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Syvishtar's Journal
#401
Posted 06 April 2012 - 12:55 PM
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#402
Posted 07 April 2012 - 12:22 AM
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#403
Posted 07 April 2012 - 12:23 AM
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18 Marpenoth, 1369
"Syv, Syv!" Imoen calls out to me. I am almost going to ignore her, because the tears are still on my cheeks, but then I decide I could just stop. "Syv, the tunnel!" she says as she catches up to me. "You know, the one the fire giant was guarding? We forgot about it!"
You know, she's right. That might not have actually been a fire giant, but what was down there? We have to find out.
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But you know what? Before we do, we're going to rest first.
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When we go down into the cave, we find ourselves in a maze of twisty passages, all alike. And the maze is full of... the undead!
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Of course, when Kivan is with you, you don't have to fear the undead. Or anything else for that matter.
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Not even flesh golems!
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Although a little healthy respect never hurt anyone. Ouch!
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If you're going to to love someone, cause them a crisis of faith, and make them dump you leaving ambiguous unexpressed feelings on both sides, you can't go wrong choosing a cleric.
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It is strangely fitting that it is Safana with her Dagger +2, Heart of the Golem, that takes out the golem.
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Perhaps the dagger has undocumented bonuses against golems? That was quite a lot of blood spurting out of its back.
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Branwen takes care of the other skeleton.
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Now we are free to turn the corner and GAH IT TALKS!
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Gameplay note: It's spelled AMAUNATOR. And the reason that I know this is that the spelling of the god's name is a quest solution in Baldur's Gate II. Somebody must have gotten hit with a whole lot of flamestrikes in a certain ruined temple when they played...
The statue then looks pointedly at my hand. I look down to see what it is looking at, and there is a helm in my hand. After getting over my shock, I hand the helmet off to Imoen, who takes a look at it with Finch's glasses.
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Gameplay note: Oh man True Sight 3 times a day? That is huge! At such low levels, this is basically a magekiller weapon right here. It will dispell Invisibility, remove Mirror Images, and take off Blur, and pretty much all of a mage's favorite defensive spells at low levels.
Kivan is the only one among us who can use it, so he does. He gives his Helm of Glory to Branwen instead, who decides she likes it better than her Crystal Helm.
We turn around and go back the way we came, to be ambushed by a skeleton around the corner!
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Not too shabby. A little deeper into the tunnels we find a strong skeleton warrior. Those are pretty tough, so Branwen immediately begins casting at it.
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We had all forgotten its magic resistance. We'll have to do this by hand.
Branwen gets hit badly and has to retreat to heal.
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The skeleton warrior seems intent upon Branwen, so we are able to get in a few good hits before it turns its attention to me.
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Then I have to be the next one to retreat. If both Branwen and I weren't wearing these speed boots we'd be dying a lot more than we do.
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Branwen calls her god's axe to her hands, and gets back into melee. I manage to heal myself, but Fabio is now the man down in health.
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A healing potion and he's just fine. We all close in for the final kill. It belongs to Imoen, though.
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In the middle of the next room we find another skeleton that we can kill easily.
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And a bit later on we find an ochre jelly. I think I remember something about them taught in Candlekeep... aren't they immune to magic?
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Nope!
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Looks like they were immune to arrows, but not the ice on the arrows.
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Theres an ornate staff display stand here, and a staff rests upon it. But upon closer inspection it is nothing more than a plain quarterstaff. Why would it be on such a swanky pedestal? Someone is dumb.
We move on. I'm quite proud of my skeleton-killing prowess.
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We weave and thread our way through the twisty passages, me taking the lead. I can take on any skeleton they throw at me!
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You know what? She's right. I should be careful. I tell the party to keep in formation and move slowly.
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Playing the Big World Project Let's Play both here and on the Something Awful forums.
#404
Posted 07 April 2012 - 12:24 AM
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I order everyone back along the tunnel, and I order Branwen to blow the horn. She does. The warrior comes.
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But... what is this? The berserk warrior doesn't fight the beholder, it turns to go after me?! I can't catch a break today!
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I run away from its single-minded assault, while my friends try to kill it.
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And while we are engaged in our absurd little dance, the beholder comes. It sees.
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Gah! There is no time! Imoen and I both fire magic missiles at the berserk warrior, trying to kill him quickly before we die ourselves. Safana bursts into her werewolf form, and Branwen begins casting a spell of her own - slowly.
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As Safana charges towards the beholder in a desperate gamble, Kivan rids us of the valhallan menace.
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Safana looks to be foolish, as Kivan drinks an Oil of Speed.
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Branwen finishes a spell of Sunscorch, but the spell is reflected back on her instead of the beholder! Safana shows some resistance to the beholder's gaze.
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Gameplay note: Beholder starts off with Minor Spell Turning on. I had forgotten.
The beholder has turned Branwen's spell back upon herself. Doing some quick calculation, I realize that the beholder probably has Minor Spell Turning active, and it has turned one level of spell so far. It can turn three more levels. Therefore, the best strategy is for me to cast Random Spell II at it. The resulting spell will either be 4th level and burn up the rest of the Minor Spell Turning, or a 5th level spell that won't get turned. Either way good deal. I cast it immediately.
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I don't know what just happened, but the beholder's Spell Turning is probably going to be gone now. I hope. It has also turned away from us and is going back to its room. Hrm.
The beholder's retreat buys Safana the precious few seconds she needs to be healed by Branwen.
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Safana also withstands the next eye ray by the beholder, suffering no ill effects at all! It seems to intimidate the beast, which screams for help!
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Gameplay note: So apparently werewolves have pretty respectable magic resistance? I did not know, and this is completely a lucky coincidence that Safana is actually succeeding at tanking a fucking beholder.
Surprised at her success in fighting this beholder, Safana takes the opportunity to drink a Potion of Regeneration. Damned if she is going to die now! At the same time, Imoen uses the Wand of Fear to try to scare the beholder away. It is ineffective.
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I decide to test my magical theory myself. I cast Rhialto's Random Missiles at the beholder. I brace for them to come back to me... but they don't!
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Fabio follows suit, and one or two missiles get through the creature's magic resistance.
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But then, one magic missile each goes flying towards Fabio and myself!
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What is this, partial spell turning? I am completely confused.
Gameplay note: Yeah, me too. I have never seen anything like that before. One magic missile hits, one is resisted, and one is reflected?! That's unpossible!
Then it looks like Safana's luck has run out. The beholder Holds her.
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I try to move into a better position as Safana gets another break with her magic resistance.
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I, uh, I think I'm in over my head.
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With no other real options, I throw a Potion of Explosions at the beholder. It hits!
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A moment later, and Kivan saves all our asses like he always does.
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I run back to the group and wrap myself in mirror images.
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They seem confused until I tell them that there are two Gas Spores, kinda tiny-looking little mini-beholders, around the corner. I shake my head, pre-empting them asking me what they are. I have no idea.
Then I turn around and manage to kill the skeleton following me in one blow!
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I really have no idea what to do here, so I just cast another random spell. The Weave will probably know what to do.
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Yep. This is probably the single best thing to do at this point in time. Cloudkill is the perfect response to this situation. I feel guilty that I ever doubted the Weave. Instead, I should have doubted myself.
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One of the skeletons that makes it out falls to Imoen.
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Another falls to me.
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Then I do just like they taught us in Candlekeep school - sit tight and wait for the Cloudkill to work its magic.
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Wait, this is taking way too long. I don't know why that is... I hear a Gas Spore coming from down the hallway, so I mention it to Kivan. He takes care of the problem, but the thing bursts into a noxious cloud of its own.
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I try to warn the others that the Gas Spores are quite dangerous when killed, but that doesn't stop Kivan from shooting the other one he sees. And bursting its deadly gas all over the place. And killing Fabio.
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Yeah, because of you!
I realize that I am trapped in between two cloudkill spells with only an enraged skeleton to keep me company. I cannot run, I cannot get aid. I can only change staffs to the Bonebreaker.
As if he didn't have enough problems already, the skeleton attacking me is slowed by Bonebreaker.
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He feebly and slowly attempts to hit me again. But before he can, I turn him into so much dust.
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Gameplay note: This was an extremely difficult battle, and I died several times attempting it. It was a stroke of luck that I ordered werewolf Safana to charge instead of retreat this time, and discovered her magic resistance. I was fully expecting her to die and chose her as the least important damage-dealer in the party. If she hadn't been able to resist those eyebeams she would have died in two or three rounds, tops. I know from reload experience. Another lucky break we got was that the spectator turned around and went back towards its room several times, each time saying "Ahh, no, help!" If it had just kept pursuing us or simply stood its ground we would be magical residue for sure.
Eventually the cloudkills dissipate, and Safana returns to the land of the ambulatory. Branwen picks up Fabio's equipment, and we all go over to see what the spectator beholder was guarding. It turns out to be 200 gold, a ziose gem, 2 scrolls of Cure Critical Wounds, and a magical sword.
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Gameplay note: 4th level cleric spells, 2 of them! Branwen can't cast this spell legitimately yet. I am starting to understand why we are finding priest scrolls.
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Gameplay note: And this is pretty much the normal version of Xan's moonblade. It's on fire, it does +5 damage (+2 normal +3 fire) and gives 50% fire resistance. This is better than Varscona, which Fabio was using before he died. Varscona does +2 +1d4 cold. So if we resurrect Fabio and put him back into melee he should be wielding the Sword of Flame rather than Varscona.
We have only explored the southern portions of these caves. I cautiously suggest we go through the northern passages too. Kivan volunteers to sneak through them, and I immediately agree. I don't want to find more death up there.
He sneaks off, and soon finds a zombie.
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He finds a second zombie, and this time an exit too.
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In the most inaccessible parts of the twisty winding maze, Kivan finds a skeleton that is not hostile.
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Kivan comes back and tells us what he has found, and so then we all follow him back to the room. Imoen rifles around in the bookshelves there and finds 4 scrolls of Lesser Restoration. And on the table Safana finds a journal.
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A curse of undeath, eh? So these undead might have started out as people and not had an intermediary grave step. And this poor skeleton right here, it must be the mage that the statue was speaking about. A mage who couldn't cast Lesser Restoration. A pity he didn't travel with a blonde-haired, blue-eyed beauty of a cleric.
Branwen takes one of the scrolls and casts it on the skeleton.
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He slips a spell scroll into Branwen's hands, and then dies. She glances at it and passes it off to me.
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Oh. My. Weave. If only I could cast this now. But I dare not risk a wild surge when reality itself is on the line. I copy it into my spellbook for some day.
We continue on together to explore the rest of the caverns. Sending a scout ahead is just a waste of time. We find a gray ooze, and kill it.
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It was sitting in front of a respectable little stash.
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Then I wonder if the statue has anything to say about us saving the mage/skeleton just now. We go back to talk to it once more.
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Playing the Big World Project Let's Play both here and on the Something Awful forums.
#405
Posted 07 April 2012 - 12:25 AM
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We take off, and travel back to talk to Sir BillyBob.
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Of course, before we do that, we have to stop by Almax and resurrect Fabio.
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And then its off to share the fruits of our travels with Sir BillyBob.
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He takes 3 different items of ours, but refuses the rest. There doesn't seem to be any major change to his attitude.
Gameplay note: I keep forgetting that humanoid NPCs don't want gems. They only want rings and necklaces. I'll have to go search for expensive rings and necklaces at the various stores around the town for a last-ditch effort at bribing Sir BillyBob.
I turn to the mule, to do some routine inventory management, when an evil voice says, "Yes, my master."
