2 of them right off the bat would be ADANGMA3 and AERBOD01. Attaching both the lolfixer.debug and g3 creature invetory debug log (I cross-checked with NI and yup, those creatures do have equippable items)
ran this to see what would happen on a unmoddifed
BG2:
TOB there is no adangma3.cre but there is an aerbod01.cre and it was caught and adjusted...
To ensure that each file was loaded I added right after the copy line
PATCH_PRINT ~Loading %SOURCE_FILE% .... ~
my debug showed
Loading AERBOD01.CRE ....
[./override/slng01.itm] loaded, 314 bytes
[./override/slng01.itm] loaded, 314 bytes
[./override/slng01.itm] loaded, 314 bytes
[./override/slng01.itm] loaded, 314 bytes
[./override/slng01.itm] loaded, 314 bytes
[./override/bull01.itm] loaded, 170 bytes
[./override/bull01.itm] loaded, 170 bytes
[./override/bull01.itm] loaded, 170 bytes
AERBOD01.CRE: Equippable items in inventory: leat04.itm! Equipping ARMOR
Copied [AERBOD01.CRE] to [override/AERBOD01.CRE]
Also, my debug shows
Copying and patching 4004 files ...
and
NI shows a file total of
CRE - 4004
perhaps your game is modded or has some left over modded files throwing off the results?
EDIT: -- just looked at your debug file... IT IS MODDED!!!!!!!!!! boy you have a lot of mods! Took me to line 814 just to get thru all your listed mods...
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I'm pretty sure that the fixpack takes care of a lot of the items in wrong locations, but they go off of the base game so mod added stuff doesn't get fixed
what your debug shows is mod added items, you can clearly see the prefixes AJ#, AG, AA, 1XQ to name a few AND it shows transfered
BG1 files like Aldeth & Algernon tho your 'fixer' equips the cloak on Algernon and there is a quest about picking it off of him. I don't think it can be pick pocketed if it is in an equipped slot...
Something to think about...
and your 'fixer' totally broke some mod's pickpocket exploit fix for the bandit scalps by moving the scalp out of the glove slot and back into the inventory slot... (eh I'm testing a script/dialog fix for this which so far seems to be working. i.e. the scalps get created once the creature goes hostile till then they don't have it at all)
So definitely need to do a case by case examination rather than a blind run sorry to burst your bubble
Edited by Sasha Al'Therin, 14 November 2011 - 09:11 PM.