Syvishtar's Journal
#581
Posted 28 June 2012 - 05:27 AM
Do you want me to prove that to you? Here it is, in all its overpoweredness.
More spells. More stats. Early avoid-death ability. Riddled with typos and grammar errors. Do you see it now? If you don't, then you are a bloody idiot who needs his head checked.
#582
Posted 28 June 2012 - 07:48 AM
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#583
Posted 28 June 2012 - 07:48 AM
#584
Posted 28 June 2012 - 08:07 AM
Joking aside, I fail to see how that kit relates to a druid. It gives no ablities that are relevant to nature or anything that helps 'naturalize' world.
#585
Posted 28 June 2012 - 08:20 AM
The benefits of the Shadowdruid kit aren't specifically related to nature, but they do work to create a single-class hybrid fighter/druid, which I guess makes sense because the Shadow Druids are more militant? I don't know. If you take away the extra spell slot and the stat gains, it seems balanced OK compared to a multiclass character, so I don't know why those are there.
Regardless, voting for a character just because the kit is OP, and we have a whole ton of fancy OP druid swag, seems kind of silly. I'm sure Faldorn has some more content that people would like to see because, honestly, who ever takes Faldorn into their party when they're playing a regular game.
Edited by AmyAE, 28 June 2012 - 08:20 AM.
#586
Posted 28 June 2012 - 01:31 PM
#587
Posted 28 June 2012 - 04:19 PM
#588
Posted 28 June 2012 - 07:25 PM
And also when it is time to go up against the dragon we also have Bjornin the Dragonslayer on staff. Let's not forget him!
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#589
Posted 29 June 2012 - 05:15 AM
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#590
Posted 29 June 2012 - 05:34 AM
#591
Posted 29 June 2012 - 05:37 AM
Oh, by the way, what do you guys think of installing a newer version of the Big World Project when I get to the end of Baldur's Gate? I could import Syvishtara into a new, updated BWP in Irenicus' dungeon and experience the latest updates of everything, including the Neverending Journey.
Speaking of importing, I was wondering why you encourage people to vote for their favourites so they gain levels and be less likely to fall in the final fight for BG1? Won't everyone just magically re-appear in their allocated spots in Amn? Or will any deaths carry over in a continuous game?
And as for newer version, if you think that's best, I don't see why not. Also, some new stuff seems to have been released since you first started, so if you really want to show it all off, upgrading might be the way to go. I do envy your patience if you do, though
Edited by Argumentative, 29 June 2012 - 05:38 AM.
#592
Posted 29 June 2012 - 06:18 AM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#593
Posted 29 June 2012 - 06:55 AM
I'm also all for updating the game to the newest version. More imbalanced items and kits, even more imbalanced encounters and general modded-in wackiness.
On an unrelated topic, I see many people on both forums consider thieves redundant, what with priests' detect traps and mages' knock, especially since you don't seem to be too fond of backstabbing, but does a rogueless party have any means of safely disarming traps, or is it just "throw the guy with most hit points/best saving throws at it and hope the trap's damage isn't enough to kill/gib/it isn't a disintegration trap?
#594 -Sage-
Posted 29 June 2012 - 12:04 PM
#595
Posted 29 June 2012 - 09:59 PM
Edited by Usurper, 29 June 2012 - 10:00 PM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#596
Posted 30 June 2012 - 02:11 AM
I made a quick check, and it seems that raise dead can't rez people who have been dead for more days than a caster has levels. So perhaps make it so we only resurrect as many people as possible within those restrictions, and leave the question of who gets bought back to life to the popular vote. Then again, that would mean that at this moment both Eldoth and Montaron are deader than the dodo. I don't think there's a chance any of our clerics gets Resurrection by the end of this game, now is there?
#597
Posted 30 June 2012 - 06:06 AM
WRT reinstalling BWP, do you mean importing your savegame, or exporting your character and starting a new game? Importing a savegame into a new install is a bad, bad idea, and exporting your character will erase any global variables that were set during BG1 and should be tracked in BG2.
What might work, especially for the whole idea of resurrecting everybody, is exporting the character, starting a new BG2 game, and then copying over all the globals from the old save except the ones that track character deaths.
#598
Posted 30 June 2012 - 05:16 PM
Imoen's Kit on the other hand, as Sage mentioned, has NO disadvantages and everyone loves her.
Henceforth, I gotta agree, I'm a tad bored of her all the time.
Henceforth, for what it's not worth, -4 Imoen, +1 Finch
I have to have a +1 Finch in there. I just really want to get to see more than just Imoen all the time!
Also, B: we're in imminent and dire straits, do sidequests! Visit a certain burning alcohol named ruins!
Edited by Daxs, 30 June 2012 - 05:18 PM.
#599
Posted 30 June 2012 - 11:56 PM
If I were to reinstall the BWP at the beginning of BG2, I would export my character and start a new game. That's the only real way I could do it. I realize that importing a save game into a new install won't work, sadly enough . Does anybody know which BG1 globals are relevant to BG2? It might be possible to copy them. I just don't know if its worth it.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#600
Posted 01 July 2012 - 12:55 AM
In terms of your game, that means that the main thing you're concerned about is romance checks. Several romances (particularly the original Bioware ones) set the romance as a match if you have EVER met the conditions in BG1, even if you don't now. So if you leave the romance variables as they are, and stay a woman going into BG1, some female characters will romance you even if they never knew you as a man. You might want to carry those globals over if you consider them a feature and not a bug.
There's also the fact that the golden pantaloons show up in Chateau Irenicus if you had them in your inventory from BG1. I think you should be OK if they're in your inventory when you export the character, but if not it's not big deal to CLUA them in. Depending on what mods you installed, I think there are a couple of other items that are set to show up if you had them in BG1.
The only others I can think of are the globals that control whether Haiass and your pack mule are waiting for you somewhere or following you. I don't know what you're planning on doing with them, story-wise.
If I were you, though, I wouldn't trust me not to have missed something important. [EDIT: And actually I just remembered something important just now: there are globals tracking whether you've faced Rhialto in BG1, as well as local variables that track how far you've gotten in his spellbook.] That's why I suggested just copying everything; it's probably easier and safer than trying to figure out which variables are important and getting them wrong.
Edited by AmyAE, 01 July 2012 - 12:57 AM.