
Syvishtar's Journal
#681
Posted 31 August 2012 - 09:24 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
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Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#682
Posted 31 August 2012 - 11:31 AM
#683
Posted 31 August 2012 - 08:43 PM
68,134 - Yeslick 63,124 - Imoen 47,050 - Coran 28,710 - Kivan 27,191 - Kagain 15,206 - Finch 4,095 - Xzar
So I can add 2 more voting options:
C. Most xp to least xp - this means replace Yeslick with Coran first, then replace Imoen with Kivan, Coran with Jet'laya, and after that Kivan, Kagain, Finch, and Xzar disappear in that order to make way for new party members.
D. Least xp to most xp - this means replace Xzar with Kivan first, then replace Finch with Coran, Kagain with Jet'laya, and after that Kivan, Coran, Imoen, and Yeslick disappear in that order to make way for new party members.
Please edit your posts if you want to change your votes.
Edited by Usurper, 31 August 2012 - 09:22 PM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#684
Posted 01 September 2012 - 04:53 AM
#685
Posted 01 September 2012 - 05:37 AM
Gives a chance to level up a bit for those falling behind and increases difficulty
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#686
Posted 01 September 2012 - 01:41 PM
#687
Posted 03 September 2012 - 08:10 AM
A. Most popular to least popular .... B. Least popular to most popular ................... C. Most xp to least xp ....... D. Least xp to most xp .....
I'll post the next update soon.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#688
Posted 03 September 2012 - 08:23 AM

7 Alturiak, 1370
From the Cloudpeaks, it is a very long trip back to civilization. I decide to stop by Nashkel on my way back north.

I want to talk to Karaea and possibly buy some more boots. But when I get there, I can't find her anywhere!

I ask around and some people say that she went to Baldur's Gate. The city must be open again. I'll have to catch up with her later, I guess.
Gameplay note: I wanted to see if I could afford the charisma-boosting boots in order to qualify for Coran's romance, but alas, Karaea really did go to Baldur's Gate. We'll have to get them later.
We gotta go back to the Jovial Juggler then. What else is there to do?

When we get there, Coran greets us boisterously and cheerily. He tells us of a wonderful place he's heard of, a place of mystery and intrigue, and of fantastical loot. He says we should go to Firewine Bridge! He even offers to lead us there. I can't say no to Coran, so we let Xzar go and get ready for adventure.



We give him the +3 Longbow Vibradeath. We also give him 3 long swords: Fire Biter, Varscona, and the Spiderbane. That will give him fire and ice damage should he require it, and the option for free action as well. He also gets the Cloak of the Assassin and an Amulet of Protection. Finally his armor is the Shadow Armor +3 from the Shadow Thieves of Amn. Coran is loaded for bear.

The very next morning we set out for Firewine Bridge.

It is a full 24 hours of traveling. When we arrive, we don't get to rest. Some strange, new monsters assault us just as we get within sight of the bridge.

As I begin to cast a spell, Imoen is hit with a poison arrow!

She drinks an antidote and is fine. I let loose my wild spell, which I hope to be Vile Word of Discord. It... isn't.

I guess that means I should lay off these poor, unfortunate souls. I grasp my staff and prepare for melee. Two desert trolls join the fight against Kagain.

Yeslick lets loose with a Chant, and the battle is truly on.

The two dwarves hold off one set of trolls and Finch holds off the other. But she is hit for her trouble.

Finch is hit again. She tries to heal herself.

Finch successfully heals herself and the first troll drops. But it doesn't die.

I know what to do, though. We studied trolls at Candlekeep, in Dungeoneering 210. They need to be hit with fire to fully be destroyed. I level my staff at it. I burn it and it drops. Then I rush in to help Finch on her front.

My Elemental Staff of Fire is able to drop the second troll as well.

A hobgoblin arrow poisons me. Damn those sniping bastards. I chug an antidote.

A repeat poisoning and antidote chug a few seconds later forces me to cast Mirror Images to get away from the poison arrows. At the same time, Finch takes out her troll.

