reasons, though.

We go upstairs and see quite a gathering of interesting people.



Finally, there is a third floor to the Blade and Stars. One single man stays up here.

















There isn't even any loot up here. The man really took it out of me, though. I'm feeling the long night and the long morning in my bones. We need to get back to the Elfsong and rest up for tonight. We're going to have a lot of thieving to do.

Playing the Big World Project Let's Play both here and on the Something Awful forums.
#915
Posted 25 November 2012 - 12:16 PM

23 Mirtul, 1370
We wake up in the hour before midnight. Imoen is practically bouncing off the walls. She feels completely confident that we can do the job that Alatos gave us - the one about the skyship parts. She also feels confident in lifting the telescope for Brevlik too. I don't know about that, though, we'll have to see.

I haven't even seen most of the city during the daytime yet. We've been doing all our sneaking around at night. I'm about to ask Imoen where to go when she tells us. Turns out we went right by the Oberon Estate last night, and didn't even notice. Well, she did. So we follow her lead.

It boggles the mind that they have a carnival the size of Nashkel's INSIDE the city.

On our way through the carnival we are stopped by Marek's friend Lothander. Does he want to die? Although, he doesn't seem like he's being aggressive here...










I motion for the Golden Company to follow me closely. Our rations magically poisoned? Is that even possible? I remember what Edwin did to Dynaheir so long ago. Yes, yes it is possible.

But before we can even go into the tent we are accosted by yet another person looking to get something from us.

I'm about to pawn her off with a coin, when Imoen speaks up.





I'm sure that is a long and involved and quite honestly fascinating story, but I'm slowly dying over here! I quickly duck into the tent.



Oh, the things I could ask this man...

My mind is suddenly full of the possibilities. But I try to calm myself. Poison. I'm poisoned. We're all poisoned. Focus Syvishtar, focus!



I'm thinking that poison and death takes precedence over looting some house, and I tell Imoen that in no uncertain terms. She simply nods and waits for instructions. She has her priorities straight, most of the time. We go back out and tell Lothander what we have found.

Yep, we're on our way. We head straight there.

But of course I can't walk two steps in this city without someone accosting me.

A friend of Gorion's?!







Then, even though I'm poisoned and slowly dying, I just can't help myself from talking to a gnome standing next to the end of the ramp.





Tiax! He's looking for Tiax, he must be! Or Quayle? No, no, Tiax. Probably. Or Quayle. Oooh, I wonder if he wants to kill both of them!
Edited by Usurper, 06 December 2012 - 01:22 AM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#916
Posted 25 November 2012 - 12:17 PM














I'll never see any world again if I don't get this poison taken care of, though.

We keep looking, and eventually we find it. The Water Queen's House.

On the docks right next to the entrance we find some magical gauntlets just sitting in an open chest!

They are the Gauntlets of Parrying. Great!

Then we finally go inside.

I have to stifle a flippant retort. I'm dying here.




Temples. Always the same. A moment passes and Jalantha Mistmyr shows up.






Great. So we have to steal a Book of Wisdom from the Tymorans so we can give it to Jalantha Mistmyr so that we can lift the geas from the assassin Lothander so that he will give us the antidote so that we don't die so that we can continue to steal the skyship parts from the Oberon Estate and the telescope from the Hall of Wonders. And I was worried we'd be drawn into an inescapable life of crime by joining the Thieves' Guild!

I'd really like to explore this city at a leisurely pace some day, instead of constantly running around in fear for my life. Now where the heck is the Temple of Tymora so that I can steal from a bunch of priests?

Maybe over here...

Oh, hey! Flaming Fist headquarters! They actually have a flaming fist on their banners, heh.


Really Jaheira? Really?
The Seven Suns compound. I'm supposed to investigate these guys. I'll do it when I'm not slowly dying of poison.

Doesn't look like any temples to Tymora are here.

Next stop - north!

Unfortunately there isn't much north to go to from here. We are blocked by the huge wall to the inner city.

We will have to go around east, then through the gate, and then north again. This place is freakin' confusing! But before we leave, Imoen says to hold on.

I knew it. She wants to rob the place blind so we don't have to come back later to do it. She obviously doesn't care THAT much about the poison coursing through our veins. And of course she wouldn't be Imoen if she didn't strike up conversations with people in their own homes about their problems.

Trying to make our way through the labyrinthine streets to get to the next city zone, we are stopped by one more busybody with a problem he can't solve.



Shit.


Welp.

I hope nobody saw that. He carried a Heavy Crossbow +1. I pick it up and we all quickly move west to what looks like a beautiful park area.

