
Syvishtar's Journal
#61
Posted 20 December 2011 - 07:39 AM
Thank you
#62
Posted 20 December 2011 - 04:24 PM
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#63
Posted 20 December 2011 - 04:29 PM

12 Mirtul, 1369
Keldath Ormlyr also honors a bandit scalp bounty, and by collecting on some more of those we happen to have around, we put together enough money to raise Will.

We welcome him back, but he doesn't say anything. For a bard, he sure is quiet. I give him his ring, telling him what I know of it. He slips it on his finger.

On the way out of the temple, I notice a Sirine in the outer courtyard which I did not coming in. Her red-haired beauty is undeniable, so I approach her.




















Is there anything worse than being godblocked? We continue on out of the courtyard to see another man, perhaps standing guard. I decide to talk to him as well.












Gameplay note: And now it's time to take a look at yet another character.

Pretty good wisdom, strength, and constitution, although not amazing. But hey that's what you need to be a cleric and that's what he is. He is also an actual Morninglord of Lathander.

This is the first true cleric class we've seen in the game, (Jaheria's Priest of Sylvanus doesn't count) and so it's time to explain the Divine Remix mod. The short version is that the mod divides up all the cleric spells in the game into spheres, and gives major, minor, or no acccess to several spheres to different clerics of different gods. That's a 3rd edition thing, right? Anyways, they ported it into here. So some clerics will get access to some spells, while others get access to other spells. If you're really interested in the details you can download the mod, which comes with a handy two-pane spreadsheet that details which clerics get which spells. Also, all clerics get a Spiritual Weapon that they can summon once per day, and some special abilities. As you can see from the description, Morninglords of Lathander get extra Blesses, Hold Undeads, Heals, and Greater Restorations as innate abilities as they level up. Lets check out his spellbook.
He has all the spells that Jaheira has, which we won't look at a second time. But he has several more as well.

This is a pretty useful spell, basically a single-target stun. The enemy falls to the ground and becomes a non-factor. I think if you hit them they wake back up and go after you again though.

Again, I don't know when this would be useful. Detecting good is actually more useless than detecting evil. People who aren't attacking you are probably the good ones. Strange that a Morninglord of Lathander would have this though. Perhaps Gavin is more of an inquisitor type?

A quick and easy ranged combat spell. 10 +1 sling bullets as if fired from a +1 sling, and you don't even have to have the sling! The biggest advantage here is the 1d4+5 against undead. It's easy to forget about this spell when fighting undead but you shouldn't. I shouldn't.

This is the #1 spell most appreciated by children going to sleep at night. It's also a double-strength bless rolled in together with a double-strength curse. It's only single-target though, so it's also important to look forward to the higher-level version Protection of Evil 10' Radius. Oh, and when we get into summoning demons this spell will keep the demons from attacking us first, which is a really nice touch I think.

AoE anti-fear! Essential when fighting dragons. Or mages that cast Horror. Or priests that cast Fear. It's really useful a lot of the time. Essential pre-battle buff.

Cast Sanctuary, walk around healing everybody, life is good and everyone loves you. If you're doing a solo cleric run, this spell is essential. Always good to have around in a fight.
So, Gavin just basically schooled Jaheira here. Jaheria can't put us to sleep, protect us from evil or fear, or be a sanctuary in the middle of battle. In turn, Gavin can't use a crossbow as well as Jaheira will be able to some day. Also he dosen't have a frightened Duskblade following him around. Plus or minus?
Edited by Usurper, 20 December 2011 - 05:01 PM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#64
Posted 20 December 2011 - 04:31 PM











We go back to our canvassing of Beregost. I don't expect any more fighting, so I first stop by the Jovial Juggler and drop off Will Scarlet. [For some reason he doesn't have the same dialogue option as the other NPCs] Then we continue our town exploration; or, Jaheira does. We mostly try to keep up. Those boots make her twice as fast as the rest of us. She comes out of one house and tells us the spiders are there.

Great! We can finally finish our first job. But when we go in, Gavin screams.

I try to cast Color Spray, but instead spectral vines reach up through the floor and wrap themselves around me. Sometimes it is hard to understand what the magic is trying to say. I switch to my bow. Khalid rushes the 3 spiders in the back and begins to hold them all off while the rest of us beat on the one next to Imoen. I don't know why this is happening. Imoen hits it with a Magic Missile, and it curls up dead. We move onto the next.