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I whip around and look at everyone. They are all looking at each other. Nobody knows who said what. Things are veery suspicious. Then Fabio raises a hand. He says it was the Sword of Flame +2. It just called him master. I take a closer look at the sword.
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I tell Fabio to give the sword to me. Then, I try to converse with it.
Gameplay note: The sword has a very creepy, evil voice. Quite well done. I'm impressed.
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Well. Huh. Imagine that. I wonder if this will take Fabio over and try to get him to kill the rest of us some day? There's only one way to find out!
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Then we go looking for Pelltar to report to him our latest accomplishments. Strangely enough we find him at his house today.
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Well he was quick to get rid of us. Didn't even care about what we had accomplished. We go and try to visit the castle to tell someone, anyone, that we had killed a beholder and cleared out Bone Hill for them. Nobody else seems to care. The Sword of Flame echoes my sentiments.
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I find out the hard way that nobody in town sells any necklaces or rings. I get onto Fabio's case about it and he tries to make it up to me, somehow.
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But it doesn't work.
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While we leave, Imoen and Safana both roll their eyes in disgust. They also both have a long talk with Fabio. In the end, Imoen pushes a potion into his hands and he drinks it.
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Then we go to try again with another store-owner. Unfortunately, it still doesn't work.
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Anywhere.
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This leaves me but one choice. If I am going to be leaving this place forever soon, and if Sir BillyBob doesn't care about the treasure I'm carrying, then I really should cash in all that I can and buy something good here. And since the most lethal member of our party is Kivan, it should probably be for him. There are a ton of good bows and magical arrows we could buy if only we had the cash. And, you know, maybe we do. Because it turns out that the monetary value of our entire gem bag is 7795 gold!
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But it is not enough. So we clean out the mule, and sell all the merely excellent weapons and the normal plate mails, and one of the Short Swords +2. We leave all of the magical items. Then we sell all of Safana's darts and throwing daggers, and finally 3 Scrolls of Lesser Restoration. In the end, we have 19,631 gold, which we use to buy Strong Arm +2 for 19,500 gold.
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Kivan is able to draw it, if only barely. We put his Composite Long Bow +2 on the mule. Everybody is looking forward to Kivan's performance with this bow. Even the Sword of Flame seems happy.
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When we come out of the stores it is night, so we go to Falco's Tavern to sleep one last time.
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And the next morning, we return to Pelltar's house to get out of here. When we arrive, the Sword of Flame recognizes it.
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I think I'm starting to really like this sword.
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Playing the Big World Project Let's Play both here and on the Something Awful forums.
#406
Posted 07 April 2012 - 12:25 AM
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I turn my gaze inward, looking for the voices in my head. What do they want?
Gameplay note: Ok everyone, there's your votes. Let me know if you want 1, 2, 3, or 4.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#407
Posted 07 April 2012 - 10:33 AM
#408
Posted 07 April 2012 - 03:52 PM
#409
Posted 08 April 2012 - 04:49 PM
As much as I hate to ask this, will you please stay and help us? 1:- I'd be honored. ...... 2:- Nothing better to do. . 3:- Again, louder this time. ....................... 4:- Hell no! .
Edited by Usurper, 08 April 2012 - 04:50 PM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#410
Posted 09 April 2012 - 10:54 AM
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#411
Posted 11 April 2012 - 03:14 PM
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21 Marpenoth, 1369
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The voices rise in a powerful cacophony within me. I can make out individual cries. "Screw this uppity jerk!" "How dare they accuse us!" "The murderer is clearly Sir BillyBob." "Rub it in his face that he needs our help!" "They pulled a dick move." "That bow is insane!" "Seriously, he just accused us of murder. (And theft, but we're actually guilty of that, so eh.)" "Fuck these assholes!" "What? Sorry, I couldn't hear them over all the baseless accusations." "$#@% this guy, I'm taking another drink."
I know what it is that I must say. The urge is positively overwhelming.
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We prepare to leave but before we can even turn around another guard runs in.
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We finally have enough time to go outside, and I walk straight to my mule. I take out Varscona and give it back to Fabio, and tell him to give me the Sword of Flame. He does. I will use it myself. There is something about this weapon that calls to me, deep inside. Besides, it glows with the same golden radiance that I do myself. We are a match.
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With it in my hands I feel less impatient. I feel... soothed. Oh yes. It is a warm, comforting presence. It will undoubtedly be very dear to me in the future.
We find Welcar patrolling near the warehouses by the river.
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The closest place for us to go is down near the burnt-out guardhouse, so we head down there first. In a window in the old house next to the guard house, we see a way in that we hadn't seen before.
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We climb through the window and find ourselves in the bedroom of the house. We hear some shuffling ahead of us and a rogue shows himself, mesmerized by Fabio's melodious humming that the bard always seems to be doing.
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I realize that we have just stumbled into a combat situation, so Fabio and I cast Armor. We are just barely in time.
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The rogue gulps a potion of invisibility (presumably) and disappears again. Uh oh.
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The rogue breaks invisibility with a long sword to my gut. Ouch!
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Imoen and I respond with magic missiles to the face. They are more effective.
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But another rogue reveals himself. Imoen takes care of him with a regular old arrow to the face.
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A third rogue reveals himself, also charmed by Fabio.
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But even though we know he's there, we just can't attack. [Improved Invisibility I guess?] We have to wait until he goes hostile again. Which he does, and attacks me again of course.
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Kivan one-shots him before Fabio can get any missiles off.
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There are a few potions of master thievery, regeneration, and invisibility scattered about the house. There is also an open door that we go through.
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The door opens to stairs leading down, and we come out into the sewer tunnels beneath Restenford.
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We see a giant rat, which almost all of us attacks. Kivan, on the other hand, steps up to tame it.
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The rat becomes friendly for about 5 seconds, but then goes back to trying to bite our ankles. I have to put it down with the Sword of Flame.
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We walk northwards in the tunnels and come across some more rats. Meta Infernum must like being carried into battle, as it lets out a long scream as I raise it in violence.
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I think this sword and I are going to get along just fine.
These are the same kind of disease-ridden giant rats that we had encounterd in the old guardhouse basement. They infect Branwen, and she has to drink an Elixir of Health.
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I kill the last rat.
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We follow the sewers north, then northeast, then southeast. Safana stops us in our explorations with a squeal of glee. She has found a secret door! She says its her first one ever. Ours too.
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She unlocks the secret door and we bust in to be confronted by two horrible monstrosities!
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And one rat.
I tell Branwen to retreat. We go back to the door and I throw a Potion of Explosions into the room. My sword loves it, begging me to do it again.
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Branwen retreats further to heal her burns, and Fabio and I move in to melee. Imoen realizes those things are immune to normal arrows.
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I am hit and I feel slow and sickly almost immediately. I retreat to try to do something about that.
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Imoen steps up in her Burning Hands stance, so we all stay clear to let her go at it.
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Then finally one of the tentacled beasties falls to damage from... the other one?
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Apparently all was not well in otyugh politics. Eventually we neutralize the monsters and are able to loot the room. We find several gems, some gold, a necklace, a note, and a pack of equipment.
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We also find Protection from Undead, Grease, and Protection from Acid scrolls.
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I write Protection from Acid into my spellbook.
Gameplay note: I said neutralize the otyughs because I couldn't kill them. After damaging them enough, they became non-red-circled, triggered the talking icon, but continued to attack. So I just ran around them and looted the room then ran out.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#412
Posted 11 April 2012 - 03:15 PM
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One of the hallways to the sewers ends overlooking an empty chasm. My sword speaks to me then.
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Soon, dear sword, soon, my precious.
We continue on, and find two more of those tentacled evils. I decide to just run past them this time - no need to keep fighting.
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Of course Safana insists on going out onto the ledge to unlock the inaccessible cubbyhole she found.
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She is extremely disappointed when she realizes that it doesn't contain anything at all.
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But with the monsters distracted I am easily able to run in behind them and loot the treasure on the floor, which turns out to be substantial!
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Fabio gets nicked by the otyugh on his way through, and becomes diseased. Branwen heals him but cannot fix the disease, and we are out of elixirs of health. We will just have to listen to him whine.
The path that we follow in the sewers loops back around and we find ourselves facing the same otyughs again. Branwen calls forth the berserk warrior to distract them while we sidle past.
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Imagine my surprise when the berserk warrior comes after me. Again!
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Imoen and I cast missiles at it. Everybody attacks it.
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Branwen even calls down a Sunscorch on it.
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The berserk warrior finally falls to Safana's poisoned daggers.
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I am going to sell that goddamn horn as soon as I get back to town. Which way should that be, I wonder? There is the way we came in, which is to the south, and the way we could go, which is to the north. I don't like backtracking, so north it is.
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Gameplay note: He didn't do it for Nalia's keep, but I'm pretty sure Sir BillyBob cut up and rearranged the sewer map here. I don't remember this type of arrangement of any other sewers.
We exit the sewers and find ourselves in some kind of graveyard-like area.
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And going south from the graveyard area puts us just outside the temple. Huh. I wonder why we never noticed this graveyard before?
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So, we found the normal goods that were taken. But we haven't found the black pearl yet. We did find a lot of rogues in the old burned-out house and killed them all. I guess we should go back and tell Welcar what we've found.
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Well, ok then! Off to the West Wind tavern to talk to Zelmar.
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Gameplay note: Haha, everybody rags on Branwen for being a statue. She'll never live that down.
I guess the next stop is the lighthouse. But when we stop by, we realize that the door still won't open.
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Playing the Big World Project Let's Play both here and on the Something Awful forums.
#413
Posted 11 April 2012 - 03:16 PM
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Well that was entirely unhelpful. We spent the whole time getting Pelltar up to speed and then he suggested we do something we have already done. What other angle could there be to this whole puzzle?
Welcar and Zelmar have nothing new to say, but when we go back to the lighthouse to check for a third time, the door is mysteriously open.
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The bottom floor of the lighthouse has a cheery fire going. Safana roots around it but doesn't find much of anything useful.
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We climb up to the second floor, and then Safana tells us all to freeze. There are traps everywhere, she says!
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But there is also, apparently, a hidden thief, because I suddenly feel a horrible pain in my kidneys.
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"Hey, give that back!" I shout, and drain some life out of him.
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Fabio hits the guy with some magic missiles.
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But as most often happens, it is Kivan that rids us of the menace.
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Gameplay note: Look at Kivan's pose. He just straight up pulled back the arrow and shot it point-blank into the side of Sirius' head. And, 38 damage from a bow! A bow! Imagine a Kivan and Minsc tag team, Minsc with the Flame of the North. Actually, wait, we won't have to imagine it, because Finch and Minsc are the next up to replace Branwen and Fabio when we get back to the mainland.
We sort through the thief's things, and find some good stuff. He was wearing a Leather Armor +1 and Bracers of Defense AC 6. He was also wearing a Ring of Regeneration.
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Gameplay note: Something we can pass around in between battles I suppose?
But that is not all we find. We also find a Wand of Cause Serious Wounds, the Glorious Hand, Sirius' Journal, and the Black Pearl!
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Gameplay note: Straight-up damage. Not bad.
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Gameplay note: Useful for Knock, but excellent for Hold Person!
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Gameplay note: Wait, so the overlords are real? And they are elven? Why didn't any of them approach me, elf to elf? Surely we could have come to some sort of arrangement. I have no particular attachment to Restenford, and especially not Sir BillyBob. Crap! I seem to be caught on the wrong side of this fight with no chances to switch. Also, I guess Telvar was a necromancer? I thought only humans could be necromancers. Was Telvar human? Ugh, this is getting confusing.
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Gameplay note: Quest objective complete!
In the locked cabinet, we find some gems, an excellent quarterstaff, and an excellent spear. In the trapped chest we find some potions including oils of speed. Then we go around the entire town making things right.
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Gameplay note: 900 xp lets Kivan level up.
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As I am walking around town, though, I notice that Safana isn't with us. And neither is the Glorious Hand.
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Gameplay note: The Glorious Hand opens anything. Anything at all.
We go back to Welcar to turn in the black pearl.
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Safana catches up with us then. She casually hands me two books that she says she just found lying around. The first one is the spellbook of the bait seller, Zahrdahl.
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Inside I find Color Spray, Invisibility, Detect Invisibility, Glitterdust, Spook, Identify, Mirror Image, Detect Illusion, Non-Detection, and Improved Invisibility. Cute. Wait, I don't yet have Detect Invisibility.
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I write that shit down. The second book is Zahrdahl's Notebook.
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Oh my. Oh my indeed. Somebody's been bad! We look for Pelltar at his house again, but he is not there, so we go to his tower.
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And so our course is clear. Kill the bait seller, kill the marauders north of here, and find Bomarc. We set off.
Gameplay note: In a conversation option that we did not explore, because it only pops up when you talk to him two times, we could have volunteered to tell Zahrdrahl about what we did around the area. He would have said he always likes gossip but because of his sprained ankle he can't get to Falco's Tavern to hear it, so he would appreciate us telling him. So we could have come back to this guy's house each time we finished a quest and reported to him everything we did. Then we also, for no reason, could have double-checked this with Falco and found out that the bait seller never comes to his tavern and obviously he was lying. This could possibly make us suspicous of Zahrdahl and if we were of an inquisitive mind we could investigate the top floor of his house for evidence of wrongdoing. And if we had the Hand of Glory we could have discovered his journal behind a unusual-spell-warded-lock like Safana did earlier. We could have done this but we didn't because the conversation is designed poorly and we don't even see that first conversation option because who talks to NPCs more than they absolutely have to? I had to make up the excuse of Safana just being a greedy bitch to make this work, and only because I knew about it beforehand.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#414
Posted 11 April 2012 - 03:18 PM
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Yep. Kivan makes sure of that in about 2 seconds.
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Gameplay note: What an embarrassing way to go. Not even one hit in on us before dropping.
His loot is disappointing. Nothing but some Bracers of Defense AC 7. The man was strictly amateur. It is getting late, so we head to the Tavern of the West Wind to rest for the night. Branwen strikes up a conversation with Kivan.
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Never before have I felt such warm feelings for Kivan. He is the ranger also of my heart! Because of Imoen, and now Kivan, I know that Branwen still does truly love me. All will be well, and all manner of things will be well, in time. With that, we rest, and wake, and travel. I do it all with a smile on my face.
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I am impatient. I want to burn these marauders down and be done with it. But we find the spiders first. I fling a random spell at them. It turns out to be an amazing one.
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The arachnids are in complete confusion. They begin fighting amongst themselves. Then the heals and horrors begin.
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The most holy Rhialto has touched the world this day! I have not seen magic this potent since I killed the weaver. The disturbances cause chaos. Kivan fires into the chaos. Kivan kills something.
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Most of the wild surges are gone now, and Kivan kills another spider.
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In a rare reversal of fortune, I heal Branwen.
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Kivan kills a third spider.
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And in an unexpected twist of fate, Kivan then kills the last spider.
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With the holy touch of wild magic before me, and Kivan behind me, none can stand against us. Even the most intimate caresses of wild magic can be seen upon my very being.
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If only we could calm down Branwen, Fabio, and Safana. They need to stop running all over the place before they attract unwanted atten... crap.
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I throw out another random spell towards the first orc that comes around the pond, praying for the Weave to help me. It rushes up my back, through my arms, and out my fingers with almost a snarl of anger. Both weal and woe fly out from my fingertips, but the woe is much more powerful, and dangerous.
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The cloud! It is Cloudkill! Holy gods above what have I done? My only thought is to try to save Branwen from the cloud's deadly touch. I reach to Rhialto's spellbook to cast Dispel Magic and remove Branwen's fear... but it is too late.
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I have killed my love. Branwen has died from my magic. How will she ever forgive me?
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At least the orc mage died too. When the cloud dissipates I cautiously move in with the remainder of my party. Kivan is the one to finish the priest off, as always.
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Kivan and Imoen pick up Branwen's things. And as we turn to go back to town, only one thought is on my mind. I've killed her, I've killed her, by the weave I've killed her.
We go back to Almax. We resurrect Branwen... again. I don't make eye contact with her.
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We really need to find these bandits. Focus on the bandits.
Vocus.
Locus.
We walk through the woods of the Thief's Den, looking for potential bandits, when what should we see but another group of spiders.
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Damnit, this is what got Branwen killed last time! My irresponsible use of magic, throwing around spells I cannot yet control. I need to be more careful. I need to test the will of the Weave first.
But before I can, Branwen flies into a berserker rage!
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I ask the weave to work with me. Things seem to start out well.
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I ask the weave to give me something small, like Melf's Minute Meteors.
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I feel around in my inventory to see what has appeared in my pocket. Have the Minute Meteors somehow bypassed my hands?
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No, no they haven't. It's just a garnet. I sigh in disappointment. Obviously the Weave doesn't think this fight is so important. I look over and notice, then, that Branwen is poisoned. She also doesn't seem to care. Oh no!
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Branwen becomes entangled in webs. And she is still poisoned and raging! Oh my god, the exact same thing is happening again! I have to do something! Rhialto, please!
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The purifying touch of Rhialto's holy spellbook washes over both of us, and Branwen is freed from the web. She immediately drinks an antidote. Also, the stigma of my folly is washed from my own form as well, and I am made blameless again!
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The spiders die, and my love heals herself, and all is right in the world.
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Then we move to the bridge, and into the ambush.
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Playing the Big World Project Let's Play both here and on the Something Awful forums.
#415
Posted 11 April 2012 - 03:18 PM
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Branwen calls upon her god, and her god answers.
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it is a good thing she did, because she's going to need all the help she can get.
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The bandits try to drink potions of invisibility to disappear after they have done their sneaky attacks, but Kivan sees. Kivan knows. And Kivan kills.
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They try to quaff more potions, but it doesn't work. Kivan sees all.
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Kivan drinks an Oil of Speed.
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And before he can turn around and do something about it, another bandit is dead.
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Safana, in werewolf form, helps too. I think she manages to get the guy's throat just exactly as he is swallowing the potion of invisibility. I'm pretty sure it spills onto the ground. Weave!
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Kivan again performs his greatest calling in life.
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The leader of the bandits is the last to go down, but he still bites it like a chump.
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Kivan sees all. Kivan knows all. Kivan kills all.
Gameplay note: I just realized that the idea of an archer with a super-powerful bow who can always see where to put an arrow to obliterate you no matter what is a little terrifying.
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dum de dum, don't understand
tallow drips on withered hand
'neath shadow of a gallows' pole
I took (something, something),
fingers dance and I stretch and yawn
Hand of Glory.
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Gameplay note: Wait you mean the song about candles on a withered Hand of Glory, which you were remined of after a bunch of bandits tried to kill us for an item they called the Hand, you want to ask Pelltar about? Why not simply just look at this severed hand we have here with candles on each fingertip that we're calling the Glorious Hand that the bandits just tried to kill us over? They might have something in common.
On the body of the bandit leader we find a scrap of paper.
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Time to go back again to speak to Pelltar about all this. Maybe he can make sense of it. He's back at his house again.
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Yah, me neither. I'd love to further pursue this fascinating theoretical discussion about artifacts of great magical power which we don't have, but actually, there is something I must do first. We actually do have an artifact of magical power that I'd rather not have.
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Then I do some thinking. I look at the Glorious Hand. I think back about the things people had said, about the hanging tree and hanging, and how the hanging tree right outside of Restenford exists. I decide to go check it out, even though it doesn't really have a strong connection to anything going on here. I just have a feeling.
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Gameplay note: This last part of this mod is quite frustrating because it often doesn't work correctly, and it isn't even remotely clear what is supposed to happen. Nobody recognizes that I have the Hand of Glory. Without that, Pelltar can't tell me I'm supposed go to the hanging tree and talk to the guards. And the guards can't tell me that I'm supposed to talk to another guard named Ravenna. They just say normal guard crap.
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I don't know what precisely went wrong to fail to trigger the I-have-the-Glorious-Hand-goddamnit variable, and at this point I just don't care. I just open up the console and type in CLUAConsole:SetGlobal("BHHandSearch","GLOBAL",2).
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When I to try to talk to another guard, I realize he must have been listening to the conversation.
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So I guess in order for us to finish tracking down the suspicious activity here, we have to wait for a guard in this small town to get back from the ethereal plane or wherever her house is and get back on guard duty? We can't just, you know, visit her at home? Fine! But I'm buying something to make up for it.
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After what Kivan told Branwen on my behalf, he deserves it.
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Playing the Big World Project Let's Play both here and on the Something Awful forums.
#416
Posted 11 April 2012 - 03:19 PM
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Yeah, sure. Blame it on Gelpas. Just to get back at Pelltar, we crash at his place overnight.
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And after waking up we go talk to the pretty princess guard who is too cool to be disturbed on her day off.
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You know, I didn't realize this before, but those mausoleums are open!
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I order Safana to search harder, but she cannot find anything more. The lazy bitch! The sword knows, yes it does. Then we look in the second mausoleum.
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This time Safana does a much more acceptable job.
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I think it's talking about Restenford in general. Mine too, Meta Infernum, mine too. We need to get out of here before I slip and burn everything down.
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That's what you said last time, Pelltar.
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The little Beguiler waves goodbye as Pelltar casts his spell. Then the world fades to black, and we reappear at the Song of the Morning Temple.
Gameplay note: We also get 6,000 xp!
Never before have I been so happy to see this place.
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But wait... what about all that equipment Fabio was wearing?! I start to work up to a huge curse, but Safana just smiles. She says she got it, every single piece. I quickly take a look in her pack.
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Wow, even the armor! I ask her how she could possibly have stolen the armor off of Fabio. She just raises an eyebrow and walks off, sashaying all the way.
Gameplay note: That makes Fabio the second person to go into our Chapter of the Deserters, and for a girl no less. I'll be updating the character summaries now and post them later.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#417
-Guest-
Posted 12 April 2012 - 04:38 PM
While Imoen with Kit and mage kit is out of the question, you can use the NPC Kitpack to make Nalia an Adventurer with a specialist school of your choice. Any of the 8. It's a bit late to do the same for Immy though.
#418
Posted 12 April 2012 - 04:44 PM
#419
Posted 16 April 2012 - 08:36 AM
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29 Marpenoth, 1369
I have let everyone rest at the Jovial Juggler. I have come to High Hedge alone, because there is something I must do. I speak to Thalantyr. After some negotiation, he agrees to let me use his facilities. He even sells me the potion I need.
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Then I move into position to get my focus.
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I know, my sword, I know. I wrap the weave around myself in a protective shell.
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Thus protected, I seek a boon from the Weave - greater protection than ever before. I plead. I beg.
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I feel a horrible tingling sensation in my legs.
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But I try again.
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Goddamn do I love myself! I am dead sexy!
I try again.
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I must not fail!
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It works! But something.. something is wrong here. The Weave does not behave in the way I had expected, or even hoped.
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Once protected, I cannot be protected again. I see now, and understand. This is some hard-won knowledge. Hard-won, and hard-fought. I am exhausted. I stumble up to Thalantyr and ask for a bed. He helps me, somewhat kindly even.
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The next day after I wake, I try again. I know now exactly what I can and cannot do with the Weave.
First, step one. I use Rhialto's Spellbook for this one.
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I drink the potion.
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Then, I proceed to step 2.
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Bah, failure!
Again!
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YES!!!!
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And with that, the djinni makes a gesture, then casts Dimension Door and disappears through it. I feel a great weight in my pack.
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I try some more times, but the results are not encouraging.
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Eh, I should probably quit while I'm ahead.
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But the next day sees me right back where I started, casting again. I succeed another time!
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My pockets are filled with gems!
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Ok, NOW I should quit. I did that without even using a Potion of Insight. I'm surprised it worked. I thank Thalantyr for the use of his place and head back to the Jovial Juggler. It is time to put my team back together!
I arrive at the steps of the Jovial Juggler on a dark and stormy night. I am alone in the pelting darkness, only my mule for company. I stop to contemplate the way my life has gone. I look out into the rain. I take Haiass' whistle, and blow on it in slight hope.
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He doesn't come. I can only hope we can recover his remains from the bandit camp. I need his comforting presence again.
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The sword wakes me from my morose contemplation. I was almost acting like Xan! I turn to my mule and re-assess my equipment. If I am going to be using Meta Infernum all the time, then I don't really need to be carrying around these quarterstaves. And if I put them on the mule, I can carry the Teddy Bear of Protection +2 myself. Also, if I take off this Ring of Protection +1 and put on the Ring of Fire Resistance, I can also wear the Amulet of Protection +1. And finally, if I switch out my Robe of Fire Resistance for an Adventurer's Robe, I can be quite well protected.
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Yes, this is perfect. Fire can never harm me, and everything else will probably have a hard time as well. As for spells, well, the sword has been giving me some ideas.
I feel ready. I feel prepared. Time to face the others.
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I guess with her intimate familiarity with magic, Dynaheir has no problems referring to me as my true gender. I wish I had as firm belief in it as she does - sometimes I find it difficult to remember what it was like to be a man.
But I turn to the task at hand, which is equipping Minsc. Of course I want him wielding the Flame of the North. He is one of the few who can. And I want him using the Gauntlets of Power Attacks to do it. This Full Plate Mail +2 that I conjured through the djinni is perfect for him. I also want him to be forever kicking ass and taking names. That means he needs to be immune to Entangle, Grease, and Web via wearing the Gnomish Boots. He also needs to be resistant to fire, so he takes the Crystal Helm. I give him the Ring of Regeneration, the Girdle of Bluntness, and a Cloak of Protection +1 to round out his melee skill. Finally, just in case, I give him Kivan's old Composite Long Bow +2. He might need it. All decked out, he strikes an impressive figure.
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Gameplay note: I have the exact same AC as Minsc, and only 7 less hit points. Tankmage endures!
Then it is time to pick up Finch. But Finch is being unreasonable.
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Come on Finchy-poo, think of all the treasure you can get!
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Think of all the books you can buy with that treasure!
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I promise I won't let Minsc kill you ever again!
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'atta girl! Now lets get you suited up.
Gameplay note: I am bypassing a problem that Finch's script has in that she doesn't respond to talking after she's been kicked out. I consoled in some necklaces in order to bribe her because it is a bug workaround. We didn't gain or lose anything.
She grabs her old Flail +2, Medium Shield +1 and Boots of the Forgotten Ones right away. She can also slip right into the Crystal Plate Mail, which is good because the Ebon Plate is too heavy for her. She puts on a Helm of Glory and takes a Sling +1. Then she loads up on bullets and slips on the Ring of Protection +1. With her compact frame, she actually looks more protected than either me or Minsc.
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For spells, she loads up on heals for level 1, and Hold Persons and Silences for level 2. She'll get level 3 spells soon, most definitely.
Next, I go back in to rouse Kivan from his brooding. We are finally going to do what he has always wanted to do. We are going to take out the bandit camp.
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Kivan can wear the Ebon Plate Mail, and I must admit that he looks badass in it.
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But it obstructs his movement, and he feels safer just using the Gift of the Woods bracers. Also, of course, he takes the Boots of the Forest. I give him the Girdle of Piercing, assuming that he's going to be the one going head-to-head with most of the bandit archers. He picks up the Helm of Glory, saying that it covers his head better. He hefts his Spear of Fire, sometimes useful. But of course he straps on the Quiver of Plenty +1 and takes up the bow Strong Arm +2. When he is fully equipped, I see a feeling of peace descend upon him. Kivan knows his vengeance is nigh.
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Playing the Big World Project Let's Play both here and on the Something Awful forums.
#420
Posted 16 April 2012 - 08:37 AM
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I realize that Safana has proficiencies in crossbows, but I've been having her throw darts and throwing daggers for the longest time. I'm silly sometimes. I go to the store real quick and pick up a light crossbow for her.
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Safana has been doing so well as a werewolf that I see no need for her to change. She takes the cloak she found so long ago. She also stocks up on bolts for her new crossbow. She puts on a Leather Armor +3 and the Boots of the North, just for the fun of it. She also loads up on Potions of Invisibility and Potions of Master Thievery, though she should share with Imoen. Finally, she gets her Dagger +2. She is no longer using the Teddy Bear of Protection, which makes her more vulnerable, but not that much more vulnerable.
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And then there's only one person to gather up. I've saved the best for last!
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When Imoen begins taking her customary equipment out of the mule, she pulls out Finch's Glasses. Finch squeals in indignation and says "So that's where they were!" She demands them back and refuses to wear anything else on her head. She puts the Helm of Glory back on the mule. Imoen tries to suppress a giggle and takes out the Shadow Armor +3 and the Nymph Cloak, her two best items of clothing. Then she equips her Tuigan Bow +1 and her Ninja-to +2, and she's almost ready to go. She picks up the idol she took from that dig site way back in the day, and then she and Safana negotiate about the potions of invisibility and master thievery. Then, she is ready to go.
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Tomorrow. Tomorrow we are going to kill every last bandit in this region.
