Oh boy would it. I'd do just about anything to have a 10 man party.

Syvishtar's Journal
#1481
Posted 10 August 2015 - 03:57 AM
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1482
Posted 10 August 2015 - 05:26 AM
From what I´ve read, it seems that Ctrl+I and/or Ctrl+T might trigger NPC banter. Are you using these combinations for screenshots perchance?
Also, it says here that
The Gavin NPC mod (or BG2 version) also gives you a general interjection timer (identical to the romance interjection components of BG1NPC Project) and is also producing conversation at a rate higher than once per hour.
Edited by serialk, 10 August 2015 - 05:30 AM.
#1483
Posted 10 August 2015 - 05:34 PM
Looking that over, it seems like I've found the culprit:
~BG1NPC/BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script: v22_20150614
Now to see if I can modify or disable this.
Edited by Usurper, 10 August 2015 - 05:56 PM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1484
Posted 11 August 2015 - 02:23 AM
You should also manually undo the following component:
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): V14 BWP Fix
It uses a similar script as BG1NPC which is added to BALDUR25.BCS.
Edited by Argent77, 11 August 2015 - 02:24 AM.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
#1485
Posted 12 August 2015 - 05:18 AM
Copper Coronet Vote:
In our party should be: Rank Name Positive Negative Total --------------------------------------------- 1 Willie Bruce 31 2 Chloe 23 3 Anomen 21 4 Arath 20 5 Yoshimo & Kachiko 16 6 Lesser Clay Golem 12 7 Hrothgar 10 8 Lester 7 9 Jahiera 6 10 Moddie 6 11 Nalia 6 12 Nikita 6 13 Yasraena 5 14 Adario Kalvaras 5 15 Frennedan 4 16 Raziel 3 17 Worgas 3 18 Adrian 2 19 Silver Star 1 20 Dar 1 21 Minsc 1 22 Thael 1 23 Drizzt Do'Urden 0 24 Kivan 0 25 Wulfgar 0 And we should all go to the: --------------------------------------------- Slums ....................... Waukeen's Promenade ..... Docks .. City Gates . Government District .
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1486
Posted 14 September 2015 - 05:43 AM
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1487
Posted 20 September 2015 - 05:02 AM
Oh man, this thread is one update behind. Must have been because of the downtime.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1488
Posted 20 September 2015 - 05:02 AM

10 Kythorn, 1371
Ok, you know what? There's going to be some changes around here. The Monk isn't going to enslave people anymore. We're going to have a little taste of what I like to call... Freedom.
And Nikita doesn't know that much about Freedom. I tell her to get to know this guy Yarin better.

Lester is too drunk to care about freedom.

And Adario could probably care less about what we're about to do.



Then I go to interrupt Chloe from her dwarf buddy.


But by "travels" she apparently means "conversation," because she immediately asks me about Gorion.



Yeah. I need more party members that don't talk much. I know! The golem!

Yeah, that's right. No words there, just following orders. I wish more Golden Company members would take a hint from him. I should give him a name...
But first, let me recruit the last member of my party. If there's anyone I can count on to help me free slaves, its a self-righteous guy with a stick up his butt!

No, not Dar. Although its good to see him again. The other one.








As soon as I am done with that, Arath speaks up.














I guess by that he means go go the bathroom, because he doesn't leave the party...

Ok, so we should plan our method of attack. No reason to rush into things headlong.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1489
Posted 20 September 2015 - 05:03 AM

First, Dorfl, my golem. I've named him Dorfl. He's made out of clay. He is stronger than any normal human, has some good resistances to magic, and is completely loyal to me. He doesn't seem to be that strong, though. I give him instructions to go after any mages that he sees, aside from me or my friends, of course. I worry about him, because as a construct he cannot change or learn or grow. But he makes an impressive meat shield! I put him out in front, on the tip of the triangle.

Next we have Willie Bruce. He looks tough as they come, for a human. Also, can't forget his sauce. He prefers clubs and maces, but I don't have anything for him. Anomen does, though! He is carrying around a mace called the Love of Black Bess.

I convince Anomen to let Willie use the mace, since he's new to the whole "killing evil" thing. Anomen seems to think of Willie as a potential trainee, I guess? He agrees to it.
Or maybe he's just distracted by Chloe?











On a whim, I open one of the crates nearby.

I've never seen or heard of this kind of spell!

What kind of magic is this? Nobody in Candlekeep ever talked about it before. Athkatla must truly be a large city to have this kind of unheard-of magic simply lying around.
Willie Bruce watches me copy the spell into my spellbook. Just watching me do that seems to give him more insight into life in general.



Despite the fact that I need to raise 120,000 gold to get Imoen as soon as possible, I also need to make sure my recruits don't die. I need to buy this dude some armor.













Hmmm... Harpers know lots of stuff. But that means dealing with Jaheira again. Pro/Con.

