A little ways away from there, we find a lady in distress!
Take us to this friend, we're always ready to aid a lady in distress.
This is him right here on the ground.
This is Samuel; he's so sick right now. -sob- I don't know how much longer he has to live. Could you take him to the Friendly Arm Inn. If you were to take him to Gellana Mirrorshade at the Temple of Wisdom, she'd help him. Please, can you do this?
Okay, okay! We'll take Samuel to the Temple of Wisdom at the Friendly Arm Inn.
Thank you, thank you so much. When you pick him up, be sure to be gentle. Please take him to the temple right away; I don't know how much longer he'll live.
We pick him up.
He seems surprisingly heavy for sick person. In fact, he's so heavy that none of us can carry him! We have to stash him in the Refuge.
We go back and begin to explore more areas around the Cloudpeaks. We find a huge horde of gibberlings and wild dogs bearing down upon us!
Come on Weave, don't let me down!
Ooh gems! Fine, I'll use the bottle of fire elixir that I have in my pocket.
Xzar is getting a whole lot of gibberling deathblows.
Another group of gibberlings just makes us roll our eyes.
Later on, we find a very serious gnome who wants to speak with us.
Sure, what do you have to tell us, gnome?
Thank you... just let an old man catch his breath... Now then, let me introduce myself. I am Hafiz bin Watat, astrologer, scientist and mage. Please, tell me your name.
Sure, my name's Syvishtara.
Syvishtara! Yes, that's the name I remember. I've seen your face in my dreams. Mmmmm. The dreams of you are always ones of blood and death, and there is another man who watches, an evil man. They always end with your death or mine. It is so strange that I should meet you, the focus of these dreams. You must be very special. Tell me about yourself, perhaps I can help you.
I'm feeling confident. I have braved the Ulcaster School and won. It doesn't matter if this guy wants to kill me or not, he simply can't. I don't care what I tell him.
There's quite a bit to say. I don't really know if I have the time to go into all the details. I used to live at Candlekeep with my father Gorion. A little while back we were forced to flee. Seems like there's someone out there who really wants me dead. In trying to kill me, he... killed my dad.
I am sorry to bring back such painful memories. I wish to help you, and in doing so, end these dreams that plague me. Here, take this. When you do battle against the eight who serve your father's killer, read this scroll and it will protect you from their wrath. Goodbye now; perhaps we shall meet again.
The scroll he gives me is Protection from Magic. A great gift, always useful! Perhaps even more useful than one might think... I place it with the other one. We only have two.
A little ways away from where we spoke to Hafiz, we find a Flaming Fist mercenary.
We killed about a million gibberlings today, and I'm in quite the good mood, so shout out...
We're a rampaging horde of Tarrasques. Krie! Krie!
Your sarcasm isn't appreciated, so just shut your mouth before it gets you into trouble.
Sorry sir, I guess my mouth sometimes gets ahead of my brain.
Nice apology. Before we leave I'd better warn you; there are bandits that have been causing trouble along the Coast Way, you'd be best to avoid them. Also, I've been searching for someone: a Flaming Fist man who stole a magical ring and a couple of expensive gems from our barracks and then deserted. His name is Samuel, and he should be traveling with a woman, so if you see him, remember: there's a 50 gold reward for his capture.
HA! I don't even think about turning Samuel in for a moment. No way the parade-rainers of the Flaming Fists are going to get cooperation from me, not after they shut down my Tarrasque performance! They probably act like Monks when they're alone, too.
Another truly epic battle against gibberlings ensues post-haste.
Things get dicey when Xzar calls out for his mommy.
I try to heal him but the Weave has other plans for me today.
So Yeslick does it.
The gibberlings are gone again almost as quickly as they came.
Strangely enough, there doesn't seem to be a way to go south of here. I can see well enough, but the land just goes to forest and rolling hill as far as the eye can see. Kagain does say that there is a city somewhere south of here, called Esmeltaran, but he doesn't know how to get there from here. He says the woods are probably filled with pansy elves.
Gameplay note: Anybody know about this area, and the city of Esmeltaran? Supposedly this is a completely accurate 2nd edition
D&D Forgotten Realms Sword Coast map, but I haven't heard of Esmeltaran before. Any stories would be appreciated!
I try to get some cooperation from the Weave during our next gibberling slaughter, but I get nothing.
We end up having to kill them the old-fashioned way. You know, gibberlings don't even carry any loot. All other monsters manage to carry at least a few coins or a weapon or two, but gibberlings don't carry anything. Its quite rude of them, I'd say!
That turns out to be the last pack around, and we consider the area clear. We declare the Cloud Peaks to be safe for all travelers!
Gameplay note: Alright, we are actually almost done with the wilderness areas. I have taken an amalgamated screenshot of what we know of the world map so far:
I guess that is an acceptable number of places to have thoroughly explored and documented in one year of real time, yah?
We have a bit of a problem, though. In order to do the next series of faffs about the countryside, we will have to suspend normal party rotation. Kivan has a quest in the
Shipwreck Coast, so to see that we will have to pick him up. Coran has a quest at
Firewine Bridge, so we should pick him up to see that content too. And, most complicated, we will meet Jet'laya the elven cleric the next time we travel to the
Friendly Arm Inn. She will ask us to help her find her sister. We must say yes and add her to the party or we'll never see any Dark Side of the Sword Coast content. Then we are on a wild wild roller coaster ride of adding more and more new NPCs to our party in order to, uh, kill stuff. Big stuff. Lots of big stuff. We generally *have* to add these NPCs to advance the quests.
So we're going to have to add Kivan back to the party and go to the Shipwreck Coast. Then add Coran to the party and go to the Firewine Bridge. And, finally, we are going to have to add Jet'laya, Conchobhair Strongblade, Burdo Furfoot, CúChoinneach (with wolf), and Ferthgil Trollslayer to the party in order to finish the Dark Side of the Sword Coast. Also, I reserve the right to throw Bjornin the Dragonslayer into the mix if we have to kill any dragons. You know. Just in case.
So the only question left is which order do we use to replace our current party members? We can either go from most popular to least popular, or the other way around. So which will it be?
1. In which order should we replace our current party members with necessary quest party members?A. Most popular to least popular – this means replace Imoen with Kivan first, then replace Yeslick with Coran, Kivan with Jet'Laya, and then Kagain, Finch, Xzar, and Coran disappear in that order to make way for new party members.
B. Least popular to most popular – this means replace Xzar with Coran first, then replace Coran with Kivan, then replace Finch with Jet'Laya, and after that Kagain, Kivan, Yeslick, and Imoen disappear in that order to make way for new party members.
C. Most xp to least xp - this means replace Yeslick with Coran first, then replace Imoen with Kivan, Coran with Jet'laya, and after that Kivan, Kagain, Finch, and Xzar disappear in that order to make way for new party members.
D. Least xp to most xp - this means replace Xzar with Kivan first, then replace Finch with Coran, Kagain with Jet'laya, and after that Kivan, Coran, Imoen, and Yeslick disappear in that order to make way for new party members.
Edited by Usurper, 31 August 2012 - 09:23 PM.