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The day after tomorrow. The day after tomorrow we are going to kill every bandit in this region.
We arrive after a gruelling 28 hour trek, and decide to rest until morning. We manage to rest without anyone noticing us.
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As soon as we wake up, we begin executing the plan. The first thing that we do is that everyone drinks an Oil of Speed.
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Next, everyone drinks more potions while I cast Mirror Image via a scroll. Potions of Defense, Heroism, Agility, Strength - they drink whatever they think will give them an edge. I begin to cast my third spell when the evil mage Venkt shows up, interrupting our plan. He must be destroyed. Hopped up on potions as we are, everybody dogpiles him. He loses a spell, tries to run, and dies like a sucker to Kivan's arrow.
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No more glitterdust for you, asshole. We don't see any more bandits anywhere near, so we finish our regimen. Everyone drinks more potions, and I summon a lesser earth elemental. Finch gives us all the Chant, and then we are ready to go.
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We let the elemental stride ahead of us. Hopefully it will attract all the attention and keep us safe. Besides, I have a plan...
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I send Kivan in to make sure that the elemental is being attacked. It is.
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So I enact the second phase of my plan. I cast Cloudkill right behind it.
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It should be fine. Its an elemental, after all. What could go wrong?
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Gameplay note: Apparently nothing! bwahahaha. Cloudkill only damages creates with 6 hit dice or more via poison, and the earth elemental is immune to poison.
But the plan is not perfect. To the north of us bandits appear on the path. Also, Britik, the gnoll leader of the Chill, apparently dodges my Cloudkill and emerges from the trees.
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Minsc grabs the Flame of the North to engage Britik, but Kivan takes him out before Minsc can close the distance. I go north to try to do something about the Black Talon Elites up there. They chip away at my mirror images while I cast a Web at them.
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The Web hits and entangles some, but not all, of the bandits to the north. I redirect Minsc up there to draw the fire of the ones who are still active, and then everyone else follows after in a firing line.
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To the east, the Cloudkill claims more victims.
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And to the North, I do what must be done. Besides, the Flame of the North and the Crystal Helm will protect him. Mostly.
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I hear screams of death and dying from the east. My elemental must be doing well.
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But there is someone alive... someone alive in the Cloudkill? What's going on? I tell Kivan to take him out quick.
Up north, Minsc is mopping up the lightly toasted bandits. One of them gets smart and drinks a Potion of Freedom.
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And Kivan takes out another one from the east.
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Somehow one of the bandits manages to hit Finch with an arrow. She drinks a potion to compensate, but still that was troubling.
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Up north, Minsc stands surrounded by nothing but corpses. We have no more to fear from the north, I think.
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But we do from the east. Another bandit gets an arrow into Finch. Why Finch, I wonder? Do they know she is our cleric?
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I tell her to retreat behind our lines until she can drink another healing potion. Then, in a mental communication from my elemental, I know that a new major combatant has entered the fight.
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Gameplay note: Full dislosure - at this point the game crashed, which it had done more than 5 times already. But this time I managed to redo the fight to be almost exactly the same way as what is recorded so I just picked up at this point. The only difference is the location of Taugosz Khosann, who didn't stop by the elemental the second time but came straight for the party. Also, a wild surge of mine had hit Finch, giving her spellcasting failure from being Dizzy. It is easily explainable as her not liking huge confusing battles.
Then Taugosz Khosann is through the Cloudkill and upon us. Safana decides that this is a good time to become a werewolf, and then she attacks Taugosz.
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Taugosz drinks a potion right before he enters melee. I am worried for our fighters.
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Taugosz strikes Safana a mighty blow, as I try to drain the life from him.
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The melee is a confusing mess. Taugosz hits Safana again, and Finch rushes in to heal her. But she can't quite get a spell off, so I order her and Safana to back away. Then Taugosz attacks Kivan, who switches to his spear.
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But Safana doesn't listen to me. She doesn't listen to anyone. [berserked or something?] She just keeps wailing away at Taugosz. Finch tries to come in for another heal, but fails again. Taugosz attacks her and I tell her to run away as far north as she can.
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Finch, the good companion that she is, listens to me. She is caught in the Web that is still active north of our position. I did that on purpose. It is the best solution right now all around. I also realize that I am ill-prepared for a magical onslaught against one person. So I prepare to walk on the wild side. I cast Chaos Shield.
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The Chaos Shield surrounds me. Then I reach through the weave for a lightning bolt in the only way I know how.
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I am glad Branwen is not here to see what happens next.
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Taugosz Khosann's skin becomes a lifeless gray, and all motion ceases as his body turns to stone. That is one second before Minsc shouts out "Ah hay!!" and strikes him with the full force of the Flame of the North.
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But Safana seems to not know the battle is over. she turns to fight Kivan, and he has to run away to avoid her claws. She is still not listening to anyone's commands.
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I turn to speak to Minsc, to thank him for the killing blow on Taugosz, but I can't find him. Then I see him far off in the trees, killing some poor, hapless bandit.
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Finch becomes unstuck from the Web, so we all decide to move further into the bandit camp. And what should come striding out, barely injured and ready to fight a hundred more enemies?
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All together, we move into the bandit camp. Safana even begins to tag along. What was wrong with her, I wonder? Some bestial fury taking over? I am interrupted with a sight of more bandits.
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Well, one more bandit. That gets ruthlessly slaughtered by a team of Minsc and a lesser earth elemental.
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We advance into the bandit camp, and I feel like our chances are pretty damn good. But then, in a flash of yellow light, the elemental disappears.
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His time with us has ended, and he returns to his home plane. I feel a sense of profound loss. When can I see him again?
We walk through what is now a strangely deserted camp.
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I'm not sure if Finch is bragging about how many books she's read or complaining about how little grass is here in this muddy encampment. Supplies and wagons and boxes are piled high everywhere. There is a cave here.
Edited by Usurper, 18 April 2012 - 04:51 AM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.