(that meant that I think that this bunny business may become tiring after a while)
Syvishtar's Journal
#1241 -Guest-
Posted 21 May 2014 - 05:31 AM
#1242
Posted 22 May 2014 - 02:24 PM
As a person in the other forum said, these jokes are only funny for a while, so contemplate reconsidering your cuniculophilia when the vote starts, gentle voices and voicesses.
I think it could actually work, it just depends on how you present it. Okay, if Syvishtar starts going crazy in the second game shouting bunny-names around, it's going to die out after a while. However, if you approach it with deadpan serious humor, it can actually work fairly well. And honestly, when have you ever seen a bunny-wizard that's a force to be reckoned with?
#1243
Posted 23 May 2014 - 12:46 AM
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1244
Posted 23 May 2014 - 12:46 PM
For the fun of it, I'll just go through a psychological breakdown on what I think the endings could mean for the future of Syvishtar.
Ending A: Betrayal- I think either one of two things will happen. One, Syvishtar goes back to his "emo" personality that he's had for the second act of the let's play of the first game. Combine that with the torture he will endure in the second game, and the let's play will continue to have a very sad, and depressing tone to it (perfect for Xan fans though).
The second thing that could happen in Syvishtar's mind, is that he will fully embrace his behavior of the third act of the first game. That means that he will be damaged, but forms a thick skin around his persona, and becomes an utterly psychotic and demented individual. The tone of the let's play will turn much darker, as we are now following a villain, instead of an anti-hero.
Ending B: Solo-Bunnies- This ending is the hardest to wrap my head around so far, and I honestly don't know what you'll do with it. It's obvious that the Let's Play will take a much more humerous turn. Also, with the dialogue Syvishtar spoke against Sarevok, he will probably turn to be a lot more good-natured than he was before (or at least Minsc-like). His relationship with the Golden Company will probably remain unchanged, and because of his boost in insanity, he will be less aware of the troubles that surround him.
Ending C: Solo-Demons- This ending will probably line-up with his persona of the first act of the first game. A chaotic neutral wild mage, that doesn't take shit from anyone. In his dialogue he already presented his intentions of taking the "throne" from Sarevok for his own. Also, knowing that he was able to defeat Sarevok without any help from his companions, he will probably be a lot tougher in the future. No more emotional welling, and a lot more wise-cracking and badassary due to his max power confidence-boost.
Right now I'm really thinking about picking Ending C, just to find out what you'll do with it. Anyway, did I hit close to the mark?
#1245 -Celissa-
Posted 23 May 2014 - 10:34 PM
My god. This is far and away the best LP I've ever seen. Thank you so much for the amusement I've gotten from reading this. Some of the choices Syvishtar and the voices in his--or is it her?--head have made have been simply delightful. The bunnygeddon ending had me laughing so hard that I nearly choked. This has to be the canon ending for Syvishtar, clearly. How much more of an epic wild mage ending could we ask for?
Altogether, this is an absolutely amazing LP. Thanks for keeping it updated here where we can all see it!
#1246
Posted 26 May 2014 - 09:02 AM
For the fun of it, I'll just go through a psychological breakdown on what I think the endings could mean for the future of Syvishtar.
You did catch on some of the themes I'm trying to make for the endings. But you'll see what they are soon enough!
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1247
Posted 26 May 2014 - 10:20 AM
13 Nightal, 1370d
My friends don't deserve this.
Here I am, standing with Kagain the unkillable, Finch the ever-happy, Xan my lover, Kivan one of my oldest friends, and Imoen, my childhood buddy extraordinaire and one of the most competent thief/mages on the Sword Coast. How can I lead them against almost certain death?
Especially when there are... so many other options!
If Sarevok wants a slaughter, I can't bring my favorite buddies. I should bring him my... less valuable compatriots. Those of the Golden Company who never really fit in. Like, say, Faldorn, Xavia, Mulgore, Conchobhair, and Thorfinn.
Yes, this is much better. I'll hardly cry at all if these fall serving me.
And, you know, there's no real need to get involved in this fight if I don't have to...
I enter the temple.
Sarevok stands before me. I approach him and make my case.
You are mad! What do you hope to gain by resurrecting a dead god?
Father Bhaal is dead, but the slaughter I will orchestrate shall prove me to be his most worthy successor. It will raise his power from the ashes. The streets will run red with blood when my work is finished!
And what if I can prove myself to be more deserving of such power?
You would seek to take my destiny? It is truly divine arrogance you display! You have not the skill or knowledge to steal this future! It was years in the making while you sat cloistered in a foolish library! Simple wars spill countless waves of blood and no godly wrath is raised. It is but my will that will shape the screams of the dying into the power I seek! You could no more assume my role, than I could back away from it! It is fitting though that you should try, and an ample testament to our bloodline. Face me! Face the new LORD OF MURDER! Angelo! Tazok! Reveal yourselves and let's finish this now!
With that, he rushes to attack.
I retreat behind my minions and they rush him, clearing my escape.
I retreat to the back of the room, but Sarevok begins to taunt me.
