Syvishtar's Journal
#781
Posted 29 September 2012 - 09:39 AM
#782
Posted 29 September 2012 - 09:11 PM
A. Sniper ... B. Adventurer .................... C. Sharpshooter D. Expert . E. Gentleman ..
Looks like Adventurer is the runaway favorite. I'll have him that in the next update, which will go up in about 12 hours or so.
Edited by Usurper, 01 October 2012 - 12:38 AM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#783
Posted 01 October 2012 - 10:17 AM
24 Ches, 1370
We finish this long, long journey, probably the longest such we have taken so far. This may be the furthest I have ever been from Candlekeep. We camp out overnight here, and are not bothered by any wandering monsters. Then, rested and prepared for what is to come, we make our first cautious explorations. We see that rising out of the dry, desolate soil are dry, desolate towers as battlements.
The only way forward is a perilous bridge over a deep crevasse.
And immediately after that, we see a battle horror!
The construct throws a Magic Missile at the wolf, and the battle is on.
Imoen is hit with a regular arrow, and Strongblade with another magic missile. There are two of them!
Our front line makes a few significant dents in the Battle Horror's armor.
But it is CuChoinneach that gets the deathblow, releasing the evil red energy that powers these abominations.
I wish I could make them myself.
After the second one dies, it is another trip over another perilous bridge.
And then, when we pass under yet another arch, we see a Shadow!
But it's not really a threat.
When we get to the drawbridge, it is down, and we realize that it cannot be raised. One of the chains is broken.
This castle is already starting to give me a weird vibe. I worry what we will find here. We all take a deep breath and then march under the gate. We find a second moat behind it.
Paranoid much? We cross yet another too-narrow bridge over a yawning expanse, and finally reach the front gate. The front gate of Castle Daerthmac.
We go under the gatehouse and see yet another drawbridge on the inside. Three gates, two drawbridges? What kind of paranoid freak would make thi...
Crap! I tell Bardo to start searching for traps now. We are going to need his skills.
Okey-dokey.
We scout around the outside of this castle. A skeleton warrior is waiting for us.
Strongblade manages to take it out.
We find a stairway to the top of the battlements. Bardo takes it.
He shouts out "Skeletons!" when he gets to the top.
We all pile up there and find another Battle Horror as well.
The Battle Horror is obsessed with Imoen for some reason, and teleports to her location twice to attack her. But otherwise they are not a threat. We take them all out. Over on the other side of the battlements we find more skeletons and a Doom Guard.
We explore what we can, and narrow down our options so that the only way left to go is in the front door.
So that's what we do next. The inside of the castle looks strangely cramped and dark.
Bardo is practically chomping at the bit to go explore, so we let him.
We don't hear anything until there is a roar of divine fire and a scream from the halfling.
When he gets back to us he says that the place is barren and empty, but there's a stairway up just to our left. We follow him. The stairway takes us to more cramped hallways.
Bardo volunteers to go out again, and I nod. But he doesn't get ten feet this time before the undead attack us!
It falls, but not before Bardo has to pop a potion. Then we go back and find that the whole kitchen is full of undead. We go clear them out and spring a few traps in the process.
Bardo figures out where the trap is when the fight is over.
But by then Strongblade and Jet'laya are silenced.
The little guy is not discouraged though. He keeps doin' what he's doin'. He finds another trap, and this time before we trigger it. He's learning!
It is not a problem for him to disarm it. The central area here seems like some kind of dining hall.
Small rooms along the outside of the main dining hall are still dangerous, however.
This time we hear Bardo opening a chest, and ask him what he found. He says a few gems and arrows.
Bardo finds a door to go out, does so, and then comes screaming back in. He says there are basilisks outside. What?
We tell him to finish scouting this floor of the tower, then we'll go outside.
He only finds a few more gems and gold, and so we do go outside. We hit the basilisk with everything we've got, and it is down before it has a chance to do anything.
We go up a stairway outside, and find a Mist Horror, which confuses Jet'laya.
We make it up to the roof, and in the darkness and the rain we can barely make out a Greater Basilisk up here.
Gameplay note: This monster turned me to stone twice when trying to fight it. And I figured out that the Stone to Flesh scroll that I put in Imoen's inventory doesn't actually work to fully fix the new type of in-party stoning that some mod implemented. I and Jet'laya ended up green-circled but still not selectable somehow. So I had to reload.
I grab the Rod of Refuge and speak the command word, teleporting us away. There's no way we could survive a fight against a Greater Basilisk without protection.
So I cast Chaos Shield upon myself and then get to work.
I didn't prepare Protection from Petrification this morning but I'm pretty sure I can fake it. I first try it on myself. All my spells get refreshed.
The second try a horrible explosion of violent energy goes off all around me, but it doesn't affect me.
The third time I get reallly dizzzy.
I can probably still pull this off though. Probably.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#784
Posted 01 October 2012 - 10:18 AM
And the few times after that too.
When I can cast spells again, I try it on Strongblade. It doesn't really work out the way I want.
But I try again. The Weave jumps into my backpack and eats most of my gold.
Gameplay note: We had, what, 8700 gold? Now we are down to 1700 gold. Again.
I think perhaps the Weave doesn't want to cooperate today. I'm going to have to do this the long way.
The next morning, after we wake, I cast Protection from Petrification upon everyone. The normal, boring way. Then we all go back to beat down the Greater Basilisk.
I get the deathblow! Ha!
We find a second one a little further north.
CuChoinneach gets this one.
Seriously, who puts basilisks on their roofs? I am interrupted from this thought by Bardo who has discovered a trap near me.
He discovers a few gold and a magical scimitar, Rashad's Talon.
Who keeps scimitars in chimneys on top of roofs? Again my ponderings are interrupted by a third basilisk on top of this place.
This fight finally teaches Jet'laya the importance of blocking.
Gameplay note: Two pips in Sword and Shield style now.