Turns out it is! It includes a wonderful fountain.

And awesome white columns glowing in the torchlight!

On the other side of the columnar building is some guy's home.

Whoever Ragefast is, he has a wonderful view. I'm rather jealous.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#917
Posted 25 November 2012 - 12:18 PM

Ooooh, if we weren't poisoned I'd be all over this place. Well, Imoen would be. But as we are poisoned and all but dead already, we can't stop to spare time for... oh my god what is it now?







Hmmm, weird. Are all the merchants in this city going mad or something? That's one piece of information to jot down in my journal for WHEN I'M NOT DYING.
I can barely make it two blocks before another kid stops me in my tracks.


Oh great. My one weakness - a kid in danger. It wasn't so long ago that I was a kid in danger myself, and this one doesn't look like he has a nosy little Imoen to follow him around.




He shows us to a nearby house and opens the door for us, going inside.

We follow behind.











Gameplay note: If you ever wondered why I don't like Jaheira, here you go. She has reservations about resurrecting child murder victims.
Ok, note to self: Give Tome of Wisdom to the bitch queen's bitches BEFORE stealing the dead kid's body from them.
When we get out of Tremain's house, we continue to search for the Temple of Tymora. It wouldn't do to ASK him. Then he'd suspect us when the book went missing! Instead we just search. That is when we come across a strange sight - people fighting on the streets that aren't us!

And before we can do anything, one guy chunks the other.

I try to approach him to see what's going on, but he doesn't want to be bothered.



Okay then! No time to chat, too busy slaughtering folks in the streets. Actually I can understand where he's coming from...
Even though we look around some more, we find no Temple of Tymora here.

There is only one more place to look. We go north.

And as soon as we do, we are approached by another random stranger. Do these people belong to another culture or something, one that makes it okay to constantly accost well-armed strangers?



Uhh, thanks buddy? We start to take a look around. We find an Inn, still lively even at this late (or early) hour. It is the Helm and Cloak.

On the northwest wall we find a huge estate. It is of Entar Silvershield.

Kagain wouldn't like this place - isn't this the nobleman whose son he lost on the road? We'll have to pay a visit some time. Without Kagain.
Going down the street, we overhear some dwarf muttering to himself.

Interesting... We look around some more, but we don't find a Temple of Tymora here either. Hey, what gives? I guess we're going to have to go back to Tremain's house and ask him where it is.
Oh, except when we do go back to the area, we notice the building we missed before.

Heh. I'm smart. We go inside.





Gameplay note: If we had a higher reputation, he would have believed us. Hoist by our own bard-petard!
I am stymied as to what to do. Am I going to have to kill this priest? Bribe him? But we only have 2000 gold, what if that isn't... I hear a trademarked Imoen giggle.

I nod sagely, bow my head to the priest, and walk out. And as soon as we do get out, I envelop Imoen in a gigantic bear hug!

She's the best friend a guy could ever have. She's saved our life! I take a look at what she's pickpocketed.

Playing the Big World Project Let's Play both here and on the Something Awful forums.
#918
Posted 25 November 2012 - 12:19 PM



I turn to go, assuming my companions will come with me. But I hear a commotion behind me. Oh Imoen, Imoen, Imoen...




Oh, that reminds me... I should ask her about the child's body!




She... she just tried to sell me the body of a dead child for 2,000 gold. This... this BITCH! I have no more need of this goddesses' servants.

And apparently my companions don't either.

I call upon the Weave for its judgment. I get two answers.

In an ironic twist that I personally savor, Jaheira Flamestrikes the bitch queen's servants to death.

And then as I try to finish off Jalantha Mistmyr, the Weave works itself through everything in the area and Chaos is unleashed.

Jaheira is ultimately the one to strike her down.

And while Indira held off an entire room full of priestesses on her own, Jaheira is the one to get the deathblow on them too.

For a supposedly neutral party, Jaheira the Harper sure did a number on these priestesses! I search the body of Jalantha. She has the kid's body on her person! What?! She also has a few gems, the Tome of Understanding of course, and also a Bowl of Water Elemental Control.

Gameplay note: This is the bowl that the child priestess of Umberlee was after way back in Chapter 3. If we wouldn't have killed her so hard she would have ended the fight and asked us to retrieve this bowl from the farmers who originally sent us after her. It being on the corpse of Jalantha Mistmyr heavily implies that she, High Priestess of Umberlee, slaughtered all of the farmers and recovered the bowl herself. So much for our quest completion! Anyways, we are 5 for 5 in killing priestesses of the
I gently hand the body of the child to Yeslick to carry. It is unsettlingly heavy.