Looks like he has a lot of cool things, like the famed Amnish Rekaan Wine.

Gameplay note: This may mean that we have to deal with hunger and thirst now? I'm not quite sure. Let's learn together!
I buy a buckler. No armor, though. I worry for my boy Willie. I'll have to pick something up for him ASAP. I round him off with some potions and the buckler, and tell him to be careful.

Chloe seems just as fine as always.

With the way she shuns most equipment I don't even know what to do for her.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1490
Posted 20 September 2015 - 05:03 AM

I have a special treat for Arath, though.

I give him the Staff of Arundel.

I carefully tell him the story of the staff, and that of Arundel, making sure to not mention my own involvement with any of it. No one here in the party now can gainsay me, anyways. I just want to avoid a lot of questions.
He seems to be pretty well equipped already, what with his Leather Armor +1 and some healing potions. Plus, there's his large selection of druidic magic. And his shapeshifting. I'm not too worried about him.

Then, last is Anomen.

He is generally proficient in blunt weapons, but I have something in mind for him. Something that nobody has been able to use until now. Something I got from Icewind Dale. Hell's Bane.

Actually, now that I look at him, with his toughness and skill even with a weapon that he hasn't practiced with, I rethink my plan to put him at the back. I switch him with Dorfl. He will be at the vanguard, and Dorfl at his left hand. Willie Bruce will be on the back row with me. I also give him Anomen's sling, and tell him to use it.

But anyways, back to Anomen. I give him some potions and those two Priestly Candles of Knowledge that I had picked up from Frennedan's room.

Despite Chloe's disparaging comments, he seems to be quite ready to face whatever challenges we see.

Then, as Anomen is contemplating which spells he should prepare, he asks if there is anyone in the party that wishes to be purged of their sins. I ask him what he means, and he says he can convert anyone to the path of righteousness if they just accept Helm into their heart.

Gameplay note: See guys, the answer to crazy mod shenanigans is always, forever more, MORE crazy mod shenanigans. There's also an equivalent spell to convert anyone to chaotic evil.
I decline for now, but thank him for letting me know of the possibility.
Before we sleep for the night, I look at the note that Bernard had slipped me.

I don't even know where the Five Flagons is!
As we go to our rooms for the night, Chloe asks me about my childhood. She seems VERY interested.









Sometimes I think she just brings these topics up to brag more about her own experiences.
Whatever. We go to sleep.

At night, I dream. I dream of Imoen.

Candlekeep. I'm back in Candlekeep.


We walk past fountains, but there is no water.




Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1491
Posted 20 September 2015 - 05:04 AM





The simulacra of our childhood mentors explode, and something escapes from them.

We walk to the pasture, but there are no cows.




The image of Sarevok explodes into nothingness as well.


Then Imoen herself is surrounded by magics and wracked with pain.

Irenicus comes.




Then both Imoen and I are slammed to the ground, in pain.

When I wake up, my sheets are soaked in sweat. I'm coming Imoen! I'm coming! I will not be too late!
Gameplay note: I haven't mentioned it before, but the script that I'm running on Syvishtar is quite powerful. I have the Alchemy ability, and every morning after I rest, the script automatically triggers the ability. It makes a random potion in my inventory. I've been just chucking them into the alchemy bag. Just assume that I have a random assortment of potions in my bag that may come in handy at odd moments.
I don't get any mental rest, either, because in the morning, Arath approaches me with a troubled face.












Breakfast is right over there, man! Wait, was that a druid joke?
With everyone ready to go, I decide to explore the Copper Coronet further. There's a door I haven't gone through yet...

A long corridor... and ooh! Secret passageways!

I go in to investigate.


But some are not so happy here.


Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1492
Posted 20 September 2015 - 05:04 AM


















Gameplay note: Auden is indeed a monk.


Gameplay note: But we just had a party vote and with so many characters to choose from, we might as well save him for later.
Just past the opium den, I see another secret passage. This one leads to a door. Behind the door is a stairway. But, of course, there is also a door at the end of the hallway we were going down.

I wonder, which one should we go down? Where will the Weave take us? I sit for a while, and ask the Voices what to do.
Gameplay note: Ok, this is a respectable-sized update. A lot of talking, some dreaming, some equippage. We should decide where to go next. So, let us ponder the eternal dungeon question: Which way do we go? Left door or right door?
Also, lets take this opportunity to vote on a class for Willie Bruce.

He's the most popular guy in the Golden Company right now, he's level 2, and he's a plain old human fighter. Is that cool enough? Or should he be, instead, a... (Holy shit there are 63 fighter kits alone installed oh my god what the hell. I'm just going to choose 6 that look like they match Willie Bruce's portrait, alignment, and stats).
A. Ol' boy Willie is a Mercenary.
B. Listen to the accent. He's obviously a Streetfighter!
C. The quickness of his movements belies that he is a Tempest.
D. The man is a common street Thug.
E. When we see him fight, he will be a Riskbreaker.
F. He likes to show off like a Gladiator does.
G. No, a plain old fighter is good enough.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1493
Posted 20 September 2015 - 05:26 AM
Right Door ................. Left Door ............. Mercenary . Streetfighter ................. Tempest . Thug ........... Riskbreaker Gladiator Fighter .
So we're going right with Willie Bruce the Streetfighter.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1494
Posted 22 November 2015 - 07:21 PM

11 Kythorn, 1371
Willie Bruce seems the one most eager for a fight among us.

He seems tougher somehow. Maybe the way the light is hitting him? Anyways, probably best to let him hang back until we have some armor to put on him.
I feel a pull to the door straight ahead. Might as well stay on the straight and narrow path.

I open the door and we all enter the room beyond. The place stinks worse than the front! A guard immediately approaches us.


Damn, touchy guy!
Chloe immediately cuts him down, but his friends still arrive.

Too bad for them. Also, too bad for Willie Bruce. The first guy dropped chainmail and ol' Willy ain't got time for that.

My golem, ever the faithful servant, obliterates the next guard. Ouch.

Chloe takes out the next. She shouts something about children in the cells.

I wonder if there is some other way to go about this.

Anomen takes out the last guard, and Arath says "So."









I guess Chloe was thinking along the same lines, because she gets philosophical on me.






Like I have done since I left Candlekeep...

On one of the dead guards is a spell scroll called Thundaga. I've never heard of anything like this before.

What strange magic they have here in Athkatla! I copy it into my spellbook, of course.
Another guard has another spell scroll on him. This one I've heard of before - Summon Hakeashar.

Why do low-level guards have such expensive magic on them? Surely they can't cast it themselves... Do they use them like money, perhaps? A spell scroll-based economy? Well, all the better for me.
You know, Bruce won't wear chainmail, but I think if I drape it right, maybe put a piton here or there.... yes. It works!

Dorfl can wear chainmail!
Then I go see what Chloe was talking about. Children... in a jail cell!

I order Dorfl to bash the door down immediately. He seems unable to, though.

I check the other doors. None of them open and nobody says anything, except for one voice.


I KNOW!!

Is it the innkeeper? Does he have the key??
We go back up the corridor. Guards ambush us from the side passage.

But one punch from Dorfl and he is a mess on the floor.

We go back to Lehtinan to ask him a few ... questions.





Yes, of course. But I don't think you just want me to kill the innkeeper. Do you? Anomen, is that what you're saying? I search his face for some clue.

Is that... no? Uh...
Let's go back to the cells.
We find our way into an unlocked door, which apparently leads to the Arena!

Arath yells out a warning that the wolf isn't just for show, but Willie Bruce runs in and gets himself froze. Arath calls down some divine might.

I really feel like I can just supervise here.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1495
Posted 22 November 2015 - 07:22 PM

Arath Sun Scorches the winter wolf, and it dies.

I get it. He's being all seasonal. Heh, those druids...
This place reminds me of the gnoll stronghold, where we found ... uh... Minsc's witch.

She was so boring. I don't think we ever adventured together. What was her name again?
Beyond the arena pits are more cages. Are there more children trapped away?!

Oh, no. Animals.






We are suddenly surrounded on all sides by rabid animals!

It's chaos. I think Willie Bruce almost died twice already.

Tabitha is quite formidable. She mauls Arath and he goes down.

She also smashes apart Dorfl!

Chloe and Anomen are able to put down the leopard attacking them...

I have to do something. I have to end this! I cast the first spell that comes to mind, without thinking of the consequences...

SHIT! Oh no!
The three of us that are left retreat in the face of a raging minotaur.

I try to heal Anomen, because he looks quite hurt.

But it's not enough. I tell him to retreat and let Chloe take care of everything.
He does. And she does.

Thank the gods. I hope nobody realized that I was the one to cast the spell that killed Willie Bruce?
Gameplay note: Anomen seems to be trying to leave the party due to my Virtue, but another mod seems to be blocking him. This Virtue thing seems to be more trouble than its worth. I'm disabling it using SetGlobal("D0VIRTUEDisable", "GLOBAL",1);
The Beastmaster had a Plate Mail, a cursed scroll, a short bow +1, a Wolfskin Bag, and a key to the cells!

With sadness, I look at the pieces of Dorfl on the floor.

I wish I knew how to put him back together. But, sadly enough, constructs cannot be resurrected, for they have no soul. Maybe some day I'll find a golem manual or something that will give me the knowledge I need to make my owm golems. Some day.
Gameplay Note: I'm calling it as constructs and monsters cannot be resurrected.
Chloe looks at the broken golem, too.




Yeah, that's great. We need to, uhhh, get these guys resurrected. Isn't there a chapel around here somewhere?
We make our way out of the Inn. As we do, someone comes up to us.


Yes, won't we all. This place has got to be the most happening Inn in the entire nation.
We go outside and another attractive person comes up to speak with us.



But no sooner have I walked five steps then a little boy approaches me too!



We try to make our way to the temple that we see somewhere above us in the heart of the slums. But Anomen gets into a bit of trouble.


I tell Anomen to just keep walking briskly and the shady character will probably leave us alone.

We climb up a few flights of stairs to get to the entrance to the temple that seems to teeter precariously atop untrustworthy supports.

I'm surprised to see that the thief has followed us all the way to the temple!

We go inside, and I think we might have lost him. Then, I turn around and look at the place, when who do I see with mine eyes but... but Gavin!




I look at our old companion, the faithful and long-suffering cleric of Lathander, and my mouth opens...
Gameplay note: So, what do we tell him?
1:- or 2:- Counted as one choice. Gavin joins the party.
3:- Gavin goes on about his business, I suppose.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1496
Posted 23 November 2015 - 12:57 AM
1/2, the old G might sometimes be a little wussy, but he has always been a loyal member of the Company.
#1497
Posted 14 January 2016 - 11:20 PM

11 Kythorn, 1371
Gavin is here! I can't believe it!


I don't even bother to explain resurrecting my dead companions. Gavin knows what's up. Another day, another death. That's just how I roll.

It costs 1000 gold for Arath, and 100 gold for Willie Bruce.
Arath rubs his head, looking around in confusion.






Ok, you big whiny baby. You're the first person I've ever heard of who complained about being RAISED FROM THE DEAD! Geez!
But anyways, I ask Gavin how he's been doing. Turns out he's been doing pretty well for himself.

He's changed his specialization in life. He now calls himself a Springlord of Lathander! I ask him what it all means. He goes into great detail...

Gameplay note: Wow, immunity to level drain! It's like Gavin read the plot before he respecialized!
We get everybody dressed again, and move out of this Temple of Ilmater.



So many things pressing on me. So much to do. Imoen...





Lanie seems to have inherited some magical talent from somewhere, so it's necessary that she be trained to use her ability responsibly before she hurts someone. Miranda and I agreed that she should study with the monks at the Temple of Oghma, but we didn't have enough gold to enroll her there.




For some reason I was thinking Lanie was his wife. I guess I must have tuned out all those times he rambled on about his family.
As we walk down from the temple, a woman in need stops us.

Gameplay note: She's fully voiced. It must be important!









Is everyone in this city mired in miserable debts?




You know, I think I remember that Celile guy. He was right by the door, right?
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1498
Posted 14 January 2016 - 11:21 PM

















So.... she's not in danger per se, but this guy is charging 25% interest over 5 days. And that's backed up by confiscating thugs. That's usury!
Anomen's mind seems to be elsewhere though.




Then finally I am able to get back to what I was doing before Arath and Willy died. Saving children!

I go to the next cell and open it.


Oh, well, ok dude! A little vicious but who am I to judge?

Who are you again?

Chloe couldn't be less impressed with Hendak right now.





I open the third cell and walk in, but there's no one here.
Gameplay note: Three cells back here, storage for 3 more problem NPCs! Sweet!
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1499
Posted 14 January 2016 - 11:21 PM
Arath follows me in...








Geez man, we just freed some slave girls! What more do you want from me?
Then Gavin pipes up about something. Does nobody care about slaves being freed??




Ok, one person. ONE PERSON cares that I just freed a bunch of slaves.



Well, that's two ex-slaves going after Lethinen, I guess? I guess I better go make sure this all works out.

Anomen tells one of the guards to just lay down. He does, and gets slaughtered.

I hear screaming from the counter area.



Yes, yes we shall! This should be... oh its over already.













Well, ok, I guess I'll add that to my list of things to do...







Gameplay note: Arath is making a compelling case for making him an exception to the rule of people get a break after they've died. This whole thing about him being related to the slavers that we could possibly go up against sounds interesting, and I kinda like his character. However, thre are over a dozen other things we could be doing right now. What do you guys think?
A. Kill the slavers with Arath in the Slums. Keep him around, finish the job, kill the slavers.
B. Skip off to the Temple district with Gavin. Gavin does want to find his daughter. We should get on that right away, in the Temple District.
C. Go to the Five Flagons Inn in the Bridge district. Samuel Thunderburp wanted us to go there.
D. Magic dog! Docks! Remember that dog?
E. Escort mission at gov't district. Some old guy wanted us to prop him up as he totters about somewhere, right? Where are my notes...
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1500
Posted 22 January 2016 - 04:01 AM
Bros before hoes.
And after that all the other popular options according to the other voices.