Then we survey the area from the top of the tower. With some rest and enough castings of Farsight from Jet'laya, we manage to survey the entire area around the tower.
Gameplay note: I wish I could get this in desktop size. In fact I wish I could get all area art for all of the BG games in high resolution. I'd pay money for that. Unfortunately at baldursgate.com they've said that they lost the original art assets for Baldur's Gate, so they can't create higher-res versions of them. A tragedy. I hope that's not the case for all the games, though.
I realize that there aren't really two moats, just one with a few branches. I bet this place was nicer when water was flowing through it. We decide to go check out the inside of this tower, so it is back down the outside stairs, in the door, and to the storeroom that has a stairway up.
The next floor is just as cramped and eerie as the previous.
Bardo scouts without being asked this time. He finds a little chapel with a trapped altar.
He says it's not a problem, but he can't disarm the trap.
The only thing on the altar, though, is a book on the History of Cormyr. I don't see how that's relevant.
The next room is a bedroom with a locked chest. It's got some good loot in it.
We identify the wand - it is a Wand of Lightning!
I give it to Imoen. The next room has a trapped chest.
In it is a magical necklace! It is another Amulet of Protection. Unfortunately none of us can use it, due to other magical equipment or other amulets.
Bardo keeps exploring out the door. The central area of this level of the tower seems like a kind of reading lounge.
And a library! I bet Finch would love to see this place.
There are histories of Shadowdale and Halruaa, of the North, and of the Red Ravens, the book The Sisters of Light and Darkness, Gondegal the Lost King, and a scroll of Cure Serious Wounds. I give that to Strongblade. We put the books into the Bag of Holding. Finch can sort through them later.
The rest of this tower is rather macabre.
There are some potions in a locked chest here.
And some kind of forge in the very back. It is long cold.
There is still a higher level to this tower, so we take it. We go up.
Another banquet hall? Or is this some kind of lounge room.
We find magical wizard equipment in the first room here.
A Traveler's Robe and a Cloak of Protection +1. Nothing special. Bardo goes around the corner and down a hallway to what looks like a palatial bathroom, and finds.... a vampire!
He doesn't even have a chance to scream before he is enthralled by the vampire.
We hear some strange hissing, so we go down the hallway to see what's up. Which means that CuChoinneach and Jet'laya go down the hallway because it only fits two. They engage the vampire, and it drinks CuChoinneach's blood!
I thought he was protected from this sort of thing? He kills the vampire a few seconds later.
Bardo fires a few arrows at the two people who came to save him, but he never hits anybody. And soon his domination wears off.
The duo tells us what just happened, and Imoen gets wide-eyed. She is super excited to be able to kill vampires! So excited that she promises she'll be better at magic than ever before!
Gameplay note: Just 30,000 more xp before she gets her rogue abilities back.
Her first level 4 spell she will memorize, of course, is Improved Invisibility.
Bardo continues with his explorations. He finds a weapon rack full of halberds and spears. One is excellent so he takes it to sell. Then he keeps exploring until he finds some more undead.
Since the halls are so hard to navigate, we send in only the dedicated undead killers. They do well.
A ghast tries to flank us. I admire his initiative as I burn his corpse.
Another bedroom has another locked and trapped chest.
This one has Darts of Wounding in it.
And that is all that this tower has to offer, going up.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#785
Posted 01 October 2012 - 10:19 AM
and down further...
and still further...
down below the ground floor...
to an undead-infested basement.
We rush the bad guys and spring a trap.
It is a trap of Stinking Cloud. Imoen falls unconscious immediately. We kill the rest of the undead.
Bardo braves the cloud to discover a few gems and two Protection from Petrification scrolls. Definitely good to have around when there are basilisks on the roof. He finds another trap to disarm.
But there is nothing to protect with the trap. Strange. There are more undead in the eastern passageway.
And at the end of the passageway, some kind of coffers built into the ground, and trapped.
They prove a good haul!
We think that we are almost done with this place, and no baby to be had, when Bardo finds a secret door. Ooooh, spooky!
A door, a stairway, a long passageway, and eventually we find ourselves in a dark sub-basement.
This is the evil undead beast that CuChoinneach is hunting, right? The one that took the baby!
Tell us where the child is and we will not harm you.
Please help me... I didn't mean to do it. HE made me. He placed me under a spell. I had no choice. Please take me away from here, please!
Alright then, if she wants to play it like this, she can prove it.
Clairis, we must find the baby. You must take us to him. Take us to this Lord Daerthmac so that we can take this child home to his family. Can you do that? You must.
He has him, Lord Daerthmac. I don't know if the baby is still alive or not. Please, I just want to go home.
We will get you out of here, but first you need to tell us where the Ghastkill baby is. He is still alive, isn't he? Can you tell us where we can find him?
I-I-very well, but then take me away from here. I cannot stay here another minute. He is a monster!
She takes us.
Daerthmac, you underestimate me. You and your minion will fall, be it by my hand or another's. Your reign of terror is over. The people of Faerun will know peace again. Return to me the child Daerthmac. Your end will be quick.
Ha ha ha, you forget CuChoinneach. I am already dead, I am indestructible. You cannot stop me. No one can. Try if you must, you will die trying. And I will enjoy making you one of us. The ultimate victory will be mine. You will become what you despise most. Are you ready Clairis?
Yes me lord! Ha ha ha...
Then Lord Daerthmac and several of his vampire underlings cast Dimension Door and step away. Damnit!
CuChoinneach destroys the remaining one in a single blow.
This place is undoubtedly filled with traps and ambushes. We are going to have to go slowly, cautiously, making sure nothing...
Crap! You know, now that I think of it, this basement looks quite familiar.
We kill the wraith in the room and Bardo unlocks the cabinet. We find 3 scrolls of Lesser Restoration and one of Dispel Magic. Useful.
A skeleton warrior roars at us from the center of the room.
We take it out, and its skeleton companion. Then Bardo finds a trap.
I could swear I've been here before...
No, no, wait, none of the sarcophagi are openable.
I distinctly remember a wall of sarcophagi with two openable ones. These aren't. Obviously I've never been here before.
And of course I've never fought vampires before. I would know if I'd been to a vampire-infested lair already. Nevertheless I can't shake the feeling of deja vu when I get hit with lightning bolt traps on marble tile floors.
The side rooms are sparsely populated with shadows and wraiths. The center has a few skeletons. Eventually, though, we explore all the side pockets and realize that there is only one place to go.
Now this part looks REALLY familiar. We find only empty rooms, though.
The occasional skeleton or skeleton warrior.
But overall it is, as Bardo keeps saying, "Not a problem." We move on.
Some stairs and a long hallway later and we are greeted with Lord Daerthmac's true form.
But he just summons some undead at us and disappears. The vampire dominates Strongblade though!
I dispel the magic and Strongblade is back on our side.
The vampire focuses on Bardo, and Strongblade goes to his rescue. But the vampire just dominates him again!
Bardo is almost dead, so he pops a Potion of Invisibility. The vampire abandons her attack on him and turns to me! But Imoen shoots it one last time and it falls.
Bardo is looking extremely wan from the fight.
I notice that Strongblade is still dominated and attacking Madadh n'Sgail. It looks like the wolf is winning, too!
I don't want to lose Strongblade, so both Jet'laya and I heal him. A moment later, Conchobhair Strongblade, Holy Swordsman, cuts down Madadh n'Sgail.
Oh what tragedy befalls us this day? A true one, to be sure, for I have no way of resurrecting the fallen animal. I do what I can, though, and dispel the Domination with Rhialto's Holy Book.
Strongblade helps us kill the remaining skeleton warrior, and then after the fight is over, Jet'laya uses one of the scrolls of Lesser Restoration on Bardo.
When we advance into the central room we realize that Madadh n'Sgail is back with us. CuChoinneach must have resurrected his wolf himself.
Bardo finds a trap.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#786
Posted 01 October 2012 - 10:19 AM
The little dude is sure earning his keep. He advances to disarm the traps and two vampires try to dominate him. He manages to keep his own head and take out all three traps without losing it.
A more stalwart halfling I have never seen! Then he gets the hell out of there while we send the undead tag team to deal with the vampires.
They manage to take care of everything with no losses.
One of the vampires drops a Pirate's Cutlass +2.
Good equipment for someone who is into scimitars. Jet'laya restores Bardo again. Then we all go into the room to have a look around.
We find a good haul.
The book is the History of Calimshan. The scroll is Protection from Acid. And the ring we will have to identify tomorrow. The next room also has a trapped and locked sarcophagus. It also has good loot in it.
These include a scroll of Protection from Magic, a Potion of Heroism, and a Potion of Invulnerability. Good to help out in a pinch. There are more hallways and more shadows, so Bardo sets out again. He trips a few traps but finds another.
And he finds a stairway down. We will have to take that later.
Later on we hear an "Ow!" from him. Sometimes I think this guy is really useful, and other times I think he doesn't really know what he's doing.
Again we hear an "Ow!" and I shake my head.
But then the little guy gets attacked by another vampire. He sees it shift into a bat, and what does he do? Ice Arrow to the bat! Good job!
Then he runs away as we try to rush to his aid... again.
He is struck once.
His response is to drink another Potion of Invisibility. He makes it. The wolf gets this one.
We go down the passage to the inevitable sarcophagus room, but this one is empty. I guess the vampires cleared it out before we got here.
The last branch of this passageway is all that's left to us. Bardo tries to check it for traps, and finds a skeleton warrior instead!
We take care of him.
Then the little halfling goes on his bumbling way to sometimes detect traps.
Yes we know there is a trap there Bardo.
Its lightning bolt is still bouncing around and hitting us!
It just won't stop.
We make Bardo drink some healing potions before continuing on. He needs them. And this time, when he finds a room, he opts for hiding in the shadows.
He springs a Web trap.
He steps into the room and sees two Skeleton Lords, who each shoot a lightning bolt at him. He runs but they get him anyways.
We catch up to Bardo, and give him another healing potion. He tells us what is in the next room, and we nod. I think back about what happened in previous fights then, and wonder why Strongblade got dominated. Didn't I give him the Helmet of Mind Warding? I take a look at his gear. He is wearing just a normal helmet. That is unacceptable. I teleport to the Refuge for just a moment to equip him with the Helmet of Mind Warding.
I am about to go back into the fight, but Jet'laya tells me that she's out of healing. Everyone looks beaten and worn down. I relax, and say we can rest the night here. We will continue in the morning.
If ye want to leave, go ahead.
Your words are like whips across my naked shoulders.
Uh... what? I try not to think about what kind of conversation that could be the end of. We rest and make ready for the day. Then we teleport back and rush the next room.
It happens so fast that I don't even realize it's done until it is. Both of the Skeleton Lords cast Lightning Bolts at Conchobhair Strongblade, and they really hurt. Then he is attacked by one in melee and is struck down by a Skeleton Lord in one blow.
We take out that one, and the next, but the dead body of the paladin taunts us nevertheless.
We solemnly gather up his equipment, and deposit it in the Armory. What are we going to do now? We are 5 days' travel from even the most remote outpost of civilization. A vampire has a baby, and we must save it before the vampire eats the baby. There is no way we can go and get a new party member before then. Or, even resurrect the party member we do have. We're just going to have to soldier on, one man down. So Bardo takes his boots.
I also reconsider our party formation. It used to be Strongblade in front, with CuChoinneach and Jet'laya right behind him to back him up. But now, I think CuChoinneach and Jet'laya should be side by side at the front of the group. So I turn party leadership over to CuChoinneach and advise another formation.