Oh come on Jaheira! You got the deathblow on all 4 of these priestesses! Don't pretend like you don't like it now.
Lothander said he'd meet us at the Blade and Stars after we got the geas removal scroll, so that's where we head. On the way I take a look at the scroll.

Huh. You'd think such powerful magic would be a bit more complicated. We rush by the docks on our way to the Blade and Stars in the southeast corner of the city.

I'm in a good mood, having almost taken care of my deadly poison and killed the minions of an evil god, so I don't mind the interruption.




We find Lothander on the second floor.



Oh believe me, we don't need any more help than that.

We rush into the Blushing Mermaid with murder in our hearts, and run smack into a gigantic hairy wall!

Gameplay note: You guys have already been saying stuff like option 1 in this thread so I have no choice but to take it!




You know, I have half a mind to actually wait. But before I do, I have to find Marek. We begin to search everywhere, but at first we only find a crying woman.



Damn. But what else can I do? I killed all the kobolds and bandits I could find. Must Ismelt all the iron myself?
We don't see Marek downstairs, so we head upstairs.

Upstairs, we can't miss him.

Thinking him a thief, I shout out "Glitterdust! Don't let him hide!" and so Imoen and I both cast it while the others throw their own spells. But Marek is no mere thief!

Seeing all the innocents here in the room, I hesitate to bring the wrath of the Weave to this place. So instead I try to think defensively. What if he casts Fear?

But he is stronger than a small mageling that casts such spells. As my spell and Yeslick's Bless cover all the Golden Company in coruscating magics, Marek reveals his skill by unleashing Confusion.

Oh Rhialto, save us! I open His holy book and desperately search for Dispel Magic, but I am not fast enough. Jaheira, a crazed look in her eyes, executes a frightened commoner cowering on the floor with a crossbow bolt to the back of the neck.

Marek lets loose a Skull Trap then, badly injuring both Edwin and Imoen. Also, the other commoners in the area start to see us as hostile!

Gameplay note: If I'm going to get out of this fight without every guard in the city killing me on sight I'm going to have to switch off AI and go manual. But still, this is not looking good.
The Dispel Magic from Rhialto's Holy Book finally hits the crowd, and everyone comes back to their senses. Also, Marek's protections are gone and Indira and Yeslick are right there in his face!

I am able to disrupt Marek's next spell with a well-timed Acid Arrow.

And then Yeslick utterly destroys him, flinging body parts everywhere.

Playing the Big World Project Let's Play both here and on the Something Awful forums.
#919
Posted 25 November 2012 - 12:20 PM

I gulp down the antidote and pass it around. Everybody takes a sip.



Gameplay note: Do you think that's where the Dark Horizons mod people got the name of their mod from? By the way, after this fight our reputation is 4, Despised. I don't know if we are going to be able to make it out of here without rousing a mob after us...
I know, I know. I didn't want it to go down this way either. But some people... some people just have no self-control when they get confused. I glance sideways at Jaheira. That woman is frightening.
I'm honestly scared of what the crowd below will think of us. Some women managed to run away from us screaming, and are now downstairs. Are they reporting us as evil thugs, bent on killing everyone? Are we going to be attacked on sight? I feel like they despise us. I must hide!

I try to make us all disappear.

But instead, the Weave gives me a scroll of Cacofiend.

What... what is the Weave trying to imply here? Surely it can't mean... no. No. NO!

For the first time in my lifetime, I successfully resist the will of the Weave.

Oh please woman! Look at the commoner you shot! Is his corpse marked with magic!? I almost keep going, giving her a full measure of my mind, but then think better of it. We're all in this together. Everyone in the city knows we're a group. They won't discriminate, so neither should we. I shut up and lead everyone downstairs.
Downstairs reveals to us 4 very panicked commoners.

But we are still invisible, and will be for the next 8 hours. We go outside and head for the one place I know will have us - Tremain Beldear's house. I only hope I can outrun my reputation.

We move to the back of his house.

He casts a spell, a spell that I am all too familiar with.











With that, the little kid gives us 1,000 gold and some Gauntlets of Ogre Power.

Holy crap! Where did he get these?!

Gameplay note: Since Yeslick's strength is already 22, I give them to Indira, raising hers to 16. Girl is a murder machine now. Also, in case you were wondering, it was mentioned in this thread earlier that Raise Dead in 2nd edition DnD takes one year of life away from the caster. This father just sacrificed a year of his life for his son.
Well, if the Tymorans are going to look at me in a good light, then it is to them I'll go to fix my little... problem.


I humbly and contritely donate the money we just got from Varci back to the temple.

Jaheira throws in another 500 gold on top of that.

Imoen's conscience still bothers her, though, so she puts in another 400.

Even Yeslick donates 200, though none of us think he shares any of the blame. He was the one that ended it, even!

Indira gives 300 gold herself.

Grumbling all the time, Edwin throws in a final 400. He makes sure to let us know it is only because he would become bored with the endless killing a mob would require.

Gameplay note: Those are the minimum amounts of gold required to move up the reputation point ladder. I didn't spend any extra cash at all.
Final cost of a clear conscience and average reputation: 2,800 gold. Marek really cost us, that bastard! And not only in money, either. We wasted a perfectly good thieving night running all over the city to get the antidote to his stupid magical poison! But tonight, tonight is going to be the big night. Tonight we'll take this town for all it's worth. We should start by casing out the Hall of Wonders!
Yeslick and Jaheira are both very deep in conversation. They are discussing the pecularities of serving their respective gods while also fighting. Apparently, they both learned a lot from the last few fights.



Gameplay note: Just a fighter level. Yeslick might also be maxxed out for Baldur's Gate. He has to get 105636 xp to level again.



Gameplay note: Also just a fighter level for Jaheira. But she only needs 7520 xp to get the next Priest of Sylvanus level. She's definitely got room for improvement.
It may be 10am by the time we're done with the night's quests, but that is just a perfect time to visit the Hall of Wonders!

We go in ready to be confounded by wonderful marvels. I'm actually excited!


Whatever dude.


Playing the Big World Project Let's Play both here and on the Something Awful forums.
#920
Posted 25 November 2012 - 12:20 PM

So I decide to take the tour.

We follow along, acting natural.

A bridge eh? Guarded together eh?

Fire in its belly eh? Longshoremen health eh? Verra nice verra nice.



Watering fields eh? Draining flooded homes eh? I smile and nod, looking interested. Imoen helps.


Actually that's a really good idea! But then, then Brathlen gets to the good stuff.


And with that, the tour is pretty much over. But we talk with Brathlen once more, to ask some questions.









The telescope seems to call to me. It's JUST! RIGHT! THERE!

I see Imoen reaching for it but shake my head. Instead I walk around a bit. Eventually I feel like I have a handle on the place.

And then to make sure we know the lay of the land, we take the bridge to the High Hall.

It does, in fact, lead us straight to the other building.

Inside, we are approached by a brightly-colored man.











Gameplay note: Biting social commentary? I think so!
Then I speak to the Priest of Gond. Being here reminds me of a thing I was going to do - to ask them about this vampiric sword!




Gameplay note: Turns out they have additional paladin equipment, magical bastard swords and chainmail and splint mails. Some modder must have really liked Ajantis. Too bad he ran off forever!!
Really? 10,000 gold for information on this sword? I wonder if it is worth it. I'll have to think about it. If only there was another Section One base to raid... WAIT! THERE IS! My eyes light up when I realize this and Imoen asks me what I'm thinking. I tell her and she also rubs her hands together. But she asks me if I can do it after she's done with the thievery. I nod. One thing at a time.
Imoen then asks me if we can talk to the Diviner. Of course I agree. But when we get there he is uncooperative.

I remember Sir Winton who is looking for a diamond in this area. I search my bags and realize that I actually have a diamond. Why didn't I just give it to him before? Bah. So many needy people it's hard to keep track of them all.

Hey, 1500 gold! Only 8500 to go before I can figure out what this sword does. Maybe I can make some extra money on the heists tonight? I start to head back, but one more warm body comes stumbling on the cobblestones to bother me.






Actually I know this guy's place! He's the one with his name on his door next to the Lady's House! Finally some place I already know about. We add that to the list of places to loot tonight, bringing it to three: Oberon's Estate, Hall of Wonders, Ragefast's House.
With that in mind, we all head back to the Elfsong Tavern to rest and get ready. Tonight is going to be the night. I can feel it.

Turns out a lot of people at the Elfsong sleep during the afternoon and leave after dark. The innkeeper doesn't bat an eye about it. When we wake, it is 10pm. Perfect looting time!
Imoen once again takes control of the group.

First stop, Oberon's Estate! When we get there, Imoen tells us to wait outside for her and keep alive. We all nod. I think its actually pretty cute when she gets all serious about this stuff.

Edited by Usurper, 25 November 2012 - 06:10 PM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.