Gavin is the only one to get hit by the spiders, and Jaheira heals him easily. The specral vines have not yet let me go, so Imoen looks around the room. When Imoen picks up the spider's corpse, Gavin has another panic attack.

Guy really doesn't like spiders, I guess. Imoen also finds the wine and the boots that the lady mentioned before.


I'm pretty sure we have locked this job down. By this time the vines have released me, so we continue on our mad rampage across Beregost. As we are walking down the alleys and byways, Gavin asks a question.








Hmmm. Is this a really indirect way to ask for money? Jaheira reports no success yet in finding Tulbor.

She seems to be used to doing this. As experienced adventurers, I'm sure she and Khalid do this in every town they visit.



Jaheira speedily marches on. I can follow her progress throughout the town via the shouts and screams of indignation. She motions us over to one house in particular. We go inside to see someone we recognize.

The excitment in recognizing someone from Candlekeep here in Beregost makes my heart pound and my head dizzy. There's so much I want to ask, so much I want to tell... but then I remain silent. There might be too many questions, painful questions, if I talk about even half of what has happened to me lately. Instead I just smile at the nice man and remember his house for a later date. Just across the street from Firebead's house is Feldepost's Inn, so we decide to check it out.

Just like back at the Friendly Arm, we get accosted by a drunk. But this one isn't friendly.


We just ignore him and go talk to the bartender.







We start to look around, perhaps to find Tulbor, when Marl gets in our face again.





Then he punches Imoen in the face.

Almost everybody jumps him. Wolf, cat, Khalid, and Jaheira. Imoen runs over to Jaheira who heals her quickly. Gavin just stands there in stunned silence. But I tell my pets to move off of him, and Khalid to back away. I walk up to the idiot, holding my Serpent Shaft which glows green in the dim inn interior. Without a word we began to fight. It doesn't last long.

I loot the few gold off his corpse out of principle, and we leave, heading towards the center of town. When we get there we hear a town crier yelling the news.

Five thousand gold!? We could afford platemail for 2 fighters with that money! Holy crap! I've got to track down this Bassilus guy. I decide to ask the tiny man next to the crier for more information.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#65
Posted 20 December 2011 - 04:32 PM




Gameplay note: It's funny cuz it's ironic. You, the player, actually do ascend and become a god, and Tiax turns out to be just a poser. Cyric specifically opposes you, because he currently has the portfolio that you will assume when you ascend. Cyric personally visits you in your abyssal pocket plane to have a little talk and give you a little test. But what he should have done was pay more attention to Tiax way, way back at level 1 and maybe he wouldn't have had you as a problem in the first place. He should have had Tiax murder you in your sleep. Let us take a closer look at our potential murderer.

He is the dumbest gnome ever to walk around as a cleric. He's only got 13 wisdom. Doesn't that mean he can only cast up to level 3 spells?
It says he's a cleric/thief up top, but he's more precisely a Strifeleader of Cyric/thief as you can see on the side. Strifeleaders of Cyric are part of the Divine Remix mod too and are quite complicated.

He has some spells that Gavin does not have, and is also missing one that Gavin has.

Yep, the Cause Wounds line of spells is restricted to only evil clerics in this mega-mod. That makes Tiax more unique. Although I've never been one to use Cause Wounds. Does it heal the undead? I can't remember.

Protection from Good is also of limited usefulness - are you going to cast it before you slaughter a town full of peasants? Nevertheless, Tiax has it. There is one spell that he is missing that both Gavin and Jaheira have, which is Entangle. Tiax also has the ability Summon Ghast. This is a character-related thing and I didn't notice that before. I've never used the guy. Ghasts can paralyze enemies and rip them to shreds. They are very frustrating to fight at low levels, so conversely they must be excellent summoned creatures to have around then! Tiax is wearing leather armor, and has a sling and a mace.

I look askance at the gnome priest with a mixture of fascination and hilarity. Would he flip out if we just burst out laughing? I risk a look at Imoen. She is studiously not looking at me, no doubt in some attempt to exert self-control. Clearing my throat, I suggest we continue our search.
We continue to go house-to-house, until Tiax emits a strange frustrated sound and speaks.




Petty merchant group? Does this gnome know more about Tulbor than he's letting on? We keep going, stepping into an office of some kind.












We take on Kagain, and I send Gavin back to the Song of the Morning Temple. He says he'll wait for us there.
Gameplay note: Ok, another potential party member!