Just stand back, and let me do my work.
Heh, ok there elf buddy. We go back and edge up, against the next room. Two vampires and a Grimwarder rush out to attack us. We end one quickly.
The Grimwarder dies like a Helmed Horror.
Workin' on this add-on many late nights in a row has made me just a wee bit tense.
He must be talking about his armor or something. We are about to enter the last chamber when Bardo yells at us to stop. He found a trap!
When he disarms it, another Grimwarder gets his eyes on the halfling and begins to chase him around the room, while the rest of us try to kill it.
Just stand back, and let me do my work.
Hey man, we're all trying to help here.
We surround it and take it out, and then we let Bardo do his thing on this last sarcophagus.
Awww yeahh, this is the good stuff.
The necklace we will have to find out about tomorrow. The book is the History of the Chosen of Mystra. Wow, I definitely want to read that tonight! After looting that sarcophagus, we travel all the way back to the central room.
Just stand back, and let me do my work.
Ok, now that's getting a little old.
Bardo goes to scout the corridor in front of us. He finds more undead, unsurprisingly, and we all go to cover his fuzzy little butt.
The dog and his master take center stage... again.
Just stand back, and let me do my work.
Whatever dude.
But the room they were in is full of nothing but corpses.
And the same with the next room.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#787
Posted 01 October 2012 - 10:20 AM
CuChoinneach gets a little overwhelmed in this fight.
But Jet'laya patches him up.
I try to come in to help and I am paralyzed, diseased, and level drained.
Just stand back, and let me do my work.
Ok look, not all of us have Underoos of Negative Plane Protection or whatever. We just want to kill undead too. Ok?
Jet'laya uses the last scroll of Lesser Restoration on me.
One of the undead was carrying a scroll of Minor Spell Turning. Good for us all, I think. And while we are all waiting for myself to become unparalyzed, Bardo gingerly picks through the corpses and finds some interesting loot.
We can't identify any of the magical items, so we just give the potions to Jet'laya and plan to take a closer look at everything else later. Then we go back to the central room. We realize that the eastern hallway leads somewhere. We decide to explore it.
It leads to a cave full of twisting passageways.
We find a potion, just laying on the ground at the junction of several passageways.
It is a Potion of Explosions. Nearby, we find another passageway elsewhere.
We note it for later. Next, we find another potion lying on the ground.
It is an Oil of Speed. I wonder why these things are just lying on the ground. Are they bait? A simple ghast haunts the next area.
Other lone ghasts haunt other wider areas in this endless maze of tunnels. The whoel area seems sad somehow, as if this some sort of retirement cave for weak, pitiful undead. We find Potions of Storm Giant Strength and Healing. But it is overall a dull experience. There is nothing else to do but take the next passage.
We find an old, forgotten grave, with a trapped chest within.
There's 3,000 gold, 3 magical items, and a scroll of Magic Circle Against Evil! It is magic that I cannot cast.
I can no longer stand walking around with so many unidentified magical items. I teleport us to the Refuge so that we can rest and learn what they are. So we do. And first we learn of the ring we picked up. It is the Unfailing Missile Deflector. So now we have two.
The next is the Bluestone Necklace of Dexterity.
That sounds like something Bardo could use, so I give it to him.
Gameplay note: It changes his THAC0 to 4, which is pretty damn good! For comparison, CuChoinneach the wonder boy has a THAC0 of 3.
The next amulet is one I recognize from the Cloakwood Mines. It is a cursed amulet, the fake Amulet of Great Foresight.
I'll not be tricked again. I drop it. But the other amulet is quite intriguing.
I am tempted to put it on to see what it does. But I don't want to risk myself, so I give it to CuChoinneach. He places it on his neck and then begins to curse and flinch.
The item is poisoned, and it is slowly killing him! I try to be serious but I almost crack a smile. It almost serves him right.
Thankfully since I have so many spell slots now, I always keep a Break Enchantment memorized. I cast it on him and he is saved.
The spear is a Spear of Fire. Now we have 3, I think.
The final item is the Muramasa Katana.
If we had anybody who used Katanas, they would probably be extremely happy with this one. Then, rested and refreshed already, we go back the way we came. There is only one place left for us to go - down those hidden stairs at the end of that one corridor.
So we take the stairs and head down further.
When we reach the bottom of the stairs, I get another strong sensation of deja vu. Haven't I been here before?
No, it can't be. This is an maze of windy passages. The place I was thinking of before was a maze of twisty passages. It can't be the same.
Well at least we find something after a long search. A wight.
Just stand back, and let me do my work.
Oh for the love of the freakin' WEAVE, man!
And in the room the wight was guarding, we find a stack of treasure!
There are two spell scrolls in it. One is Varashar's Life Drain.
I copy it into my spellbook. The other is cursed.
I drop it to the ground. The shield is the Sun Shield.
The amulet is the the Amulet of the Learned.
The robe is Drakelor's Robe.
That is slightly better than my current robe, a Traveler's Robe, so I put it on myself. A pretty good haul, all in all. We head back towards the entrance to take the other fork. Once there, we are ambushed by a vampire!
And as soon as we kill the first, a second takes its place.
It does something that I had not seen before. It turns into a bat and flies over to me, then turns back and attacks me! I run away from it until CuChoinneach gets his Plot Armored ass over here to take it on again.
Just stand back, and let me do my work.
If you say that one more time elf, so help me I'm going to...
A dead body two rooms over yields a magical pole axe.
It is the Pole axe +2 Kilther. I'm pretty sure we have one of these already.
Killing a wraith leads to another small pile of loot.
And an empty room also has a pile of loot in it.
Ok now THIS definitely feels familiar.
Familiar and easy.
Assaulted by a wraith, we defend ourselves.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#788
Posted 01 October 2012 - 10:21 AM
Just stand back, and let me do my work.
You know what? FINE. Send the dog in first even.
It works out very well. Damnit.
Bardo finds some kind of trap. It is there for no reason.
He finds another trap next to a dead body. The dead body is obviously bait.
When he disarms the trap, he sees a vampire.
A second one comes. I try to cast some missiles at it but it doesn't work.
One of the vampires drains Bardo's energy. Nooo!
Just stand back, and let me do my work.
Look you insufferable prick, we all hate vampires and we all want to get this baby back okay?!
The wolf takes it out.
The dead body yields some great equipment for me!
Gameplay note: It takes me down 2 more AC and makes me cast faster. Woohoo!
The wolf takes some time out to heal Burdo too. I feel like it is just showing off, though.
I get the premonition that the final confrontation with Lord Daerthmac is just around the corner. So I turn to CuChoinneach and tell him that we're all going to stand back and let him do his work. I bow deeply and gesture around the corner, telling him to go right ahead and do everything he needs to do, and don't mind us! Surprisingly enough, he just nods and strides around the corner. We turn and retreat deeper into the maze. We'll see what happens.
Around the corner are the two vampires. Lord Daerthmac Hastes everyone and casts a Symbol of Fear at CuChoinneach. He is immediately terrified, and begins to run scared.
In his fear and confusion, CuChoinneach attacks his own dog!
He chases him into the corner and attacks again.
Wait a second, I think he may be dominated.
The vampiric wolf, strangely enough, joins the side of Madadh n'Sgail and bites CuChoinneach!
Madadh n'Sgail gets some good hits in himself.
The fight goes back and forth.
Until finally, CuChoinneach deals the deathblow to his own damn wolf!
The vampiric wolf doesn't give up, though, and eventually manages to paralyze CuChoinneach with his nose in the corner.
But Madadh n'Sgail doesn't stay dead. He wakes back up and rips the vampiric wolf's throat out!
Then the wolf starts to work on Clairis.
Lord Daerthmac reappears just to summon a skeleton warrior to strike CuChoinneach down.
And, of course, he is successful.
Ugh. I thought we were just supposed to stand back and let CuChoinneach do his work? What happened to being a Chosen of Sehanin Moonbow? What happened to having Madadh n'Sgail the wonder-wolf to heal you, man? Bah. I'm going to have to take care of things myself. If your ghost is still around, CuChoinneadh, let me show you how it's done.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#789
Posted 01 October 2012 - 10:21 AM
The second thing you do is inscribe a Glyph of Wild Magic on top of your enemies and the cannon fodder.
Then, while everyone is scared and confused by the bursts of wild magic everywhere, you cast Corporeal Instability on your main target.
And to make sure he dies, you call down an Ice Storm on everyone and everything. It's the only way to be sure.
Ok well maybe that last part not so much.
You use Rhialto's Random Missiles!
Err.. Ajandurah's Ice Shard!
Ahh, any old spell will do.
Gameplay note: That's just about the most appropriate spell I could have ever cast.
Lightning Bolt!
Flame Arrow!
Shit. Varashar's Life Drain!
Oh yeah, that's more like it.
Incendiary Cloud!
My party members are extremely startled when the gnolls come.
Summon Nishruu!
Cacofiend!
And then the goop runs out and he's back to fighting in bat form. So you run to your friends and let them help you.
Then Animate Dead!
And then you find that Blade Shower is the only thing that really hurts him so you keep casting it over and over and over.
And that's how you find out that your Aura is getting Cleansed after each spell.
And so then you really open up a can of Magic Missile at him.
And you follow it up with everything else in your spellbook because there's no pause between spells and everything flies from your fingertips instantly...
And when the birds finish flying away and the glowy balls dissipate and the explosions subside, he's dead. But that's not good enough, because you're still down on hit points, so you use Cellular Regeneration to heal yourself, just because you can!
THAT's how you do it, you insufferable ponce!
We pick up the baby from the burned and smoking corpse of Lord Daerthmac.
Of course it's fine. Why wouldn't it be? On the ground where Clairis died, we find some gold and a letter.
Kinky! We also find some necklaces and rings, and a few potions just lying around the place.
Just in front of the pile of corpses in the next room, Bardo finds a trap.
He disarms it, and we find some potions, another copy of the Sisters of Light and Darkness, and a wooden stake.
If we had a vampire corpse, I guess we could use this to totally kill it. But we don't have one, do we? Maybe we should check the graves... Following a hunch, I go back through the caves area to those two extremely old coffins. The ones with the trapped chest. A ghast follows us.
We put him down.
Then we take a closer look at the two coffins. There they are!
I do the same for the other as well.
This here somehow reminds me of Grandpa's cellar... except for the monsters, of course.
Um... if you say so. We make our way out of this now-deserted castle.
When we finally leave the place and step into the open air, it is day. Glorious, glorious day!
We are not molested once as we leave this place formerly full of death. We make our journey back to Nashkel without even being ambushed by monsters once.
When we arrive, the first place we go is the Nashkel Store. There's something I want to know. When we get there, I have Imoen talk to the shopkeeper. We ask him how much it would be for a scimitar, shield, and a leather armor. He won't take the shield, but he'll take the other two.
I thank him for the information, but do not sell the items. Instead, I go to the Temple of Helm. We resurrect Conchobhair Strongblade right away, but then when I discover how much it will cost to resurrect CuChoinneach, I hesitate.
I am not sure what to do here.
Gameplay note: CuChoiunneach is a special character. He is only with us for the completion of this quest. After we turn in the baby and get everything squared away, he will say his goodbyes and go off to continue adventuring with his wolf, and without us. Either he deserts us, or he stays dead. Those are the only two options. So, what should we do here?
A. Resurrect CuChoinneach - It is the right thing to do. We should pay the 800 gold to resurrect him so that he can continue on his merry way, ridding the Realm of more vampires, liches, and spotlights on the protagonists of other stories. More people need to know CuChoinneach, and to know that they should just stand back and let him do his work.
B. Sell his shit and let him rot - We lost 7,000 gold trying to buff the party against Greater Basilisks that we only encountered by following his elven arse to Castle Daerthmac in the first place. And it turns out that he didn't even really want us there! We should drop him off in the graveyard and sell his shit for partial, PARTIAL compensation of 3,875 gold, and maybe more for his shield at Thunderhammer Smithy. Besides, he has served Sehanin Moonbow as her Chosen for far too long, it is past time for him to receive his eternal reward in her generous bosom.
C. Sell his shit to pay for his resurrection (and keep the rest) - Let him go adventuring as a Level 7 Ranger without all the broken divine equipment that he clearly wasn't worthy of. 800 gold for a delicious serving of humble pie feels like a fair price.
D. Resurrect him and kill him again - Letting him get killed by his greatest enemy wasn't enough of a humiliation. We should resurrect him, take him out behind the woodshed, and nuke his ass. Then abandon him and sell his stuff.
Cast your votes!
Edited by Usurper, 01 October 2012 - 12:09 PM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#790
Posted 01 October 2012 - 11:10 AM
#791
Posted 01 October 2012 - 11:32 AM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#792
Posted 01 October 2012 - 12:10 PM
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#793
Posted 01 October 2012 - 04:44 PM
Also, joking about plot armor and such aside, and I know everyone hates CuChoinneach, but I like this for the same reason I liked Conchobhair Strongblade and Bardo right before fighting the dragon: you get a character with powerful equipment who's severely overspecialized so that some high-level fights are easier to handle, but you can ignore the help if you feel like it. Also if you're going to have an author avatar NPC, making him join you for one specific area for a specific reason and then leaving is the way to do it, I think. But I seem to like DSotSC more than the rest of the thread, so.
If ye want to leave, go ahead.
Your words are like whips across my naked shoulders.
Uh... what? I try not to think about what kind of conversation that could be the end of.
There must be fanfic written to explain this, clearly.
Edited by AmyAE, 01 October 2012 - 04:58 PM.
#794
Posted 02 October 2012 - 01:56 AM
#795
Posted 02 October 2012 - 09:58 AM
#796
Posted 02 October 2012 - 08:44 PM
A. Resurrect CuChoinneach .. B. Sell his shit and let him rot ..................... C. Sell his shit to pay for resurrection ................... D. Resurrect him and kill him again ........
B marginally edges out C. So that's how I'm going to play it, starting now.
Edited by Usurper, 02 October 2012 - 09:43 PM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#797
Posted 03 October 2012 - 11:27 AM
1 Tarsakh, 1370
I think back to the way it had gone down in Castle Daerthmac. How smoothly CuChoinneach had killed all of the undead, never breaking a sweat. And how often he had insisted that we all stand back and let him work. The cacophony comes to me then, many voices in turns shouting, rationally explaining, and whispering their desires. "I don't want to spend a single cent on this asshole unless it directly benefits us," they say, and "You're really coming into your own here, Syv!" A rational voice explains, "The cost of having him in the party, even for a little while, is too great to bear." "Bardo's really earning his keep!" and "fuck that guy!" are spoken with the same voice. Another counterpoint speaks up, saying, "Guy is a jerk, but there are lots of jerks and we don't go around killing them all." But on its heel a whisper comes, "Maybe we should..." "Take him out behind the woodshed," cackles a voice, "And use a plain club." "If a god likes him so much, she can resurrect him," they say, but another counters with "Not that I think Sehanine Moonbow would want him." "Mur'neth could really come in handy," another voice explains, "He's helpful, cleans up after himself, can keep a secret, and dissolves all traces of flesh and bone." A strident voice insists, "Let him live the rest of his life knowing he failed in his quest and had to get bailed out by us!" That voice is supported by another, "A fate worse than death for him and his ilk. And his little dog, too." "... a worse fate than mere death," a third voice joins in, along with "Let him live in eternal shame." One kind voice speaks in reproof, "The others seem kind of mean." A couple of voices just yell out "Insufferable prick!" repeatedly. One calm voice speaks, "He's in a better place now," but is overshadowed by another screaming, "Man I hate his ass SO MUCH!" A helpful, hesitant voice states, "We can also kill him after he leaves the party?" A mature, responsible voice speaks, saying, "He died under our care, and we shouldn't mind raising him," to which another agrees by saying, "and we're resurrected everyone else so far." But right after that, I hear, "Just leave him like Montaron." One still, small voice says, "So far she's also felt guilty about the death surrounding her. She wouldn't want another blot on her record." The final voice to chime in says, "What if they were also a berserkes?" Some of the voices aren't making sense.
The number of disparate wills within my head almost crush my own. They are pushing, prodding, cajoling, pleading. The debate is hot. I put my hands on my temples, trying to keep it all in. Finally, I just shout, "ENOUGH!" The voices are silent. I lower my hands and open my eyes, to see Bardo, Imoen, Jet'laya, Conchobhair, and High Priest Nalin staring at me in shock. Brage, still here in this temple, smiles sadly in understanding at me. I freeze, unable to even think of an explanation. After a long moment, I just kind of relax and say we have to go. Then I turn and walk out. The others are slow to follow.
Outside, I walk out behind the Temple of Helm, to a small rock wall and a tree. I feel the gazes of both the paladin and cleric heavy upon me. I put on my best smile and explain that I think CuChoinneach would be most happy in his final rest. Both Jet'laya and Conchobhair frown at my words. I go on to say that as a Chosen of Sehanine Moonbow, he is probably living it up in her domain now. At this, both the holy people get small, wistful smiles on their faces. So I talk that up. How much of a reward he is probably receiving; how relaxing it is to be with other like-minded believers; how much he will learn about his Goddess that he never knew before. By the time I'm done, I think Jet'laya has a tear in one eye. Then I say we should leave him to his eternal rest. They nod. They even help me finish the grave and place his body in there.
I ask Jet'laya to say a few words. She speaks of CuChoinneach's undead-slaying abilities and his confidence in his own skills. Strongblade says a few words about the ease with which the dead elf killed vampires, and the dedication he inspired in his wolf companion to keep the animal coming back even from the dead. Bardo says that CuChoinneach was the greatest hero he had ever known, which makes me bristle a bit. Imoen even speaks up, saying that she had never seen someone wield a scimitar like that before. Then I close by saying that I hope he's happy now. I try to make it sound sincere but the others give me looks again and I think I was too snarky. But too late, so sad, he's in the ground now.
Good riddance. And to his little dog too.
Then we go sell his shit at the store.
Count 'em, 9,168 gold! We came out ahead after all!
Then we go take the baby back to his mother.
That makes you feel good, doesn't it?
Gameplay note: Our reputation is now 18, heroic! Yay, we're heroes!
When we leave the house, we run into a young lady named Katerin.
We will take care of it for you.
I sneak a look at the letter. It is pretty funny.
We travel to Beregost without incident. When we get to the Jovial Juggler, we let Conchobhair Strongblade take his much-deserved vacation.
We will come get you if there are any more dragons to hunt.
Then we go out to deliver this letter. It can't be that hard to deliver a simple letter, can it? On the street, we pass Otho Truehammer. I stop to say hi.
It is a very fine weapon indeed, Otho... thanks.
Warms my heart to hear that, it does. A mace is a difficult weapon to craft, you know. Maybe not as hard as a sword, that's true, but still. The head of the mace must be balanced perfectly, so that every hit will have maximum crushing power...
Oh, I almost forgot what I wanted to talk to you about. My nephew Tearlac of the Truehammer clan came through here a couple of days ago with a group of young dwarves. He told me that they would return that evening. I began to worry when they didn't return and feared that they had come into some trouble. Well, this morning my worries were confirmed. Young Drunor, a good friend of Tearlac, told me that the group was jumped by a group of orcs to the south of here. It would really do this old dwarf's heart good if you could find him and return him to safety for me.
We will find your nephew and bring him back to you safely!
Yer a savior ye are, and don't let anyone tell ye different! Young Drunor told me that the boys were to the south, at the mountain pass just before you get to Nashkel. He told me that the orcs had a camp off the side of the main road near an entrance to a cave.
I think I know that place. But first, the letter.
Yes, it is strange for me to be a messenger, now that I think of it. Maybe I should subcontract these things out from now on.
I decide to take a little stroll around this fine town before going back to the Jovial Juggler. I just want to get a feel for the place, see if anything's different, take in the sights. Pet the cows.
Pet the cows some more.
I like petting cows. They don't try to kill you at all. They don't even like moving. They just like sitting there and eating grass.
If ye need me, I'll be over here.
I kind of miss Haiass sometimes, you know? He was always there, always fighting. He never tried to steal the spotlight or take too much party treasure.
Gullykin is nothing compared with this city!
Now don't you trust anyone here, ye got me?
Jet'laya is beginning to mother Bardo. Hmmm. Makes sense. He's pretty much a kid. Me, I like cows. And I think cows like me pretty good too.
As I'm standing here, soaking up the sunshine and the pastoral grass and the bucolic everything, the Weave rushes up to me, down upon me, across the fields to me, and I am struck with a wild surge of magical energy the likes of which I have only felt once before.
Gameplay note: All this talk about how we're never going to see lower-value wild surges as Syvishtar(a) levels up and we've all forgotten that there's always a 5% chance when casting any spell to trigger a wild surge, which is apparently not affected by my level. So... I'm a man again. Wow.
I can do nothing but stand there, my body convulsing and changing. I finally manage to let out a gasp, and Jet'laya, Imoen, and Bardo are once again just starting at me, open-mouthed and wide-eyed. It takes me a few moments to get used to my new thoat, and then I speak. I make a weak joke about the Weave thinking me better as a male farmer or something. Trying to reference the cows. Imoen tries to laugh, but she doesn't quite get the sound to come out. Not knowing what else to do, I go back to petting my cows.
Then I motion for the animal to come with me.
We can join together in eternal harmony!
Yay! I have a new best friend!
I turn to walk back into town, and that is when reality comes crashing down around me. The cow does not follow.
My friend he may be, and in the party he may also be, but nothing I can do can make him leave his pastoral paradise.
Gameplay note: I was so excited about this, I searched for literal hours online looking for the perfect cow picture. I debated with my buddy the merits of a cow Anti-paladin, or a cow Green Dragon Disciple (draconic heritage). Or a cow Monk. In the above screenshot you can see that the cow is a Dirgesinger, a bard class whose song curses enemies to have -1 to rolls. The cow has moooooos of doooooom! But I was stymied by a fatal flaw in the game engine, something that I did not know. Cows have no walking animations and cannot move .
I realize that some things are just not meant to be.
You have to wait here. There is no room for you right now.
With tears in my eyes, I say goodbye. The cow seems to understand. Nevertheless, he sings a sad dirge of farewells and missed opportunities.
Gameplay note: I set his AI to bard song when idle. Cow's gonna sing forever.
Then, my hopes and dreams for the future re-dashed, I stride right back to the Jovial Jugger and say in my new, old, deeper male voice, "Shar-Teel, Safana, get a move on. We have to find a lost dwarf."
Of course everyone in the room turns to stare at me, most of all Branwen and Xan. But I don't want to deal with this right now. I want to go melt something's face off. But first we stop by Thunderhammer Smithy to see if we can sell or buy anything. Taerom sees our Ankheg shell we picked up and gets excited.
Gameplay note: I don't think I screenshotted it, but we did pick up an Ankheg shell from one of the chests in Castle Daerthmac.
I'm not interested in selling it just now, though it would be to you if I do.
A shame it is. It could bring quite a bit once finished. How about this; for 4,000 gold I'll make it into enchanted plate mail for you instead. It's half my normal rate for working on an exotic but, as I mentioned, business is slow. If you take me up on this, I won't need to buy any more shells for a long time.
A fair price for the workmanship of Taerom Thunderhammer. 4,000 gold it is.
Good on you. Now it will take me a while to finish, but you will soon have the finest armor in Beregost, if not the entire Sword Coast. Come back in a tenday and I'll have it ready for you.
A tenday from now is 13 Tarsakh. I mark it down in my journal. Surely we can find one dwarf boy before then, right? Thunderhammer also accepts CuChoinneach's shield.
After selling all the merely excellent weapons we collected, we teleport to the Armory to outfit Safana and Shar-Teel. When we get done with Shar-Teel, I am worried about her. She knows so little compared to the rest of us. I tell her to activate the Cloak of Displacement as often as possible.
I tell Safana to keep close to Bardo, and watch his back. Maybe they both can detect enough traps to keep them both alive.
And then, because we are here and because we can, Imoen and I sit down for another spell-scribing session with Firebead.
Back to the party, I need your help.
We pour over the scrolls and spellbook we brought with us, and in the end, Firebead scribes scrolls of Wizard Eye, Domination, Minor Spell Turning, Phantom Blade, and Protection from Electricity for Imoen. He does the same for me, except he passes on Minor Spell Turning because I already learned it. And when we are done, we still have 3000 gold.
Ok. We are ready. Time to find a dwarf kid. We travel to the place I suspect Otho was talking about. On the way, we are ambushed by wild dogs.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#798
Posted 03 October 2012 - 11:27 AM
"One day," she announces gloomily, "One day, I'll gut you like a fish."
She does things to me, that woman. Does things inside. Not quite sure what they are, though. We keep going until we get to the spot.
Yes, here it is, most of the way to Nashkel. Prime ambush territory here.
We get to the spot where orcs most love to ambush, and there we stop. I should use my new spell, Wizard Eye, to see what's up.
Oh. Wow. That's quite the ambush.
Imoen and I are going to have to be devastating here. No holding back.
We can't even really see what we're attacking, and yet we do it still. I cast a Glyph of Wild Magic and Imoen a Fireball.
Then I move in as close as I dare to cast Skull Trap, and see some of the devastation that we are wreaking upon our foes.
The Skull Trap does even more damage, and then Imoen casts Slow.
Some may think this enough, but I am not in the mood to let orcs chase me around Faerun today. I use another Wand of Fire charge, and Imoen attacks with her Wand of Lightning.
An Orog strides towards us as the magical energies subside, and he is only Barely Injured. I throw a Random Spell II at him, and it lowers his resistance. Then Imoen throws another set of Lightning Bolts, and injures three more targets.
Then we retreat and let the melee characters deal with the Orog.
And when an Orc Priest shows up and tries to cast something, Imoen and I both let him have it with Magic Missiles.
He loses his spell, Shar-Teel chunks the Orog, and I cheer!
That is, until I see how many orcs survived our onslaught. Then I'm a little bit worried.
I drop another Glyph of Wild Magic on their asses and hope they choke on it.
It sounds like it's doing something.
Gah! Why don't these bastards just DIE!
Die! Burn! Fall!
Despite everything I do to them they are still around!
Attacking my companions!
Even my bunnies are powerless against them!
I give them a Word of Vile Discord.
Then I retreat to safety, and teleport back to my party.
When the stragglers inevitably come for us, I let them.
But the damnable Orc Mage, with his Improved Invisibility and Magic Missiles, is still a threat.
I dispel his everything and pray Shar-Teel can get a good hit in before she dies.
Then I notice the chaos blades floating around me, ready to be thrown, and I throw them. The bastard goes down.
We are bruised, battered, and spent, but we are not dead.
Shar-Teel and I both learn something important from this fight. She learns that two-handed sword users should charge in second.
And I learn to cast Level 5 spells.
Gameplay note: Because of all the equipment I have on that boosts spell memorization, I do not get just two level 5 spells, I get SIX!
I am going to start summoning things. Lots and lots of things.
As Imoen begins cleanup, she finds an orc corpse with six gems on it. This guy must have gotten them from one of the Glyphs of Wild Magic I threw. Ha!
I wonder if there are more like that? We follow the trail of dead bodies down the road. There is one straggler, but we put him down quick.
I'm kinda disappointed at the small amount of corpses near the beginning of the ambush. Did all my magical energies really kill so few?
When we finally make it to the campfire that seems to always be burning in this area, we don't find any dwarf children. We do see, however, a crack in the wall that could lead to a cave.
But we are tired, worn, and almost out of spells. What we need to do is rest.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#799
Posted 03 October 2012 - 11:27 AM
I get cozy with Rhialto's Spellbook.
Study the spellbook for a while, and see if you can learn something new.
You spend some time, browsing through the book...
Try to learn the spell "Vortex".
You succeed in learning the spell.
Gameplay note: I have no idea how this spell is supposed to work but it sounds hella fun!
Study the spellbook for a while, and see if you can learn something new.
You spend some time, browsing through the book...
Try to learn the spell "Paithan's Lucky Streak".
You try to learn the spell, but it's too difficult. You need more experience in the art before you can learn it.
Study the spellbook for a while, and see if you can learn something new.
You spend some time, browsing through the book...
Try to learn the spell "Random Spell III".
You succeed in learning the spell.
Gameplay note: We know a few level 6 and 7 spells already, notably Cacofiend, which is Level 7. This Random Spell III could get real violent real fast.
Well, this seems like a good stopping place. We'll continue soon!
Edited by Usurper, 03 October 2012 - 08:16 PM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#800
Posted 03 October 2012 - 02:20 PM