Then we all turn to take out the last threat, before starting on the annoyances.

The annoyances don't last long.

Then Coran starts kinda freaking us all out.





We start to take a look around. We find a sign proclaiming this place to really be Firewine Bridge. It is a rather arid region.

There is also a cleric of Ilmater here.




Hey!


Necromancers?!



Give up my magic? The Weave is evil? The more I think about it the more upset I become. What the hell man? Why would he say such things!? I walk off in a bit of a huff, not caring where I'm going until I see vampiric wolf ahead of me.

Oh, a vampiric wolf LORD. Crap!

I do NOT want to deal with constant fear. I goop him.

Then I try to follow it up with a Chromatic Orb.

I try again, this time with Magic Missile.

I don't think it was me turned to stone. Perhaps the jelly? I try again.

My magic missiles slam into Yeslick!

I do what I should have done first - Chaos Shield.

My next cast the Weave flows through me and into all of our weapons, giving them a magical glow.

We are just simply not able to damage the vampiric wolf lord enough through magical means, and the spell wears off. It immediately calls the dead to aid it.

Shade wolves appear!

One of them starts munching on my back, so I cast Gymlainac's Lightbend to compensate. At the same time, Finch kills the vampiric wolf lord.

The shade wolves are actually pretty easy to kill.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#689
Posted 03 September 2012 - 08:24 AM

We continue our search for a ghost woman for Coran to woo. Why am I even doing this? Imoen spots another troll.

The first one is down in a moment.

The others in a moment more.

Trolls are just not a threat to us who have plenty of fire-damage weapons. We succeed in exploring all of the outer lip of this area. It looks like it used to be a river, but is now just part of another arid region.

We decide to explore the dried-out riverbed next. The sun goes down as we are descending into the area. Ominous. But the only thing we run into is a pack of kobolds. They are all bunched up and dying for a Fireball, so I try to give them one.

Instead, the Weave turns me into a wolf. A wolf with fleas!

Fine. Melee it is! The rest of us join in the attack on the kobolds. Their shaman confuses Kagain.

Then, in the next spell, he confuses Coran. I rush towards him to take him out. I am a full-on wolf after all! But he is protected by two greater ghouls?!

Finch takes time out from her busy schedule of pounding kobolds into mush to Silence the kobold scribe.

The greater ghouls start hurting me, so I rush back to the group. But the group is in disarray! Three people seem to be missing. I am only taking the ghouls towards Imoen! I turn back to head them off and get a vicious swipe at my muzzle.

I run south to try to distract the ghouls. Imoen reaches for her neck... her necklace!

She summons a wyvern! One ghoul immediately attacks the wyvern but barely injures it.

I can run pretty fast still as a wolf, so I loop back around and get the ghoul that is following me interested in the wyvern instead.

I can't believe the kobold scribe is still alive and casting spells. I can't believe it keeps doing that while being completely protected under a Sanctuary. I grasp my Wand of Fire in my jaws and blast him real quick.

Finch is retreating from her fight with her own greater ghoul, and rushes by the wyvern. The wyvern manages to twist around in the air and obliterate the greater ghoul in one blow.

That's when I hear a shout of dismay from Imoen. She is ambushed by three trolls!

The wyvern finishes with the greater ghoul and moves towards the trolls. I and Finch try to heal ourselves. The other party members are still confused and wandering these wastes. Well, all except for Coran. He's taking potshots at Imoen!

An almost dead kobold captain comes limping up to me. At least this I can handle. I whack him over the head and he drops. But then I see the kobold scribe, apparently decked out in a red fire shield. Holy Weaveus what is going on here?!

A chromatic orb flies at me from him and hits me. Ouch!

Then Yeslick comes back to his senses and I think everything is going to be alright.

Coran too!

The Book of Rhialto is enough to dispel this jumped-up kobold's protections, and I move in for the kill. I will mash this bastard's head in.

It casts Chromatic Orb at me again, but I don't even care.

Yeslick begins making everything alright.

The little bastard begins to run, but it doesn't save him.

Back at the main battle, the last of the trolls are dead. Go team Syvishtara!

Gameplay note: Despite all this power I supposedly have, just a few little things can really ruin my day. A well-placed Confusion spell and some incidental trolls and I'm fighting for Imoen's life!
We explore the rest of the dry riverbed, but don't find anything else.

There is nothing left to do but explore the bridge itself.

Imoen is in awe.










As we cross the bridge, I notice two people standing about. One of them looks like a caster, and one like a fighter.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#690
Posted 03 September 2012 - 08:24 AM




of Knights so bold and dungeon hell and slumber broke upon the shore
of nightmare's reef when dawn no more.

and footing lost on virtue's track and trailing far but near to fear
a vengeance scream through night to ear.

to take their fight to evil's core with confidence in might and right
went bravely forward spreading light.

when suffers all a hellish wrath from deep below whence fires came,
still none above dare speak the name.

'til good had won, though stories tell the cursed tale of treachery
when evil stole the victory.

from friend made foe with gold in mind to take and plunder riches won.
'Twas evil new, though old undone.

but knife to throat did snuff the lights behind their eyes, a simple deed.
'Twas honor dead as killed by greed.

alone with gold he struggled now to leave his dungeon deed and hide.
Alone he fell; alone he died.

and bards oft sing as maidens sigh for want of heroes lost below
that haunt in sleep with ghostly glow.

though neither see nor sense the land before their eyes beyond their age
they wait with unbelieving rage.

the injured souls take solace none in death's release so stand they will,
'til honor's need someone dost fill.

'Tis as the vow agreed by all and all must stand and wait in time
for one that ran to face the crime.

of Knights of days gone past so bold to warrant heartfelt prayers from thee,
that rogue's return might set them free.












I wince. Coran is such an ass sometimes.



I have pity on the poor bard. He just got emotionally eviscerated by Coran.


I turn away from the bard, and look for the fighter. He seems to be pacing back and forth. I catch him mid-pace.



Are we talking vengeful ghosts here? I'm not sure how comfortable I am with letting ghosts get the upper hand on the living. They might get uppity - get ideas. They might start charging protection money. We'll have to see.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#691
Posted 03 September 2012 - 02:44 PM
#692
Posted 03 September 2012 - 06:32 PM
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#693
Posted 03 September 2012 - 06:50 PM
Don't they get into some kind of elven slapfight over me? I was hoping for a slapfight.
Actually it's pretty boring. If you string them both along for long enough, you eventually get this conversation when you rest at an inn:
Ajantis vs. Xan resolves pretty much identically. The good one is the conflict between Ajantis and Coran, which is basically
At least I hope I'm not misremembering it; I didn't dig through all the dialogue files to find exact quotes. It's pretty much the most fun romance conflict ever, though.
Speaking of interesting Coran romance conflicts, however, there's an Easter egg in the BG1 NPC project left over from an unfinished Kivan romance and, well, open up BCORAN.dlg in Infinity Explorer and search for the line beginning, "<CHARNAME>, I was just thinking - how about we... Ki-kivan?"
#694
Posted 08 September 2012 - 09:08 AM

8 Alturiak, 1370
The night has grown ominous with all the tales of darkness, loss, and unquiet ghosts. I feel a little chill pass down my back. But I can't let a tiny bit of fear stop me. I have go keep on. Finding a vampiric sword is why I'm here, after all. It is probably going to be in these ruins.
But there seem to be an awful lot of undead as well.

I try to lead with a Fireball...

but the Weave prefers me to melee. Again.

Oh. I guess because it was going to be as easy as pie. Ha! Among the bodies are scrolls of Resist Fear and Invisibility. Since Imoen and I both know them, I put them in the spellbook.
At the end and slightly to the left of the bridge, we find a ghost.













I must free this woman from her ghostly bondage!





Coran lets me look at the roses.

Gameplay note: It isn't really explicitly laid out in this conversation, but we are supposed to go to the Song of the Morning Temple and speak with Rashel the Sunray.
But we are interrupted by a troll attack.

We take them out, but then a kobold commando team rushes out of the darkness!

The Weave doesn't let me fireball THEM either!

We have to take them out the hard way.

After the battle, I check my pockets for a new weight. I can't believe what I find.

I copy that down immediately. I might have to try this out myself soon! We try to find our way out of the area, but get ambushed by a few trolls.

We also get ambushed by Meilum.





Damn this guy is annoying.


Then the little bastard cheats!

And cheats again!

And again!

But Imoen still puts him down.

The idiot was only wearing studded leather armor and wielding a katana.

We decide to head back to the Song of the Morning Temple, before we have to go there to resurrect someone. Wandering around this place at night freaks me out.

On our trip we get waylaid by a bunch of gnolls and gibberlings.

They are actually kinda fun to kill!

We go the rest of the way to the temple without incident.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#695
Posted 08 September 2012 - 09:08 AM












When we look at the basket of roses again, they look brand new.

Actually they look kinda creepy, but still. We spend the night at the temple. In the morning, we take a look at the wares. I think prices may have gone down, because a Potion of Greater Healing is only 375 gold! I liquidate all of our gems and jewelry, and end up with 3,500 gold. I am about to buy as many potions as I can afford, but then I remember that there are some offers at the Thunderhammer Smithy and the High Hedge that I might better spend my money on. I decide to go check them out first. Actually having money to spend is making me a little giddy!

9,000 gold?! Man, why can't anybody offer affordable magic around here? I stop by Feldpost's Inn, and the two exotic drums that he has available are still 18,000 gold each. The bastard!

Maybe Thalantyr has something that I could use. I travel to High Hedge and take a look at his wares. He does have something that Yeslick is quite interested in.

But it costs 6187 gold. I also find an exquisite and beautiful piece of elven make, but it costs 27,000 gold.

I could wear it, though. But I'm most interested in what Thalantyr could do for me in the way of custom items.














So all of his custom items cost 5,000 gold. And here I am with just 3,000. Hmmm, perhaps I could bump that up high enough to get that hammer for Yeslick? He's the only one without a magical weapon in my group. I teleport to my Refuge to see about expendable equipment. While there, Imoen speaks up.




I get all of the merely excellent weapons and armor again and sell them. That brings me up to 4,359. Then I dig into my spellbook and sell all the spare Lightning Bolt and Magic Missile scrolls I got from the Ulcaster School. That brings me up to 6,094. Then, finally, I sell a spare Traveler's Robe that I find in my Bag of Holding. It is enough. I buy the Maul +2: Tholin's Ogre Smasher for Yeslick!

On the way out, Yeslick tries out the new hammer on a hapless skeleton.

Then it's back to Firewine to fix all that ghost's problems.

Unfortunately, we are ambushed on the way back! I laugh at all the cute gibberlings, but then I see something up north.

Holy shit a basilisk! Instantly I rip his molecules apart. They are too dangerous to stay together.

Then I shout at everybody to do all the magical damage they can to him. Imoen casts Magic Missile.

Finch and Yeslick summon Spiritual Weapons, a new spell they are trying out. Hammers infused with divine magic show up in their hands and they hurl them at the basilisk goop. It works! I add in a few Magic Missiles as well.

Yeslick manages to kill it just before Imoen's second magic missile volley hits. I breathe a sigh of relief.

All the gibberlings are dead too. Kagain took care of those.

Damn straight Coran! We cautiously finish the 20 other hours of the journey, but meet no more basilisks. When we arrive, we rest and are ready to tackle the Firewine Bridge again.
We find a lone zombie on the bridge.

We obliterate it. As we near the place where Amelia haunts, I pull Coran aside. I remind him of the taint that Rashel spoke of, and how the thorns on the roses keep pricking him. I tell him that I have a bad feeling about this. He doesn't really listen to what I have to say, but I keep insisting that he set up traps around the area just in case. He finally agrees. I think he just wanted me to be quiet.


Then I am the one to approach Amelia.


Playing the Big World Project Let's Play both here and on the Something Awful forums.
#696
Posted 08 September 2012 - 09:09 AM

I feel a strong sense of deja vu. I send Coran ahead to scout. He finds Natan right away! Wait, isn't Natan supposed to be dead?




I look at what Natan gives to me. They are strange, multicolored powders.

We go back outside. I know what is to come next. We prepare.

Then I send Kagain in to confront Amelia.







She throws something at me before taking off. What is this thing?

Wow. Generous demon woman. I turn to Natan.








And with that he takes off. Well, that's that. I guess I could be known as Syvishtara the Freer of Succubi now, but I won't really try to spread it around.
Gameplay note: Navigating this conversation incorrectly could result in the evil succubus leaving the Prime Material Plane with both Natan and Coran in tow. Then Coran would be gone permanently. Ha!
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#697
Posted 09 September 2012 - 02:57 PM

12 Alturiak, 1370
I still have trouble believing that I was just in the presence of an actual succubus. She might have seduced us all! I think I had better take some time out before going into the Firewine Ruins. I will check out the last part of this area and make sure everything is okay. I need to kill some trolls just to relax.
We start walking around, covering the rest of the unexplored ground. Ahh, trolls!

Yeslick and Finch take out the first one together.

The great thing about trolls is that the battles are slow and dependable. Everybody just flails at each other for a long time and then the trolls drop. Or Finch heals.

When we finally drop the last troll, we all get a feeling of simple satisfaction of a job well done.

No demonic trickery here, nope! Just good, honest, troll-slaying. Lets do it again. Or, you know, a vampiric wolf lord is good too.

But the Weave asks me to wait a moment.

Kagain strikes down the vampiric wolf lord, but not before he howls for the dead to rise!

Zombie wolves and fire-spitting hellhounds rise to attack my companions!

Coran pulls out his sword and bravely attacks the beasts to save Imoen from certain doom!

Our tiny tank patrol finishes slaughtering their enemies and turns to help Coran. He is engulfed in flames.

A good thing they are coming to help him, too, because he is not a tank.

Finch heals Coran and Yeslick puts the hell hound down.

Eventually, the Weave releases its hold on me. I wonder why it did not let me participate in this fight. Why? I ponder for a long while, and then realize. My companions did fine without me. I might have thrown a fireball, or a lightning bolt when I didn't need to. I might have even killed one of my companions with a stray spell. It has happened before. What the Weave has been trying to tell me is that I need to conserve my power. I should only act if it is necessary. I should hold back.
It is a difficult lesson to learn, but I shall try. In order to follow this new directive, I give up my Boots of Ensured Quickness to Finch.
There's only one more area to search in this place, so we go.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#698
Posted 09 September 2012 - 02:58 PM

















Then the poor woman is slain, and Kahrk appears.

Oh, great! He said he was weak!

Wait, that's not weak... Thankfully, Yeslick does the right thing right away.

I move back, letting the battle take its course. Kahrk has a contingency planned.

And a Minor Sequencer as well.

Finch is able to see the truth of all things, however, with her helmet.

Despite the fact that I am not taking part in this fight yet, Kahrk walks over to get into range, and casts Confusion on me. It also hits Coran and Imoen.

Finch casts Hold Person on Kahrk, but it is resisted.

Kahrk also resists Yeslick's Hold Person spell.

The same thing happens to Finch's Silence. It looks like this is going to have to be a melee combat. But when Kagain manages to beat off Kahrk's Stoneskins, he just casts more.

Both Yeslick and Finch draw upon the divine might of their deities. They are getting ready for a smackdown.

Kahrk casts Chaos at Finch, but nothing seems to happen.

Yeslick takes some time out to heal Kagain as Kahrk begins to cast another spell.

The evil ogre magi tries to Dominate Kagain! Thankfully the old stubborn bastard resists it.

Yeslick tries to cast Chant, but Kahrk interrupts him with Spook. It actually works, and Yeslick is frightened!

Kagain, now the one and only tank fighting Kahrk, activates his Cloak of Displacement to make himself harder to hit.

Back in the confused part of the fight, I accidentally hit Imoen with a dagger throw. Oops?

Finch also finishes up a Chant and gives herself and Kagain a little extra help for the fight.

As if Kahrk is protecting Imoen, he turns and casts Flame Arrow at me!

I am seriously wounded.

Finch rushes over to heal Imoen.

The elemental damage on Kagain's axe is penetrating Kahrk's stoneskins.

And the Potion of Magic Blocking that Kagain drank at the beginning of the fight helps him against Kahrk's Chromatic Orb.

Finch finally makes it all the way over to me and heals me a bit as well.

Coran snaps out of the Confusion he was in, notches an Arrow of Dispelling, and takes aim at Kahrk.

Kagain weathers a Horror spell from Kahrk as well. The dwarf is unflappable!

Imoen lets loose a few Magic Missiles at the evil bastard.

Kahrk turns and begins to cast a spell to retaliate against Imoen, but Finch's divine hammer slams into him and disrupts his spell!

With divine hammers, magic missiles, chaos shards from myself, and another dwarf incoming, it looks like Kahrk's days are over. Yeslick is back in action!

But Kahrk is not dead yet, and he throws quite a few magic missiles at me in a desperate move!

But they all impact harmlessly against the Protection from Magic shell I am able to bring into existence JUST in the nick of time.

I never knew I could read a scroll so fast!
Gameplay note: At less than half hit points I was pretty sure I was going to die to that. Saved in the nick of time!
I may not be able to cast more spells now, but I can throw the chaos dagger shards that I already have! I do so.

Coran runs out of arrows, and goes in to melee. But that isn't a good idea.

Playing the Big World Project Let's Play both here and on the Something Awful forums.
#699
Posted 09 September 2012 - 03:05 PM

Yeslick tries out a new spell - Flame Blade.

Gameplay note: As a level 6 cleric, Yeslick will wield the Flame Blade as a 1d8+6 damage weapon. Pretty good, and better than the hammer I bought him.
Of course, he is then immediately forced to stop his fighting and heal Kagain, who has gotten hit even through the Cloak of Displacement effect.

I am getting worried about this fight. Kahrk may outlast us! Imoen is too, because she uses the Ring of Energy on him.

Finch runs out of divine hammers and rushes into melee. But Kahrk discourages her from that.

We are almost out of healing, so Finch retreats and uses her sling while the dwarves continue the grand melee.

I may not be able to do anything magical in my bubble of Magic Protection, but Imoen still can! I throw my Wand of Fire to her and she hits Kahrk with the single-target setting.

Kahrk is still not deterred and bites hard into Yeslick.

I am getting really worried. I tell Imoen to do it again! She shoots the Wand of Fire once more. It is enough.

More than enough for Kagain! He laughs heartily and keeps talking about what he learned during the fight.


Gameplay note: Note the additional weapon proficiency in Axe. That takes it up to High Mastery. From the help text: "At this level the character receives +2 to hit and +2 to damage with the selected weapon. He also gains an extra 1/2 attack per round with the selected weapon. He gains a -1 to speed factor with the selected weapon." Pretty sweet. Kagain, the axe-wielding Gladiator.

The body of Kahrk has a Potion of Master Thievery, a scroll of Power Word Stun, and a +1 two-handed sword called Valiant.


I did not save the scroll of Cacofiend to be learned and copied out by Firebead because I feel a little strange to be giving demon-summoning spells to my mentor. And also because I'm pretty sure Imoen wouldn't want anything to do with it. But Power Word Stun is a great addition to any mage's arsenal! I shall have to get him to copy things out for us at the first opportunity.

And this sword! Wow! +10 hit points? This would be perfect for a primary tank two-handed sword wielder such as Shar-teel or Minsc! I will have to give it to them later.
Edited by Usurper, 09 September 2012 - 03:19 PM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#700
Posted 09 September 2012 - 03:05 PM
Edited by Usurper, 09 September 2012 - 03:22 PM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.