Our dead father's strength suffuses these walls! Here I was to perform the rituals that would make me a god, and here I have already mastered power beyond your puny imaginings. What I began with Zhalimar and the others whom you struck down in Reiltar's mansion, I have now completed.
These four are my acolytes, the first of my worshippers. While we are within this place, their souls are bound to our father's taint within me. Their power suffuses me, protects me from all harm. It is but a taste of what I shall wield when I ascend, but for now it is more than sufficient to end this little family quarrel.
Goodbye, Syvishtar. I shall not allow your death to be swift.
Whatever. Get through my minions first, brother.
Tazok appears suddenly, striking the northman with shocking force. And Semaj casts Confusion.
I order them all to attack Tazok instead of Sarevok. I order Faldorn to heal Thorfinn.
And it all goes out the window when Semaj's Confusion hits.
I can only watch in frustration as first Thorfinn and then Conchobhair fall.
This is embarrassing. The next 5 better do better than this!
Semaj releases a magic missile storm against Faldorn. It looks bad.
And sure enough, she dies to it. Idiot!
Xavia is off in the corner getting killed by Angelo, leaving her orc friend behind.
Then I notice a column of flame strike down from the ceiling, and Sarevok begins to taunt me.
What just happened? Did Mulgore manage to take someone out before he... yep he dies.
I see a Diarmid, Semaj, and Angelo. Mulgore must have cut down Tazok. Good boy!
Angelo must be some kind of fighter-mage, because he cuts down Xavia with a sword. I think?
Ahh, well, I didn't expect too much from these guys. Time to pick up the next group!
Hey uh guys... we need reinforcements at the fight! Gavin, Xzar, Bjornin, Will, and Ferthgil, lets go!
And... don't forget to cast Armor Xzar. You're going to need it.
Bjornin also protects everyone from evil. Good thinking, Bjornin.
When we get there, I tell Bjornin to delay the big fuckoff armored dude. Ferthgil I tell to go after the mage Semaj. Gavin calls down a Holy Smite, while Will Scarlett uses Fabio's lute to cast Confusion. Xzar opens with a magic missile, shooting 2 at Semaj.
I guess that's why they target him first.
Bolts of glory shoot from the heavens, interrupting Semaj's spell. Go Gavin!
Ferthgil is seriously injured, and Gavin's next move is to cast Dispel Magic. Every magical effect in the area is removed.
Go Gavin again!!
I throw a potion to Ferthgil, and he downs it, but it is not enough to save his life. A skeleton warrior gets him.
Bjornin is also under heavy fire, as Gavin tries to cast another spell and Will falls prey to the Confusion he was trying to cast on others.
As Bjornin falls, Gavin is also Confused. Ugh. A nice showing from Gavin but this whole group is a lost cause.
Semaj puts up a teleport field. Gavin is teleported away from Sarevok just one second too late, as he is killed.
Sarevok also cuts down Will Scarlett O'Hara. A strange end to what may be the least active bard in Faerun.
I find an unoccupied corner and teleport back to Shaundakul's Sanctuary.
Uhh... guys. Not gonna lie, we need more backup. Fight's not going so well.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1248
Posted 26 May 2014 - 10:21 AM
We teleport in and buff up. It doesn't take long.
Then, they advance, with Indira leading the charge!
She looks good, she looks brave, with her surrounded by Mirror Images all dual-wielding the swords of life and death. But then Keiria casts Grease.
Indira is the only one affected. It's probably lights out for her. She drinks a potion, but yep, she dies.
All flash and no staying power, that one.
Skeezer and Keiria both cast Magic Missile at Semaj. Semaj responds with Melf's Minute Meteors.
Skeezer and Keiria try to keep up the pressure, but they just can't put out enough missiles. And Angelo simply cuts Skeezer down.
Keiria is similarly thwarted by Semaj's casting of Invisibility.
But it hardly matters, when one cast of Sunfire by Angelo takes out the entire team.
Amateurs. Rank amateurs.
I need some quality people. Who can I use... Branwen! Dynaheir! Minsc! Jet'laya! Black Bear!
We teleport in hot. Black Bear and Minsc begin jumping all over the room with their boots.
Semaj casts some spiders for Minsc to deal with.
He goes berserk. Dynaheir tries to user her Wand of Polymorph on Diarmid, but it doesn't work.
I tell everyone to attack Diarmid. He looks injured.
A second later, Sarevok cuts down Dynaheir. I knew it would happen.
Semaj tries to cast more summons, but she puts herself in the thick of melee. I tell everyone to focus on her instead.
Angelo doesn't do any favors when he hits Branwen with a Lightning Bolt.
And Sarevok finishes her off.
Minsc is berserk and doesn't respond to any commands. Jet'laya and Black Bear try to hold their own, but they are getting hurt bad.
A freakin sword spider cuts black bear down. Ugh.
A different sword spider kills Jet'laya.
They all turn on Minsc, who lays about with his gigantic sword.
But even the great Rashemon warrior can't stand up to Sarevok's fury.
