Dayven missing
#1
Posted 18 November 2011 - 04:42 AM
The problem is that Dayven will not spawn.
I am quite certain I know what the problem is: A long time ago a downloaded BTL. Now when I installed it a year or to later i just used the old version I already had on my computer. I have now found out that it was an old version (v. 1.1 or so).
After I installed the updated version Davyen will spawn, but only form one of my earlier saved games before I have spoken to inspector Brega. If I go to my present savegame Dayven will not spawn even if I talk to inspector Brega again.
Så what i would like to know is if there is a way to force Dayven to spawn by using fx CLUAconsole? Any help would be much appreciated so I won't have to replay the whole thing again.
#2
Posted 18 November 2011 - 07:50 AM
Even in a game without Kova & Kiyone in your party, he should be there as long as you've installed BTL.
The most common reason he doesn't spawn is because BTL was installed in the middle of a game, and that area's script is already loaded and saved (and does not have the command / condition to spawn Dayven )
Short of starting a new game and testing, you can just use CLUAConsole:CreateCreature("Z#Dayven") To spawn him.
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Meantime, glad you're enjoying BTL feel free to post progressive reviews as your game progresses, would love to hear from you. Hope the dialogue isn't too clunky... cheers!
________
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#3
Posted 19 November 2011 - 03:53 AM
Well, so far I only have good things to say about the mod There is a small thing though. The Shadow Thieves assassin that come after Kova dropped 5 healing potions each. Personally I think that a too many, but of course not all necessarily agree on this.
Keep up the good work. And of course I well give you some progressive reviews once I have played trough the entire mod:)
#4
Posted 19 November 2011 - 07:16 AM
I'm not sure if you've installed other mods as well, but I'm pretty certain the Assassins do not drop 5 potions by default. There's probably mods that add more consumables to enemies, I think, though they're expected to use it with their AI.
________
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links
Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression
#5
Posted 19 November 2011 - 08:01 AM
I do most certainly have a bunch of other mods installed so there is a likely explanation for the extra potions dropped by the assassins. Regarding to their difficulty I find them more challenging then the original parts of BG2, but I also find the challenges in BG2 ridiculousness easy, so I really welcome a good fight:)
#6
Posted 20 November 2011 - 05:17 PM
You can also choose to exclude all weapons and gear from Watcher's Keep (and of course mod items)
The last two would keep your game to largely SoA only content / capabilities.
BTL was designed with this constraint in mind, and should make for a few interesting fights. Likely not overwhlemingly difficult with the right strategies.
The pursuit (Wizards, Thieves) have a 3 tiers, and will become harder as your party gets more experienced.
Edited by Zyraen, 20 November 2011 - 05:21 PM.
________
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links
Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression