Syvishtar's Journal
#821
Posted 06 October 2012 - 08:12 PM
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#822
Posted 07 October 2012 - 11:17 AM
Edited by Usurper, 07 October 2012 - 11:17 AM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#823
Posted 07 October 2012 - 12:55 PM
13 Tarsakh, 1370
I feel like I'm leaving Candlekeep all over again. I've practically lived here at the Jovial Juggler for almost a year. I mean I have to pay, but everybody knows me here, I always return here, and I long to be here when I'm in some dank dungeon killing increasingly disgusting monsters.
But if I am going to stop the Iron Throne from constantly hounding me and everyone that I care about, I'm going to have to go after them. I'm going to have to go to Baldur's Gate. Before I do, though, I need to do something about my equipment. I can't go up against a lucrative international consortium with scrub gear.
First stop is Thunderhammer Smithy. Taerom makes us another offer about the wyvern heads we are carrying.
I would like some time to think upon your generous offer. In the meantime, might I see your wares?
I sell 23 suits of Plate Mail Armor, and Excellent Short Sword, an Excellent Dagger, an Excellent Short Bow, an Excellent Halberd, and an Excellent Two Handed Sword for 4,105 gold, which brings my total gold to 20,874. I also jot down what he told me about the wyvern heads.
THUNDERHAMMER'S UPGRADE RECIPES:
* 9000gp + wyvern head = wyvern armor, elemental and poison resist
Then I take a trip to my Armory and load up my Bags of Holding, Potion Case, and Spellbook with everything that I own. I clean the place out. Then I take it all to Thalantyr.
I have with me a rather strange sword. It is not for sale, however. Would you mind looking at it?
I need not touch it to tell you that is cursed... Wait... It doesn't seem likely, but... I had not expected to see that damned artifact in this lifetime! Revenge of the Vampire, if my memory does not fail me. Yes... and unlocks what was it?
I believe it is the key to something.
Yes! It IS a key! But to what, I cannot remember. Some store of hidden magic... You will have to find someone more learned in these evil artifacts crafted in days long past. Maybe the Priest of Gond in Baldur's Gate, or a fortune teller could tell you more! I want NOTHING to do with this!
I didn't mean to touch a nerve. Sorry...
Gameplay note: I'm pretty sure he's talking about this sword:
I thought our quest related to this sword was done. We brought it to that cave out behind the Song of the Morning Temple and released the three spirit dude, and then got the stuff behind him. But maybe there's more to it?
Then, I show my entire inventory to Thalantyr and ask him if he can upgrade anything. I get a little lost on the details, but I do manage to jot down the recipes for everything, despire Shar-Teel's distractions.
THALANTYR'S UPGRADE RECIPES (missing ingredients in bold):
* 3000gp + berserk sword + 2 Remove Curse scrolls + 2 Horror scrolls
* 5000gp + Gauntlets of Weapon Skill + Gauntlets of Weapon Expertise + Bracers of Defense AC7, Potion of Defense
* 5000gp + Mage Robes of Fire Resistance, Cold Resistance, Electrical Resistance, Knave's Robe, Traveler's Robe and Adventurer's Robe + Potion of Invulnerability + Potion of Defense
* 5000gp + Golden Girdle + Girdle of Bluntness + Girdle of Piercing + Potion of Frost Giant Strength + Potion of Cloud Giant Strength + Potion of Regeneration
* 4000gp + 2 Rings of Protection +1 + Diamond + 2 Pearls = Ring of Protection +2
* 5000gp + Helm of Glory + Helm of Defense: Gift of Peace + Potion of Invulnerability + Scrolls of Protection from Fire, Cold, and Electricity
He doesn't come right out and say what he can make with these, but we trust it to be better than it used to be. We can get the scrolls with Firebead's help. We teleport back to the armory to talk to him. We also drop off Jet'laya and Ferthgil at the Jovial Juggler.
The first thing we do with Firebead is get him to scribe out two copies of Strength, two copies of Army of One, and two copies of Greater Malison for both Imoen and myself. He also scribes one copy of Dire Charm, Ettin's Healing, Summon Lesser Air Elemental, and Summon Lesser Fire Elemental just for Imoen.
After all that scribing I try to get him to scribe some Remove Curse and Horror scrolls. He points out that we have two Horror scrolls already, and that he doesn't know the spell Remove Curse. I will have to go to Thalantyr again. And while I'm at it, I need to get some Potions of Defense.
Turns out Thalantyr doesn't have any Potions of Defense, but he does have the scrolls of Break Enchantment/Remove Curse. Then we talk to him about the sword again.
Yes, make it for me.
He does some magical mumbo-jumbo, and when he is done, we have the Sword of Rage.
So we decide to go check elsewhere for Potions of Defense.
We do find one at Al-Mustafa's All Things Magical in the Friendly Arm Inn courtyard.
And since we are here, we decide to go talk to whats-his-face the dwarf smith.
Yeah. Thorengrim Hammerfist.
THORENGRIM'S UPGRADE RECIPES (missing ingredients in bold):
* 5000gp + spider body = Spider's Bane Sword w/ poison damage
* 5000gp + Boots of Speed + Scimitar+2 = Hasted Scimitar
* 8000gp + Ring of Fire Resistance + Scroll of Protection from Fire + Potion of Fire Resistance = better protection from fire
* 4000gp + Chainmail of the Dead + Diamond + Potion of Defense = better chainmail
* 10000gp + Girdle of Piercing + Potion of Fire Giant Strength = give incredible strength
* 6000gp + Wyvern Head = Wyvern head helm
After much consideration, I think that the most appealing items are the wyvern helm and armor, the better protection from fire ring, the strength belt, and the mage robe that Thalantyr will make. But altogether that stuff costs 38,000 gold. I ponder. I look in my bag. I realize that I have 9 Two Handed Swords +3 that I picked up from various skeleton warriors around Faerun. I think I will never actually use those, so I make the choice to sell them.
Selling those gets me up to 18,324 gold. I have to make some tough choices. But in the end, Thalantyr's mage robe and a belt of great strength win out.
Sure thing. Go ahead and make it.
Thorengrim Hammerfist busies himself with his work until he makes the Improved Girdle Elves' Bane for us.
Awesome! Someone's strength troubles will soon be over! For now, I wear it to help me in inventory juggling.
Gameplay note: Just look at those numbers! I am like unto a tiny god!
We go back to Thalantyr as well and have him make the mage robe for us.
Yes, make it for me.
When he finishes, we have something that cannot be frowned upon.
It is even better than the Robe of the Good Archmagi that Imoen normally wears! I'll give this to her next time out.
Our next errand is to meet up with Finch and give her all the new books we found in her absence. Her personal library is getting rather large:
Gondegal the Lost King READ-History of Amn History of Calimshan History of Cormyr History of Durpar and Var the Golden READ-History of Estagund READ-History of Halruaa History of Shadowdale - Doust Sulwood Becomes Lord of Shadowdale History of Shadowdale - Khelben Kills Jyordhan History of Shadowdale - The Time of No Lords History of Shadowdale - Mourngrym's Rule History of Shadowdale - Shaerl and Mourngrym Meet and Marry History of Tethir READ-History of the Bell in the Depths READ-History of the Chosen of Mystra READ-History of the Dark Side READ-History of the Dead Three READ-History of the Dragon Coast History of the Drow, The Dark Wars History of the Fateful Coin History of the Moonsea History of the North - 1368, Year of the Banner History of the North - 1369, Year of the Gauntlet READ-History of the North - Recent History of the North History of the North - The Crown Wars History of the North - The Elven Exodus History of the North - The First Flowering History of the North - The Might of Men History of the North - The Spread of Humankind History of the Red Ravens READ-History of the Unicorn Run Last March of the Giants READ-Sisters of Light and Darkness
But we can only stop to talk for a little while with her, because I'm not giving up on this taming animals thing. I pick up Kivan and we go animal-taming.
Kivan's presence keeps the animals calm, and I am able to walk up to a bear and pet him without it getting aggressive.
But if I try again too quickly, the bear loses interest.
Gameplay note: For animals, you can only do this once a turn, which is 10 rounds. And one round is 6 seconds. So I can only do this once a minute, and it takes quite a few shows of friendship before they are close enough to join the party. Best to do this when you are also doing laundry or rewatching episodes of Community, like I am!
We casually surround the bear so that it doesn't wander away, and begin the slow process of showing it our friendship.
Kivan approves of what I am doing.
This is such a waste of time, or should I say men are such a waste of time.
Oh for the love of the gods woman will you give it a rest for five minutes? I think this bear is starting to come around. It used to give off a distinctly unfriendly vibe.
This isn't as easy as it looks.
Insects everywhere!
And then the Weave tries to help me out.
It actually does help to be able to tell the black bear where to go. And when we finally achieve Closeness, then I invite him to the party!
Gameplay note: After I saw his stats, I had to make him a berserker. This animal is a whole lot better integrated than the cow was.
Look at all those hit points! He's got one more than Shar-Teel, heh. He's also stronger than her and has better INT. ha!
He's got a paperdoll. Those guys at One Pixel Productions think of everything. He can even wear armor! His name is Black Bear. It's a string reference. I can't change it.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#824
Posted 07 October 2012 - 12:55 PM
Showing friendship to the little guy is actually rather difficult. I have to follow him around everywhere.
We finally manage to trap the little bastard up against a tree.
And after a few minutes of terrified squirrel, it seems to calm down.
And I get it to come along with us too!
Is seems like trapping this little guy against a tree for a while has taught him valuable lessons about not running away in the face of adversity.
Gameplay note: He also has a paperdoll. And if we give him the Improved Girdle Elves' Bane, he can actually use equipment.
We run into a little trouble on our way to the beach.
But I can pretty much take care of it.
And when we get to the beach, the friendly sirines are just hanging out, wandering around. I approach one and try to make a deal.
After a little negotiating, I'm feeling pretty close.
Gameplay note: It just takes 1,000 gold to bribe the monster.
I don't know how this picture got here.
I make her an aquatic druid, because why not?
And then I go back to the Jovial Juggler, for what may be the last time.
Everyone else is ready to go. Now, I just have to choose which people to take directly with me, and which will come after we've cleared the way.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#825
Posted 07 October 2012 - 12:56 PM
Duty Roster - Who is willing and able to aid Syvishtar if needed.
Bardo Furfoot: A level 10 halfling Adventurer with 90 in Open Locks, 100 in Find Traps, 50 in Pick Pockets, 80 in Move Silently, and 60 in Hide in Shadows. His Backstab Damage is x1. He is also proficient in Daggers, Short Bows, Two-handed Weapon Style, and Single Weapon Style.
Bjornin: A level 7 human Dragonslayer. He is a Specialist in Spears, Halberds, and Two Handed Weapon Style.
Black Bear: A level 3 bear Berserker.
Branwen: A level 5 human Battleguard of Tempus who knows level 1, level 2, and level 3 cleric spells. She is a Specialist in War Hammers and proficient in Slings as well.
Bub Snikt: A level 4 human Berserker. He is a Master of Daggers and Proficient in Two Weapon Style.
Conchobhair Strongblade: A level 7 human Holy Swordsman who is a High Master of Two Handed Swords and is Proficient in Two Handed Weapon Style. He also carries around his own magical two-handed sword, Conchobhair's Dragonslayer.
Coran: A level 7 elf Huntsman with 80 in Open Locks, 98 in Move Silently, and 100 in Set Traps. His Backstab Damage is x3. He is also proficient in Long Swords and a Specialist in Long Bows.
Dynaheir: A level 2 human sorceress who knows a couple of level 1 spells. She is proficient in Darts.
Edwin: A level 5 human conjurer who knows level 1, level 2, and level 3 spells. He is proficient in the Quarter Staff.
Faldorn: A level 7 Shadow Druid who we met in the Cloakwood Grove who can cast level 1, level 2, level 3, and level 4 druid spells. She is proficient in Clubs, Maces, and Two Weapon Style.
Ferthgil Trollslayer: A level 8 dwarf Troll Slayer. He is a High Master in Axes and a Specialist in Sword and Shield Style. He also has his own weapon, armor, and helm: Ferthgil Trollslayer's Battle Axe +3, Ferthgil's Dwarven Mithril Plate Battle Armor, and Ferthgil's Helmet.
Finch: A level 5 gnome Priest of Deneir who knows level 1, level 2, and level 3 cleric spells. She is proficient in the Flail, Sling, and Sword and Shield Style.
Firebead Elvenhair: A level 11 human Enchanter who can cast level 1, level 2, level 3, and level 4 spells. He is specialized in Daggers.
Garrick: A level 5 human Singer who doesn't know any spells yet, but could cast level 1 or level 2 spells if he was taught any. His Pick Pockets is 65. He is proficient in Daggers, Cross Bows, and Single Weapon Style.
Gavin: A level 5 human Morninglord of Lathander who knows level 1, level 2, and level 3 cleric spells. He is proficient in War Hammers, Maces, and Slings.
Imoen: A dual-classed level 7 human Charming Rogue / level 8 Mage who can cast some level 1, level 2, level 3, and level 4 mage spells. She is proficient in the Quarterstaff and Two Handed Weapon Style.
Indira: A level 6/6 half-elf Fighter/Mage who can cast some level 1, level 2, and level 3 mage spells. She is Specialized in Long Swords and Short Bows. She is also proficient in Spears and Two Weapon Style.
Jaheira: A level 1/1 half-elf fighter/Priest of Sylvanus who can cast some level 1 cleric spells. She is a Specialist in the Quarterstaff and the Cross Bow.
Jet'laya: A level 8 Feywarden of Corellon who can cast level 1, level 2, level 3, and level 4 cleric spells. She is also a Specialist in Maces and Sword and Shield Style. She has her own weapon, shield, and armor: the Mace of Contrition, a Small Shield +2, and Jet'laya's Chainmail.
Kagain: A level 6 dwarf Gladiator. He is a Master of Axes and Specialized in Sword and Shield Style.
Keiria Silverstring: A level 6 half-elf Spellsinger who can cast quite a few level 1 and level 2 spells. Her Pick Pockets is 77. She is proficient in Long Swords, Cross Bows, and Single Weapon Style. She has her own crossbow, Keiria Silverstring's Light Crossbow of Speed, and her own armor, Keiria Silverstring's Studded Leather Bard Armor +1.
Khalid: A level 1 half-elf Duskblade. He is a Specialist in Long Swords and Sword and Shield Style.
Kivan: A level 6 elf
Minsc: A level 5 human ranger. His Stealth is 47. He is a Specialist in Two Handed Swords and Two Weapon Style. He is also proficient in Maces, Long Bows, and Two Handed Weapon Style.
Mur'Neth: A level 4 ghaunadan Ghaunadan. His Open Locks is 55 and Move Silently is 75. His Backstab Damage is x2. He is proficient in Daggers, Clubs, and Darts.
Rose: A level 4 half-elf White Dragon Disciple who knows some level 1 spells and can cast Chill Touch innately. She has 75 in Pick Pockets. She is proficient in Short Swords, Darts, and Sword and Shield Style.
Safana: A level 6 human Treasure Hunter. She has a 94 in open Locks, a 94 in Find Traps, a 105 in Detect Illusion, and a 50 in Set Traps. Her Backstab Damage is x1. She is proficient in Daggers, Cross Bows, and Single Weapon Style.
Shar-Teel: A level 6 human Sellsword. She is a High Master of Two Handed Swords, and is Specialized in Two Handed Weapon Style.
Sirine: A level 1 sirine Aquatic Druid who is proficient in Quarter Staffs and Two Handed Weapon Style.
Skeezer Lumpkin VI: A level 4/5 gnome Illusionist/thief who knows some level 1 and level 2 spells. His Open Locks is 50, Find Traps is 50, and Detect Illusion is 55. His Backstab Damage is x0. He is proficient in Quarter Staffs, Two Handed Weapon Style, and Single Weapon Style. He has his own helmet, mage robe, and staff: Skeezer Lumpkin's Dwarven War Helmet, Skeezer Lumpkin's Mage Robe, and Skeezer's Staff of Unpredictability.
Squirrel: A level 1 squirrel Dreadnought.
Thorfinn Hauskluniff: A level 4 human Frost Dweller. He is a Specialist in Axes and is a Master of Two Weapon Style.
Tiax: A level 2/2 gnome Strifeleader of Cyric/thief who can cast some level 1 cleric spells and can summon a ghast in battle. His Find Traps is 50. His Backstab Damage is x2. He is proficient in Maces and Slings.
Viconia: A level 6 drow Nightcloak of Shar that can cast some level 1, level 2, and level 3 cleric spells. She is proficient in Maces, Slings, and Sword and Shield Style.
Will Scarlet O'Hara: A level 1 human Troubadour. His Pick Pockets is 21. He is proficient in Flails and Sword and Shield Style.
Yeslick: A level 6/6 dwarf Fighter/Cleric who can cast level 1, level 2, and level 3 cleric spells. He is a Master of War Hammers, Specialized in Slings, and is proficient in Sword and Shield Style.
Xan: An amazingly handsome level 5 elf bladesinger. He is a Master of Long Swords and Specialized in Single Weapon Style.
Xzar: A level 2 human Necromancer that knows a few level 1 spells. He is proficient in daggers.
For more information and full character bios, check out Page 98.
Edited by Usurper, 07 October 2012 - 10:01 PM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#826
Posted 07 October 2012 - 02:01 PM
Edited by Suslik, 07 October 2012 - 02:02 PM.
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#827
Posted 07 October 2012 - 02:13 PM
#828
Posted 07 October 2012 - 03:20 PM
#829
Posted 07 October 2012 - 04:08 PM
#830
Posted 07 October 2012 - 04:17 PM
+5 Jaheira
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#831
Posted 08 October 2012 - 04:35 AM
#832
Posted 08 October 2012 - 08:36 AM
#833
Posted 08 October 2012 - 12:47 PM
#834
Posted 08 October 2012 - 02:57 PM
#835
Posted 08 October 2012 - 10:20 PM
Here are the votes so far:
Place Name Positive Negative Total Last Time ========================================================================= Black Bear 106 106 (shitting in the woods) Imoen 54 54 1 Squirrel 38 - 3 35 (chittering in the woods) Edwin 28 28 4 Yeslick 24 24 2 Minsc 26 - 5 24 12 Jaheira 22 22 15 Sirine 21 21 (frolicking) Finch 17 17 6 Kivan 13 13 3 Xan 13 13 20 Kagain 11 11 5 Viconia 11 11 13 Khalid 10 10 25 Indira 10 10 (joining up with scrubs) Coran 8 8 9 Dynaheir 7 7 11 Rose 7 7 14 Will 3 3 26 Jet'laya 3 3 (looking for her sister) Garrick 2 2 21 Tiax 2 2 18 Ferthgil 2 2 (in the Underdark) Bardo 2 2 (joining up with scrubs) Firebead 2 2 (resting peacefully at home) Xzar 1 1 7 Faldorn 1 1 16 Branwen 1 1 17 Gavin 1 1 22 Conchobhair 1 1 (hunting dragons) Keiria 0 0 23 Thorfinn 0 0 24 Bjornin 0 0 27 Skeezer 0 0 28 Safana 0 0 10 Mur'Neth 0 0 19 Bub 0 0 29 Shar-Teel 15 -23 - 8 8VOTING IS STILL ON. You know this voting thing takes a long time, and I'm still interested in more people's choices. So vote away. You can even change your votes if you like, just go back and edit your post. I don't mind, really.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#836
Posted 09 October 2012 - 12:41 AM
#837
Posted 09 October 2012 - 02:39 AM
#838
Posted 09 October 2012 - 03:55 AM
#839
Posted 09 October 2012 - 05:55 AM
#840
Posted 09 October 2012 - 11:04 AM