The important thing to note here is that Kagain has 19 CON. Makes him a good tank. He's already got 16 hit points at level 1 and it's just going to go up from there. He is also a Troll Slayer.

Having 5 proficiency slots in the sword and shield style sounds pretty crazy. Also, he's excellent when we run into trolls, of course, and great before then too. As a mage, I always appreciate good meat walls to hide behind. He comes wearing studded leather, a helmet, a (totally useless) girdle, and wields a shield and an axe.


Solid guy we have here. Lets move on.
Will this town never end?

It's raining as we walk to the Burning Wizard Inn. We are approached by a naive-looking young man.






We follow him around the corner and up the street to the Red Sheaf Inn. Silke is waiting.




We wait around for a few minutes until the thugs show up.









The other guys attack.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#66
Posted 20 December 2011 - 04:33 PM

Later I would realize that it wasn't everyone who was screaming. Silke kept her head, and Kagain did too. He calmly walked up to the guys, one by one, and executed them as they ran around screaming.

Then he sat down in the middle of the street and waited for us all to get over ourselves. When I recover from my own spell and walk back, the dwarf has a few choice words for me.




When Tiax gets back, he also has something to say about what had just happened.







I'm starting to rethink the idea of having this gnome follow me around. I think darker thoughts as I talk to Silke again.





Jaheira's words cut like a knife, and I look down at the gold in my hand. She was right. I should not have gone along with that. But I just wanted money. And now we have it. I make a promise to myself to never do anything like that again. I turn and walk away, back to the Burning Wizard.

Playing the Big World Project Let's Play both here and on the Something Awful forums.
#67
Posted 20 December 2011 - 04:35 PM
































The commoner walks out of the tavern, hopefully never to be seen again. I look at Jaheira, trying to gauge her reaction to what I've done. I was trying to be good just then. Rose walks over to us at the same time, presumably to thank us.










I kick out Tiax to make room for the hottie.

I tell him to wait for us at the Jovial Juggler.

Gameplay note: I'm trying to collect all the NPCs in Beregost and gather them together in the Jovial Juggler but I keep forgetting how many there are. This one is special, though. Rose is an interesting treat. Lets take a look at her.

Excellent CHA and DEX. Acceptable CON. INT is one point too low for her maximum spell slots, but it might be worth investing one of those INT-boosting books into her, because she's a White Dragon Disciple.

Ooooh, dragon breath twice a day! Oooh, eventually cold immune at level 17! Oooh, bonus AC every 3 levels! She seems like a cool one. But right now she doesn't have any special abilities or spells, and she's only got a spear and a crossbow, even though her specializations are in short swords and darts. Weird.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#68
Posted 20 December 2011 - 04:36 PM





Damnit! This is thief central! Why can't Imoen protect me from this type of thing? I leave the Burning Wizard in disgust. And with few places left in this town to explore, we head to the Red Sheaf.



And with that he attacks! Karlat gets an early hit in on Khalid, but then Jaheria moves in to heal.

Karlat is also attacked from behind by a bar patron. About time somebody helped us out with these bounty hunters! Karlat also gets a good hit in on Kagain, but Kagain doesn't seem to care.

Jaheira heals him anyway. Everyone else is shooting arrows at the enemy dwarf while Rose hums a merry tune. Unfortunately Karlat has healing potions, and he's not shy about using them either. It all looks like it's actually going Karlat's way, until Jaheria gets in a lucky crossbow bolt to his eye.

He loses heart and tries to make a break for it as he drinks what may be his last healing potion - but there is nowhere to run.

Jaheira is on a roll today, and gets the killing blow.

After taking a short breather, I want to find out who helped us in this long and tense battle. Turns out it's another face I recognize!








I switch her out for Kagain, and send him to the Jovial Juggler.
Gameplay note: And here we have YET ANOTHER potential party member! Finch is a cleric of Deneir, called the Scribe of Oghma.

She's got not-too-amazing stats all around. Clerics of Deneir are not part of the Divine Remix, so their abilities are quite simple.

She looks to have the same spell selection as Gavin, with the absence of Sunscorch, Entangle, and Fairy Dust. So all-around a solid cleric.
She's equipped with leather armor, a flail, a sling and some bullets. She's also carrying around her bookbag and some books. But her coolest item is her glasses.

There's currently nothing inside.


And that's Finch!
After making small talk with Finch about books, and tomes, and scrolls, I tear myself away long enough to talk to other patrons in the bar. First one I find is Perdue.



Is everyone in this town batshit crazy? Then, in the corner, I see a shady character that might very well be the man we seek.














As I walk out of the bar, I realize that I had forgotten to loot the dwarf merc. I check his body, and find a healing potion, some coins, some standard equipment, and a bounty notice for 350 gold. I must be moving up in the world. Before taking the potion back, I stop by what must be Mirianne's house to give her the letter we picked up south of town.



Mirianne gives us a magical ring, which we try to identify. But something is wrong with Finch's glasses, so we ask to sleep for a while at Mirianne's house. She graciously agrees.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#69
Posted 20 December 2011 - 04:37 PM













Women.
Gameplay note: Oops, went over the post character limit!
After waking up, we go to see Alanna again, bringing the good news and good potion.



She walks over to the puddle of slime and pours the potion onto it. There's a shower of magic and suddenly a man is standing there.


























Gameplay note: For getting these two lovebirds together we gain 100 gold and 227 xp. But since it cost us 100 gold to get that potion we just break even. I was hoping for a reputation point but that is not to be had.
We step across the street and take a nap in the demon child's house. It is empty, of course. Perhaps we should perform a consecration? I do not dream.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#70
Posted 20 December 2011 - 04:37 PM

And then it's upstairs to tell Landrin she can go home again.

We have to talk to her several times.








Gameplay note: For killing the spiders, and delivering the old boots and the wine, we get 295 gold and 362 xp.
With our newfound wealth, we travel back to Beregost to finally buy the necklace from the old couple.




Gameplay note: and for that we get a necklace and no xp or rep or anything. Curses!
Back outside, we run into Annie again.



Smiling, I turn and make my way to the Jovial Juggler.

Gameplay note: Ok, FINALLY! Maybe Khalid and Jaheira will stop complaining so much now.
I walk into the Jovial Juggler and see a wealth of familiar faces. I smile and talk to them all. After a while, the conversation naturally turns to what we all do next. I suggest we go after Bassilus, and ask who is with me? The discussions last deep into the night.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#71
Posted 20 December 2011 - 04:53 PM
Here is a list of all the available party members and what we knew about them at that time:













Playing the Big World Project Let's Play both here and on the Something Awful forums.
#72
Posted 20 December 2011 - 04:55 PM
Imoen: 22 Kivan: 20 Finch: 19 Rose: 16 Shar-Teel: 14 Gavin: 12 Kagain: 12 Tiax: 2 Will: 2 Khalid: 0 Jaheira: 0My new party then became Finch, Imoen, Kivan, Rose, and Shar-Teel. And even though I didn't count negative votes, Jaheira got rejected 3 times, Khalid 2, Kagain 1, and Rose 1.
Edited by Usurper, 20 December 2011 - 04:56 PM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#73
Posted 21 December 2011 - 06:48 AM

Anyway, When I got Finch into my party, her glasses didnt work, and when I kicked her out, I couldnt bring her back, neeeded to CTRL + Q her. Did u have this problem ? If so, how did you solve it ? I am afraid that, after Ctrl + Q, her quest would be broken.
Tx, sorry for the bad english
#74
Posted 21 December 2011 - 04:39 PM
I also had problems with Finch's glasses, so I just ended up deleting them with Shadowkeeper and giving her some actual Glasses of Identification. And then when she died Imoen kinda... took them from her, so they've been party property ever since. I respect the NPC's original design by not giving her any helmets, though. And yes, I had trouble re-adding her to the party after I kicked her out. What I ended up doing was bribing her with a ton of jewelry to re-join the party using the Friendship Mod. I made up the story that she was too scared to go out again, but after giving her a fortune in book money she relented. I could have used CTRL-Q, but this way was more funny. And after I she re-joined she still spoke up with other party members, so I don't think her quest was messed up.
Edited by Usurper, 21 December 2011 - 04:41 PM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#75
Posted 21 December 2011 - 04:43 PM

15 Mirtul, 1369
After a long and intense night of discussion, negotiation, argument, and counter-argument, I finally decide on the party I will take with me to hunt down the man Bassilus: Imoen, Finch, Kivan, Rose, and Shar-Teel. I say goodbye to Khalid and Jaheira, after asking Khalid to switch armors with Finch, and Jaheira to give the boots to Finch as well. Finch needs love. With the boots, Finch can cast 5 level one spells, which is strange, because Jaheira could cast 7. Oh well.


They leave out the door.
Gameplay note: They went to the Friendly Arm Inn without initiating dialog first. Rude bastards.
Suddenly Mr. Dudley shows up, from across town.




He gives us back the 100 gold that we had slipped into his money bag, and I do not object. Imoen might have given a little sniff, though. I turn and head over to talk a little bit with Shar-Teel.



Then I try to make a big deal out of giving her the Gauntlets of Ogre Power and the Flame of the North. She might have been impressed, but it's hard to tell. You know, she only joined us because Khalid kicked her ass, and now Khalid is gone. This might be a mistake. But nevertheless, I ask Kivan to join back up again too.



I lead them... straight to the Innkeeper to get some much-needed rest and prepare for the journey. But before I can do that, we are interrupted by a little gnome-looking guy.

Sucks to be him I guess? I then arrange rooms for everyone, and we all go to sleep. Well, not all of us.










After we wake up the next day, I ask Finch about the magical ring we picked up. She looks at it for a few seconds with her glasses, and tells me it is a Ring of Protection.

Since if Shar-Teel goes down we all probably go down, I give that to her as well. Before we leave, I decide to go to the second floor of this Inn to see what there is to see. It kinda freaks me out.



Alrighty then! I back out of the room and go downstairs again. I try the front upstairs room because they seem to be separated.










So we're off! Kivan suggests that we go to the area around the High Hedge to get used to each other's fighting styles. He said he saw a few skeletons out there that would be easy to fight, so we go. It takes 8 hours. When we arrive, Kivan strikes up a conversation about the forest.






With those encouraging words, we begin the patrol of the woods around the High Hedge. Walking through the trees, we find a horse. Kivan walks up to it and charms it by whistling a few lines. The horse follows us, presumably there to help us in a future fight.

A little later we run into a huge spider, walking towards us from the north.

Strangely enough, my cat is the one that kills it. We keep walking. A little while later we find a cabin in the woods, looking inviting with its no-people-present-ness.

There's nothing inside but a cheery fire and a locked chest, which not even Imoen's lockpicking or Shar-Teel's 20 strength can open.

Edited by Usurper, 21 December 2011 - 04:44 PM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#76
Posted 21 December 2011 - 04:43 PM

We find a few more horses grazing in the glens, and hear a lot of birds singing in the trees, but don't find too many more monsters, that is until Shar-Teel spots a Gnoll Slasher in the trees. I want to see her performance with all of her equipment, so I tell everyone else to stay back and watch. She eagerly rushes in for the kill, saying "I love bloodshed." As she attacks, blue-white flames erupt around her.

She hits the gnoll again and chunks go flying. A few swings later, his friend bursts into chunks as well. It is a very good thing the demon-woman is on our side.

One of the gnolls has not only his halberd on him, but a short sword too.

I met that guy, Purdue, right after the fight where I met Finch! I have to go back and give him this sword. He might pay me for it. With nothing else left to explore, we declare this area safe!

Playing the Big World Project Let's Play both here and on the Something Awful forums.
#77
Posted 22 December 2011 - 09:49 AM
I didn't really ever consider changing NPC portraits, but maybe I should have. Everybody started hating Will Scarlet for no other reason than his character portrait. Maybe if he didn't look so much like that actor he looks like people would be more amenable to having him in the party.
I also had problems with Finch's glasses, so I just ended up deleting them with Shadowkeeper and giving her some actual Glasses of Identification. And then when she died Imoen kinda... took them from her, so they've been party property ever since. I respect the NPC's original design by not giving her any helmets, though. And yes, I had trouble re-adding her to the party after I kicked her out. What I ended up doing was bribing her with a ton of jewelry to re-join the party using the Friendship Mod. I made up the story that she was too scared to go out again, but after giving her a fortune in book money she relented. I could have used CTRL-Q, but this way was more funny. And after I she re-joined she still spoke up with other party members, so I don't think her quest was messed up.
Maybe on your threads, you should vote npcs in classes. Like, to go hunting Basiliks, u dont neeed a rogue, so your party would be you, 2 tanks, 2 clerics, 1 mage. So, the choiced would be: Viconia x Jaheira x Gavin ... Minsc x Psychobitch x Kagain x Whetever ... Dynahir x Edwin .. etc ...
To go Dungeon Crawler, U need a bard or a thief, so Imoen x Eltoth x Garrick x Safana etc ...
Maybe this way some NPCs could have more chances.
I will try bribe Finch next tie, I dont think I did it before, thank you for the tip ...
#78
Posted 22 December 2011 - 03:29 PM
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#79
Posted 22 December 2011 - 03:31 PM

With High Hedge cleared, we begin our search for Bassilus in earnest. Once again I consult with Kivan, who suggests we search the Red Canyons southwest of here, and perhaps the Shipwreck Coast as well. I'm a little nervous to travel so far away from civilization, but I say we can chance it.

We arrive at the Red Canyons after a grueling 16 hour journey. Rose wonders something and asks a question that's been bugging her.















Another victim of Silke's machinations! I hope she's sincere, because we could use her help right now. We are ambushed by a dire wolf. I send Shar-Teel in first.

The wolf attacks Imoen, but Kivan has a better idea and charms it. Now Haiass has a friend.

Since we now have 3 animals, I send them out together in a scouting party. Haiass and the dire wolf are the muscle, but I can only see through the senses of my cat, so she trails behind. I did not realize this before, but my wolf can sneak. When the cat enters the shadows, he does as well. Good boy!

It works well for a while but eventually the dire wolf stops responding to commands and wanders off. I focus on my familiar and continue exploring until I find someone to the southwest. I inform my party and we prepare to head off. But concentrating so much on my familiar's experiences, I hadn't noticed someone standing behind us. I approach her to see what's up.

And that's that. The Thespian keeps trying to give Rose pointed looks, or maybe she just has gas. Anyways we roll our eyes a bit and move on. On the way over, Finch spots a skeleton, its eyes burning bright with hatred for the living. She immediately begins rebuking it.

Haiass crunches the bones between his teeth in puppy-dog glee. I give him a nice scratch on the head before we move on. We haven't gone far, though, when Kivan begins to look longingly up at the stars.
Gameplay note: Some of these NPCs have theme music to go along with their talks. Kivan is one of those. I just figured out how to rip it from the game and upload it to tindeck.com, so this is the first time that you get to hear it! I'm going to retroactively go back and add themes to character conversations when appropriate.
It's dreamy, and moody, and elfy, and generally emo. Kivan is also going to be generally emo for a long time, at least until we get to Suldanessellar...










My elfy heart feels the loss of my brother, Kivan. But the human raising I had through Gorion wonders if perhaps it's all a bit too melodramatic. We continue on to where my cat had told me a man was waiting. When we get there, we think we might be too late, because the man is being chased by a ghoul.

Gameplay note: Ghouls are devastating at lower levels. They tough, can paralyze with a hit, and rip a character to shreds with fast attacks. We're going to have to stay away from this one somehow.
We open up with ranged attacks while Finch tries to Turn it. But then Kivan just saves everybody the trouble of a long, drawn-out battle by shooting the fuck out of the ghoul, killing it in one hit.

Gameplay note: Ehhh, maybe they're not so tough after all?
With the number of baddies out tonight, we decide to continue on together as one large group, rather than sending my cat to scout ahead. We soon run across two more ghouls.

Shar-Teel laughs at my caution as I tell the party to fire arrows at them and stay away. She wades into battle and the chunks start flying.

Mission accomplished. I start to feel a lot more confident now. Next thing we encounter are a couple of dire wolves.

For some reason Kivan joins Shar-Teel in melee. She gets hit, and Finch moves in to heal her.
Gameplay note: I've got all the characters set up with different AI routines, so when I talk like something unexpected happened in battle, that's not me just playing coy. It really was unexpected. I imagine Kivan's ranger AI tried to go up and charm one of the wolves automatically, but since he's out of Charm Animal, it didn't work, so he then switched to his spear because the wolves were in melee range.
But just when I think nothing can go wrong, the worst case plays out. In the space of a second, both of the dire wolves jump at Shar-Teel, through the blue-white fire that surrounds her. She slashes at them, and the flames burn them, and they grab onto her throat. All three of them die screaming in an orgy of blood, fire, and pain. Finch, her hand half-raised to begin casting a healing spell, seems totally frozen in shock. She'll probably blame herself. She doesn't know Shar-Teel well enough to realize that the psychobitch probably wanted to go out in exactly that way.

Gameplay note: Well, for all you guys worried about the overpowered items we got, looks like it's offset by the underpowered characters we have! :argh: What do you think, should we rez Shar-Teel?
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#80
Posted 22 December 2011 - 03:32 PM
Playing the Big World Project Let's Play both here and on the Something Awful forums.