No one who wants to admit it though, eh?Sorry to get off-topic, but there's actually been quite a few over the years! A couple are still together, even.Aw, that is so sweet. Never heard of modder/moddee hookup, maybe there is a first?
It?s been five years lol
#21
Posted 31 December 2011 - 07:24 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
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Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#22
Posted 11 January 2012 - 11:38 AM
You mean Windows 7, and th answer is of course, you just need to know the quarks of the OS... that also plague the SP3 updated XP, and Vista. So as long as you don't install to the Program Files sub-folders, you'll be fine....
This sounds great. Next step in line..... invention of the easy to use "time machine". I need more time
Damn it
#23
Posted 11 January 2012 - 11:45 AM
Question of the week (as i got a brand new and state-of-the-art gaming rig): what about w7? Is it possible to create a new mega mod install in combination
with w7?
I hope it is......
Sure. But you have to jump through some hoops in order to get it to work. Which means never, ever install it in Program Files or its x86 version. Moreover, it is recommended to disable User Account Control at least for the duration of the installation. Allegedly you can get by with proper settings of admin rights, or executing some files as admin instead of disabling UAC.
Jarno detailed it a lot more thoroughly. Ignore 3. for now, as it's outdated. There is a "new BWS" in the works, but it's still a ways off from completion.
10th
I'll stick to the topic. And of course i'll try to keep myself informed. The time off was far too long.
#24
Posted 11 January 2012 - 12:28 PM
Welcome back!I'll stick to the topic. And of course i'll try to keep myself informed. The time off was far too long.