?? ????, ????Gameplay note: Turns out the mod that allows the main character to die was bugged after all, and saving at this point screwed it up. I had to replay the entire cave up to this point. But I made sure to still get rid of all of the Arrows of Detonation and re-kill the familiar, because that's how we roll in this Let's Play.
Somehow Dar got us all outside, rested, and raised from the dead. After a good night's sleep, we return to the caves and clear out the side passages.
There isn't much remaining resistance. There are, however, some good loots.
We take everything. Even the strange potions of healing that just make you drunk.
We stuff it all into the Bag of Holding. I don't want to be poor anymore. It is during this time that I turn to consult with my familiar about a gem, when I realize it is gone.
Ouch! The hole in my soul! Gameplay note: I'm down to 15 CON because my familiar died. I started out with 17 CON but two familiars have died, giving me -1 CON each time. Life leaves marks on us all...
We find the supply crates from the wagons, too.
I find a Horror scroll, something that Imoen hasn't memorized up until now. I try to get her to memorize it, but she just can't.
Gameplay note: My font mod screwed up this message. What it is supposed to say is "You have learned the maximum number of spells at this level for your intelligence." We're going to have to boost Imoen's INT if we want her to be a better mage!
She seems to be limited in her intelligence, at least compared to me. It concerns me. There has got to be something I can do about this.
Then, with bad news, we return to town to sleep until morning.
Then it's off to Pomab's Emporium to unload all our loots!
We end up selling:
* 5 Winter Wolf pelts
* 6 Tiger's Eye gems
* 1 Star Diopsode gem
* 2 Iol gems
* 29 Battle Axes
* 42 Leather Armors
* 5 Moonstone Gems
* 11 Helmets
* 2 Greenstone rings
* 10 Short Swords
* 1 Fire Agate gem
* 3 Silver Necklaces
* 9 Long Bows
* 2 Bloodstone Gems
* 1 Waterstar Gem
* 3 Morning Stars
* 4 Turquoise Gems
* 5 Silver Rings
* 2 Snowflake Obsidians
* 2 Bastard Swords
* 1 Tiger Cowrie Shell Necklace
* 1 Lynx Eye Gem
* 3 Two-handed Swords
* 1 Zircon gem
He wouldn't accept any of the fake healing potions. A pity. We end up with a total of 869 gold for this!
Now to tell that self-important guy about the fate of his goods' shipment.
Hmm... strange. It is not usual for orcs to be so brazen as to attack caravans so close to town. I wonder if it is the anticipation of the coming winter that is driving their actions, or if it is something more.
In any case, at least we can still retrieve the supplies, thanks to you. You've proven yourself to be quite capable... I'm glad you've decided to come along with us to Kuldahar.
Thank you. When do we leave?
We still have preparations to make before we can depart for Kuldahar. Take this list of supplies to Pomab's Emporium across town.
While you're there you might outfit yourselves with whatever gear you think you may need. Return here when you are packed and ready to go.
And please talk to Accalia. She is an initiate at the temple of Tempus. I have recently spoken with her. She is willing to join our expedition.
Very well. I shall return shortly.
On the way back over to Pomab's, I take a look at the supply list Hrothgar gave me.
Then we go over there.
Very well, give it here. Now, be on your way. The expedition will be departing shortly. It would be a shame if they left without you.
I end up buying 3 healing potions, and a sling with bullets for Dar. Can't go without ranged weapons for anyone in the party, not even the tank cleric.
We also stop by the temple again...
And talk to Accalia, like Hrothgar said we should.
Yes, I have already discussed this matter with Everard. He also thinks that my faith should be proven with my deeds. So would you like me to join your group?
Yes, you're welcome among us.
Thank you, Syvishtar. I shall try to do my best.
And the Golden Company grows again, to a grand total of 5 members!Gameplay note: Previously, Dar was the most powerful cleric we had ever encountered, with 9 levels in clericness (and another 9 in fighterness). But Accalia blows him away with 10, count em, TEN full levels of cleric.
Gameplay note: She's also a special kind of cleric.
Gameplay note: I think whoever designed this mod really liked clerics. She also has some different spells from Dar, starting at 3rd level.
Gameplay note: She can cast this because she's a neutral cleric, unlike Dar.
Gameplay note: Strangely enough Dar has the 2nd level version, Cause Moderate Wounds, but only Accalia has this one.
Gameplay note: Accalia also has Holy Smite, the good-aligned version of this spell. She is versatile. She has unique level 4 spells too.
Gameplay note: Wow, this is an extreme form of berserk. You can't even see the hit points of characters, and the 3 STR penalty afterwards? Harsh. Looking forward to casting it, though.
Gameplay note: Just your standard evil or neutral cleric spell. No biggie. And also, at level 5, she's got the more powerful version.