I'm... running low on Golden Company members. Aside from the main group, there's only Yeslick, Firebead, Viconia, Edwin, and Alora, and Squirrel. That's six.
I choose to exclude squirrel.
This is a caster-heavy group of people who know what they're doing. We buff up and prepare to move out.
On our return Teleport we are ambushed by Angelo. He casts Shadow Door and several of us leap after him! Viconia, Firebead, and Alora are trapped in the extradimensional space. You think they would know by now!
Yeslick drops down a Glyph of Warding while Edwin calls up some spiders. Angelo runs away.
But then as Edwin calls down an Ice Storm on Angelo, he turns and runs back, hitting Edwin and Yeslick both with Confusion.
Gah! This one guy is handling the entire team! This is so unfair!
So I cast Dispel Magic on everyone.
Edwin and Firebead start casting something powerful-sounding, and Yeslick calls down a Holy Smite on Angelo's head. Alora fires off her most potent sling bullets.
Firebead's Wand of Paralyzation works, and Angelo is frozen mid-swing.
Everyone pelts Angelo with ranged weapons until he dies.
Someone has summoned an elemental. It's not me but I don't mind.
Everyone continues to pelt the skeleton warrior that arises from the corpse of Angelo until the scene changes.
Behind Sarevok comes Diarmid, and everyone focuses on him. Spell, wand, and hammer.
Yeslick rushes Diarmid and starts beating him about the legs with his Rift Hammer. But he is stopped with a Hold Person by Semaj.
Viconia throws a Glyph of Warding at the crowd. It hurts all our enemies.
Edwin casts a respectable amount of magic missiles at Diarmid.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1249
Posted 26 May 2014 - 10:21 AM
Viconia's Dispel Magic hits Yeslick, freeing him. Which is good, because Sarevok has targeted him next.
Edwin's next volley of magic missiles takes out Diarmid, who was also shooting arrows at Edwin.
Yeslick drinks a healing potion and turns to fight Semaj face-to-face.
Viconia tries to Turn Undead to turn them to her side. But Sarevok takes a liking to her face.
She has to run. So she does.
One of Semaj's spells hits Alora. A Fear spell. She starts running scared.
Edwin's next volley of missiles takes out the mage, Semaj. Who is left?
No one, apparently, for Sarevok starts to express a little doubt.
Yeslick runs off to heal himself, pursued by Sarevok. He does, but Sarevok just takes it away again.
Firebead summons an air elemental. Edwin casts Lightning Bolt at Sarevok, injuring him.
Edwin also hits Sarevok with Skull Trap, but it doesn't seem to be very effective.
The air elemental dies, but Firebead has replaced it with some gnolls, to keep distracting Sarevok.
Edwin is effective with Magic Missiles.
Yeslick steps up to engage Sarevok in hand-to-hand combat. Edwin sticks with what he knows.
The two mages then pelt Sarevok with Flame and Acid arrows between them.
Yeslick isn't looking so good, so I order him to retreat.
The mages try to do something to Sarevok's spell resistance.
Yeslick manages to cast Sanctuary upon himself. He is saved from assault.
The mages are running short on damaging spells. Firebead is reduced to Chromatic Orb, which he casts at Sarevok nevertheless. Sarevok is chasing Viconia right now.
Edwin hits Sarevok with a Ray of Frost! But he is also dangerously close to the undead warriors.
Alora, too unmindful of what's going on around her, falls to a skeleton warrior ambush.
Edwin, who had been doing so well in his magical assault on Sarevok up 'til now, also forgets to check around him, and dies to a skeleton warrior's blade.
Firebead notices and goes invisible.
Viconia as well, her focus only on Sarevok, finds herself outnumbered and surrounded by skeleton warriors. She dies in one hit, after withstanding a dozen.
Yeslick, after drinking some potions, makes a courageous last stand against the hordes. But he loses his nerve after a while, and starts to run scared.
I can't stand watching anymore. They've done so well! I cast Rhialto's Random Missiles at Sarevok.
It is too late for Yeslick. He dies.
But a moment later, more of my missiles connect, and one goes through Sarevok's side.
No! How... can this be? HOW CAN THIS BE?
Sarevok falls to the floor, and something strange happens to his body. Something I've only seen in fevered dreams of my own death, before. Something... singular.
The skeleton warriors are of no consequence. I and Firebead leave the building.
Once out, I resurrect everyone.
And we return to the sanctuary.
The Golden Company is smaller, but stronger. The ones that remain are the true warriors. With Yeslick, Viconia, Edwin, Firebead, Alora, Kagain, Imoen, Finch, Kivan, Squirrel, and Xan, who can stand against us? Today was a worthy sacrifice of the weak for the continued lives of the strong.
My Father will be proud.
Gameplay note: Okay, this is officially now Ending D, aka Golden sacrifice. Syvishtar has realized that there is no reason to exert himself in fighting his enemies when he can get someone else, in fact dozens of someone elses, to do it for him. The consequences of this act will be far-reaching and pivotal to his character growth. Fear it, or embrace it.
In the end, Syvisthar has divided the members of the Golden Company into 3 categories:
Final loyal Golden Company members: Yeslick, Viconia, Edwin, Firebead, Alora, Kagain, Imoen, Finch, Kivan, Squirrel, Lady Seafoam Wonderbounce, and Xan.
Final wussy ex-Golden Company wussies who are dead to him: Jaheira, Khalid, Mur'Neth, Rose, Bub Snikt, Quayle, Garrick.
Roll of the Permanent Dead additions: Faldorn, Xavia, Mulgore, Conchobhair, Thorfinn, Gavin, Xzar, Bjornin, Will, Ferthgil, Safana, Keiria, Skeezer Lumpkin IV, Indira, Coran, Branwen, Dynaheir, Minsc, Jet'laya, and Black Bear.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1250
Posted 26 May 2014 - 10:21 AM
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1251
Posted 26 May 2014 - 10:22 AM
13 Nightal, 1370e
As I approach the gate of the old temple, a new feeling flows over me. The Weave is there, but something else too. It reminds me of the times I heal my friends, and the times my Divine Wrath flows out of me. The two types of feelings are two types of energy, and they thrum together in my mind, beating against and with each other. I see reality crack and flake, and again I begin to see the great Tree of Life with its infinite branches and leaves splayed out before me. I follow not one path, but dozens, hundreds - an infinite number. There is no limit to the branches on this tree. I plunge down one; I step forward and open the old temple door.
After we enter, Xan addresses me.
*Xan leans in to kiss you, his fingers resting lightly behind your ears, and his lips barely touching yours.* You are with me, alive and well. That is all that matters to me now. And, perhaps, forever more.
I walk to the center of the room.
It looks like my dear brother has given me half of the room to work with. Well, lets get started.
I return to Shaundakul's Sanctuary, to the assembled Golden Company.
It's time to set ourselves up. I grab the first group - the room can only teleport 6 at a time - and get ready to get into position.
Then it is back to get the second load.
In just two trips, the back row is assembled.
Next, I pick up a load of clerics.
Gavin seems quite inspired by the temple, and this whole confrontation.
What was that flickering across Gavin's face just now? Was it doubt? Indecision? No matter. All will be decided soon.
I space the clerics out evenly in a second row.
But Gavin suddenly seems to have second thoughts. He doesn't seem to want to play along with the plan.
You're actually asking me to wait here? Are you mad?
Gameplay note: Apparently the modder coded in a don't-leave-Gavin-in-a-shitty-dungeon-forever dialogue clause. I can't see any way to keep him here, even with cheat codes. There's no option for "just hold on this will all make sense in a moment." I'm going to have to let him go.
You'll make it, Gavin. Once you're out, go to the safe haven of your choice and I'll meet you there.
If you say so... I'll make for the Elfsong, then. If I'm in luck, maybe Jolun will be in town.
A pity about Gavin. But we can do without him. A few more trips, and the entire Golden Company is assembled.
But, yo know, I need to be sure that everyone is with me on this. I turn to Yeslick and ask him straight out if he will help me in this fight. He ... declines.
Gameplay note: This is what I forgot to do last time. I forgot to make sure everyone's relationship values were high enough and then explicitly ask them for help so that they would back me up in this fight. But now, I'll do that, by offering gold or silver rings to every single golden company member. One. At. A. Time.
I turn to everyone. I ask them all... how do they feel about me really?
I get a lot of shrugs. A "meh" or two. They could take me or leave me, apparently.
Well, I know there's one way to fix that! I turn to Yeslick again, and give him a whole stack of rainbow obsidian necklaces!
I give him necklaces until he can't take them anymore!
Then I check his reaction.
And I ask him to fight for me.
Gameplay note: Aha! This is what I was lacking! Now to do that for every other NPC in this room... wait. Is he...
Gameplay note: HOLY SHIT HE'S GREEN CIRCLED!!! Why didn't I explore this mod in-depth much earlier?
Standing around, Kagain gets bored. So he talks to Finch.
Oh, they have enormous value!
Don't be shy, lass! Give us a figure. How many gold would they pawn fer, say, if an axe fell on yer head?
Pawn?! Never! I was not speaking of monetary value, but educational! There's a wealth of knowledge within these bindings, so you just stop thinking whatever mercenary thoughts you are thinking!
Be not lecturin' me, gnomelette! Never saw such a lot to haul around bags o' garbage as this party.
Hey, was that directed at me? I sold my stuff, okay dwarf?
In short order, Thaufinn is also convinced.
This is going to work! Just need almost every single coin I have on me...
Gameplay note: What I've actually done here is cheat in the rings and amulets that I need to bribe people. But wild surges keep happening and erasing my gold, even when doing this simple relationship maintenance spell. I'm down to 10,000 gold. It's fair, I say.
Eventually I have the whole front row fired up and raring to go!
Xan has strange feelings welling up inside of himself.
*Xan sighs and kisses your cheek.* But I am more than happy as it is, I suppose.
I'm almost done paying the entire Golden Company, when Imoen strikes up a conversation with Xan.
Syvishtar is not your sister, child. The fact that you have grown up together-
-means we're as close as sisters, so there!
Tel'Quessir are not humans with pointy ears, Imoen. You cannot even imagine, much less comprehend, the spiritual abyss that separates the two of you.
What are ya talking 'bout?
How would you describe the sunset to a blind man? How would I describe the essence of the Elven Spirit to a human?
Xan, ya sound pretty stuffy, if ya ask me.
*sigh* Worry not about this, Imoen. All of us will die within a tenday, and the differences that interest you so will become obliterated.
Squirrel is the last one to be convinced, but in the end they all see the profit in being a part of this fight. We are ready.
Gameplay note: I realize that they are green-circled but I cannot control them. I hope they fight!
And so it begins. We cast our protections.
Then, I step boldly into the center of my dread Father's sigil. I dare Sarevok to come forth.
He does.
Your evil ways end here tonight! This god stays dead and you will join him!
Yes, sister! Bring your rage to bear, and we shall end this in a manner befitting our heritage! Face me! Face the new LORD OF MURDER! Angelo! Tazok! Reveal yourselves and let's finish this now!
You and what army, dear brother?
I see magical movement behind my brother, so I fall back to the Golden Company.
Sarevok rushes us, and we respond in kind.
Gameplay note: YES! ITS WORKING!!!
Both Black Bear and Minsc teleport in behind Sarevok.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1252
Posted 26 May 2014 - 10:22 AM
Half the Golden Company surrounds Sarevok, blades flashing in the light of the magics heading for him. But he just laughs.
Our dead father's strength suffuses these walls! Here I was to perform the rituals that would make me a god, and here I have already mastered power beyond your puny imaginings. What I began with Zhalimar and the others whom you struck down in Reiltar's mansion, I have now completed.
These four are my acolytes, the first of my worshippers. While we are within this place, their souls are bound to our father's taint within me. Their power suffuses me, protects me from all harm. It is but a taste of what I shall wield when I ascend, but for now it is more than sufficient to end this little family quarrel.
Goodbye, Syvishtar. I shall not allow your death to be swift.
Not bloody likely, LITTLE brother. Behold my Golden Company arrayed in all its glory against ye!
I see Semaj cast Chaos. I see the little ball of destruction head for Kagain. I know what to do.
But before I can do anything, Kivan shouts out.
Heh. My small folk will have an elf-head to play with tonight!
I will cast you into the Abyss where you belong!
For one horrifying moment, all is Confusion and Chaos.
But then my Dispel Magic washes over my army, and they are cleansed. Crisis averted.
We all decide to help Kivan get his revenge first. I focus the main group on Tazok.
As Tazok dies, a column of flame erupts from his corpse. And again the main battle group is engulfed in Confusion, this time from multiple sources!
Imoen casts her Dispel Magic then, and I hope she can save us all. But Sarevok begins to taunt me.
Imoen brings order to the battle once again, and I sigh in relief.
Xan dies somewhere in the melee. I can't even tell where, but I feel him go.
Kivan is briefly dominated and turned against the group, but Finch's Dispel Magic brings him back to us. I hope the rest of the Golden Company realizes it!
The main battle group is hit with YET ANOTHER Confusion. I have got to do something about that mage!
I send Kivan with Arrows of Dispelling against Semaj.
I notice Indira is trying to take on the mage herself!
I open Rhialto's Spellbook and use its Dispel Magic to clear our battle lines once again.
Finch rushes up and conducts what may be the greatest Chant to ever occur in all battles anywhere.
I start casting Rhialto's Random Missiles at Semaj. I notice that Indira has gotten confused, but that Black Bear is now on the case!
As Sarevok contends with the majority of the Golden Company's melee combatants, I interrupt Semaj's spells.
I'm glad mine are the missiles that kill her.
Only Diarmid left. I order my guys to take him out.
No! Angelo! I forgot about him! I remember when he Sunfires the entire central group.
Conchobhair falls, but I manage to pierce Angelo's illusions.
On the other side of the room, Kagain absolutely destroys Diarmid.
And as he is the only one left, Finch and Imoen bring down the fury of the heavens upon Angelo.
I see Indira fall out of the corner of my eye, but then I feel a mace in my back. I turn and see Viconia, attacking me!
No, Viconia, bad drow! She must have gotten really confused during one of those bouts of Confusion.
I can't see Angelo. He went invisible. I pull the Final Five party to the door to try to find him. Other Golden Company members attack Viconia.
I cast Detect Invisibility, and finally see Angelo. There!
I point him out to the group, and they focus fire a mega smackdown.
Kagain gets the killing blow.
Then Sarevok, standing knee-deep in the corpses of the Golden Company, begins to doubt himself.
I cast Rhialto's Random Missiles. Finch brings down a Flamestrike. Imoen brings down a lightning bolt through her Orb of Storms. Kivan fires his bow as quickly as possible. And a super-fast Kagain rushes over and smacks Sarevok with his Battleaxe of Dispelling Fire.
He is done.
Sarevok falls to the floor, and something strange happens to his body. Something I've only seen in fevered dreams of my own death, before. Something... singular.
Now, the only thing left to do is to try to repair the damage that the Confusions have caused.
Kagain takes out one Skeleton Warrior.
Then we all take out the second.
Now, how can we stop this fighting with Viconia?
I try to rush over there, to charm her, to talk to her, something. But she attacks randomly, with a vengeance. Xzar just puts her down.
I call my servant to resurrect Xan.
He is quite happy to be alive.
*He gently takes your hand, his fingers intertwining with yours, and you walk arm in arm.*
Then I try to count up who made it, and who didn't.
In the corner, gathered around the fallen body of our late drow priestess I see Safana, Coran, Xzar, Ferthgil Trollslayer, Dynaheir, Black Bear, Jet'laya, and Minsc.
Milling around in the center near me are Firebead Elvenhair, Edwin, Squirrel, Skeezer Lumpkin IV, Kagain, Finch, Kivan, Xan, Imoen, and Keiria Silverstring. And then off in the corner by himself is Yeslick.
I fear the worst for the others, but near the front of the temple I find Branwen!
Then, by process of elimination, the ones that didn't make it are Indira, Thorfinn Hausklinuff, Bjornin, Will Scarlet O'Hara, Mulgore, Xavia, Conchobhair Strongblade, Faldorn, Alora, and, of course, Viconia.
Damn, almost our entire front line fell, mostly to Sarevok. They are the true heroes, and they will be remembered.
Gameplay note: Ok, this is the final possible ending, Ending E, aka Golden Company assault! In this ending, 10 of the Golden Company are dead, mostly BG1-only NPCs. Syvishtar has just successfully led a willing army into the jaws of death and come out with only 30% losses. He realizes the power of bribery, and is well on his way to becoming a politician, statesman, and perhaps a Lord! Finally, Syvishtar realizes that it is his fault that some Golden Company members didn't follow him into the depths of the earth. If he sees Jaheira, Khalid, Mur'Neth, Rose, Bub Snikt, Quayle, Garrick, or Gavin again he will give them another chance to follow him and work harder to be a better leader for them. The consequences of this act will be far-reaching and pivotal to his character growth. Fear it, or embrace it.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1253
Posted 26 May 2014 - 10:27 AM
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Ending A: Ultimate betrayal. Syvishtar brought the entire Golden Company with him, but disregarded their own desires or opinions in a blatant bid to out-Sarevok Sarevok. Kajeesus summed it up perfectly:
The implications of that ending are amazing. Syvishtar basically acknowledged that they're just cannon fodder to him, left them all in a pocket dimension to chew on it, and then confronted Sarevok by saying he'd be a much better Lord of Murder.In this ending, Syvishtar realizes that the plebs will never understand what it means to be a Bhallspawn, and that he was wrong to so nakedly make a grab for power. He will still seek the power that his heritage gives him of course, embracing everything related to it with zeal. But he will attempt to hide it from his companions and the public at large. Because no matter how much you are tempted to, We can never trust Them.
They all feared it was coming. Firebead had told them to stay their hand, and they had listened. The man knew Gorion better than anyone, and still had faith that Syvishtar had been brought up right. Minsc was the first to see it, and Bjornin and Firebead were last. There was no convincing Xan or Imoen. Finch never saw it. Kagain saw only profit in staying in Syvishtar's good graces, and Kivan said that any Lord of Murder who laid the ground floor with Tazok was alright with him. Jaheira refused to betray Gorion's ward, and Gavin ended up getting cold feet at the eleventh hour. There were others who refused, but whether it was from loyalty or cowardice is hard to say.
They had all agreed to come slay the Bhaalspawn who had been embracing his father's essence and was threatening the entire Sword Coast, if not more, with death and destruction. Syvishtar is throwing fireballs at his allies again, more callously than ever before. He is facing his only known equal in the world, and there may never be another opportunity to do this. Whatever good there was in Syvishtar just wasn't enough to overcome his nature.
The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny. Chaos will be sown from their passage. So sayeth the wise Alaundo.
.:Ending Stats:.
Ending Dead (22): Alora, Bjornin, Black Bear, Branwen, Conchobhair, Coran, Dynaheir, Edwin, Faldorn, Ferthgil, Indira, Jet'Laya, Keiria, Minsc, Mulgore, Skeezer Lumpkin IV, Squirrel, Thorfinn, Will Scarlet, Viconia, Xavia, Xzar
Trust Broken Forever (3): Firebead Elvenhair, Safana, Yeslick
Remaining Friends (14): Bub Snikt, Finch, Garrick, Gavin, Imoen, Jaheira, Kagain, Khalid, Kivan, Lady Seafoam Wonderbounce, Mur'Neth, Quayle, Rose, Xan
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Ending B: Unleashing the Wild Horde. Syvishtar ditched everyone and went in alone, trusting the Weave to watch his back. And the Weave did, with all its wild will it did. Syvishtar hadn't seen so much overt support since that duel in the depths of the ruined Ulcaster School so long ago. He overflowed with magical power, the Wild Will of the Weave refreshing his spells two times. He learned that he is a strong, independent mage that don't need no meatshields. He got back in touch with his wild mage; he got his lagomorph groove back.
If this ending is chosen, Syvishtar will take a fundamentalist approach to wild magic, going back to the older days when he led the encounter with spells and listened closely for the will of the Weave. For the past few months he's been taking a support role, letting his companions shine. But it is the Will of the Weave to let him unleash furry, fiery bunny doom upon all that stand in his way, and so he will endeavor to do that as much as possible. He may even start to go solo on missions more often, to test his own magical mettle against the world without companions, and to better let his bunnies shine. And explode.
.:Ending Stats:.
Ending Dead (0): Everybody lives, Imoen! Just this once, everybody lives!
Trust Broken Forever ( : Jaheira, Khalid, Mur'Neth, Rose, Bub Snikt, Quayle, Garrick, Gavin.
Remaining Friends (31): Minsc, Squirrel, Edwin, Alora, Viconia, Black Bear, Jet'Laya, Dynaheir, Coran, Branwen, Indira, Keiria, Mulgore, Xavia, Ferthgil, Will Scarlet, Bjornin, Xzar, Skeezer Lumpkin IV, Thorfinn, Conchobhair, Faldorn, Yeslick, Firebead Elvenhair, Safana, Kagain, Xan, Kivan, Imoen, Finch, Lady Seafoam Wonderbounce
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Ending C: Day of the demons. Syvishtar ditched everyone and called forth a ton of demons, sometimes two at a time, and they tore apart everyone and everything opposed to him. He needed no one else save demons to fix all his problems permanently.
If this ending is chosen, Syvishtar will realize that true power comes from Hell. Demons are the answer. People are weak. He must learn more about his heritage and the demons that he can summon. Because people are weak. This is the darkest timeline.
.:Ending Stats:.
Ending Dead (1): Syvishtar's moral compass.
Trust Broken Forever (1): Mortal-kind.
Remaining Friends (infinite): An infinite number of demons remain in the Abyss for Syvishtar to call at any time of the day or night.
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Ending D: Golden sacrifice. Syvishtar decided to sit back and let his companions do the fighting, 5 at a time, until someone finally brought down this annoying Sarevok. He took a very back seat to the fight, only interfering when things became what he considered to be 'unfair.' 4 groups of his friends and compatriots were slaughtered by the bad guys, and he just left their corpses on the cold stone floor and went for more.
If this ending is chosen, Syvishtar will believe Sarevok Did Nothing Wrong, except, perhaps, not having enough people to die for him. Syvishtar will take even more of a back seat to fighting than he has before, only interfering when his
.:Ending Stats:.
Ending Dead (20): Faldorn, Xavia, Mulgore, Conchobhair, Thorfinn, Gavin, Xzar, Bjornin, Will, Ferthgil, Safana, Keiria, Skeezer Lumpkin IV, Indira, Coran, Branwen, Dynaheir, Minsc, Jet'laya, and Black Bear
Trust Broken Forever (7): Jaheira, Khalid, Mur'Neth, Rose, Bub Snikt, Quayle, Garrick
Remaining Friends (12): Yeslick, Viconia, Edwin, Firebead, Alora, Kagain, Imoen, Finch, Kivan, Squirrel, Lady Seafoam Wonderbounce, and Xan
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Ending E: Golden Company assault. Syvishtar brought everyone who would come with him to Sarevok's deserted temple. He realized one important thing about life - people will follow you better if there's something in it for them. Syvishtar paid everyone generous sums of treasure to fight for him in this final battle, and succeeded in locking down a completely loyal army of 31 heroes totally dedicated to the destruction of his brother. When Sarevok rushed them,the Golden Company rushed back, and kept him in check long enough for Syvishtar's group to eliminate Sarevok's minions. Then, in a coordinated strike, they blew Sarevok to ash in a moment. Casualties were high, but evil was dead.
If this ending is chosen, Syvishtar learns something about being a true leader of heroes. He will pay more attention to the Relationship mod, and also take better care of his followers. He may even seek political office or a position of responsibility, perhaps a castle of his own to manage as a lord of the land. And hey, he might end up being pretty good at it.
.:Ending Stats:.
Ending Dead (10): Indira, Thorfinn Hausklinuff, Bjornin, Will Scarlet O'Hara, Mulgore, Xavia, Conchobhair Strongblade, Faldorn, Alora, Viconia
Trust Broken Forever (0): Everything is awesome! Everything is cool when you're part of a team!
Remaining Friends (29): Safana, Coran, Xzar, Ferthgil Trollslayer, Dynaheir, Black Bear, Jet'laya, Minsc, Firebead Elvenhair, Edwin, Squirrel, Skeezer Lumpkin IV, Kagain, Finch, Kivan, Xan, Imoen, Keiria Silverstring, Yeslick, Branwen, Jaheira, Khalid, Mur'Neth, Rose, Bub Snikt, Quayle, Garrick, Gavin, Lady Seafoam Wonderbounce
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Ending F: Dragonbreak. All endings are true, as the Weave broke Syvishtar into 6 fragments, each one taking a different path through a possible future. This means that the time Syvishtar died is also true. Because 1/6th of Syvishtar died, he will lose 1/6th of his current xp and total hit points as soon as the battle is over. Also the same will apply to any NPCs. They will get xp and total hp penalties based on their ratios of permanent death to life in all endings.
Syvishtar will learn the following lessons from his experience:
- The plebs will never understand what it means to be Bhaalspawn. Keep it a secret, but embrace it.
- Maybe Sarevok had some good ideas.
- If you go alone, go bunnies or demons or go home. Perhaps bunnies are a type of demon?
- Follow the Weave more closely in all things
- Jaheira, Khalid, Mur'Neth, Rose, Bub Snikt, Quayle, and Garrick are of questionable chutzpah but could have another chance, maybe.
- Bribery is the grease that makes Toril go 'round
Ending Dead (8 1/2): 1/6th of Edwin, Safana, and Squirrel. 1/3rd of Alora, Black Bear, Branwen, Coran, Dynaheir, Ferthgil, Keiria, Skeezer, Jet'laya, Minsc, Viconia, and Xzar. 1/2 of Bjornin, Conchobhair, Faldorn, Indira, Mulgore, Thorfinn, Will Scarlett O'Hara, and Xavia.
Trust Broken Forever (0): Everything is awesome! Everything is cool when you're part of a team!
Remaining Friends (eh?): Everything is awesome! Everything is cool when you're part of a team!
Edited by Usurper, 26 May 2014 - 09:50 PM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1254
Posted 26 May 2014 - 11:06 AM
I'm voting for Ending E: Golden Company assault.
#1255
Posted 26 May 2014 - 01:51 PM
As much as I like Viconia, I'm going with Ending E. To me this seems like the "Golden Company Continuation" route, and I would very much like to see Shyvistar standing not just with companions, but an army. A nation perhaps.
#1256
Posted 26 May 2014 - 01:58 PM
Voting C, taking advantage of two accounts
Actual stuff: Almateria's Restoration Project | Icewind Dale 2 Fixpack + Restorations
Skips: Hell Recollection | Fake Import Mod
Assorted tweaks from when I was 14: Alma Tweaks (macOS)
#1257
Posted 26 May 2014 - 05:34 PM
Ending A: Ultimate Betrayal I can see it working well with the BG2 plot.
And props for managing Ending E, that must have been soul-crushingly tedious, but was so fun to watch.
#1258
Posted 26 May 2014 - 09:10 PM
Man, now I kinda want to see a dragonbreak-type ending.
For those who are not familiar with what he said, the idea of a Dragonbreak comes from the Elder Scrolls.
And I see nothing more wild magey or Ironman than all endings being true. So that's now option F.
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Ending F: Dragonbreak. All endings are true, as the Weave broke Syvishtar into 6 fragments, each one taking a different path through a possible future. This means that the time Syvishtar died is also true. Because 1/6th of Syvishtar died, he will lose 1/6th of his current xp and total hit points as soon as the battle is over. Also the same will apply to any NPCs. They will get xp and total hp penalties based on their ratios of permanent death to life in all endings.
Syvishtar will learn the following lessons from his experience:
- The plebs will never understand what it means to be Bhaalspawn. Keep it a secret, but embrace it.
- Maybe Sarevok had some good ideas.
- If you go alone, go bunnies or demons or go home. Perhaps bunnies are a type of demon?
- Follow the Weave more closely in all things
- Jaheira, Khalid, Mur'Neth, Rose, Bub Snikt, Quayle, and Garrick are of questionable chutzpah but could have another chance, maybe.
- Bribery is the grease that makes Toril go 'round
Ending Dead (8 1/2): 1/6th of Edwin, Safana, and Squirrel. 1/3rd of Alora, Black Bear, Branwen, Coran, Dynaheir, Ferthgil, Keiria, Skeezer, Jet'laya, Minsc, Viconia, and Xzar. 1/2 of Bjornin, Conchobhair, Faldorn, Indira, Mulgore, Thorfinn, Will Scarlett O'Hara, and Xavia.
Trust Broken Forever (0): Everything is awesome! Everything is cool when you're part of a team!
Remaining Friends (eh?): Everything is awesome! Everything is cool when you're part of a team!
IF YOU WANT TO CHANGE YOUR VOTE EDIT YOUR POST. I'll put this in the original thread too.
Edited by Usurper, 26 May 2014 - 09:50 PM.
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#1259 -serialk-
Posted 27 May 2014 - 09:07 AM
Oh. My. Lord. Of Murder.
This voice here supports D.
[It´s the first and maybe last time I will vote, I will read this as long as it will last but I honestly couldn´t choose, even the bunny business now makes so much sense, but I really feel that this time one ought to vote so I just picked up a random number from random.org.]
SerialK
#1260
Posted 27 May 2014 - 11:45 AM
So... i really liked the last one, reminds me of back when i actually played the game, but... still voting bunnygeddon.