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Installing a megamod post-BWS.


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#41 shinino

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Posted 02 December 2011 - 12:12 AM

With all of the changes (and since I'm about ready to try another install of BW)...is there a new newbie's guide on how to download/install?

Most of the stickies I saw were between 1-5 years old and reference earlier versions of BWS (before it went obsolete). I'm currently searching the forums, just thought it might be helpful to have a 'noob guide' stuck to the top :)

My guesses, btw:

Install BG1, run, create char, save in Candledeep
Install BG2, run, create char, save.
Download the BWS bundle, but don't run Big World Setup, instead run the BWInstall.bat or whatever, then go from there?

Edited by shinino, 02 December 2011 - 12:27 AM.


#42 Lollorian

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Posted 02 December 2011 - 01:20 AM

One big FAIL! :angry:

might be too late now but if you could zip/rar/7z your BiG World Debug.txt file, it would help lots to find what borked :P

With all of the changes (and since I'm about ready to try another install of BW)...is there a new newbie's guide on how to download/install?

The BWPGuide has instructions and the BWPLinkliste has the links :D
You have the questions, the members here prolly have the answers :D
... and I have smileys :ph34r:

Edited by Lollorian, 02 December 2011 - 01:22 AM.

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#43 Anduin Shadow Mantle

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Posted 02 December 2011 - 10:36 AM

Ooops. :doh:

You prolly get sick of asking for that debug txt.

Here it is.

Attached File  BiG World Debug.7z   269.43K   190 downloads

#44 shinino

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Posted 02 December 2011 - 01:54 PM

So here's a question.

With the old Big World Setup, you could choose your mods, and it would download / install them.

With the install.bat file, are we supposed to download the mods manually on a clean install? Asking because it's telling me that certain mods aren't present (BG2 Fixpack, Baldur's Gate Trilogy, and TxtMusic). If it needs to be manually downloaded, that's fine, I just want to be clear in what I'm expected to do :)

#45 Anduin Shadow Mantle

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Posted 02 December 2011 - 02:54 PM

Shinny kins!

The BiG World Set-up is now no longer updated. You can still use it to create a useable mega-mod but it may be very buggy.

Download the mods you want from here.

Extract them using the sage advice from i03871 here but be careful with the infinity animations (IA) and follow this advice here. The BiG World installation Guide PDF should give you everything else you need ^_^ Plus lots of other helpful people around on this forum :lol:

Personally I am just a player, not a modder. But us players can help the modders by telling them what went wrong with the install, helping to show other newbies the way and highlighting any bugs. AND they like it if you tell them how wonderful there mods are and scratch there bellies every now and again :wub:

EDIT: Fixed broken link.

Edited by Anduin Shadow Mantle, 04 December 2011 - 01:36 PM.


#46 shinino

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Posted 02 December 2011 - 03:07 PM

That's what I was thinking, yeah. So now I get to poke and see which mods I want. :D

The main reason I was asking for a new newbie's guide (or at least an outline of one) is because everything still references Big World Setup.

So maybe something like

1) Install Baldur's Gate + TOSC + whatever patches are needed (or not if you use GOG) to wherever you want.
2) Run BG, create char, save.
3) Install BG2 + Expansion + whatever patches are needed (or not if you use GOG) to whatever drive but to BGII - SoA
4) Run BG2, create char, save.
5) Create the mod download folder (whatever it should be named) in the BGII - SoA folder
6) Download your mods (from the link provided)
7) Run Install.bat (from link provided)

Or whatever. I mean, does this make sense to anyone else? I realize that a lot of people here have been doing this for a ton of time, but if you haven't been, and you're staring at a fresh install..it can be more than a little confusing, as I've probably been showing. ;)

Edited by shinino, 02 December 2011 - 03:15 PM.


#47 shinino

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Posted 02 December 2011 - 05:55 PM

Quick Q:  The PDF says routinely:  One or more files of this mod must be changed.  This will be done by the patch from the folder BiG World Fixpack.

Does this mean we need to pause /at that time/ to run that patch (and which one, as it never mentions what to run) or does it mean that at the end you'll run the fixpack and it'll fix everything needed?

#48 Lollorian

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Posted 02 December 2011 - 07:24 PM

You pretty much covered it :D But yeah, I guess there should be a simple guide thing somewhere :)

Green stuff is mine :)

1) Install Baldur's Gate + TOSC + whatever patches are needed (or not if you use GOG) to wherever you want.
2) Run BG, create char, save.
3) Install BG2 + Expansion + whatever patches are needed (or not if you use GOG) to whatever drive but to BGII - SoA
4) Run BG2, create char, save.
5) Download your mods (from the link provided) See below
6) Create the mod download folder (whatever it should be named) in the BGII - SoA folder You extract every mod into your BGII-SoA folder itself :D Every mod setup has a folder (usually the same name as the mod), an exe (setup-modname.exe) and sometimes a .tp2 file (sometimes this is found inside the modname folder) there may be some random .bat's and other stuff too :P All these must go into the folder that contains your BGMain.exe (which is your BGII-SoA folder)
6a) Download the LATEST BWPTools - BWPInstallpack, BWPFixpack, BWPBork/Trimpack and BWPTextpack LD
7) Run Install.bat (from link provided)
8) ???
9) PROFIT!1!!


Quick Q: The PDF says routinely: One or more files of this mod must be changed. This will be done by the patch from the folder BiG World Fixpack.

The BWPFixpack does that :D Anything else is covered by the BWPInstallpack...

Installpack runs Fixpack, Trimpack and Borkpack (so you only run the BWPInstall.bat :lol:) Freaky no? :D

AND they like it if you tell them how wonderful there mods are and scratch there bellies every now and again :wub:

:ROFL:

Edited by Lollorian, 02 December 2011 - 07:27 PM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#49 shinino

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Posted 02 December 2011 - 07:53 PM

Nevermind!  

I answered my on question, haha.

Plugging along slowly!

Edited by shinino, 02 December 2011 - 07:56 PM.


#50 shinino

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Posted 03 December 2011 - 09:38 AM

New file uploaded below :)

Attached Files

  • Attached File  bwd.zip   831.08K   202 downloads
  • Attached File  file.txt   1.23MB   474 downloads

Edited by shinino, 04 December 2011 - 01:27 AM.


#51 Kievar

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Posted 03 December 2011 - 10:52 PM

Yeah i'm getting problems with my install as well, read all the posts through here carefully (I thought haha) extracted everything manually, although I think I need to double check where the IA animation packs go, as I wasn't too sure where individual packs went after the base was extracted.

Then when running the install.bat file, after about an hour it all froze up, hard drive started beeping at me and I had to shut it all down. Will give it another go when I have time ;)

Its a bother as I got a stable install done with BWS a couple of weeks ago, while G3 was down (downloading the mods it said manually, although I didn't get everything I wanted), and then when G3 came back I went back and cleaned it all up intending on getting the mods I wanted, hoping that it was just because the G3 site was down that the mods weren't updated, but of course I then discovered that BWS is obsolete :doh:

Oh well, good things take time ^_^

#52 Lollorian

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Posted 03 December 2011 - 11:40 PM

There's a real problem with BWP10.3 :( It borks when installing the Kivan mod (not Kivan's fault at all btw - this report sums it up)

Probably wait for an update before trying anything... or you could leave out Kivan and install normally :P

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#53 -William Imm-

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Posted 04 December 2011 - 07:01 AM

There's a real problem with BWP10.3 :( It borks when installing the Kivan mod (not Kivan's fault at all btw - this report sums it up)

Probably wait for an update before trying anything... or you could leave out Kivan and install normally :P

As the one who posted the report, I can give some advice:

Copy a version of Oggdec from another mod folder (perferably The Darkest Day) and put that into Kivan/ogg. That way, you can avoid the computer-puking. The problem here is that the achient version of Oggdec does not understand the -o argument properly, and so it dumps the wav files into stdout, causing the puking.

#54 Anduin Shadow Mantle

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Posted 04 December 2011 - 07:53 AM

QUESTION TIME!

About Oggdec...

Copy a version of Oggdec from another mod folder (perferably The Darkest Day) and put that into Kivan/ogg. That way, you can avoid the computer-puking. The problem here is that the achient version of Oggdec does not understand the -o argument properly, and so it dumps the wav files into stdout, causing the puking.


On the extraction of files to the SoA folder, I have discovered lots of... still zipped Oggdec files.

Now do these need to be unzipped?

If they do need to be unzipped do you:-
a) Unzip them at their current location?
b) Unzip them somewhere else?

Lasty... What in the blazes is Oggdec? What does it do?

I wanted to inform you of the mods with oggdec zips still in there folders after extraction... they are there (some are in 7z files too) but not sure now as I was not paying attention... I have prematurely unzipped them and deleted... :doh:

#55 -William Imm-

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Posted 04 December 2011 - 09:56 AM

QUESTION TIME!

About Oggdec...


Copy a version of Oggdec from another mod folder (perferably The Darkest Day) and put that into Kivan/ogg. That way, you can avoid the computer-puking. The problem here is that the achient version of Oggdec does not understand the -o argument properly, and so it dumps the wav files into stdout, causing the puking.


On the extraction of files to the SoA folder, I have discovered lots of... still zipped Oggdec files.

Now do these need to be unzipped?

If they do need to be unzipped do you:-
a) Unzip them at their current location?
b) Unzip them somewhere else?

Lasty... What in the blazes is Oggdec? What does it do?

I wanted to inform you of the mods with oggdec zips still in there folders after extraction... they are there (some are in 7z files too) but not sure now as I was not paying attention... I have prematurely unzipped them and deleted... :doh:


What do you mean by "still zipped Oggdec files"? Usually Oggdec should just be an exe file. Just use this version of Oggdec:

http://www.vorbis.co...1.0.1-win32.zip

There should be a file named oggdec.exe in there, extract that to Kivan/ogg in the BGII folder. Then try installing Kivan again.

Oggdec basically decodes Ogg Vorbis files into other formats, including WAV. Vorbis is usually chosen for it's small file size and patent-free format. It can decode Vorbis files into WAV files, which Infinity Engine games (including Baldur's Gate) can play.

#56 Anduin Shadow Mantle

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Posted 04 December 2011 - 12:09 PM

What do you mean by "still zipped Oggdec files"? Usually Oggdec should just be an exe file. Just use this version of Oggdec:


Mr Imm, Thank you for the info! :lol:

Sorry for the lack of clarity in my previous post.

The best way to explain is to show and do. If you extract the mod Chloev1.5.rar. You are given a folder, Chloe and the setup-chloe.exe. Open the Chloe folder and you will see the oggdescr.zip file. How a file is double zipped is beyond my ken :blink: but Chloe is not the only mod that does this.

My question was, should this be unzipped too? Or should I leave it alone?

Thanks for the Kivan info :Bow: I will do as instructed.

#57 Kievar

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Posted 04 December 2011 - 12:25 PM

There's a real problem with BWP10.3 :( It borks when installing the Kivan mod (not Kivan's fault at all btw - this report sums it up)

Probably wait for an update before trying anything... or you could leave out Kivan and install normally :P


Ahhh, that is in fact the mod that the install froze on for me, good to know. By the way, with the Infinity Animations files, do we just extract these to the InfinityAnimations folder created when the base is extracted, or do particular extractions have to go to particular places in that folder?

Also, thanks to everyones input in this thread, this is only my second post here but i have found everything to be fairly straightforward, after initially wanting to scream and go jump out a window ;)

#58 Anduin Shadow Mantle

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Posted 04 December 2011 - 01:14 PM

All you need, including IA advice, is here

Any advice on extracting the zipped files you get after extraction?

I have noticed that some are just older versions of the same mod, just kept in a spare file.

There are lots of RAR files after extraction... Am I worrying about something I shouldn't?

JUST WANNA GET A WORKING MEGA MOD! :P

Sorry for shouting. :rolleyes:

#59 -William Imm-

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Posted 04 December 2011 - 01:34 PM



What do you mean by "still zipped Oggdec files"? Usually Oggdec should just be an exe file. Just use this version of Oggdec:


Mr Imm, Thank you for the info! :lol:

Sorry for the lack of clarity in my previous post.

The best way to explain is to show and do. If you extract the mod Chloev1.5.rar. You are given a folder, Chloe and the setup-chloe.exe. Open the Chloe folder and you will see the oggdescr.zip file. How a file is double zipped is beyond my ken :blink: but Chloe is not the only mod that does this.

My question was, should this be unzipped too? Or should I leave it alone?

Thanks for the Kivan info :Bow: I will do as instructed.

Probally not. It's the source code for Oggdec, and probally should be left alone (also, maybe you should not include Chole if you want a high-quality game).

Also, the fixpack/installpack have been updated to 10.3.1, and the fixpack includes the working oggdec, as well as some other minor issues reported by Lol.

#60 Anduin Shadow Mantle

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Posted 04 December 2011 - 02:36 PM

Thank you for the advice Mr. Imm.

Due to my capacity to rush in and ask questions later... will have to start again from a clean install.

Have updated my BiG Install and Fixpack :cheers:

As for Chloe... I am just after a massive mega mod. :lol: